• Title/Summary/Keyword: Multimedia program

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Desktop program production

  • Enami, Kazumasa;Fukui, Kazuo;Yagi, Nobuyuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.77-81
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    • 1996
  • In order to conform to the needs of effective program production in multimedia era, we are studying Desk Top Program Production system. With the DTPP, users can easily produce multimedia program including video, sound, and ancillary data, and freely handle video images synthesizing video components retrieved from video database. This paper describes the new program production system, DTPP and its key technologies such as cooperative program production via multimedia network, indexing and utilization of attribute information of images, and image segmentation and spatio-temporal editing.

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Development of Computer Assisted Instruction Program in Multimedia Environment and its Effects on Science Achievement and Attitude towards Science Learning (멀티미디어 과학 학습 프로그램의 개발과 과학 학업 성취, 학습에 대한 태도에 미치는 효과 연구)

  • Lim, Hye-Young;An, Hui-Soo
    • Journal of The Korean Association For Science Education
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    • v.19 no.4
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    • pp.595-603
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    • 1999
  • The purpose of this study was to develop the computer assisted instruction program in multimedia environment, to examine the relative effects of two types of multimedia learning on science achievement and attitude towards science learning and to investigate the effects of treatment and students' learning ability. The results of this study were summarized as follows: 1. On science achievement; The multimedia learnings were more effective than the traditional one. Difference between multimedia learning I (through individualistic learning) and multimedia learning II(through peer interaction) was not significant. There was not interaction effect of treatment and students' learning ability. 2. On attitude towards science learning; The multimedia learnings were more effective than the traditional one. The multimedia learning I (through individualistic learning) was more effective than the multimedia learning II (through peer interaction). There was no interaction of treatment and students' learning ability. 3. On students' perceptions on multimedia learning; The students in the multimedia classes showed the multimedia learning were good in causing interest. making students absorbed in studies, and giving many learning materials, but not good in a couple of points such as making students bored and not explaining in detail.

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Effect of Instruction using Multimedia Program Related to the Endocrine Disruptors (내분비계 장애물질 관련 멀티미디어 프로그램 활용 수업의 효과)

  • An, Hyoun-Kyoung;Shim, Kew-Cheol;So, Keum-Hyun;Yeau, Sung-Hee;Kim, Jung-Min
    • Hwankyungkyoyuk
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    • v.21 no.1
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    • pp.1-15
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    • 2008
  • The purpose of this study was to develope the education program using multimedia for endocrine disruptor, and to examine the learning effects of it on high school students. The subjects were 70 tenth grade students in the academic high school located in Chungnam. With dividing them into two groups: the controlled group and the experimental one, lessons were executed respectively. Total average of achievement was significantly different between control and experimental groups. Using multimedia learning can be effective in improving in terms of knowledge achievement. Meaningful difference did appear from almost, but did not appear between using multimedia materials group and traditional approach to tuition classes. The most of experimental group students were interesting of the education program using multimedia, and thought that multimedia learning materials were helpful to understand the lesson about endocrine disruptor. And experimental group students were more active and positive in the lesson using multimedia than in the traditional ones. By providing students with the proper learning materials that go with their traits and preference, the educational environments that students can take part in the class more positively and actively should be provided.

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The Effects of Multimedia Educational Program on Knowledge and Behaviors of Preschool Children in Preventing Respiratory Disorders (호흡기 질환 예방을 위한 멀티미디어 교육이 학령전기 환아의 지식 및 행위에 미치는 효과)

  • Son, Ji Young;Park, Yeon Hong;Park, Mi Hee;Son, Eun Sa;Park, Jin Young;Kim, Soon Hee
    • Journal of Korean Clinical Nursing Research
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    • v.14 no.1
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    • pp.173-185
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    • 2008
  • Purpose: The purpose of this study was to identify the effects of multimedia educational program of the prevention of respiratory disorders on knowledge and behavior of preschool children. Method: The research design used a nonequivalent control group pre-posttest. 32 subjects in the control group received no intervention, 33 subjects in experimental group received a multimedia educational program that consists of video, named 'The strong girl and weak girl', 5 different picture boards, method of hand washing, tooth brushing, and reinforcement. The data were analyzed by using $x^2$-test and t-test for determining of homogeneity and testing the hypothesis. Results: There were significant increases in knowledge and behavior in the experimental group compared to the control group. Conclusion: From the results of this study, the multimedia educational program significantly increased knowledge and behaviors of preschool children for preventing respiratory disorders. These findings suggest that a multimedia educational program can be used as an efficient nursing intervention of preschool children for preventing respiratory disorders.

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Development of a Multimedia Learning DM Diet Education Program using Standardized Patients and Analysis of Its Effects on Clinical Competency and Learning Satisfaction for Nursing Students (표준화환자를 활용한 당뇨식이교육 동영상학습이 간호학생의 임상수행능력과 학습만족도에 미치는 효과)

  • Hyun, Kyung-Sun;Kang, Hyun-Sook;Kim, Won-Ock;Park, Sun-Hee;Lee, Ji-A;Sok, So-Hyune
    • Journal of Korean Academy of Nursing
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    • v.39 no.2
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    • pp.249-258
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    • 2009
  • Purpose: The purpose of this study was to develop a multimedia learning program for patients with diabetes mellitus (DM) diet education using standardized patients and to examine the effects of the program on educational skills, communication skills, DM diet knowledge and learning satisfaction. Methods: The study employed a randomized control posttest non-synchronized design. The participants were 108 third year nursing students (52 experimental group, 56 control group) at K university in Seoul, Korea. The experimental group had regular lectures and the multimedia learning program for DM diet education using standardized patients while the control group had regular lectures only. The DM educational skills were measured by trained research assistants. Results: The students who received the multimedia learning program scored higher for DM diet educational skills, communication skills and DM diet knowledge compared to the control group. Learning satisfaction of the experimental group was higher than the control group, but statistically insignificant. Conclusion: Clinical competency was improved for students receiving the multimedia learning program for DM diet education using standardized patients, but there was no statistically significant effect on learning satisfaction. In the nursing education system there is a need to develop and apply more multimedia materials for education and to use standardized patients effectively.

Development and Evaluation of a Web-based Multimedia Content for the Education of Hospice Volunteers (호스피스 자원봉사자를 위한 웹기반 학습프로그램 개발 및 효과분석)

  • Cho, Hyun;Jin, Eun-Hee;Sim, Eun-Kyung
    • Korean Journal of Health Education and Promotion
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    • v.25 no.4
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    • pp.83-92
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    • 2008
  • Objectives: This study was to develop and evaluate a web-based multimedia content for the education of hospice volunteers. Methods: The multimedia content was developed based on Baik's teaching and learning structure plan model. The developed program was evaluated by 24 hospice volunteer university students. Results: On main page, there were 4 menu bars that consisted of a lecture guide, cyber lecture, pause and quiz. In the operation of the web based multimedia content, HTML, Java Script, Photoshop and multimedia technology were utilized. There were significant differences in the test scores, before and after using this web-based learning program. After using a web-based learning program, scores of students were much higher. Conclusion: The developed web based program is based on systematic structure and it can provide hospice volunteers with the educational flexibilities and will be help for them to perform the more efficient hospice care.

Agent-Based Intelligent Multimedia Broadcasting within MPEG-21 Multimedia Framework

  • Kim, Mun-Churl;Lim, Jeong-Yeon;Kang, Kyeong-Ok;Kim, Jin-Woong
    • ETRI Journal
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    • v.26 no.2
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    • pp.136-148
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    • 2004
  • It is expected that an intelligent broadcasting service (IBS) will be able to provide broadcast programs based on user preference and program-associated information (metadata) in order to assist users in easy navigation of the program content being broadcast. In this way, users will be able to access program content anytime, anywhere, and in the manner they wish. This type of IBS will be a basis for future broadcasting services such as customized broadcasting or personal casting. In this paper, we introduce an agent-based multimedia broadcasting framework using the Foundation for Intelligent Physical Agents (FIPA) and MPEG-7 technologies within MPEG-21. We use a FIPA implementation called FIPA open source as a platform for exchanging user preferences and program information as FIPA messages between a server and its clients. The user preference is modeled as the User Preference description scheme in MPEG-7 multimedia description schemes. We discuss a framework structure and implementation for the IBS.

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Implementation of a Player via Petri Net-Based Scenario Analysis and Control (페트리 넷 기반 시나리오 분석 및 제어를 통한 재생기 구현)

  • Yim, Jae-Geol;Lee, Kang-Jai
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.9-17
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    • 2007
  • This paper introduces a Petri Net-based multimedia programming method. For this purpose, we are proposing MPN(Multimedia Petri Net) which can be used for representing a multimedia scenario. We are also introducing methods to analyze a MPN with which we can detect some kinds of design faults in the scenario. A multimedia program replays the scenario by interpreting the MPN. A method to implement such a multimedia program is also discussed. Our multimedia program provides the manipulation functions of stop, play, fast forward. rewind, and fast rewind. There are many varieties of Petri Net. Several of them are for modeling multimedia scenarios. They all have been used for synchronization analysis. But none of them were used for replaying multimedia scenario. We have extended these nets to MPN. A MPN model contains not only the flow of a scenario but also all the information associated with the data units. Therefore, our player can play the multimedia scenario by interpreting the MPN.

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The Development of Multimedia Nutrition Education Program for Preschoolers (미취학 아동의 영양교육을 위한 멀티미디어 개발에 관한 연구)

  • Oh Yu-Jin;Kim Dong-Sik
    • Korean Journal of Community Nutrition
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    • v.11 no.3
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    • pp.338-345
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    • 2006
  • The purpose of this study was to design an interactive multimedia nutrition education program for preschoolers. Computer technology provides the opportunity to explore new and creative methods of delivering nutrition education to pre-schoolers. If this method is effective, more preschoolers can be reached with accurate and consistent nutrition education with less time and teaching staff. This program is a computer-based multimedia nutrition education program for pre-schoolers based on the Dick and Carey (Dick & Carey 2001) model of instructional design which includes analysis, design, development, and evaluation. The overall instructional goal was based on the needs of the target population. The needs assessment was a self-administered survey distributed to 1,426 parents of preschoolers, focusing on the need for preschoolers' nutrition education. The results of the survey indicated that parents wanted their children to learn reasons for eating nutritious food. Therefore, a program titled 'Nutrition Exploration' was developed with the instructional goal of teaching preschoolers the 5 Food Groups. To achieve this goal, the preschoolers were engaged in a game. They could earn colored jewels by completing the game in five sessions. The story line was that people living in a peaceful kingdom become sick after they lose the jewels. The learner takes an adventurous journey through five different countries to retrieve the jewels. These countries are 'Giwoon nahrah' (foods containing carbohydrates, such as rice and potatoes), 'Sangsang nahrah' (foods that are rich in vitamins and minerals, such as vegetables and fruits), 'Sooksook nahrah' (calcium-con-taming products such as milk), 'Teunteun nahrah' (protein-containing foods such as meat and fish) , and 'Gakeum nahrah' (products with high sugar and fat content, such as instant foods and soda). The learner who obtains five jewels in five different countries can save the kingdom. For the program to be effective and efficient, the multimedia had to be easy for the preschooler to enter, use, and exit. The verbal instructions enhanced child autonomy, and the program was developmentally appropriate so that the young child could easily manipulate the software. This research provides the basis for the continued development of computer-based nutrition education materials.