• 제목/요약/키워드: Multi-physical Design

검색결과 294건 처리시간 0.028초

현대 패션에 나타난 디지털 테크놀로지의 감성적 구현에 관한 연구 (A study on the emotional representation of the digital technology shown in the contemporary fashion)

  • 한상경;김영선
    • 복식문화연구
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    • 제23권2호
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    • pp.254-269
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    • 2015
  • The digital technology that has brought about the information revolution acts as the causes of multi-faceted socio-cultural phenomena. The spread of the digital environment and the popularity of the digital devices accelerate the phenomenon or the fusion of culture and technology, and such a phenomenon is no exception in the fashion design. Namely, the combination of fashion design and digital-based technology draws more and more attention; Not only the technology is simply applied to the fashion design, but also it is used as an emotional tool to enhance consumers' satisfaction, while some designs and marketing cases stimulating consumers' emotion are highlighted importantly. This study was aimed at surveying and analyzing the contemporary fashion using the digital technology and thereupon, assessing the characteristics of the emotional representations of technology as well as their aesthetic values. To this end, the theory of 'science of emotion and sensibility' was applied to divide the characteristics of emotional technological expressions in the contemporary fashion into immateriality, non-boundary, multi-media and interaction, while the aesthetic values of the emotional technology immanent in the contemporary fashion were categorized into communication & participation, conceptual configuration, physical expansion and variable movement. This study analyzed uses of technology for human emotion and sensibility shown in not only collections but also communication media and exhibition spaces and thereby, suggested the direction for our fashion industry to fulfill consumers' changing needs and advance further.

스마트 팩토리에서 그리드 분류 시스템의 협력적 다중 에이전트 강화 학습 기반 행동 제어 (Cooperative Multi-Agent Reinforcement Learning-Based Behavior Control of Grid Sortation Systems in Smart Factory)

  • 최호빈;김주봉;황규영;김귀훈;홍용근;한연희
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
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    • 제9권8호
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    • pp.171-180
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    • 2020
  • 스마트 팩토리는 설계, 개발, 제조 및 유통 등 생산과정 전반이 디지털 자동화 솔루션으로 이루어져 있으며, 내부 설비와 기계에 사물인터넷(IoT)을 설치해 공정 데이터를 실시간으로 수집하고 이를 분석해 스스로 제어할 수 있게 하는 지능형 공장이다. 스마트 팩토리의 장비들은 게임과 같이 가상의 캐릭터가 하나의 객체 단위로 구동되는 것이 아니라 수많은 하드웨어가 물리적으로 조합되어 연동한다. 즉, 특정한 공동의 목표를 위해 다수의 장치가 개별적인 행동을 동시다발적으로 수행해야 한다. 공정 데이터를 실시간으로 수집할 수 있는 스마트 팩토리의 장점을 활용하여, 일반적인 기계 학습이 아닌 강화 학습을 사용하면 미리 요구되는 훈련 데이터 없이 행동 제어를 할 수 있다. 하지만, 현실 세계에서는 물리적 마모, 시간적 문제 등으로 인해 수천만 번 이상의 반복 학습이 불가능하다. 따라서, 본 논문에서는 시뮬레이터를 활용해 스마트 팩토리 분야에서 복잡한 환경 중 하나인 이송 설비에 초점을 둔 그리드 분류 시스템을 개발하고 협력적 다중 에이전트 기반의 강화 학습을 설계하여 효율적인 행동 제어가 가능함을 입증한다.

사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인 (Flexible display interface design for user experience)

  • 이영주;강재신
    • 디지털융복합연구
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    • 제16권1호
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    • pp.287-292
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    • 2018
  • ICT(Information and Communications Technologies)기술이 중심이 되는 디지털 멀티미디어 환경은 우리의 상상을 현실의 다양한 경험으로 바꾸어주었다. 고도의 정보화 사회에서 요구되는 인간과 기계의 커뮤니케이션 수단으로 탄생한 플렉시블 디스플레이(Flexible display)는 시장을 다변화시키고, 사물인터넷등과의 연계를 통해 새로운 시장을 창출해 내고 있다. 플렉시블 디스플레이의 인터페이스는 입력 또는 출력의 결과로 물리적 형태를 제공할 수 있기 때문에 사용자 중심의 인터페이스 디자인이 무엇보다 중요하다. 이에 본 논문의 연구자는 플렉시블 디스플레이의 사용자 조작에 따른 물리적 변형과 특성에 대해 문헌과 사례조사를 통해 연구했다. 연구 결과 사용자 경험을 위한 플렉시블 디스플레이 인터페이스 디자인 가이드라인을 다음과 같이 제시한다. 첫째, 다양한 형태의 디스플레이 환경에서 사용자에게 필요한 기능을 최대한 제공할 수 있도록 디자인되어야 한다. 둘째, 인터페이스를 활용함에 있어서 다중 사용자의 시야각에 방해 요소는 제거되어야 한다. 셋째 터치와 접촉 이외에 플렉시블 디스플레이에서 가능한 사용자의 모든 조작행위가 고려되어야 한다. 넷째 플렉시블 디스플레이의 가변적 상황에 따라 사용자 경험을 위한 인터페이스디자인도 달라져야 한다. 위 가이드라인은 향후 다양한 플렉시블 디스플레이가 출시된 후, 실증적인 사용자 경험에 대한 분석과 연구에 도움이 될 것으로 기대된다.

산업디자인 제품화 개발을 위한 정략적모듈의 개발 (A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • 디자인학연구
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    • 제9권
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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고 주파수 기반 선박중심 직접통신(MX-S2X) 물리계층 구현 및 성능분석 (Implementation and Performance Analysis for MX-S2X, Ship Centric Direct Communication based on High-frequency)

  • 김혜진;류형직;장진영;김원용;김부영;심우성
    • 한국항해항만학회지
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    • 제46권6호
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    • pp.570-575
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    • 2022
  • 고 주파수 기반의 광대역 통신기술을 활용하는 선박중심 직접통신(MX-S2X)은 디지털 통신 연계기술 개발 및 실증을 통한 육상·선박·시설의 유기적 연결을 제공함으로써, 향후 도래할 자율운항선박 및 유·무인선 혼재 운항 상황에서 해상 통신 인프라로서의 효과적 활용이 가능하다. 본 논문은 해상 다중경로 페이딩 극복 가능한 선박중심 직접통신(MX-S2X) 시스템의 물리계층 설계 및 M&S(modelling &Simulation) 기반 성능 분석의 후속으로 설계 내역의 최적화 및 상세설계를 확정하고, 이를 하드웨어로 구현하여 성능을 검증 하였다. 구현한 하드웨어 성능 분석을 위해 시험환경을 구성하여 PER 성능을 측정한 결과, M&S 대비 AWGN 환경에서는 0.2dB, 해상 다중 경로 페이딩 환경에서는 1.2dB의 성능 열화를 확인하였으며, 이러한 수준의 성능 열화는 케이블 손실, 시험 오차 등에 의한 것으로 구현한 물리계층 하드웨어가 적정한 성능 수준을 보임을 확인하였다.

사건의 관점에서 조망한 장소의 의미 (The Meaning of Place in View of Events)

  • 김정호;이규목
    • 한국조경학회지
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    • 제29권4호
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    • pp.1-11
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    • 2001
  • The purpose of this study is to re-interpretate the meaning of place from the perspective view of events. In the realm of events, time, process, and evolution are emerging as more important elements for better places rather than space or fixed physical elements. First, this study reviews the phenomenological contribution to the meaning of place by discussing differences between positivism and phenomenology. The phenomenological approach has strengths that can perceive individual experiences and idiosyncraises through a holistic approach and qualitative methods. However, it has weaknesses such as unpredictability, subjectivity and ambiguity. In order to overcome these weaknesses, the notion of singularities(pure events) on the metaphysical plane existing between nature and culture is explored via Deleuzean concepts(Post-structuralism); singularities become events(simulacre) through ´becoming´ and these events have meaning through this process in the particular place. By this process, the subject an feed a sense of place through this meaning. Events unexpectedly create a series of events and have impact in the future. Creating various events in the particular place requires many contextural settings where the embodied perceptions could take place. Describing the potentiality of embodied perceptions demands ´smooth space´ rather than ´striated space´. Smooth space refers to the space where orientations and linkages are in continuous variation. Recent architectural and landscape architectural design projects reveal that the emphasis is placed on the open-ended set of various events unfolding over time rather than the physical settings of the place. For better landscape design, new concepts need to be introduced and implemented. These new concepts should focus on creating a series of events and considering the evolution of the place over time through multi-contextural and rhizomatical synthesis rather than rigid and static master plan of SAD(survey-analysis-design) methodology.

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스마트 교육 커뮤니티 정보기반 도시재생 (Information-Based Urban Regeneration for Smart Education Community)

  • 김우영;서붕교
    • 대한건축학회논문집:계획계
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    • 제34권12호
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    • pp.13-20
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    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Integrating Ant Colony Clustering Method to a Multi-Robot System Using Mobile Agents

  • Kambayashi, Yasushi;Ugajin, Masataka;Sato, Osamu;Tsujimura, Yasuhiro;Yamachi, Hidemi;Takimoto, Munehiro;Yamamoto, Hisashi
    • Industrial Engineering and Management Systems
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    • 제8권3호
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    • pp.181-193
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    • 2009
  • This paper presents a framework for controlling mobile multiple robots connected by communication networks. This framework provides novel methods to control coordinated systems using mobile agents. The combination of the mobile agent and mobile multiple robots opens a new horizon of efficient use of mobile robot resources. Instead of physical movement of multiple robots, mobile software agents can migrate from one robot to another so that they can minimize energy consumption in aggregation. The imaginary application is making "carts," such as found in large airports, intelligent. Travelers pick up carts at designated points but leave them arbitrary places. It is a considerable task to re-collect them. It is, therefore, desirable that intelligent carts (intelligent robots) draw themselves together automatically. Simple implementation may be making each cart has a designated assembly point, and when they are free, automatically return to those points. It is easy to implement, but some carts have to travel very long way back to their own assembly point, even though it is located close to some other assembly points. It consumes too much unnecessary energy so that the carts have to have expensive batteries. In order to ameliorate the situation, we employ mobile software agents to locate robots scattered in a field, e.g. an airport, and make them autonomously determine their moving behaviors by using a clustering algorithm based on the Ant Colony Optimization (ACO). ACO is the swarm intelligence-based methods, and a multi-agent system that exploit artificial stigmergy for the solution of combinatorial optimization problems. Preliminary experiments have provided a favorable result. In this paper, we focus on the implementation of the controlling mechanism of the multi-robots using the mobile agents.

시계열 데이터베이스에서 DFT-기반 다차원 인덱스를 위한 물리적 데이터베이스 설계 (Physical Database Design for DFT-Based Multidimensional Indexes in Time-Series Databases)

  • 김상욱;김진호;한병일
    • 한국멀티미디어학회논문지
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    • 제7권11호
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    • pp.1505-1514
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    • 2004
  • 시퀀스 매칭은 시계열 데이터베이스로부터 질의 시퀀스와 변화의 추세가 유사한 데이터 시퀀스들을 검색하는 연산이다. 기존의 대부분의 연구에서는 효과적인 시퀀스 매칭을 위하여 다차원 인덱스를 사용하며, 데이터 시퀀스를 이산 푸리에 변환(Discrete Fourier Transform: DFT)한 후, 단순히 앞의 두 개 내지 세 개의 DFT 계수만을 구성 속성 (organizing attributes)으로 사용함으로써 고차원의 경우 발생하는 차원 저주(dimensionality curse) 문제를 해결한다. 본 논문에서는 기존의 단순한 기법이 가지는 성능 상의 문제점들을 지적하고, 이러한 문제점들을 해결하는 최적의 다차원 인덱스 구성 기법을 제안한다. 제안된 기법은 대상이 되는 시계열 데이터베이스의 특성을 사전에 분석함으로써 변별력이 뛰어난 요소들을 다차원 인덱스의 구성 속성으로 선정하며, 비용 모델(cost model)을 기반으로 한 시퀀스 매칭 비용의 추정을 통하여 다차원 인덱스에 참여하는 최적의 구성 속성의 수를 결정한다. 제안된 기법의 우수성을 규명하기 위하여 실험을 통한기존 기법과의 성능 비교를 수행하였다 실험 결과에 의하면, 제안된 기법은 기존의 기법에 비교하여 매우 큰 성능 개선 효과를 가지는 것으로 나타났다.

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공동주택 커뮤니티 관련 연구들의 시대적 경향분석과 사회적 배경 요인들과의 관계 (Relationship Between the Changes in Researches about Multi-Family-Housing Community and the Social Background Factors)

  • 강순주;김진영;함선익
    • 한국주거학회논문집
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    • 제23권4호
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    • pp.19-31
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    • 2012
  • The main objectives of this research are to compile all the researches published in the registered academic journals to study the trends of researches and analyze the relationships between research contents and the social factors so that the accomplishments of community related researches and future tasks can be identified. For this purpose, 97 papers published between 1973 and July 2011 were chronologically organized and analyzed in terms of research methods, main contents, and their relationship with social factors. The key findings are as follows; 1) Researches on multi-family-housing community started in 1973 mainly focusing on the social factors of neighbors in a complex; since 2000, however, the researches on physical factors were increased the most followed by psychological and social factors accordingly. 2) The research findings were not fully developed to give a guidance for appropriate space programs or an analysis of residents' preference on facilities. The cause of this shortfall is due to the fact that there was a lack of studies on residents' usage of community facilities based on quantified database. 3) More comprehensive researches should be conducted in the future for vitalizations of community through facility supply system and design guidelines, development and operation of community programs and measures to enhance community awareness targeted on public housing and more diverse types of housing being apart from typical multi-family-houisng provide by private sector.