• Title/Summary/Keyword: Music Interface

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Normative Data of The Finger Strength Measured by Keyboard Playing with MIDI : Focusing on Adults (일반 성인의 키보드 연주 손가락 타력 MIDI 표준치 연구)

  • Han, Inhee;Kim, Soo Ji
    • Journal of Music and Human Behavior
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    • v.10 no.2
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    • pp.79-97
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    • 2013
  • The purpose of this study was to obtain the normative data of finger strength using the keyboard and the MIDI(Musical Instrument Digital Interface) software. A total of 92 college students (46 male and 46 female) were recruited from universities located in Seoul and Chungcheong province and an average age was 21.7(SD = 1.8). After the completion of demographic information, each participant asked to press the five keys both in ascending and descending manners with the maximum strength of individual finger. The velocity was obtained as an indicator for finger pressing force by using the MIDI software. Results showed that the individual finger velocity ranged between 77 to 97 (Maximum possible velocity = 127). Regarding male's velocity data, the maximum velocity was found in index finger of dominant hand(96.9), while the minimum strength was found in ring finger of nondominant hand(78.5). Female data appeared to be similar to male's one in terms of maximum strength in dominant index finger(92) and minimum strength in nondominant ring finger(77.5). It also found that the statistically significant differences(p < .05) on finger strength of all fingers between dominant and non-dominant hands except the thumbs(p < .05). The current findings serves as a "normative standard" that proves the validity and effectiveness of hand rehabilitation training program using the electronic keyboard connected with the MIDI software to enhance functional changes in hands.

Extraction and classification of tempo stimuli from electroencephalography recordings using convolutional recurrent attention model

  • Lee, Gi Yong;Kim, Min-Soo;Kim, Hyoung-Gook
    • ETRI Journal
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    • v.43 no.6
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    • pp.1081-1092
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    • 2021
  • Electroencephalography (EEG) recordings taken during the perception of music tempo contain information that estimates the tempo of a music piece. If information about this tempo stimulus in EEG recordings can be extracted and classified, it can be effectively used to construct a music-based brain-computer interface. This study proposes a novel convolutional recurrent attention model (CRAM) to extract and classify features corresponding to tempo stimuli from EEG recordings of listeners who listened with concentration to the tempo of musics. The proposed CRAM is composed of six modules, namely, network inputs, two-dimensional convolutional bidirectional gated recurrent unit-based sample encoder, sample-level intuitive attention, segment encoder, segment-level intuitive attention, and softmax layer, to effectively model spatiotemporal features and improve the classification accuracy of tempo stimuli. To evaluate the proposed method's performance, we conducted experiments on two benchmark datasets. The proposed method achieves promising results, outperforming recent methods.

Design and Implementation of PC Adapter Board and its Application Softwares for IrDA Communications (적외선 통신용 PC 어댑터와 응용 소프트웨어의 설계 및 구현)

  • 윤춘희;노선영;황민태
    • Journal of Korea Multimedia Society
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    • v.6 no.5
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    • pp.889-895
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    • 2003
  • In this paper, we develop a PC adapter board and application software that do not use mouse or keyboard but the infrared communication, which can control the operation remotely. The infrared communication adapter is made up of the infrared receiver part and the serial communication interface part. The infrared receiver part creates a suitable scan-code using the received signal from the infrared transmitter (remote-controller). The serial communication interface part transmits the scan-code to PC by a serial communication. We implement its application softwares to listen to music and see movies. We can control their operations such as play, stop, pause and volume control remotely.

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A screening study of human factors variables in designing multimedia information retrieval systems (정보습득용 멀티미디어 시스템의 인간공학적 설계변수 선별)

  • 김미정;한성호
    • Proceedings of the ESK Conference
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    • 1995.10a
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    • pp.56-61
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    • 1995
  • Multimedia systems present information by using various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the form of multimedia encyclopedia CD-ROMs, benefit by using various media for their ability to present information in an efficient and complete way. But using various media may cause end users' confusion and furthermore, poor user-interface design often exacerbates the systems. For appropriate design of the user interface of multimedia information retrieval systems, we investigated the characteristics of the multimedia information retrieval systems and listed 35 variables that might affect the usability of the user interface. And we selected 10 variables through some procedures such as brainstorming, literature survey, expert opinion, relevance analysis and feasibility analysis, in order to perform a screening study which will remarkably reduce the cost and time in conducting subsequent human factors experiments.

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Human factors guidelines for designing anchors in the moving pictures on multimedia systems (멀티미디어 시스템의 동영상 노드를 위한 앵커의 인간공학적 설계지침)

  • Han, Sung-H.;Kim, Mi-Jeong;Kwahk, Ji-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.22 no.2
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    • pp.265-276
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    • 1996
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. Among many multimedia applications, the multimedia information retrieval systems commercialized in the forms of multimedia encyclopedia CD-ROMs, benefited from various media for their ability to present information in an efficient and complete way. But using several media, on the other hand, may cause end users' confusion and furthermore, poorly designed user interface often exacerbates the situation. In this study, the multimedia systems were studied from the standpoint of usability. The conceptual framework of the user interface of the multimedia system was newly defined. And 100 initial variables for user interface design of general multimedia systems were suggested through literature survey and expert opinions based upon the framework developed. Among various application areas, the multimedia information retrieval systems were chosen for investigation, and 36 variables particularly relevant to user interface of the multimedia information retrieval systems were selected. According to the sequential research strategy, the variables that were considered to be most important were finally selected through a screening stage. A part of selected variables were verified through a human factors experiment as the first step of sequential research. Based upon the result of the experiment, guidelines for user interface design were provided. For future study, the variables remained will be Investigated and the study will expand to another application areas.

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Singing Voice Synthesis Using HMM Based TTS and MusicXML (HMM 기반 TTS와 MusicXML을 이용한 노래음 합성)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.53-63
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    • 2015
  • Singing voice synthesis is the generation of a song using a computer given its lyrics and musical notes. Hidden Markov models (HMM) have been proved to be the models of choice for text to speech synthesis. HMMs have also been used for singing voice synthesis research, however, a huge database is needed for the training of HMMs for singing voice synthesis. And commercially available singing voice synthesis systems which use the piano roll music notation, needs to adopt the easy to read standard music notation which make it suitable for singing learning applications. To overcome this problem, we use a speech database for training context dependent HMMs, to be used for singing voice synthesis. Pitch and duration control methods have been devised to modify the parameters of the HMMs trained on speech, to be used as the synthesis units for the singing voice. This work describes a singing voice synthesis system which uses a MusicXML based music score editor as the front-end interface for entry of the notes and lyrics to be synthesized and a hidden Markov model based text to speech synthesis system as the back-end synthesizer. A perceptual test shows the feasibility of our proposed system.

Examination of Factors Influencing Switching Intention in Mobile Music Service: focusing on Moderating Effects of Attractiveness of Alternatives and Switching Costs (모바일 음악 서비스의 전환 의도에 영향을 미치는 요인에 대한 고찰: 대안의 매력도와 전환비용의 조절 효과를 중심으로)

  • Lee, Sung-Joon
    • The Journal of the Korea Contents Association
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    • v.12 no.10
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    • pp.453-465
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    • 2012
  • The major purpose of this study is to examine the effects of customers' perceptions toward service quality of mobile music service on customer loyalty and switching intention. For this purpose, this study posited three service quality characteristics including interface, service, price quality as key determinants of customer loyalty and switching intention based on relevant literature reviews. A research model and hypotheses concerning the relationship between these variables were constructed. Moreover, this study explored the moderating effects of attractiveness of alternative and switching costs on the relationship between customer loyalty and switching intention. An online survey was administrated on 433 mobile music service users and a simple, multiple, and hierarchical regression analysis were employed. The results indicated that all of interface, service, price quality have significant positive influences on customer loyalty, and both of service quality and attractiveness of alternatives have influences on the switching intention in a positive way. On the other way, it was shown that switching costs have a negative influence on the switching intention. The moderating effect of attractiveness of alternatives on the relationship between customer loyalty and switching intention was also found. The implications of these results are discussed.

A digital aesthetic in music (음악에서의 디지탈 미학)

  • 윤증선
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.130-133
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    • 1996
  • An exploration for an emotional intelligence paradigm has been delineated. Emotional intelligence is investigated in terms of composing machine as a modern abstract art. The system consists of interface, plan and performance modules. Design concepts of the system are modular, open, and user friendly to ensure the overall performance. The exploration of art in the view of intelligence, information and structure will restore the balanced sense of the art and the science seek the happiness of life. The investigations of emotional intelligence will establish the foundations of intelligence, information and control technologies.

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Potable Mixing Console by using Bluetooth available mobile device (블루투스 가능 모바일 장치를 이용한 포터블 믹싱콘솔)

  • Jung, Hwi-Ryong;Lee, Seungyon-Seny
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.887-890
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    • 2007
  • 디제잉을 하려면 필수적으로, 턴테이블, 믹서, 스피커와 같은 장비들이 필요하다. 하지만 이러한 장비들은 그 크기가 크고 많은 연결선으로 연결되기 때문에 휴대가 용이하지 않아, 일반인들이 가지고 다니면서 디제잉을 즐기고 음악을 믹싱하기에 적합하지 않다. 많은 사람들이 디제잉과 믹싱을 배우고, 또 언제 어디에서나 쉽게 즐길 수 있게 하기 위해서는 보다 작고, 휴대하기 편하면서도 설치의 번거로움이 없는 새로운 인터페이스를 개발할 필요성이 있다. 이 논문에서는 사람들이 언제 어디에서나 쉽게 디제잉과 믹싱을 즐길 수 있도록 해주는 휴대용 무선 믹싱콘솔 장치를 제안한다.

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User-centered multimedia design: The application of discount usability engineering (사용자 중심의 멀티미디어 설계: 할인 사용성 공학의 적용)

  • 임치환
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.41
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    • pp.189-196
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    • 1997
  • Multimedia systems present information by various media, for example, video, sound, music, animation, movie, etc., in addition to the text which has long been used for conveying the information. But using several media may cause users' confusion and poorly designed user interface often aggravate the situation. Hypermedia systems allow the retrieval and representation of multimedia information using navigation and browsing mechanisms. Typically, there are two major navigation problems in a hypermedia compared to the ordinary user interface: disorientation and cognitive overload. In this study, the multimedia system was studied from the viewpoint of usability. Practical usability evaluation needs cost-effective, low-skill, and low- investment methods. The 'discount usability engineering' method, one of these methods, is based on the use of the following techniques: scenarios, simplified thinking aloud, and heuristic evaluation. The discount usability engineering method was applied to the usability evaluation of multimedia CD-ROM title.

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