• Title/Summary/Keyword: MultiTask Learning

검색결과 137건 처리시간 0.025초

앙상블 멀티태스킹 딥러닝 기반 경량 성별 분류 및 나이별 추정 (Light-weight Gender Classification and Age Estimation based on Ensemble Multi-tasking Deep Learning)

  • 쩐꾸억바오후이;박종현;정선태
    • 한국멀티미디어학회논문지
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    • 제25권1호
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    • pp.39-51
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    • 2022
  • Image-based gender classification and age estimation of human are classic problems in computer vision. Most of researches in this field focus just only one task of either gender classification or age estimation and most of the reported methods for each task focus on accuracy performance and are not computationally light. Thus, running both tasks together simultaneously on low cost mobile or embedded systems with limited cpu processing speed and memory capacity are practically prohibited. In this paper, we propose a novel light-weight gender classification and age estimation method based on ensemble multitasking deep learning with light-weight processing neural network architecture, which processes both gender classification and age estimation simultaneously and in real-time even for embedded systems. Through experiments over various well-known datasets, it is shown that the proposed method performs comparably to the state-of-the-art gender classification and/or age estimation methods with respect to accuracy and runs fast enough (average 14fps) on a Jestson Nano embedded board.

한국어 반어 표현 탐지기 (Korean Ironic Expression Detector)

  • 방승주;박요한;김지은;이공주
    • 정보처리학회 논문지
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    • 제13권3호
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    • pp.148-155
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    • 2024
  • 자연어 처리 분야에서 반어 및 비꼼 탐지의 중요성이 커지고 있음에도 불구하고, 한국어에 관한 연구는 다른 언어들에 비해 상대적으로 많이 부족한 편이다. 본 연구는 한국어 텍스트에서의 반어 탐지를 위해 다양한 모델을 실험하는 것을 목적으로 한다. 본 연구는 BERT기반 모델인 KoBERT와 ChatGPT를 사용하여 반어 탐지 실험을 수행하였다. KoBERT의 경우, 감성 데이터를 추가 학습하는 두 가지 방법(전이 학습, 멀티태스크 학습)을 적용하였다. 또한 ChatGPT의 경우, Few-Shot Learning기법을 적용하여 프롬프트에 입력되는 예시 문장의 개수를 증가시켜 실험하였다. 실험을 수행한 결과, 감성 데이터를 추가학습한 전이 학습 모델과 멀티태스크 학습 모델이 감성 데이터를 추가 학습하지 않은 기본 모델보다 우수한 성능을 보였다. 한편, ChatGPT는 KoBERT에 비해 현저히 낮은 성능을 나타내었으며, 입력 예시 문장의 개수를 증가시켜도 뚜렷한 성능 향상이 이루어지지 않았다. 종합적으로, 본 연구는 KoBERT를 기반으로 한 모델이 ChatGPT보다 반어 탐지에 더 적합하다는 결론을 도출했으며, 감성 데이터의 추가학습이 반어 탐지 성능 향상에 기여할 수 있는 가능성을 제시하였다.

Breast Tumor Cell Nuclei Segmentation in Histopathology Images using EfficientUnet++ and Multi-organ Transfer Learning

  • Dinh, Tuan Le;Kwon, Seong-Geun;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • 한국멀티미디어학회논문지
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    • 제24권8호
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    • pp.1000-1011
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    • 2021
  • In recent years, using Deep Learning methods to apply for medical and biomedical image analysis has seen many advancements. In clinical, using Deep Learning-based approaches for cancer image analysis is one of the key applications for cancer detection and treatment. However, the scarcity and shortage of labeling images make the task of cancer detection and analysis difficult to reach high accuracy. In 2015, the Unet model was introduced and gained much attention from researchers in the field. The success of Unet model is the ability to produce high accuracy with very few input images. Since the development of Unet, there are many variants and modifications of Unet related architecture. This paper proposes a new approach of using Unet++ with pretrained EfficientNet as backbone architecture for breast tumor cell nuclei segmentation and uses the multi-organ transfer learning approach to segment nuclei of breast tumor cells. We attempt to experiment and evaluate the performance of the network on the MonuSeg training dataset and Triple Negative Breast Cancer (TNBC) testing dataset, both are Hematoxylin and Eosin (H & E)-stained images. The results have shown that EfficientUnet++ architecture and the multi-organ transfer learning approach had outperformed other techniques and produced notable accuracy for breast tumor cell nuclei segmentation.

심층 강화학습 기술 동향 (Research Trends on Deep Reinforcement Learning)

  • 장수영;윤현진;박노삼;윤재관;손영성
    • 전자통신동향분석
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    • 제34권4호
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    • pp.1-14
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    • 2019
  • Recent trends in deep reinforcement learning (DRL) have revealed the considerable improvements to DRL algorithms in terms of performance, learning stability, and computational efficiency. DRL also enables the scenarios that it covers (e.g., partial observability; cooperation, competition, coexistence, and communications among multiple agents; multi-task; decentralized intelligence) to be vastly expanded. These features have cultivated multi-agent reinforcement learning research. DRL is also expanding its applications from robotics to natural language processing and computer vision into a wide array of fields such as finance, healthcare, chemistry, and even art. In this report, we briefly summarize various DRL techniques and research directions.

실외에서 로봇의 인간 탐지 및 행위 학습을 위한 멀티모달센서 시스템 및 데이터베이스 구축 (Multi-modal Sensor System and Database for Human Detection and Activity Learning of Robot in Outdoor)

  • 엄태영;박정우;이종득;배기덕;최영호
    • 한국멀티미디어학회논문지
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    • 제21권12호
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    • pp.1459-1466
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    • 2018
  • Robots which detect human and recognize action are important factors for human interaction, and many researches have been conducted. Recently, deep learning technology has developed and learning based robot's technology is a major research area. These studies require a database to learn and evaluate for intelligent human perception. In this paper, we propose a multi-modal sensor-based image database condition considering the security task by analyzing the image database to detect the person in the outdoor environment and to recognize the behavior during the running of the robot.

Gated Multi-channel Network Embedding for Large-scale Mobile App Clustering

  • Yeo-Chan Yoon;Soo Kyun Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권6호
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    • pp.1620-1634
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    • 2023
  • This paper studies the task of embedding nodes with multiple graphs representing multiple information channels, which is useful in a large volume of network clustering tasks. By learning a node using multiple graphs, various characteristics of the node can be represented and embedded stably. Existing studies using multi-channel networks have been conducted by integrating heterogeneous graphs or limiting common nodes appearing in multiple graphs to have similar embeddings. Although these methods effectively represent nodes, it also has limitations by assuming that all networks provide the same amount of information. This paper proposes a method to overcome these limitations; The proposed method gives different weights according to the source graph when embedding nodes; the characteristics of the graph with more important information can be reflected more in the node. To this end, a novel method incorporating a multi-channel gate layer is proposed to weigh more important channels and ignore unnecessary data to embed a node with multiple graphs. Empirical experiments demonstrate the effectiveness of the proposed multi-channel-based embedding methods.

Multi-scale U-SegNet architecture with cascaded dilated convolutions for brain MRI Segmentation

  • 챠이트라 다야난다;이범식
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2020년도 추계학술대회
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    • pp.25-28
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    • 2020
  • Automatic segmentation of brain tissues such as WM, GM, and CSF from brain MRI scans is helpful for the diagnosis of many neurological disorders. Accurate segmentation of these brain structures is a very challenging task due to low tissue contrast, bias filed, and partial volume effects. With the aim to improve brain MRI segmentation accuracy, we propose an end-to-end convolutional based U-SegNet architecture designed with multi-scale kernels, which includes cascaded dilated convolutions for the task of brain MRI segmentation. The multi-scale convolution kernels are designed to extract abundant semantic features and capture context information at different scales. Further, the cascaded dilated convolution scheme helps to alleviate the vanishing gradient problem in the proposed model. Experimental outcomes indicate that the proposed architecture is superior to the traditional deep-learning methods such as Segnet, U-net, and U-Segnet and achieves high performance with an average DSC of 93% and 86% of JI value for brain MRI segmentation.

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A biologically inspired model based on a multi-scale spatial representation for goal-directed navigation

  • Li, Weilong;Wu, Dewei;Du, Jia;Zhou, Yang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1477-1491
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    • 2017
  • Inspired by the multi-scale nature of hippocampal place cells, a biologically inspired model based on a multi-scale spatial representation for goal-directed navigation is proposed in order to achieve robotic spatial cognition and autonomous navigation. First, a map of the place cells is constructed in different scales, which is used for encoding the spatial environment. Then, the firing rate of the place cells in each layer is calculated by the Gaussian function as the input of the Q-learning process. The robot decides on its next direction for movement through several candidate actions according to the rules of action selection. After several training trials, the robot can accumulate experiential knowledge and thus learn an appropriate navigation policy to find its goal. The results in simulation show that, in contrast to the other two methods(G-Q, S-Q), the multi-scale model presented in this paper is not only in line with the multi-scale nature of place cells, but also has a faster learning potential to find the optimized path to the goal. Additionally, this method also has a good ability to complete the goal-directed navigation task in large space and in the environments with obstacles.

Two person Interaction Recognition Based on Effective Hybrid Learning

  • Ahmed, Minhaz Uddin;Kim, Yeong Hyeon;Kim, Jin Woo;Bashar, Md Rezaul;Rhee, Phill Kyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.751-770
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    • 2019
  • Action recognition is an essential task in computer vision due to the variety of prospective applications, such as security surveillance, machine learning, and human-computer interaction. The availability of more video data than ever before and the lofty performance of deep convolutional neural networks also make it essential for action recognition in video. Unfortunately, limited crafted video features and the scarcity of benchmark datasets make it challenging to address the multi-person action recognition task in video data. In this work, we propose a deep convolutional neural network-based Effective Hybrid Learning (EHL) framework for two-person interaction classification in video data. Our approach exploits a pre-trained network model (the VGG16 from the University of Oxford Visual Geometry Group) and extends the Faster R-CNN (region-based convolutional neural network a state-of-the-art detector for image classification). We broaden a semi-supervised learning method combined with an active learning method to improve overall performance. Numerous types of two-person interactions exist in the real world, which makes this a challenging task. In our experiment, we consider a limited number of actions, such as hugging, fighting, linking arms, talking, and kidnapping in two environment such simple and complex. We show that our trained model with an active semi-supervised learning architecture gradually improves the performance. In a simple environment using an Intelligent Technology Laboratory (ITLab) dataset from Inha University, performance increased to 95.6% accuracy, and in a complex environment, performance reached 81% accuracy. Our method reduces data-labeling time, compared to supervised learning methods, for the ITLab dataset. We also conduct extensive experiment on Human Action Recognition benchmarks such as UT-Interaction dataset, HMDB51 dataset and obtain better performance than state-of-the-art approaches.

플립러닝 학습법을 통한 대학생의 학업적 자기효능감, 과제가치, 수업참여도가 학습만족도에 미치는 영향 (Effect of academic self-efficacy, task value, and class participation of college students on learning satisfaction through flip learning)

  • 주현정
    • 문화기술의 융합
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    • 제7권4호
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    • pp.211-225
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    • 2021
  • 본 연구는 플립러닝 수업을 진행한 대학생 462명을 대상으로 학업적 자기효능감, 과제가치, 행동적 참여도, 인지적 참여도, 정서적 참여도, 주도적 참여도가 학습만족도에 미치는 영향에 대한 구조모형을 검정하고자 시도되었다. 연구결과 첫째, 학습만족도에 영향을 미치는 변수들의 직접효과는 행동적 참여도가 가장 큰 요인으로 나타났으며, 그 다음 주도적 참여도, 과제가치, 정서적 참여도, 학업적 자기효능감 순으로 나타났고 이들 변인들은 학습만족도를 86% 설명하였다. 학업적 자기효능감과 과제가치는 행동적 참여도, 정서적 참여도, 주도적 참여도를 통한 학습만족도에 간접효과가 있었다. 둘째, 성적이 중상위권(B+이상) 집단과 중하위권(B이하) 집단을 조절변수로 하는 다중집단 조절효과에서 주도적 참여도와 학습만족도의 경로계수가 집단간 차이가 있어 부분조절효과가 있었다. 따라서 학습만족도를 높이기 위해서는 학습자의 학습수준과 학업관심도에 따라 학습참여도를 높일 수 있는 다양한 방안모색과 개인별 맞춤형 학습적응 프로그램을 통한 중재전략이 필요하다고 사료된다.