• Title/Summary/Keyword: Multicasting Routing

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A Hierarchical Multicast Routing Protocol based on Zone Routing Technique for Wireless multi-hop Network (무선 다중 홉 네트워크에서의 지역 기반의 계층적 멀티캐스트 라우팅 프로토콜)

  • Gui, Yi-Qi;Zhang, Jie;Yang, Dong-Il
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.149-156
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    • 2011
  • In wireless multi-hop network, many applications need multicast communication where the group leader needs to send data to all members of the group. Multicast routing provides a balanced, efficient, and fairness network environment for the group members. However, large load for transmission management to leader node and signal interference between several paths for multi-hop links always took long transmission delay and low throughput efficiency. In this paper, we propose a Zone-based Hierarchical Multicast Routing Protocol (ZHMP). This routing protocol is designed based on zone routing schemes, where proactive routing is applied for intra-zone node level multicasting and reactive routing is used for searching inter-zone paths. By each hierarchical and independent multicast working in separated zones, load of multicast source node will be distributed by several zone-level routings for a better load balance and signal interference between each multi-hop paths will be resisted for a maximum multicast throughput.

Multicast Routing Protocol for Multimedia Applications (멀티미디어 응용을 위한 멀티캐스트 라우팅 프로토콜)

  • Lee, Kwang-Il;Cho, Pyoung-Dong;Kim, Kyoung-Il;Kim, Sang-Ha
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.5
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    • pp.1274-1284
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    • 1998
  • Multicasting plays an important role in providing multimedia services like audio and video conferencing and has been actively studied for many years. The study of multicasting has been mainly focused on finding a low-cost tree on the assumption that every edge of the tree has enough link capacity to be allocated to the amound of bandwidth required by a service. In some cases, however, a multicasting tree whose some edges do not have enough bandwidth to be allocated may exist. A typical example of this case is to multicast among the group users located in the different sub-networks in the interconnected networks composed of the high bandwidth networks such as B-ISDN and the low bandwidth networks such as PSTN and PSDN. This paper proposes a novel multicasting protocol for providing multimedia services in a wide area network interconnected by multiple heterogeneous networks. First, the paper discusses the inherent limitation of present multicasting protocols for the case. Second, se introduce a new concept, multiple QoS's for a service, which extends the implicit assumption that only one QoS is assigned to a service in order to overcome this limitation. Third, our multicasting protocol is designed based on the current Internet protocol stacks. Last, we perform simulations for possible scenarios to provide multimedia services in the network and analyze their pros and cons.

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A Performance Analysis of Region-based Overlay Multicast Routing Protocol for Ad Hoc Networks (Ad Hoc 네트워크를 위한 지역기반 오버레이 멀티캐스트 라우팅 프로토콜의 성능 분석)

  • Kim Kap-Dong;Park Jun-Hee;Lee Kwang-Il;Kim Hag-Young;Kim Sang-Ha
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.1037-1040
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    • 2006
  • This paper presents an efficient overlay multicast routing protocol (ROMP) and its architecture. ROMP using GPS and region map stands on the basis of scalable 2-tiered multicast architecture and maintains a global overlay multicast tree through reactive fashion. With this approach, the coarse-grain location-awareness for an efficient overlay multicasting and the determination of hot-spot area for efficient data delivery are feasible. The simulation results show that the localized control packets of ROMP prevent the overlay control packets from squandering the physical network resources.

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An Efficient Core Migration Protocol for Tree Building in Mobile Ad Hoc Multicast Protocol (Ad Hoc네트워크에서 효율적인 코어-기반 멀티캐스트 트리 구축)

  • 이창순;김갑식
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.3
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    • pp.99-104
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    • 2003
  • Ad-hoc is the wireless network and consists of moving Hosts in environments which don't have a network-based Frame. Because ad-hoc is considered as broadcast network and network which has useful benefits, multicast muting protocols have been studied on ad-hoc network For this work we scrutinized ad-hoc and multicast routing protocols presented in previous works. And we presents a protocol for Ad-hoc network.

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An Efficient Multicast Routing Algorithm for Packet-Switched Networks

  • Chung, Sung-Jin;Hong, Sung-Pil;Park, Bum-Hwan
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1998.10a
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    • pp.397-400
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    • 1998
  • This paper has a dual purpose. First, we consider a relaxation algorithm which seems to be particularly suitable for multicasting routing problems. We show that the algorithm has polynomial complexity. Second, to measure the quality of solutions in comparison to the optimal solutions over a wide range of network sizes for which the computation of the optimal costs is too excessive, we also propose a random graph generation scheme in which an asymptotic lower bound on the expected optimal cost can be computed as a function of network node size.

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CATMP : Multicast Routing Protocol to Enhance CAMP (CATMP : CAMP를 개선한 멀티캐스트 라우팅 프로토콜)

  • Lim, Soo-Jeong;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.8C no.4
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    • pp.469-478
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    • 2001
  • 본 논문에서는 애드 혹 망을 위한 메쉬 기반 멀티캐스트 라우팅 프로토콜 중 하나인 CAMP(Core-Assisted Mesh Protocol)를 보완한 CATMP(Core-Assisted Thick Mesh Protocol)룰 제안한다. CAMP는 트리 구조를 사용하지 않으면서 데이터나 제어 패킷의 플러딩없이 라우팅 구조를 생성하는 유일한 프로토콜이다. 따라서 제어 패킷의 발생이 제한적이고 네트워크의 크기가 확장되어도 잘 적응할 수 있다. 그러나 CAMP는 메쉬의 중심부보다 가장자리가 연결성이 떨어지기 때문에 그룹 멤버의 수가 적은 경우나 멀리 떨어진 위치에 존재하는 그룹 멤버가 있는 경우 데이터 전달율이 저하된다. CATMP에서는 이를 보완하기 위해 메쉬의 연결 정도가 낮은 지역에서도 이웃의 참여를 유도하여 연결 정도를 높여줌으로써 결과적으로 전체 메쉬가 좀 더 균일하게 형성되도록 한다. 시뮬레이션을 통해 CAMP와 CATMP의 성능을 비교한 결과 CAMP의 성능이 저하되는 상황에서 CATMP가 성능을 향상시킬 수 있음을 볼 수 있었다.

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Synergy: An Overlay Internetworking Architecture and Implementation

  • Kwon, Min-Seok;Fahmy, Sonia
    • Journal of Communications and Networks
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    • v.12 no.2
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    • pp.181-190
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    • 2010
  • A multitude of overlay network designs for resilient routing, multicasting, quality of service, content distribution, storage, and object location have been proposed. Overlay networks offer several attractive features, including ease of deployment, flexibility, adaptivity, and an infrastructure for collaboration among hosts. In this paper, we explore cooperation among co-existing, possibly heterogeneous, overlay networks. We discuss a spectrum of cooperative forwarding and information sharing services, and investigate the associated scalability, heterogeneity, and security problems. Motivated by these services, we design Synergy, a utility-based overlay internetworking architecture that fosters overlay cooperation. Our architecture promotes fair peering relationships to achieve synergism. Results from Internet experiments with cooperative forwarding overlays indicate that our Synergy prototype improves delay, throughput, and loss performance, while maintaining the autonomy and heterogeneity of individual overlay networks.

A Genetic Algorithm for Backup Virtual Path Routing in Multicast ATM Networks (멀티캐스트 ATM 망에서 대체가상결로의 설정을 위한 유전 알고리듬)

  • 김여근;송원섭;곽재승
    • Journal of the Korean Operations Research and Management Science Society
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    • v.25 no.2
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    • pp.101-114
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    • 2000
  • Multicasting is the simultaneous transmission of data to multiple destinations. In multicast ATM networks the effect of failures on transmission links or nodes can be catastrophic so that the issue of survivability is of great importance. However little attention has been paid to the problem of multicast restoration. This paper presents an efficient heuristic technique for routing backup virtual paths in ulticast networks with link failure. Genetic algorithm is employed here as a heuristic. In the application of genetic algorithm to the problem, a new genetic encoding and decoding method and genetic operators are proposed in this paper. The other several heuristics are also presented in order to assess the performance of the proposed algorithm. Experimental results demonstrate that our algorithm is a promising approach to solving the problem.

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Cluster-based Geocasting Protocol in Ad-hoc Networks (애드 혹 네트워크에서 클러스터 기반 지오캐스팅 프로토콜)

  • Lee Jung-Hwan;Yoo Sang-Jo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5A
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    • pp.407-416
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    • 2005
  • This paper suggests a new geocasting protocol which is used to transfer the geographic packets to the specific region in MANET. Geocasting protocol is basically different from the conventional multicasting protocol that needs group addition and maintenance. A geocasting protocol using the mobile node's position information is the new area of multicasting protocols. The existing geocasting protocols have the following problems; it may be impossible to transfer data to some mobile hosts even if there are alternate routes and they have low adaptability and efficiency when the number of mobile hosts increases. The proposed CBG (Cluster-Based Geocasting) uses the proactive routing strategy and clustering technique with mobile host's location information. The CBG achieves high successful data transmission ratio and low data delivery cost to mobile hosts at specific region.

Solving Cluster Based Multicast Routing Problems Using A Simulated Annealing Algorithm (시뮬레이티디 어닐링 알고리즘을 이용한 클러스터 기반의 멀티캐스트 라우팅 문제 해법)

  • Kang Myung-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.3
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    • pp.189-194
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    • 2004
  • This paper proposes a Simulated Annealing(SA) algorithm for cluster-based Multicast Routing problems. Multicasting, the transmission of data to a group, can be solved from constructing multicast tree, that is. the whole network is partitioned to some clusters and the clusters are constructed by multicast tree. Multicast tree can be constructed by minimum-cost Steiner tree. In this paper, an SA algorithm is used in the minimum-cost Steiner tree. Especially, in SA, the cooling schedule is an important factor for the algorithm. Hence, in this paper, a cooling schedule is proposed for SA for multicast routing problems and analyzed the simulation results.

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