• Title/Summary/Keyword: Multi-users

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Performance Analysis aginst Single Tone Jamming for CPM DS-SS System with FSK Modulation. (FSK 변조에 의한 CPM DS-SS 통신시스템의 단일주파수 잡음에 대한 성능평가)

  • Park, Chong-Yeon;Hwang, Jun-Won
    • Journal of Industrial Technology
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    • v.17
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    • pp.153-160
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    • 1997
  • This paper has analyzed the performance against a single tone jamming for the CPM DS-SS system with a Binary FSK Modulation. The CPM DS-SS system designed with the different phase shift of the same pseude-noise code has the advantage of reducing the jamming and interference effects on multi-users communication environment. Analytical results show that the system preformance improves by increasing parrallel users in the presence of the coherent single-tone, which is the worst interference since the jamming signal has the same frequency as a carrier.

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MMORPG의 Version Up 전략을 통한 이용자 유지 - System Dynamics 기법을 활용한 업데이트(Update)와 CRM전략 분석 -

  • No, Tae-Woo;Baek, Ok-Hui;Lee, Sang-Geun
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.383-393
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    • 2008
  • Online games are the popular topic due to the increased total online game market volume nowadays. And many studies on online games are released. But most studies used the questionnaire method that reveals only section of the situation like a snapshot. For this reason, previous studies have a little limitation that does not show dynamical changing issues like a product life cycle and changes in customer's mind Because of this, we studied on online games with the system dynamic model which can show dynamic simulations to analysis time series data. We chose MMORPG (Massively Multi-play Online) RPG (Role Playing Game) in sort of online games because it has many absorbing factors and enthusiastic users. We designed the simulation model which analyzes the influences of update and CRM strategy on users. We put the game developer who is ready for updated version game and released that periodically and focused on dormant users who used to be enthusiastic about MMORPG. The simulation results showed that the update has positive influences on new users gathering and hold established users. And CRM strategies help to prevent dormant users from transferring to rivals by offering them re-absorbing factors. Through this study, we confirmed the importance of update on online games and the necessity of introducing CRM strategy in the online game market.

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Simulation Analysis of Version Up Strategy for Holding Online Game Customers through Update and CRM (MMORPG의 버전업 전략을 통한 이용자 유지: 시뮬레이션 기법을 활용한 업데이트와 CRM전략 분석)

  • Roh, Tae-Woo;Park, Su-Jung;Lee, Sang-Gun
    • The Journal of Information Systems
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    • v.17 no.4
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    • pp.281-299
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    • 2008
  • An online game is popular topic due to the increased total online game market volume nowadays. Even though many studies on an online game are released, most studies have used survey method that reveal only section of the situation like a snapshot. For this reason, previous studies have a little limitation that does not show dynamically changing issues like a product life cycle and change in customer's satisfaction. Because of this, we researched on an online game with the system dynamic model which can show dynamic simulation to analysis time series data. We chose MMORPG (Massively Multi-play Online Role Playing Game) in sort of an online game because it has many absorbing factors and enthusiastic users. We assumed that the game developer is ready for updated version game and release that periodically and focused on dormant users who used to be enthusiastic about MMORPG and designed simulation model which analyze how to influence of update and CRM strategy on users. The simulation results showed that the update has positive influences to gather new users and hold established users and CRM strategies help to prevent dormant users from transferring to rivals to offer them re-absorbing factors. Through this study, we confirmed importance of update on a online game and suggested the necessity to introduce CRM strategy in an online game market.

A Study on the Practical Use for Multipurpose Rooms in a Small living Space (소규모 주거공간의 다목적실의 활용방안에 관한 연구)

  • Han, Kyu-young
    • Journal of the Korean Institute of Rural Architecture
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    • v.8 no.1
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    • pp.1-8
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    • 2006
  • This thesis has the aim of studying that the problems of space;time, effectiveness of space, economic characters in the architectural space that should be solved in accordance with the multi-purpose furniture in the multi-purpose rooms on the architectural planning method. The scope of this study is on the space of houses, schools and churches. The possibilities of using the methods between the multi-purpose rooms and multi-purpose furniture were tested. And the real furniture designed by the author was introduced among the pages. References, observations and the feedback from the users were used as the method of this study. The following are the contents of this study; 1. Background and the characters of the space in the multi-purpose rooms. 2. Present and potential features of the multi-purpose rooms. 3. Design method of the multi-purpose rooms. 4. Real multi-purpose furnitures designed and the evaluation on those goods. As a result of this study the multi-purpose furniture could be recommended as a good method to improve the spacial enhancement for the multi-purpose rooms. From now on, the researches like this could be studied as good problem seeking methods.

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Multi Spatial Interaction Interface in Large-scale Interactive Display Environment (대규모 인터랙티브 디스플레이 환경에서의 멀티 공간 인터랙션 인터페이스)

  • Yun, Chang-Ok;Park, Jung-Pil;Yun, Tae-Soo;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.43-53
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    • 2010
  • The interactive display is providing various interaction modes to users through various ubiquitous computing technologies. These methods were studied for their interactions, but the limits that it is provided to only single user and the device usability were generated. In this paper, we propose a new type of spatial multi interaction interface that provide the various spatial touch interactive to multi users in the ambient display environment. Therefore, we generate the interaction surface so that a user can interact through the IR-LEDs Array Bar installed in the ceiling of the ambient display environment. At this time, a user can experience the various interactions through the spatial touch in an interaction surface. Consequently, this system offers the interactive display and interface method that the users can interact through natural hand movement without the portable devices.

A Simple Multi-rate Parallel Interference Canceller for the IMT-2000 3GPP System (IMT-2000 3GPP 시스템을 위한 간단한 다중 전송률 병렬형 간섭제거기)

  • Kim, Jin-Kyeom;Oh, Seong-Keun;Sunwoo, Myung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.38 no.12
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    • pp.10-19
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    • 2001
  • In this paper, we propose an effective but simple multi-rate parallel interference canceller(PIC) for the international mobile telecommunications-2000(IMT-2000) 3rd generation partnership project (3GPP) system. For effective multi-rate processing, we define the basic block as one symbol period of the dedicated physical control channel(DPCCH) having the lowest data rate and common to all users. Then, decision and interference cancellation are performed at every basic block. For an asynchronous channel, we propose an advance removal scheme that removes in advance multiple access interference(MAI) due to the next blockof other users with shorter delay. Introducing a pipeline structure at a sample base, we can implement efficiently the PIC using the advance removal scheme with a minimum hardware and no extra computations. Through computer simulations, we analyze the bit error rate(BER) performance of the proposed PIC with respect to signal-to-noise ratio(SNR) and the number of users.

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A Inter-layer Path Provisioning System Architecture in Multi-layer Networks (다계층 광네트워크에서 계층간 경로설정 시스템 구조 연구)

  • Kim, Hyuncheol
    • Convergence Security Journal
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    • v.13 no.3
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    • pp.25-31
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    • 2013
  • Looking at the recent value change of users and the usage pattern of network users, it is changing from simple web information, one-way information acquisition and data transmission to increase of usage of multimedia, increasing demand for security and customization, and increasing demands for free mobility. Due to this change of demand, the services which were provided individually, developed into a form which is merged, the network also seems to develop into the combined network from the individual network for individual service, and the communication network control technology which is the core technology is also rapidly developing. To reflect the users' demands, the next generation network created the multi-layer network which is based on the WDM/IP transmission system and added the to make it easy to restructure. P-OTS (Packet-Optical Transport System) can be defined as a platform that combines SONET/SDH, Ethernet, DWDM, optical transport network (OTN) switching and reconfigurable optical add-drop multiplexers (ROADMs). In this paper, we suggested that the optimum path choice be performed through diversification of the PCE-based path selection using the information of various layers altogether in the multi-layer environment, compared with the established path selection method when the path was selected using the information of each layers.

Forward Link Performance of Pre-Rake TDD-CDMA systems with Multi-Antenna (복수안테나를 사용하는 Pre-Rake TDD-CDMA 시스템의 순방향 링크 성능)

  • Jeong, In-Cheol;Rhi, Jae-Young
    • Journal of Satellite, Information and Communications
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    • v.6 no.2
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    • pp.20-25
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    • 2011
  • The authors have proposed novel TDD-CDMA systems with Pre-Rake transmit diversity schemes (system 1 and system 2) using multiple transmit antennas in [2] and have also evaluated the system performance through the theoretical analysis and computer simulation. However, the performance of system 2 which transmit a signal using all antennas has not been evaluated for multi-user environment. Therefore in this paper, we analyze the performance of system 2 for multi-user environment and compare the performance with that of the already proposed system 1 which chooses only one antenna. From the numerical results, it is found that system 2 outperforms system 1 as the number of users increases while system 1 outperforms system 2 at a small number of users. Therefore in order to achieve the best system performance, the Pre-Rake transmit diversity type should be selected at the base station according to the number of users.