• 제목/요약/키워드: Mute Application

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안드로이드 플랫폼 기반의 음소거 응용 프로그램 설계 (A Design of Mute Application by Using Android Platform)

  • 조현웅;박주용;김혜원;박세희;김우제
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2014년도 제49차 동계학술대회논문집 22권1호
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    • pp.299-302
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    • 2014
  • 현대사회에서 인간은 스마트폰에서 발생하는 디지털 효과음과 함께 살아간다. 그러나 이러한 디지털 소음때문에 자의와 상관없이 타인에게 피해를 주고 있다. 이러한 디지털 소음공해를 방지하기 위해 이미 몇몇 응용프로그램이 존재한다. 하지만 사용자의 욕구를 만족시켜주는 것은 없었다. 이러한 연유로, 사용자들의 요구사항을 충분히 반영하여 디지털 소음공해 방지를 위한 안드로이드 플랫폼 기반의 새로운 모바일 응용프로그램을 제시한다. 본 응용프로그램의 사용으로 인하여 타인의 생활에 방해를 주는 행동이 줄어들 것으로 예상된다.

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Towards Establishing a Touchless Gesture Dictionary based on User Participatory Design

  • Song, Hae-Won;Kim, Huhn
    • 대한인간공학회지
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    • 제31권4호
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    • pp.515-523
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    • 2012
  • Objective: The aim of this study is to investigate users' intuitive stereotypes on non-touch gestures and establish the gesture dictionary that can be applied to gesture-based interaction designs. Background: Recently, the interaction based on non-touch gestures is emerging as an alternative for natural interactions between human and systems. However, in order for non-touch gestures to become a universe interaction method, the studies on what kinds of gestures are intuitive and effective should be prerequisite. Method: In this study, as applicable domains of non-touch gestures, four devices(i.e. TV, Audio, Computer, Car Navigation) and sixteen basic operations(i.e. power on/off, previous/next page, volume up/down, list up/down, zoom in/out, play, cancel, delete, search, mute, save) were drawn from both focus group interview and survey. Then, a user participatory design was performed. The participants were requested to design three gestures suitable to each operation in the devices, and they evaluated intuitiveness, memorability, convenience, and satisfaction of their derived gestures. Through the participatory design, agreement scores, frequencies and planning times of each distinguished gesture were measured. Results: The derived gestures were not different in terms of four devices. However, diverse but common gestures were derived in terms of kinds of operations. In special, manipulative gestures were suitable for all kinds of operations. On the contrary, semantic or descriptive gestures were proper to one-shot operations like power on/off, play, cancel or search. Conclusion: The touchless gesture dictionary was established by mapping intuitive and valuable gestures onto each operation. Application: The dictionary can be applied to interaction designs based on non-touch gestures. Moreover, it will be used as a basic reference for standardizing non-touch gestures.