• Title/Summary/Keyword: Multimedia Education Contents

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Design and Implementation of Education Multimedia Content Mastication system based on AVATAR (아바타 기반 교육용 멀티미디어 컨텐츠 저작시스템의 설계 및 구현)

  • 이혜정;정석태
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1042-1049
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    • 2004
  • In this paper, we design and implements editor for education multimedia content authoring based on avatar that use LipSynchro software development kit(SDK). This system automatically generate a movement of Avatar interworking with motion generation engine and phonetic tuning engine. thus, it is able to more excellent educational contents that combine educational multimedia contents authoring tool.

A study on e-Learning multimedia contents develop focus basic resuscitation (기본 소생술 e-러닝(e-Learning) 멀티미디어 컨텐츠 개발 연구)

  • Lee, Young-Ah;Kim, Tae-Min;Kim, Hyo-Sik;Koh, Jae-Moon
    • The Korean Journal of Emergency Medical Services
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    • v.6 no.1
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    • pp.65-75
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    • 2002
  • This study was designed to develop e-Learning multimedia contents to provide the first aid rescuer with the basic resuscitation, members of the public, corporations and any other institutions who wish to learn this skills. It is carried out from October to December in 2001. This program was constructed on the basic of the network-instructional system Design model, this model has severalprogressive steps, which includes the planning, analysis of the contents, development of the contents, instructional design, development of web-based and multimedia, pilot test, implement, and evaluation. The URL of this site is http://www.cyber.hc.ac.kr named as the cyber education program for the basic resuscitatingskill. This contents consisted of 8 chapters providing as follows : Introduction, anatomy and physiology of heart-ling, Adult Cardio-Pulmonary Resuscitation, Adult Foregin-body Air-Obstruction, Child Cardio-Pulmonary Resuscitation, Child Foregin-body Air-Obstruction, Infant Cardio-Pulmonary Resuscitation, Infant Foregin-body Air-Obstruction. To make the learning more interesting, as much animation and videos were integrated. In conclusion, this e-Learning multimedia contents will be useful for student as well as members of the public. It significantly increases the chances of saving the life of person who has collapsed.

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Development of an authoring tool for multimedia animation lectures (멀티미디어 동영상 강의 저작 도구 개발)

  • Ha, Yan;Jeong, Seon-Ho;Lee, Seung-Gun
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.513-520
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    • 2004
  • The proposed authoring tool with user's friendly interface provides to author multimedia animation lectures which can support the efficient environments of cyber educations. Coping with difficulties of merging and editing of each multimedia data provided to convert from multimedia generation properties to SMIL(Synchronized Multimedia Language) files. The tool also helps lecturers to author the animation lectures easily. Futhermore, it can be easily transferred from multimedia contents to web page.

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A Development of college education contents for Calculus (미분적분학의 대학교육콘텐츠 개발)

  • 김응환;김승동;변두원
    • Journal of the Korean School Mathematics Society
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    • v.4 no.2
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    • pp.143-155
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    • 2001
  • This paper was developmented for teaching of claculus in college with multimedia contents. We focused the point of lecture materials with internet network in mathematics class. We used the 3-D graphics and Java applet with HTML for making contents. We hope this contents is used in calculus class at university.

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English Learning Application by Animation and Multimedia Software (애니메이션과 멀티미디어 소프트웨어의 영어 학습 연구)

  • Lee, Il Seok
    • Journal of Digital Contents Society
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    • v.16 no.5
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    • pp.707-715
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    • 2015
  • With the development of computer technology, the multimedia mediums that allow for animated videos, conversational illustrations are increasingly receiving attention for materials for educational purposes. Accordingly, there is a need to research whether multimedia resources and material is more effective compared to traditional educational material and resources. This study aims to compare traditional English reading and writing learning methods with learning methods using educational multimedia mediums such as illustrations or animation. Students were divided into a experimental group and a control group, and during 6 months the groups were exposed to different educational resources and on the basis of student evaluation feedback and grades, a new approach to English education is offered.

Case Study on Contents-Making Project (콘텐츠 제작 프로젝트 사례 연구)

  • Paik, Jiwon
    • Journal of Korea Multimedia Society
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    • v.20 no.3
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    • pp.551-561
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    • 2017
  • It is very important to educate students who can be working professionals in contents-related field. This paper discusses three types of contents academic-industrial cooperation projects which are contents technology, contents software and education, and contents-making projects. Regarding third type, this paper explains two examples of contents-making projects that Daejeon University's Animation Department did. First one is Miznco Co.'s in 2015 and second one is which exhibition is held in old provincial of Chung-nam and Skyroad[1] at Daejeon in 2016. This exhibition is held for reviving old town area of Daejeon which is called one-do-sim through great contents. This paper also proposes what contents-related department in each university has to do to survive in tough period.

Application of Distance Videoconferencing on Women's Health Teaching-Learning Process (여성건강 교수-학습과정에서의 원격영상강의 시스템 적용)

  • Kang Nam-Mi
    • The Journal of Korean Academic Society of Nursing Education
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    • v.5 no.2
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    • pp.165-176
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    • 1999
  • The goal of women's health education can be defined as improvement of the quality of their life during entire life cycle. In Korean society, women's well-being is very important to themselves as well as their families, communities. and country. Thus it is important to systematize information on women's health education. These systematized information can be used in preparation of coming 21st century called information era. Unfortunately there have been few studies in women's health education research in Korea especially distance education for women's health related with korean socio-cultural background, etc. Distance education has been internationally used in a variety of settings as a means of providing health education information. The objective of this study was to apply and evaluate a multimedia videoconferencing on women's health distance teaching-learning process. In this study I'd like to design multimedia digital educational material used in the distance teaching-learning process for women's health, and to practice a multimedia videoconferencing on women's health distance teaching-learning processs. The procedures of this study were summarized as follows ; 1. Analysis of subjects' characteristics and education contents and for women's health. 2. Design of a multimedia videoconferencing on women's health distance teaching-learning process. 3. Development of women's health distance teaching-1earning process. 4. Evaluation of developed digital multimedia and distance teaching-learning process related with women's health These results will be used in development of the distance-learning education program for improving Korean women's health. Findings su99est that the advanced methodologies for designing and evaluating the women's health distance teaching-learning programs be obtained through the collaboration with other field's staffs.

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The Development of the Multimedia Contents for the Fashion Information Analysis (패션 정보 분석 교과목의 원격교육을 위한 이러닝 콘텐츠 개발)

  • Son, Mi-Young
    • The Research Journal of the Costume Culture
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    • v.18 no.1
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    • pp.161-176
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    • 2010
  • This study attempts to develop e-learning contents for the "fashion information analysis," which should be performed in combination of theory and practice in fashion education, in a recent Web-based education environment. The e-learning contents are developed by using the three steps of analysis, design and development. In order to analyze the requirements of curricula, the status and content of fashion information related curricular provided by general universities and cyber universities are analyzed, and then on the basis of this analysis the education objectives and detailed contents of e-learning contents are determined. Design and development of e-learning contents consist of the types, education menus and education form. The types of e-learning contents are developed into an education form combined with tutorial and practice/activity types. The education menus are comprised of syllabic, the profiles of professors and students, announcements, questions and answers regarding respect subjects, materials, and notes. Meanwhile, the education form consists of the following sections: "Before the Learning", "Learning", "Review Questions", "Final Review", "References", and "Practice", "Before the Learning" consists of two parts of a theory lecture that is composed of video clips and Power-Point presentations, and practice that consists of an audio(or video) lecture and illustration or Photoshop software execution window.

Development and Utilization of Multimedia Learning Materials for "Technology.Home Economics" Subject in High School (고등학교 기술.가정 교과의 환경관련 멀티미디어 학습자료 개발과 활용)

  • 김정희;박경숙
    • Journal of Korean Home Economics Education Association
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    • v.15 no.3
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    • pp.59-73
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    • 2003
  • This study aims to review and analyze the contents related to environment among curriculum of Technology$.$Home Economics subject; to produce multimedia learning materials and web-based materials for effective environmental education: and to find the way to effectively utilize them in schools. The data were analyzed by t-test with SPSS Win 10.0 program. The results of this study are as follows; First, the textbook carries a lot of contents concerning the environment. Second, the multimedia materials help students to understand environmental issues and strengthen their attitudes of environmental problems very effectively. Third, after using the instructional multimedia materials, the students showed significantly different results.

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