• Title/Summary/Keyword: Multimedia education

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Education equipment for FPGA-based multimedia player design (FPGA 기반의 멀티미디어 재생기 설계 교육용 장비)

  • Yu, Yun Seop
    • Journal of Practical Engineering Education
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    • v.6 no.2
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    • pp.91-97
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    • 2014
  • Education equipment for field programmable gate array (FPGA) based multimedia player design is introduced. Using the education equipment, an example of hardware design for color detection and augment reality (AR) game is described, and an example of syllabus for "Digital system design using FPGA" course is introduced. Using the education equipment, students can develop the ability to design some hardware, and to train the ability for the creative capstone design through conceptual, partial-level, and detail designs. By controlling audio codec, system-on-chip (SOC) design skills combining a NIOS II soft microprocessor and digital hardware in one FPGA chip are improved. The ability to apply wireless communication and LabView to FPGA-based digital design is also increased.

Development of an Interactive Real-time Education System for Distributed Environments (분산환경을 위한 상호작용적 실시간 교육시스템의 개발)

  • 김원영;김치수;김진수
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.506-515
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    • 2000
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, the system, which UML is applied to, makers efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is bulit on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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The Design and Implementation of a Multimedia Program for Emergent Literacy Teaching (입문기 아동의 문자지도를 위한 멀티미디어 프로그램의 설계 및 구현)

  • Lee, Mi-Wha;Lee, Sang-Hyun
    • Journal of The Korean Association of Information Education
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    • v.7 no.2
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    • pp.141-151
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    • 2003
  • The purpose of this study was to design and develop a multimedia program for elementary school students' emergent literacy teaching. The program aims at helping students improve their reading ability and enhance their letter decoding ability through drill-and-practice as well as tutorial instructional strategies. To that end, the instructional materials were reorganized so as to provide a basic syllable table and writing examples with standard pronunciation. The multimedia program is composed of three sections: basic literacy teaching, advanced literacy teaching, and evaluation sections. The implications of the study were discussed.

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Media-oriented e-Learning System supporting Execution-File Demonstration (실행파일 시연기능을 지원하는 미디어 지향적 e-러닝 시스템)

  • Jou, Wou-Seok;Lee, Kang-Sun;Meng, Je-An
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.555-560
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    • 2006
  • In contrast with the earlier remote education that simply recorded off-line classes, modern remote education emphasizes on offering additional functions that could maximize learning efficiency. Usage of such multimedia information as the texts, graphics, sounds, animations is considered fundamental element in offering the additional functions. This paper designs and implements an encoder/decoder that could accommodate the multimedia information with emphasis on demonstrating execution files. Instructors can demonstrate my type of execution files or application data files, and the remote learners can freely try running the corresponding execution files by themselves. Consequently, a high-level of learning efficiency can be achieved by the proposed encoder/decoder.

Development of a Web-based Learning Model for the Internet Ethics Using Multimedia (멀티미디어 매체를 이용한 웹 기반 인터넷 윤리 학습모형 개발)

  • Kang, Byeong-Do;Park, Jin-Suk;Kim, Sun-Kyung
    • Journal of Korea Society of Industrial Information Systems
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    • v.12 no.5
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    • pp.71-85
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    • 2007
  • In recent years, the need of the education for the Internet ethics is emphasized as the number of offenses committed by juveniles is increasing. So many researches on the methodologies about educating the Internet ethics have been being performed But, those are not competent to make young people inspire the sense of ethics in the cyber-space because they get trained by the cramming system of education with a textbook in their schools. In this paper, we developed a web-based learning model and an learning system including various multimedia materials that induce the learners for ethics to study actively. And then we applied our system to school education for the Internet ethics, and verified the effectiveness of our learning model and system.

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Radio Resource Metric Estimation (RRME) Mechanism for Multimedia Service Applications based on a CDMA Communication System

  • Lee Yeon-Woo;Cho Kwang-Moon;Hur Kyeong
    • International Journal of Contents
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    • v.2 no.2
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    • pp.10-16
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    • 2006
  • In this paper, we propose a predictive resource metric region (RMR) based radio resource metric estimation (RRME) mechanism, which utilizes a resource metric mapping function (RMMF), both of which permit efficient inter-working between the physical layer and higher layers for envisaging multimedia service applications over a CDMA communication system platform. The RMR can provide the acceptable resource region where QoS and acceptable link quality can be guaranteed with an achievable resource margin to be utilized in terms of capacity margin, the degree of confidence (DCL) of user, second-order statistics of Eb/Io. With predicted capacity margin and variance, DCL can deliver decision parameters with which an adaptive QoS based admission control can perform well taking capacity and resource availability into account in a dynamic and predictive manner. Combined with advanced techniques such as adaptive modulation or rate control and power control, the proposed mechanism can adjust the conventional stringent link quality information efficiently, and deliver accurate information of the resource availability. Thus, these can guarantee the maximization of resource utilization of multimedia service applications.

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Effectiveness Analysis of the Web-Based Statistics Education using Multimedia Technologies (멀티미디어를 활용한 웹기반 회계통계 교육의 효과 분석)

  • 이장형;조세홍
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.126-131
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    • 2004
  • Students, who are studying the field of accounting, have to learn and practice statistics in order to analyze the current social status and to predict the Suture trend. however, students have a strong tendency to avoid the statistics lessons, which are dealing with complicated numbers, mathematics, various equations, and so on. This paper aims to construct a stimulating environment for learning statistics and develop an actual lesson on the Internet, Which students can study by practicing directly. The lesson is fully interactive and visualized by using multimedia technologies. The effectiveness of the experiment is measured by survey questions to the students who used the lesson.

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Study on Applying Alice for Supportive Methodology of Creative Problem Solving (창의적 문제해결 수업에서의 앨리스(Alice) 활용 사례 연구)

  • Baek, Jung-Hee;Choo, Moon-Won;Choi, Young-Mee;Lim, Young-Hwan
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.61-70
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    • 2012
  • In this study, the newly designed course related to creative problem solving is introduced. According to the characteristics of multimedia engineering, the Alice, which is well known as an effective 3D interactive authoring tool, is adopted as the supporting tool to validate the accomplishment of study goals set up for software design. Each creative problem solving phase could be clearly implemented and its expected performance could be evaluated efficiently by using Alice. The result of curricular implementation and performance evaluation is shown.

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A Preliminary Survey for the Development of Web-based Multimedia Contents on Physical Examination and Health Assessment (웹기반의 건강사정 멀티미디어 컨텐츠 개발을 위한 실태조사연구)

  • Oh, Pok-Ja;Kim, Il-Ok;Shin, Sung-Rae
    • The Journal of Korean Academic Society of Nursing Education
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    • v.10 no.1
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    • pp.94-104
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    • 2004
  • Purpose: This descriptive survey was undertaken to find out the offering types of Physical Examination and Health Assessment course, student's ability to utilize web-based multimedia, and the basic knowledge on physical examination and health assessment in students attending baccalaureate(BSN) and associate degree(AD) programs in nursing, RN-BSN completion programs, and medical school. Method: 77 nursing programs in Korea were surveyed for the information on Physical Examination and Health Assessment courses, and the basic knowledge were tested on 169 nursing and medical students. Results: Majority of BSN(90.69%) and AD(85.29%) programs were offering Physical Examination and Health Assessment courses in students's sophomore years. Majority(95.58%) of programs were using face to face teaching method where as only 4.41% were using web-based multimedia programs. Basic knowledge on Physical Examination and Health Assessment were highest among students in medial school(14.04%) and RN-BSN(13.15%) compared to BSN(8.96%) or AD(8.06%) program. Conclusion: Web-based multimedia contents on Physical Examination and Health Assessment should be developed and should be integrated into the nursing curriculum.

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