• Title/Summary/Keyword: Music Engineering

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A Study on the Development for 3D Audio Generation Machine

  • Kim Sung-Eun;Kim Myong-Hee;Park Man-Gon
    • Journal of Korea Multimedia Society
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    • v.8 no.6
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    • pp.807-813
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    • 2005
  • The production and authoring of digital multimedia contents are most important fields in multimedia technology. Nowadays web-based technology and related multimedia software technology are growing in the IT industry and these technologies are evolving most rapidly in our life. The technology of digital audio and video processing is utilizing rapidly to improve quality of our life, Also we are more interested in high sense and artistic feeling in the music and entertainment areas by use of three dimensional (3D) digital sound technology continuously as well as 3D digital video technology. The service field of digital audio contents is increasing rapidly through the Internet. And the society of Internet users wants the audio contents service with better quality. Recently Internet users are not satisfying the sound quality with 2 channels stereo but seeking the high quality of sound with 5,] channels such as 3D audio of the movie films. But it might be needed proper hardware equipments for the service of 3D sound to satisfy this demand. In this paper, we expand the simple 3D audio generator developed and propose a web-based music bank by the software development of 3D audio generation player in 3D sound environment with two speakers minimizing hardware equipments, Also we believe that this study would contribute greatly to digital 3D sound service of high quality for music and entertainment mania.

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Edutainment contents using Touch-Face (Touch-Face 기반 에듀테인먼트 콘텐츠)

  • Song, Dae-Hyeon;Park, Jae-Woan;Lee, Chil-Woo
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.363-366
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    • 2008
  • In this paper, I describe about edutainment contents to infant. We can call following PANSORI that user can experience national classical music that is our country tradition music using imagination musical instrument instead of actuality musical instrument, and is one at national classical music. Also manufacturing operationalized Touch-Face that is intelligence style interface platform that can play that tradition pattern and basis use style hand that is a tool the immediate perception enemy use and touch display directly as unaccustomed infant and children are easy and convenient to base. Because of these reason, educational contents can become help to study efficiently because there is in preschool education more on Touch-Face base.

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Singing Voice Synthesis Using HMM Based TTS and MusicXML (HMM 기반 TTS와 MusicXML을 이용한 노래음 합성)

  • Khan, Najeeb Ullah;Lee, Jung-Chul
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.53-63
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    • 2015
  • Singing voice synthesis is the generation of a song using a computer given its lyrics and musical notes. Hidden Markov models (HMM) have been proved to be the models of choice for text to speech synthesis. HMMs have also been used for singing voice synthesis research, however, a huge database is needed for the training of HMMs for singing voice synthesis. And commercially available singing voice synthesis systems which use the piano roll music notation, needs to adopt the easy to read standard music notation which make it suitable for singing learning applications. To overcome this problem, we use a speech database for training context dependent HMMs, to be used for singing voice synthesis. Pitch and duration control methods have been devised to modify the parameters of the HMMs trained on speech, to be used as the synthesis units for the singing voice. This work describes a singing voice synthesis system which uses a MusicXML based music score editor as the front-end interface for entry of the notes and lyrics to be synthesized and a hidden Markov model based text to speech synthesis system as the back-end synthesizer. A perceptual test shows the feasibility of our proposed system.

Client-driven Animated Keyframe Generation System Using Music Analysis (음악 분석을 이용한 클라이언트 중심의 키프레임 생성 시스템)

  • Mujtaba, Ghulam;Kim, Seondae;Park, Eunsoo;Kim, Seunghwan;Ryu, Jaesung;Ryu, Eun-Seok
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2019.06a
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    • pp.173-175
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    • 2019
  • Animated images formats such as WebP are highly portable graphics formats that are being used everywhere on the Internet. Despite their small sizes and duration, WebP image previews the video without watching the entire content with minimum bandwidth. This paper proposed a novel method to generate personalized WebP images in the client side using its computation resources. The proposed system automatically extracts the WebP image from climax point using music analysis. Based on user interest, the system predicts the genre using Convolutional Neural Network (CNN). The proposed method can easily integrate with streaming platforms such as YouTube, Netflix, Hulu, and others.

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Ship Positioning Estimation Using Phased Array Antenna in FMCW Radar System for Small-Sized Ships (소형 선박용 FMCW 레이더 시스템에서의 위상 배열 안테나를 사용한 선박의 위치 추정)

  • Lee, Seongwook;Lee, Seong Ro;Kim, Seong-Cheol
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.6
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    • pp.1130-1141
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    • 2015
  • Conventionally, a pulse radar is used for middle-sized or large-sized ships to detect other ships or obstacles located at a long distance. However, it is hardly equipped for most of the small-sized ships due to mounting and maintenance costs. Therefore, FMCW(frequency modulated continuous wave) radar is suggested as an alternative for the small-sized ships. Since it operates with low power and has good range resolution for relatively close objects, it is eligible for the small-sized ships. In previously proposed FMCW radar system, it only estimates distance and velocity of a target ship placed in the direction of main beam and is hard to detect several ships simultaneously. Thus, we suggest the method for detecting several ships at the same time by applying MUSIC(multiple signal classification) algorithm to FMCW radar signal received by a phased array antenna. In addition, by combining digital beam forming with the MUSIC algorithm, better angle resolution is achievable.

Fine-tuning SVM for Enhancing Speech/Music Classification (SVM의 미세조정을 통한 음성/음악 분류 성능향상)

  • Lim, Chung-Soo;Song, Ji-Hyun;Chang, Joon-Hyuk
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.2
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    • pp.141-148
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    • 2011
  • Support vector machines have been extensively studied and utilized in pattern recognition area for years. One of interesting applications of this technique is music/speech classification for a standardized codec such as 3GPP2 selectable mode vocoder. In this paper, we propose a novel approach that improves the speech/music classification of support vector machines. While conventional support vector machine optimization techniques apply during training phase, the proposed technique can be adopted in classification phase. In this regard, the proposed approach can be developed and employed in parallel with conventional optimizations, resulting in synergistic boost in classification performance. We first analyze the impact of kernel width parameter on the classifications made by support vector machines. From this analysis, we observe that we can fine-tune outputs of support vector machines with the kernel width parameter. To make the most of this capability, we identify strong correlation among neighboring input frames, and use this correlation information as a guide to adjusting kernel width parameter. According to the experimental results, the proposed algorithm is found to have potential for improving the performance of support vector machines.

Secondary Path Estimation Algorithm Based on Residual Music Canceller for Noise Cancelling Headphone (노이즈 캔슬링 헤드폰에 적합한 잔여 음악 제거기 기반의 2차 경로 추정 알고리즘)

  • Ji, Youna;Lee, Keunsang;Park, Youngcheol
    • The Journal of the Acoustical Society of Korea
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    • v.34 no.5
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    • pp.377-384
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    • 2015
  • An active noise control (ANC) algorithm for noise canceling headphone is proposed. In this study, the feedback ANC operated with the filtered-x least mean square algorithm (FxLMS) algorithm is used to attenuate the undesired noise. Also an adaptive residual music canceller (RMC) is proposed for enhancing the accuracy of the reference signal of the feedback ANC. Simulation results show that a high quality of music sound can be consistently achieved in a time-varying secondary path situation.

EEG Signal Analysis for Relativity between Musical Stimulus and Arithmetical Brain Activity (음악적 자극과 산술적 두뇌활동과의 상관성에 대한 뇌파분석)

  • Jang, Yun-Seok;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.2
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    • pp.481-486
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    • 2018
  • In this paper, we aimed to analysis EEG signals related to the relativity between musical stimuli and human brain activity for the arithmetical calculation and present the experimental results. We use two kinds of musical stimuli, one is a sedative tendency music and the other is a stimulative tendency music. The SMR wave and Mid-beta wave are analyzed because of the concentration. In our results, the sedative tendency music is not more interfere with human brain activity for the arithmetical calculations than the stimulative tendency music.

Source Localization in the Anechoic Basin at KRISO/KORDI by Using MUSIC Algorithm (무향수조 내에서 MUSIC 알고리듬을 이용한 음원의 위치 추적)

  • Kim, Sea-Moon;Choi, Young-Cheol;Lee, Chong-Moo;Park, Jong-Won;Lim, Yong-Kon
    • Proceedings of the Korea Committee for Ocean Resources and Engineering Conference
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    • 2002.10a
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    • pp.68-72
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    • 2002
  • Localization with array sensors has been applied for not only military but also non-military purposes. The identification of submarines and fish finding are those examples. Nowadays the demand for noise identification is increasing to characterize noise sources and improve acoustic performance of underwater acoustic equipment. For that reason KRISO/KORDI recently constructed an anechoic basin which bus reflection only at the free surface. This paper suggests a noise identification methods using MUSIC algorithm in such an acoustic field. For comparison phase delay sum and minimum valiance methods are also described. At first basic principles are described. A several numerical simulations are also performed. The results say that reflection effect many cause a new non-real source although good estimation is obtained under no reflection conditions.

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Music Source and Signature Storage Method using Blockchain and Distributed Storage System (블록체인 및 분산저장시스템을 활용한 음원 및 시그니쳐 저장 방법)

  • Lee, Kyoung-Sik;Kim, Sang-Kyun
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.956-964
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    • 2019
  • In the age of personal media such as YouTube and Twitch, individual media content creation and consumption have become simpler. A huge amount of media content is created and consumed through platform services. In this regard, interest in copyright of media contents is increasing. In particular, the sound source is an indispensable element in almost all media contents production. In this paper, we propose a method to store the sound source and its signature using blockchain and distributed storage system to verify the copyright of music contents. We Identify the possibility of including the audio signature extraction result of the sound source as blockchain transaction data. Through experiments, we compare the input and output speed when the sound source and its signature are stored in the distributed storage system.