• Title/Summary/Keyword: Music Genre

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A Study on Customer Response for the Hotel & Food Service Industry by Mood of Background Music (호텔.외식산업 배경음악의 무드에 따른 고객 반응에 관한 연구)

  • Cho, Soo-Hyun
    • Culinary science and hospitality research
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    • v.16 no.3
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    • pp.114-129
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    • 2010
  • The purpose of this study is the suggestion of tempos and genres to make a effective mood in a hotel and restaurant. As a result of this study, it was verified which genre and tempo is the most effective at each case of various restaurant. The result of this study shows that the genres and tempos of background music effect to a mood of customer, and a satisfaction related to a return visit and a recommendation. This paper offer a useful method when a manager want to change a ambience of business place. For example, a manager will be able to choose a change of background music instead of remodeling requiring much money. At the other case, a manager will be able to maximize a expression effect of business concept as following the suggestion of this study. This thesis suggests how a managers can simultaneously achieve a customer's satisfaction and a financial benefit by selection of music.

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Music information and musical propensity analysis, and music recommendation system using collaborative filtering (음악정보와 음악적 성향 분석 및 협업 필터링을 이용한 음악추천시스템)

  • Gong, Minseo;Hong, Jinju;Choi, Jaehyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.533-536
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    • 2015
  • Mobile music market is growing. However, services what are applied recently are inaccurate to recommend music that a user is worth to prefer. So, this paper suggests music recommend system. This system recommend music that users prefer analyzing music information and user's musical propensity and using collaborative filtering. This system classify genre and extract factors what can be get using STFT's ZCR, Spectral roll-off, Spectral flux. So similar musics are clustered by these factors. And then, after divide mood of music's lyric, it finally recommend music automatically using collaborative filtering.

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An Analytic Study on Latin Rhythm of K-POP (K-POP의 라틴 리듬 차용 분석 연구)

  • Lee, Yoon-Sang;Chung, Jae-Youn
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.6
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    • pp.45-52
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    • 2019
  • This study focuses on analyzing rhythms revealed in music songs of Korean third-generation idol girl groups. The development of genre and development of rhythm continues and the rhythm of Third World music is strong worldwide. The development of genres and rhythms continues and the rhythms of the Third World music are winning big popularity world wide. In the past, Third World rhythms were used only in countries where rhythm originated and neighboring countries, and the rhythms between countries were combined to occur in various conersence composite forms. In the past, the Third World rhythms were used only in rhythm-oriented countries and neighboring countries, and the rhythms between countries were combined in various and composite forms The changes in the global music market and the structure of the Korean pop music market show the same pattern in the local pop music genre. This study analyzes the phenomenon in which the Dembow rhythm and the tresillo rhythm, one of the rhythms of the Third World music, are concentrated in third-generation idol music, and notes that a certain number of combinations appear in rhythms and melodies. Moreover, this study identifies and compares the origin, the structure and the application cases of the Dembow rhythm and the tresillo rhythm by analyzing 12 songs of Korean third-generation idol girl groups. A game, as a sort of media like a movie, may be subjected to an ambivalent evaluation in accordance with the quality of each content. In this regard, it is necessary to have an active discussion about which game has desirable contents. Emotion which is an influential factor on interaction among players in game design needs to be approached from a social perspective. Also, based on social emotions associated with players, a significant relationship between emotional vocabularies and game emotions should be understood in comparison with social emotions within the game. based on social emotions regarding players As a result, social emotions within the game exhibited differences from the meaning of the terms. It is supposed that this result was caused by the ethical standards and differences in the real world. Accordingly, for qualitative enhancement of games, it is required to utilize the contents of this study, since emotions within the game are based on social emotions regarding players.

A Study on the Robust Content-Based Musical Genre Classification System Using Multi-Feature Clustering (Multi-Feature Clustering을 이용한 강인한 내용 기반 음악 장르 분류 시스템에 관한 연구)

  • Yoon Won-Jung;Lee Kang-Kyu;Park Kyu-Sik
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.42 no.3 s.303
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    • pp.115-120
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    • 2005
  • In this paper, we propose a new robust content-based musical genre classification algorithm using multi-feature clustering(MFC) method. In contrast to previous works, this paper focuses on two practical issues of the system dependency problem on different input query patterns(or portions) and input query lengths which causes serious uncertainty of the system performance. In order to solve these problems, a new approach called multi-feature clustering(MFC) based on k-means clustering is proposed. To verify the performance of the proposed method, several excerpts with variable duration were extracted from every other position in a queried music file. Effectiveness of the system with MFC and without MFC is compared in terms of the classification accuracy. It is demonstrated that the use of MFC significantly improves the system stability of musical genre classification performance with higher accuracy rate.

A Study on the Audiovisual Art of Nam June Paik with Focus on Musical Synesthesia (백남준의 오디오비주얼아트 연구 : 음악적 공감각을 중심으로)

  • Yoon, Ji Won
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.603-614
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    • 2020
  • Analyzing various works of Nam June Paik who pioneered the world of video art, we can find a number of audiovisual art pieces - in a broad sense - with the characteristics of "intermedia" that are not clearly identified as one genre. Especially, his career as a musician becomes an important clue for us to discuss the unique originality found in Paik's works. Nevertheless, examples of research that specifically explore how Paik's musicality is reflected in his artistry and could be deeply understood is still rare. This article examines Paik's audiovisual art world, and reviews how his musicality is expressed through the characteristics of media and form, as well as contributed to the ultimate technical and aesthetic realizations of his pieces from the perspective of musical synesthesia. The fact that Paik expanded the concept of music through technology, and fused different media to visualize music, is an important achievement in the context of aesthetic, synesthetic music in the field of audiovisual art.

A Study on the Epic Functions of Baroque Music in the Movie - Based on the movie - (영화 속 바로크 음악의 서사적 기능 연구 -영화 <친절한 금자씨>를 중심으로-)

  • Ahn, Jun-Hee;Jeon, Yoon-Han
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.617-627
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    • 2018
  • Baroque music was the birth and growth era of modern music, but it was not composed for movies. Baroque music, however, is a feature that is inserted into the movies in many different forms, leading to the overall mood and narrative, and the ability to express the characters' feeling and inner word. Therefore, in this study, five Baroque music works, including the main theme song 'Vivaldi Cantata RV.684' in the movie , are produced, and analyzed through tonal, tempo, dynamics, musical notes, tones, rhythms, musical instrument, and genre. Through analysis, we will study what epic functions and roles Baroque music plays in movies.

A Consideration on the System for Ear Training (청음연습을 위한 시스템에 관한 고찰)

  • Kim, Seoung-Eun;Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.517-524
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    • 2008
  • Ear training is said to be the ability to measure sound either in terms of musical scale or cord by listening to music acoustically. This is the most basic subject and the most practical technique in any music genre; also, the most crucial factor for individuals who are studying music. Ear training is an important skill to develop when learning to play the piano, or learning any kind of musical instrument. It is also the key factor in a successful music education. Everyone can develop their musical ability if ear training is provided during childhood. The aim of this study is to develop an ear training system whereby beginners or children can learn music with ease in terms of computer access which is part of their daily life. This system is devised so that children can practice ear training easily. This system is also beneficial to others who plan to major in music.

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Implementation of Music Source Classification System by Embedding Information Code (정보코드 결합을 이용한 음원분류 시스템 구현)

  • Jo, Jae-Young;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
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    • v.10 no.3
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    • pp.250-255
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    • 2006
  • In digital multimedia society, we usually use the digital sound music ( Mp3, wav, etc.) system instead of analog music. In the middle of generating or recording and transmitting, if we embed the digital code which is useful to music information, we can easily select as well as classify the music title by using Mp3 player that embedded sound source classification system. In this paper, sound source classification system which could be classify and search a music informations by way of user friendly scheme is implemented. We performed some experiments to testify the validity of proposed scheme by using implemented system.

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Satisfaction survey on music listening in patient waiting areas and hallways

  • Han-Kyung Seo
    • The Korean Journal of Nuclear Medicine Technology
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    • v.28 no.1
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    • pp.31-33
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    • 2024
  • Purpose: Music therapy helps alleviate anxiety, depression, and pain for cancer patients, contributing to stress relief. With such advantages, music therapy is applied across a broad spectrum of treatment areas, including mental disorders, developmental disabilities, and conditions affecting the elderly. It has been shown to enhance the quality of life for terminally ill cancer patients. Recent research has revealed its positive effects in boosting immune function and resilience. In light of these findings, the author conducted a study to investigate patient satisfaction with music listening. Materials and Methods: First, a survey was conducted with 30 individuals to inquire about the perceived necessity of listening to music in a waiting area. Next, participants were asked whether listening to music could contribute to psychological stability. Finally, preferences for music genres and satisfaction with music listening were assessed with a sample of 20 individuals. Results: In terms of the perceived necessity of listening to music in the waiting area, 28 out of 30 individuals, or 93%, expressed agreement. Regarding the belief that music listening could contribute to psychological stability, 28 out of 30 individuals, or 93%, believed that it would indeed help with stability. When it comes to preferred music genres, 4 individuals (13%) favored classical music, 2 individuals (6%) preferred traditional Korean music, 2 individuals (6%) enjoyed trot music, and 20 individuals (66%) had no specific genre preference. As for music listening satisfaction, 17 out of 20 individuals, or 85%, reported being satisfied. Conclusion: When patients visit the hospital, stress can increase due to concerns about their medical conditions. To address this, providing a variety of music genres at the hospital has been effective in reducing patient stress and promoting psychological stability.

An Analysis of Figure Skating Costumes In Relation to the Musical Accompaniment (피겨스케이팅 음악의 장르별 의상 분석)

  • Kim, Sung-Eun;Chung, Hyun-Sook
    • The Research Journal of the Costume Culture
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    • v.19 no.3
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    • pp.579-596
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    • 2011
  • As a sport with artistic characteristics, figure skating draws upon important elements such as costumes, music, melody interpretation, and choreography. The combination of figure skating music and costume is an important influence on scoring, moreover, it forms some images and characteristics of the athlete. The purpose of this study is to consider and analyze the correlation between figure skating music and costumes. The study mostly focuses on the main international competitions from 2008 to 2010, such as the Winter World Figure Skating Championships, Four Continents Figure Skating Championships, Grand Prix of Figure Skating Final and gala shows of a single female and male and female pairs, ice dances of the medalists. The concepts and characteristics of figure skating music were examined collected the literature quotes internet sites, photos and video, clips through the homepage and internet sites. Focusing on the medalists of the main international competitions from 2008 to 2010, following the analysis results of figure skating by genre of music, the differences among classical music, pop music, movie music, musical music, folk music have been classified, and according to the features of music genres, the differences of items, colors, details and accessories of clothing were brought out. Depending on the features of music genres, figure skating costumes have been changed of items, colors, materials, details and accessories. Thus, the close correlation between the story of figure skating music and atmosphere has been analyzed. This study contributes to improve the completion of programs which is completed through the development of figure skating costumes design that is regarded specially for the artistic value.