• Title/Summary/Keyword: Multiple sound source

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Energy-Aware Data-Preprocessing Scheme for Efficient Audio Deep Learning in Solar-Powered IoT Edge Computing Environments (태양 에너지 수집형 IoT 엣지 컴퓨팅 환경에서 효율적인 오디오 딥러닝을 위한 에너지 적응형 데이터 전처리 기법)

  • Yeontae Yoo;Dong Kun Noh
    • IEMEK Journal of Embedded Systems and Applications
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    • v.18 no.4
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    • pp.159-164
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    • 2023
  • Solar energy harvesting IoT devices prioritize maximizing the utilization of collected energy due to the periodic recharging nature of solar energy, rather than minimizing energy consumption. Meanwhile, research on edge AI, which performs machine learning near the data source instead of the cloud, is actively conducted for reasons such as data confidentiality and privacy, response time, and cost. One such research area involves performing various audio AI applications using audio data collected from multiple IoT devices in an IoT edge computing environment. However, in most studies, IoT devices only perform sensing data transmission to the edge server, and all processes, including data preprocessing, are performed on the edge server. In this case, it not only leads to overload issues on the edge server but also causes network congestion by transmitting unnecessary data for learning. On the other way, if data preprocessing is delegated to each IoT device to address this issue, it leads to another problem of increased blackout time due to energy shortages in the devices. In this paper, we aim to alleviate the problem of increased blackout time in devices while mitigating issues in server-centric edge AI environments by determining where the data preprocessed based on the energy state of each IoT device. In the proposed method, IoT devices only perform the preprocessing process, which includes sound discrimination and noise removal, and transmit to the server if there is more energy available than the energy threshold required for the basic operation of the device.

The Effect of Emotional Sounds on Multiple Target Search (정서적인 소리가 다중 목표 자극 탐색에 미치는 영향)

  • Kim, Hannah;Han, Kwang Hee
    • Korean Journal of Cognitive Science
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    • v.26 no.3
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    • pp.301-322
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    • 2015
  • This study examined the effect of emotional sounds on satisfaction of search (SOS). SOS occurs when detection of a target results in a lesser chance of finding subsequent targets when searching for an unknown number of targets. Previous studies have examined factors that may influence the phenomenon, but the effect of emotional sounds is yet to be identified. Therefore, the current study investigated how emotional sound affects magnitude of the SOS effect. In addition, participants' eye movements were recorded to determine the source of SOS errors. The search display included abstract T and L-shaped items on a cloudy background and positive and negative sounds. Results demonstrated that negative sounds produced the largest SOS effect by definition, but this was due to superior accuracy in low-salient single target trials. Response time, which represents efficiency, was consistently faster when negative sounds were provided, in all target conditions. On-target fixation classification revealed scanning error, which occurs because targets are not fixated, as the most prominent type of error. These results imply that the two dimensions of emotion - valence and arousal - interactively affect cognitive performance.

Real-time Implementation of the AMR Speech Coder Using $OakDSPCore^{\circledR}$ ($OakDSPCore^{\circledR}$를 이용한 적응형 다중 비트 (AMR) 음성 부호화기의 실시간 구현)

  • 이남일;손창용;이동원;강상원
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.6
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    • pp.34-39
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    • 2001
  • An adaptive multi-rate (AMR) speech coder was adopted as a standard of W-CDMA by 3GPP and ETSI. The AMR coder is based on the CELP algorithm operating at rates ranging from 12.2 kbps down to 4.75 kbps, and it is a source controlled codec according to the channel error conditions and the traffic loading. In this paper, we implement the DSP S/W of the AMR coder using OakDSPCore. The implementation is based on the CSD17C00A chip developed by C&S Technology, and it is tested using test vectors, for the AMR speech codec, provided by ETSI for the bit exact implementation. The DSP B/W requires 20.6 MIPS for the encoder and 2.7 MIPS for the decoder. Memories required by the Am coder were 21.97 kwords, 6.64 kwords and 15.1 kwords for code, data sections and data ROM, respectively. Also, actual sound input/output test using microphone and speaker demonstrates its proper real-time operation without distortions or delays.

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Design and Implementation of DEVSim++ and DiskSim Interface for Interoperation of System-level Simulation and Disk I/O-level Simulation (시스템수준 시뮬레이션과 디스크 I/O수준 시뮬레이션 연동을 위한 DEVSim++과 DiskSim 사이의 인터페이스 설계 및 구현)

  • Song, Hae Sang;Lee, Sun Ju
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.4
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    • pp.131-140
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    • 2013
  • This paper deals with the design and implementation of an interface for interoperation between DiskSim, a well-known disk simulator, and a system-level simulator based on DEVSim++. Such inter-operational simulation aims at evaluation of an overall performance of storage systems which consist of multiple computer nodes with a variety of I/O level specifications. A well-known system-level simulation framework, DEVSim++ environment is based on the DEVS formalism, which provides a sound semantics of modular and hierarchical modeling methodology at the discrete event systems level such as multi-node computer systems. For maintainability we assume that there is no change of the source codes for two heterogeneous simulation engines. Thus, we adopt a notion of simulators interoperation in which there should be a means to synchronize simulation times as well as to exchange messages between simulators. As an interface for such interoperation DiskSimManager is designed and implemented. Various experiments, comparing the results of the standalone DiskSim simulation and the interoperation simulation using the proposed interface of DiskSimManager, proved that DiskSimManager works correctly as an interface for interoperation between DEVSim++ and DiskSim.