• Title/Summary/Keyword: Multimedia Utilization

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A Study on the Development of T-DMB Frame Analysis Simulator and its Utilization in Education (T-DMB 프레임 분석 시뮬레이터 개발 및 교육활용에 관한 연구)

  • Hwang, In-Tae;Kim, Han-Jong
    • Journal of Practical Engineering Education
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    • v.7 no.1
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    • pp.31-37
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    • 2015
  • Terrestrial digital multimedia broadcasting (TDMB) is a method of bringing multimedia images, radio, internet, and television to portable devices through terrestrial digital radio transmissions. TDMB related educations being carried out in colleges are focusing on developing firmware which enables users to choose a wanted service. TDMB transmission frame is made up of synchronization channel (SC), fast information channel (FIC), and main service channel (MSC). Services such as video, audio and date are transmitted in the form of subchannel in the MSC. FIC carries information related to each services and subchannels. This paper presents a TDMB frame analysis simulator for analyzing and displaying FIC data on PC. TDMB frame analysis simulator contains functions such as controlling TDMB receiver through USB, establishing the frequency, bringing FIC to PC, displaying ensemble ID and levels, and displaying informations related to services and subchannels. In addition to that, this simulator has a function of being able to store FIC date and subchannel data. This simulator being developed with C++ is expected to be used to view those data visually so that it helps students to understand the TDMB system better and bring about the educational motivation.

Impact of Call Setup Time on UPT Performance Based on AIN Platform

  • Baik, In-Kywan;Jo, Jun-Mo;Kim, Sung-Un;Jung, Sin-Il
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.249-255
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    • 1998
  • This paper analyzes the impact of Call Setup Time on UPT performance based on the AIN platform. Call Setup Time is used as the performance parameter. In implementing UPT based on the AIN platform, the geographical location of VLR affects network performance. In order to find an optimum location of VLR among three different types of structures, i.e. VLR is located close to Service Switching Point and Cell Site Controller and located at Service Control Point, each Call Setup Time on proposed time delay model is calculated and compared. Network performance is analyzed by changing the number of STP in No.7 signaling network in UPT and the utilization ratio, $\rho$, for SSP, STP and SCP.

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Implementation and Memory Performance Analysis of a Service Mobility Agent System to Support Service Mobility in Home Network (홈 네트워크 환경에서 서비스 이동성 지원을 위한 에이전트 구현 방안 및 메모리 성능 분석)

  • Nam, Jong-Wook;Yu, Myung-Ju;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.80-90
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    • 2010
  • In this paper, we introduce some issues to implement an agent system to support service mobility in home network environment, and describe detailed design method in terminal as well as server agent. Specifically, we describe user recognition module, signaling message receiving/parsing module of terminal agent and signaling message receiving/parsing module, multimedia switching module, memory management module of server agent. We define several parameters managed in IP sharing device and design binding table structure to support mobility. And we utilize M/M/1/K queueing theory to obtain relations between memory size, blocking probability and memory utilization. From the obtained results, we show that memory size can be predicted in server agent mounted on IP sharing device.

A Study on Efficiency Improvement of USN Logistics Management System applied Pipelining Techniques (파이프라이닝 기법을 적용한 USN 물류관리 시스템 효율성 향상에 관한 연구)

  • Kim, Seok-Soo;Jung, Sung-Mo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1214-1219
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    • 2009
  • Many studies are being applied for various parts of USN (Ubiquitous Sensor Network) technology. The world's large retail stores and warehouses that apply logistic management are also studied. With this, USN technology is increasing in its utilization. However, to handle and process real-time data will never be never easy if these huge warehouses are using too many sensors, and real-time data correction is almost impossible. Software implementation and high-speed hardware are insufficient to solve these complex problems. To solve this problem, a key solution is to implement high-speed software. Hence, this paper suggests a USN logistics management system that applies pipelining techniques for efficiency in real-time data correction and reduces errors of generated values.

Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

SDCS: Secure D-CAS System for Secure Contents Download in Ubiquitous Environment (SDCS: 유비쿼터스 환경의 안전한 콘텐츠 다운로드를 위한 안전한 D-CAS 시스템)

  • Yeo, Sang-Soo
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.249-257
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    • 2010
  • The emerging ubiquitous environment is improving IT technologies and the popularization of broadband Internet is encouraging creation and sharing of various contents. The contents include the concept of production and circulation of digital information/contents, in forms of characters, codes, voices, sounds, client and videos for being used on the Internet and networks. The contents are widely shared in networks and users can have a wide range of knowledge and gain the freedom of presentation from them. So now users participations are augmented gradually. However, many contents without acquiring agree of copyright are sharing on the Internet, so many problems happen in the manufacturing process of digital contents. To solve this problem, many research projects to limit contents utilization onto legitimate users and to provide secure contents protection and download, are in progress. Therefore, in this paper, we propose a secure D-CAS system (SDCS) which provides security for contents downloading.

A Study on QoS Based Resources Management Model for Supporting Multimedia Services (멀티미디어 서비스를 위한 QoS 지원 자원관리 모델 연구)

  • Kung, Sang-Hwan;Yoon, Seok-Hwan;Hwang, Seung-Ku
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.2996-3009
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    • 1997
  • A lot of talks on the Quality of services (QoS) so far were limited only either for the network itself or for the end system, But, recently it is becoming more important to have the seamless end-to-end QoS support to meet the networked multimedia service requirements This paper proposes the QoS based resource management architecture which supports the large scale distributed systems under heterogeneous environment. The architecture introduces a couple of key concepts such as abstractions and algorithms. Abstractions capture the three perspectivest found in all systems: application, resource, and system, on the ofter hand algorithms manage system resources based on information in the three abstractions. We also explain the on-line resource management flow as well as the benefit function which specifies the level of benefit accrued to the application user as a function of the level of service provided by the system. At the end of the paper, the QoS based resource management applied to the tele-seminar application is described to show its practical utilization.

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Adaptive Rate Control for Improving the QoE of Streaming Service in Broadband Wireless Network (광대역 무선네트워크에서 스트리밍 서비스의 QoE 향상을 위한 적응적 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.334-344
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    • 2010
  • Recently, due to the prevalence of various mobile devices and broadband wireless networks, a significant interests and demands for multimedia streaming services over the Internet have been increasing. However, it is difficult to transmit continuous multimedia stream when mobile terminals are moving. Therefore, in order to deploy mobile IPTV service in the broadband wireless network, efficient wireless resource utilization and seamless QoE (Quality of Experience) offers to the users are an important issue. In this paper, we propose a network based adaptive streaming scheme, called MARC (Mobile Adaptive Rate Control), which controls the quality of the video and rate of the video based on the status of the wireless channel. The proposed scheme uses awareness information of the wireless channel status and controls transmitting streaming video which is suitable for the wireless channel status and mobile station location, in order to provide a seamless video playback for mobile environment in addition to improving the quality of a streaming service. The proposed MARC scheme alleviates the discontinuity of video playback and allocates suitable client buffer in broadband wireless network. Simulation results demonstrate the effectiveness of our proposed scheme.

Congestion Control Scheme for Multimedia Streaming Service in Broadband Wireless Networks (광대역 무선 네트워크에서 멀티미디어 스트리밍 서비스를 위한 혼잡 제어 기법)

  • Lee, Eun-Jae;Chung, Kwang-Sue
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2553-2562
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    • 2013
  • It is difficult for TCP congestion control algorithm to ensure the bandwidth and delay bound required for media streaming services in broadband wireless network environments. In this paper, we propose the COIN TCP (COncave INcrease TCP) scheme for providing a high-quality media streaming services. The COIN TCP concavely increases the congestion window size by adjusting the increment rate of congestion window, that is inversely proportional to the amount of data accumulated in the router queue. As a result, our scheme can quickly occupy the available bandwidth and prevent the heavy congestion. It also improves the link utilization by adjusting the decrement rate of congestion window according to the packet loss rate with the random loss. Through the simulation results, we prove that our scheme improves the total throughput in broadband wireless network.

Analysis of Two-Way Communication Virtual Being Technology and Characteristics in the Content Industry (콘텐츠 산업에서 나타난 양방향 소통 가상존재 기술 및 특성 분석)

  • Kim, Jungho;Park, Jin Wan;Yoo, Taekyung
    • Journal of Broadcast Engineering
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    • v.25 no.4
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    • pp.507-517
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    • 2020
  • Along with the development of computer graphics, real-time rendering, motion capture, and artificial intelligence technology, virtual being that enables two-way communication has emerged in the content industry. Although the commercialization of technologies and platforms is creating a two-way communication virtual being, there is a lack of analysis of what characteristics this virtual being has and how it can be used in each field. Therefore, through technical background survey and case study for the production of virtual being, the two-way communication virtual being is analyzed on the characteristics necessary for emotional exchange. The characteristics needed for emotional exchange were divided into interaction, individuality, and autonomy, and this characteristic is classified as the focus and how two-way communication virtual being will be used in the content field. This study is expected to provide significant implications for the research of content production and utilization using virtual being as a basic study of virtual being, which analyzes the technical background and characteristics for two-way communication required for virtual being production.