• 제목/요약/키워드: Narrative Process

검색결과 317건 처리시간 0.023초

내러티브 17 프로세스에 의한 영상 스토리텔링 분석 모델 (Analysis Model of Movie Storytelling Based on the Narrative 17 Process)

  • 성봉선;이태린;김재호
    • 한국멀티미디어학회논문지
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    • 제20권9호
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    • pp.1596-1605
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    • 2017
  • This study recognizes the narrative of the movie as a semiotic system and proposes a structured storytelling analysis model through theoretical basis and empirical analysis. It classifies as 'Narrative 17 Process' which considers the narrative of successful 11 animations as a continuous process of formal structure. It extract the paradigmatic sub-narrative units(NU) centered on the act of the character in each process. The structural pattern of the story types are extracted by comparing and analyzing with 5 NU analysis elements presented in this study. As a result, the 4 story types were consistently classified by the SSD distance value. Therefore, this study propose a storytelling analysis model that can be effectively applied to scenarios and narrative composition stages of movie production.

사례분석을 통한 『상한론(傷寒論)』 변병진단체계(辨病診斷體系)의 서사의학적 가치의 탐색 (Shanghanlun Diagnostic System : Exploring Value as Narrative Medicine by Analyzing Cases)

  • 김진아;이성준
    • 대한상한금궤의학회지
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    • 제6권1호
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    • pp.1-25
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    • 2014
  • Objective : The purpose of this study is exploring value of Shanghanlun six diagnostic system as Narrative Medicine by analyzing cases. Methods : In the article, we examined the theory of narrative medicine and current studies. And then key elements of narrative medicine was defined. On the basis of these, two medical cases were analyzed by reordering in accordance with time sequences and causality for confirming narrative factors. Results : The narrative approach to analyzing cases shows us that different diseases could be the result of same pathological patterns based on Shanghanlun. This tells us following four aspects. [1] Shanghanlun is the causes-oriented records and the text includes narrative factors. [2] Shanghanlun six diagnostic system is a process of constructing plot of medical case history through the clinical interpretation of contextual meaning of patient's life. [3] In the process of diagnosis, Schemata and script are engaged in assuming and confirming six patterns diseases. [4] The subjective factors of an individual can be applied universally through the provision of Shanghanlun. Conclusions : Narrative factors of Shanghanlun six diagnostic system suggest the possibility and value of Shanghan Medicine as Narrative Medicine in terms of Medical Humanities, essence of medical diagnosis and therapeutic action.

의료서비스조직의 조직개발 : 가상병원의 간호서비스혁신 사례 (Organization Development in Health Care Organizations: A Case Example of Nursing Service Development at Virtual Hospital)

  • 박헌준;강선주
    • 한국병원경영학회지
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    • 제1권1호
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    • pp.170-187
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    • 1996
  • This paper proposes a change process model for organization development in health care organizations and provide an OD case exemplar of nursing service unit at Virtual Hospital. This case exemplar was written in a narrative form rather than in an argumentative form as an embodiment of organization development process as is viewed from the cultural/interpretive perspective rather than from the technical/rational one. This case exemplar illustrates the change process which consists of four interrelated components: change intervention, organizational target variables, individual organizational member, and organizational outcomes. It also demonstrates the applicability of the narrative rationality which involves narrative probability and narrative fidelity to the story where the learning organization, shared governance, and empowerment are fully emplotted and enlivened. The implications for organization development in health care organizations are discussed.

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루이즈 부르주아의 작품 의 내러티브 분석 (A Study on Narrative in Louise Bourgeois' "You Better Grow Up")

  • 오상일
    • 조형예술학연구
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    • 제9권
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    • pp.49-87
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    • 2006
  • Narrative has broad domains. So it is related to the everything man faces in his daily life and also performed in various modes. Narrative is revealed through all media including a character, which is also applied to plastic art. And narrative objects formed beyond the differences in media aid forms of expression are commonly based on a language. The study on such objects which created a new conceit of narratology can be said to be a spiritual trend by which to understand the world and man from the viewpoint of a 'story'. Plastic art took high interest in narrative in the same period as the rise of postmodernist art in the latter half of the 20th century, which was also applied to sculpture. The researcher, therefore, investigated through the history of sculpture in the 20th century the process in which narrative was denied under the value system of modernism and reappeared with the quickening of postmodernism. And as a result this period could be briefly characterized by 'return to figure' and 'reappearance of narrative'. The is, such flow means that late sculpture converted its center of interest from simple geometric abstract forms to irregular, figurative images. The researcher chose as the subject of his study the work of Louise Bourgeois, who was judged to have performed narrative positively and successfully among a great number of performed narrative positively and successfully among a great number of postmodernist sculptors who adopted it as their own strategy of expression. As the central artist of postmodrnist sculpture, She expressed human desire and condition as sexuality through the introspection of her own personal experience in contrast to the character of pop art sensitive to external world. The researcher borrowed narrative semiotics as a method of analyzing more elaborately the problem about the generation of narrative shown in her works. For it, he selected as the sample work for analysis Bourgeois's , which were judged to contain narrative most abundantly and as the metaphor of a gaze and recollection presented a new woman self that sublimed love, hatred, and loneliness. The narrative in her works are characterized by introspection questioning one's own trauma. It has independent domain and characteristics and clearly reveals narrative and content-centered characteristics, which are commonly discovered in postmodernist sculpture. The researcher could more concretely and definitely understand the characteristics of narrative through figurative images by analyzing the sample work. The researcher wanted to call your attention to the fact that the sculpture in the late 20th century contained narrative commonly and uniformly despite being characterized by various expressions and modes. And the focused on highlighting the fact that the narrative was more effectively revealed through figurative images of human body and simultaneously analyzing the formalizing process and structure for narrative. Besides he wanted to argue that the position of narrative defining the characteristics of sculpture should be valued more justly. Also, such acceptance of narrative, which is discovered in the sculpture, will have to be understood as the characteristics of the period reflecting the cultural aspect of the present time.

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Development of Storytelling Program for Science Learning Utilizing Local Myths as Contents

  • Kang, Kyunghee
    • International Journal of Contents
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    • 제10권3호
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    • pp.55-63
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    • 2014
  • Existing science education that excludes narrative thinking impedes the understanding of the context of workbook content. The object of this research is to develop a storytelling-learning program based on narrative thinking to elevate learners' interest in science and expand their inventive problem-solving abilities. Following an analysis of the current Korean curriculum, eight types of storytelling materials that utilize local content were developed for grades 7-9. The learning program used quest storytelling and was designed such that learning activities such as investigation, discussion, and experimentation were included in the process of solving each quest. Learners experienced an interest in storytelling learning resulting from participation in this storytelling-learning program. Moreover, learners demonstrated inventive problem-solving abilities in the process of completing the stories. During the process of assembling the storytelling materials, the students interacted with enthusiasm and generated ideas. The teachers indicated a positive feedback to the storytelling program as a new attempt to stimulate learners' interests. In the future, with continuous development and application, storytelling-science-learning programs that base science learning on narrative thinking are expected to be successful.

자연어 처리 기법을 활용한 산업재해 위험요인 구조화 (Structuring Risk Factors of Industrial Incidents Using Natural Language Process)

  • 강성식;장성록;이종빈;서용윤
    • 한국안전학회지
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    • 제36권1호
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    • pp.56-63
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    • 2021
  • The narrative texts of industrial accident reports help to identify accident risk factors. They relate the accident triggers to the sequence of events and the outcomes of an accident. Particularly, a set of related keywords in the context of the narrative can represent how the accident proceeded. Previous studies on text analytics for structuring accident reports have been limited to extracting individual keywords without context. We proposed a context-based analysis using a Natural Language Processing (NLP) algorithm to remedy this shortcoming. This study aims to apply Word2Vec of the NLP algorithm to extract adjacent keywords, known as word embedding, conducted by the neural network algorithm based on supervised learning. During processing, Word2Vec is conducted by adjacent keywords in narrative texts as inputs to achieve its supervised learning; keyword weights emerge as the vectors representing the degree of neighboring among keywords. Similar keyword weights mean that the keywords are closely arranged within sentences in the narrative text. Consequently, a set of keywords that have similar weights presents similar accidents. We extracted ten accident processes containing related keywords and used them to understand the risk factors determining how an accident proceeds. This information helps identify how a checklist for an accident report should be structured.

내러티브 몰입을 위한 입체영상의 공간연출 프로세스 연구 (A Study of Space Planning Process in Stereoscopic 3D for Narrative Immersion)

  • 손정현
    • 한국콘텐츠학회논문지
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    • 제14권3호
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    • pp.94-102
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    • 2014
  • 21세기에 들어 입체영상에 대한 대중의 관심을 다시 집중시킨 곳은 극장이었다. 2009년을 기점으로, 입체영상에 대한 관심은 폭발적으로 증가했지만, 콘텐츠 부재 문제는 여전히 해결되지 못했다. 그러나 TV 방송 시장에서의 전망이 불투명한 반면, 입체영화는 할리우드를 중심으로 꾸준히 제작되고 있다. 또한 탄탄한 스토리텔링을 갖춘 영화들은 흥행에서도 괄목할만한 성적을 기록했는데, 이들의 공통점은 입체영상이 주는 공간감이 내러티브 몰입을 효과적으로 보조하고 있다는 점이다. 따라서 입체영상 기술은 극장을 중심으로 내러티브 몰입을 강화할 수 있는 시각기술로서 유용할 것으로 전망한다. 그래서 본 연구에서는 몰입과 입체영상의 관계를 살펴보고, 그에 대한 논의를 바탕으로 내러티브 몰입을 효과적으로 보조할 수 있는 입체영상의 공간연출 프로세스를 제안하였다.

정보처리 관점에서의 서사 텍스트 분석에 관한 연구 - 네 가지 전산적 방법론을 중심으로 (A study on narrative text analysis from the perspective of information processing - focusing on four computational methodologies)

  • 권호창
    • 트랜스-
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    • 제13권
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    • pp.141-169
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    • 2022
  • 서사 텍스트에 대한 분석은 학술적으로나 실용적으로 중요하게 여겨져 왔으며 여러 관점과 방법으로 이루어져 왔다. 이 논문에서는 정보처리 관점에서의 전산적 서사 분석 방법론을 살펴보았다. 정보처리 관점에서 서사의 창작과 수용은 서사 텍스트에 의해 매개된 양방향적 코딩 과정이고, 서사 텍스트는 다층적으로 구조화된 코드라고 할 수 있다. 이 논문에서는 이런 관점을 공유하는 네 가지 방법론 - 캐릭터 네트워크 분석, 텍스트 마이닝과 감성 분석, 사건 구성의 연속성 분석, 서사 에이전트의 지식 분석 -을 사례와 함께 살펴보았다. 이를 통해 서사 분석에 있어 전산적 방법론의 메커니즘과 가능성을 확인하였다. 결론에서는 전산적 서사 분석의 의의와 부작용을 살펴보고, 인문학과 과학기술 통섭에 바탕한 인간-컴퓨터 협업 모델 설계의 필요성을 논의하였다. 이를 통해 미적으로 창의적이고, 윤리적으로 선하며, 정치적으로 진보적이고, 인지적으로 정교한 서사를 보다 효과적으로 만들어 나갈 수 있음을 주장하였다.

선택행위를 통한 자아확립의 매개로서 현대주거에 관한 연구 - '온라인집들이'의 서사구조 분석을 중심으로 - (A Study on the Housing as Medium between the Self-establishment and the Selection - Focused on Narrative Structure of 'Online-housewarming' -)

  • 허은석;조항만
    • 대한건축학회논문집:계획계
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    • 제35권5호
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    • pp.41-50
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    • 2019
  • In this study, we analyzed the process of the housing reflecting the self, based on the qualitative data that people describe their thoughts about their housing in social media 'online-housewarming'. Especially, based on the precedent study that modern self is established on continuous selection behavior, we focused on the selection behavior of the self and the role of the housing that affected it through the narrative. Each narrative component corresponds to the self-establishment process of modern people, identified through precedent study. We can confirm the existing internal criteria changing into new internal criteria through accumulation, interaction and nonverbal communication of selection by housing. Housing has been involved in the selection behavior of self throughout the narrative. From this, it can be seen that the thought of the self and housing are identified in three ways. In 'Online-Housewarming', (1) Housing equates with the self, in the sense that housing is a physical entity in which one's own choices are accumulated (2) People perceive the change of choice caused by the realistic constraints of housing as their interaction with housing. (3) People relate the opinions of others about housing with the opinions about their own self. In contemporary society, house reforming process is a process of mediating the self and the external world based on the selection behavior and affects the establishment of self.

당대 애니메이션 영화의 게임플레이성 서사에 관한 연구 (A Study on Gameplay Narrative of Contemporary Animated Films)

  • 진건파
    • 한국엔터테인먼트산업학회논문지
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    • 제13권4호
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    • pp.83-91
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    • 2019
  • 게임플레이성은 게임 활동뿐만 아니라 다른 예술 형태에도 존재한다. 게임플레이성 서술이 전제 원칙을 따르는 강한 게임 플레이성을 가진 애니메이션 영화로서, 상상조차 할 수 없는 음향 효과, 과장된 시각적 스타일링, 가상의 시간과 공간 개념, 가상의 이야기와 캐릭터 연기를 통해 달성된다. 애니메이션 영화에서의 게임플레이성의 강점이나 존재 또는 부재 등은 애니메이션 영화 내러티브의 과정에서 이러한 게임플레이성 요소의 파악과 사용에 반영된다. 애니메이션 영화의 게임플레이성 서술은 게임플레이성 사고의 특성을 충분히 활용한다. 대본과 서술 과정에서 엔터테인먼트, 액션, 어드벤처, 경쟁, 기타 요소를 결합해 게임 플레이성의 특성을 충분히 반영한다. 게임플레이성 내러티브는 종종 역 설정, 반복과 상호작용, 규칙과 도전 설정의 전략을 사용하는데, 이는 애니메이션 영화 내러티브의 재미를 높일 뿐만 아니라 관객들의 관심을 끌게 되어 관객들의 시청 경험을 높일 수 있다.