• Title/Summary/Keyword: NURBS surface

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NURBS Post-Processing of Linear Tool Path (미소직선 공구경로의 NURBS 변환)

  • Kim, Su-Jin;Choi, In-Hugh;Yang, Min-Yang
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.7
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    • pp.1227-1233
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    • 2003
  • NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good fur precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied and the machining result of NURBS tool path was compared with that of linear tool path. The N-post including both a post-processing and a virtual machining software was developed. The N-Post transforms linear tool path to NURBS tool path and quickly shades a machined product on OpenGL view, while comparing a machined surface with a original CAD one. A virtulal machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error and machining time of post-processed NURBS tool path were investigated.

Research on Machineability in NURBS Interpolator Considering Constant Material Removal Rate (소재제거율을 일정하게 한 NURBS 보간기에서 절삭성 고찰)

  • Ko Tae Jo;Kim Hee Sul
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.12
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    • pp.60-66
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    • 2004
  • Increasing demands on precision machining of 3D free-form surface have necessitated the tool to move smoothly with varying feedrate. To this regard, parametric interpolators such as NURBS (Non-Uniform Rational B-Spline) interpolator have been introduced in CNC machining system. Such interpolators reduce the data burden in NC code, increase data transfer rate into NC controller, and finally give smooth motion while machining. In this research, a new concept to control cutting load in NURBS Interpolator was tried based on the curvature of curve. This is to protect cutting tool, and to have good machinability. For proof of the system, cutting force and surface topography were evaluated. From the experimental results. the interpolator is good enough for machining a free-form surface.

The NURBS Surface Deformation by Modified FEM for Virtual Design (가상 디자인을 위한 수정된 유한요소법을 이용한 NURBS 곡면 변형)

  • Kwon, Jung-Hoon;Chai, Young-Ho
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.480-485
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    • 2006
  • 본 논문에서는 사용자가 NURBS 곡면을 다양한 형태로 변형을 손쉽게 할 수 있는 수정된 유한요소법을 이용한 곡면 변형의 방법을 제시한다. 수정된 유한요소법은 NURBS 기저함수를 전통적 유한요소법의 형상함수를 대신하여 유한요소해석을 한다. 모델링된 객체는 NURBS 곡면으로 이루어져 있고, 각각의 세그먼트별로 나누어진 기저함수와 제어점으로 구성되어있기 때문에 번거롭게 요소와 형상함수를 따로 구하지 않아도 되며, 자체 보간 방식이므로 기존의 유한요소법에 비해 적은 요소와 절점으로 곡면을 해석 할 수 있다. NURBS 곡면 변형은 각각의 제어점에 의해 구역이 나눠지고 각 구역은 변형될 지점과 가장 가까운 제어점으로 구성된 구역의 제어점들을 변형시킬 지점과 각 제어점의 거리 비례에 따라서 제어점 들의 속도가 지정되어 변형을 완성한다. 제시된 변형 방법은 다른 변형들과 같이 초기 입력에 의해 변형이 한 순간에 진행되는 것이 아니라 점진적 변형이 일어나며, NURBS 의 특징인 전체 제어점 변형으로 인해 의도하지 않은 변형이 일어나는 것을 변형 중간에 각각의 제어점의 속도를 제어함으로써 사용자의 의도한 변형으로 빠른 시간에 완성할 수 있게 된다.

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T-spline Finite Element Method Integrated with CAD (CAD 와의 연동을 고려한 T-스플라인 유한요소해석)

  • Uhm, Tae-Kyoung;Youn, Sung-Kie
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.672-677
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    • 2007
  • Recently, the new finite element method which uses NURBS as shape functions was proposed. It is very promising because it can directly use CAD data to describe geometry and discretize problem domain. In this case, CAE models are not approximated but represent exact geometry. So, it can contribute to more accurate results. In addition, it can greatly reduce CAE costs in that simulation models don't have to be made up independently. But in spite of these advantages, the method using NURBS have also some disadvantages. NURBS surface cannot be refined locally. T-splines are recently developed surface modeling technique. A T-spline surface is a NURBS surface with T-junctions and is defined by a control grid called T-mesh. The T-junctions enable T-spline surfaces to be refined locally. That is, it is possible to add a single control point to a T-spline control grid without propagating an entire row or column of control points and without altering the surface. In this research, the finite element analysis using T-splines is studied. In this analysis, CAD data are used directly for engineering analysis. Some problems with complex geometry are solved. And the results will be compared with ones of conventional FEM.

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Real-Time Tool-Path Generation for 3-Axis CNC Machining of NURBS Surfaces (NURBS 곡면의 3축 CNC 가공을 위한 실시간 공구경로 생성)

  • Koo, Tae-Hoon;Jee, Sung-Chul
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.8
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    • pp.1418-1425
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    • 2003
  • In CAD systems, a surface to be machined is expressed by a series of curves, such as B-spline, Bezier and NURBS curves, which compose the surface and then in CAM systems the curves are divided into a large number of line or arc segments. These divided movement commands, however, cause many problems including their excessive size of NC data that makes almost impossible local adjustment or modification of the surface. To cope with those problems, the necessity of real-time curve or surface interpolators was embossed. This paper presents an efficient real-time tool-path generation method fur interpolation of NURBS surfaces in CNC machining. The proposed tool-path generation method is based on an improved iso-scallop strategy and can provide better precision than the existing methods. The proposed method is designed such that tool-path planning is easily managed in real-time. It proposed a new algorithm for regulation of a scallop height, which can efficiently generate tool-paths and can save machining time compared with the existing method. Through computer simulations, the performance of the proposed method is analyzed and compared with the existing method in terms of federate, total machining time and a degree of constraint on the scallop height.

Inlet Surface Blending using NURBS Skinning (NURBS Skinning을 이용한 Inlet Surface 합성)

  • Choi, Gun-Il
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.181-185
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    • 2002
  • The modeling of realistic water-jet geometry is needed in order to facilitate the design modifications. The present paper proposes a method of generating inlet geometry. Inlet duct was represented by NURBS method which utilized the skinning and local cubic interpolation scheme. Three test examples are presented demonstrating the effectiveness of the methods of skinning and local cubic interpolation. Computational examples associated with practical configurations have shown the usefulness of the present method.

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A Rapid Local Modification Algorithm for NURBS surface (NURBS 곡면의 고속 부분 수정 알고리듬 개발)

  • 김호찬;최홍태;김준안;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1402-1405
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    • 2004
  • Algorithms on modification of NURBS surface requires modeling history to change its boundary conditions. The history is stored when the surface is modeled and saved in the corresponding model file. But when the model is transferred to other systems the history generally cannot be recognized. So modification algorithms without history is highly required. Previous works on the field is concentrated in the point based modification without any restriction condition. Therefore this study is intended to develope a curved based modification algorithm with restriction conditions. A rapid modification algorithm is suggested, implemented and tested.

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Reverse Engineering for Sculptured Surfaces by Using NURBS Approximation (역공학(Reverse Engineering)을 위한 자유곡면 형상의 NURBS Approximation)

  • Cho, Jae-Hyung;Cho, Myung-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.8
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    • pp.108-115
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    • 2002
  • In measuring step for reverse engineering of sculptured surfaces, computer vision system is used to simplify the complicated surface by boundary edge detection method that minimizes the measuring error. The measured data by Coordinate measuring machine is clouded data points of surfaces which is segmented surface using image process. In this research, the measured data is approximated as NURBS surfaces by new suggested algorithm. The position and number of control points, selection of parametric values and compensation of weight factors are proposed. Finally, surface model is simulated and improved resulting performance is obtained.

A STUDY ON THE NURBS GRID GENERATION AND GRID CONTROL (NURBS를 이용한 격자생성 및 제어기법)

  • Yoon, Yong-Hyun
    • Journal of computational fluids engineering
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    • v.12 no.3
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    • pp.20-28
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    • 2007
  • A fast and robust method of grid generation to multiple functions has been developed for flow analysis in three dimensional space. It is based on the Non-Uniform Rational B-Spline(NURBS) of an approximation method. Many of NURBS intrinsic properties are introduced and much more easily understood. The grid generation method, details of numerical implementation. examples of application, and potential extensions of the current method are illustrated in this paper. The object of this study is to develop the surface grid generation and the grid cluster techniques capable of resolving complex flows with shock waves, expansion waves, shear layers. The knot insert method of Non-Uniform Rational B-Spline seems well worked. In addition, NURBS has been widely utilized to generate grids in the computational fluid dynamics community. Computational examples associated with practical configurations have shown the utilization of the algorithm.

Image-Based Approach for Modeling 3D Shapes with Curved Surfaces (곡면을 포함하는 형상의 영상을 이용한 모델링)

  • Lee, Man-Hee;Park, In-Kyu
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.1
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    • pp.38-48
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    • 2007
  • In this paper, we propose an image-based method for modeling 3D objects with curved surfaces based on the NURBS (Non-Uniform Rational B-Splines) representation. Starting from a few calibrated images, the user specifies the corresponding curves by means of an interactive user interface. Then, the 3D curves are reconstructed using stereo reconstruction. In order to fit the curves easily using the interactive user interface, NURBS curves and surfaces are employed. The proposed surface modeling techniques include surface building methods such as bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to these methods, we also propose various advanced surface modeling techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Also, it is possible to reconstruct more realistic surfaces by using proposed view-dependent texture acquisition algorithm. Constructed 3D shape model with curves and curved surfaces can be exported in VRML format, making it possible to be used in different 3D graphics softwares.