• Title/Summary/Keyword: Multi-network

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Design of Multi-Attribute Agent-Mediated Electronic Commerce Negotiation Model and its Framework (다중변소 기반 에이전트 중재 전자상거래 협상 모델 및 프레임워크 설계)

  • Chung, Mokdong
    • Journal of KIISE:Software and Applications
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    • v.28 no.11
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    • pp.842-854
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    • 2001
  • Today\`s first generation shopping agent is limited to comparing merchant offerings usually on price instead of their full range of attributes. Even in the full range comparison, there is not a good model which considers the overall features in the negotiation process. Therefore, the negotiation model needs to be extended to include negotiations over the more attributes. In this paper, we propose a negotiation model in the agent-mediated electronic commerce to negotiate over prices, product features, warranties and service policies based on utility theory and simple heuristics. We will describe a prototype agent-mediated electronic commerce framework called Pmart. This framework provides the software reuse and the extensibility based on the object-oriented technology. It is implemented on Windows-based platforms using Java and CORBA for the network transparency and platform independence.

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Design of E-Tongue System using Neural Network (신경회로망을 이용한 휴대용 전자 혀 시스템의 설계)

  • Jung, Young-Chang;Kim, Dong-Jin;Kim, Jeong-Do;Jung, Woo-Suk
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.2
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    • pp.149-158
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    • 2005
  • In this paper, we have designed and implemented a portable e-tongue (electronic tongue) system using MACS (multi array chemical sensor) and PDA. The system embedded in PDA has merits such as comfortable user interface and data transfer by internet from on-site to remote computer. MACS was made up 7 electrodes (${NH_4}^+$, $Na^+$, $Cl^-$, ${NO_3}^-$, $K^+$, $Ca^{2+}$, $Na^+$, pH) and a reference electrode. For learning the system, we adapted the Levenberg-Marquardt algorithm based on the back-propagation, which could iteratively learned the pre-determined standard patterns, in e-tongue system. Conclusionally, the relationship between the standard patterns and unknown pattern can be easily analyzed. The e-tongue was applied to whiskeys and cognac (one high level whisky, one low level whiskey, two cognac) and 2 sample whiskeys for each standard patterns and unknown patterns. The relationship between the standard patterns and unknown patterns can be easily analyzed.

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The Performance Improvement for Congestion Control under TCP Traffic in Wireless Network (무선네트워크 전송기반에서 프로토콜에 의한 트래픽 혼잡제어)

  • Ra, Sang-Dong;Kim, Moon-Hwan;Lee, Sung-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.10A
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    • pp.965-973
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    • 2007
  • We analyzed that the loss of data in TCP protocol based wireless networks caused by overlapped responses in bi-directional nodes that were resulted in out of the data sequence. This loss can be prevented by using revised TCP rate control algorithm and the performance of throughput can also be improved. The rate control algorithm is applied when the congestion happens between nodes while traffic packets are retransmitting in TCP bandwidth. In addition to applying the rate control algorithm, we determine the number of system clients in bandwidth and the average of pausing time between transmitting serial files to produce a competitive level so that an efficient performance of rapid retransmitting for the loss of multi-packets. This paper discusses the improvement of congestion control in that the decrease of the loss, firstly, as ensuring an efficient connection rate and, secondly, as using sliding window flow control.

The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.72-79
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    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

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Computing Performance Comparison of CPU and GPU Parallelization for Virtual Heart Simulation (가상 심장 시뮬레이션에서 CPU와 GPU 병렬처리의 계산 성능 비교)

  • Kim, Sang Hee;Jeong, Da Un;Setianto, Febrian;Lim, Ki Moo
    • Journal of Biomedical Engineering Research
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    • v.41 no.3
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    • pp.128-137
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    • 2020
  • Cardiac electrophysiology studies often use simulation to predict how cardiac will behave under various conditions. To observe the cardiac tissue movement, it needs to use the high--resolution heart mesh with a sophisticated and large number of nodes. The higher resolution mesh is, the more computation time is needed. To improve computation speed and performance, parallel processing using multi-core processes and network computing resources is performed. In this study, we compared the computational speeds of CPU parallelization and GPU parallelization in virtual heart simulation for efficiently calculating a series of ordinary differential equations (ODE) and partial differential equations (PDE) and determined the optimal CPU and GPU parallelization architecture. We used 2D tissue model and 3D ventricular model to compared the computation performance. Then, we measured the time required to the calculation of ODEs and PDEs, respectively. In conclusion, for the most efficient computation, using GPU parallelization rather than CPU parallelization can improve performance by 4.3 times and 2.3 times in calculations of ODEs and PDE, respectively. In CPU parallelization, it is best to use the number of processors just before the communication cost between each processor is incurred.

Evaluation of STC schemes for future S-DMB services (차세대 위성 DMB 서비스에 대한 STC 방식의 성능)

  • Park, Un-Hee;Kim, Soo-Young;Kim, Hee-Wook;Ahn, Do-Seob
    • Journal of Satellite, Information and Communications
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    • v.3 no.2
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    • pp.1-6
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    • 2008
  • Space-time codes (STC) can achieve the diversity gain in a multi-path environment without additional bandwidth requirement. Recent study results reported that satellite systems can also achieve this diversity gain by using space-time codes in a cooperative network with terrestrial repeaters. Due to uni-directional nature of satellite DMB services, transmit diversity can be considered as one of the most effective ways to improve the performance. In this paper, we demonstrate various simulations results of STC schemes which can contribute to improve performance of future satellite DMB services. The STC schemes introduced in this paper provides diversity gains by combing independent coded signal from the satellite as well as from the terrestrial repeaters. In addition, we discuss a few points which should be considered to develop and implement these STC schemes.

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Resource Allocation in Spectrum Sharing ad-hoc Cognitive Radio Networks Based on Game Theory: An Overview

  • Abdul-Ghafoor, Omar B.;Ismail, Mahamod;Nordin, Rosdiadee;El-Saleh, Ayman Abd
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.12
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    • pp.2957-2986
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    • 2013
  • The traditional approach of fixed spectrum allocation to licensed networks has resulted in spectrum underutilisation. Cognitive radio technology is envisioned as a promising solution that can be used to resolve the ineffectiveness of the fixed spectrum allocation policy by accessing the underutilised spectrum of existing technologies opportunistically. The implementation of cognitive radio networks (CRNs) faces distinct challenges due to the fact that two systems (i.e., cognitive radio (CR) and primary users (PUs)) with conflicting interests interact with each other. Specially, in self-organised systems such as ad-hoc CRNs (AHCRNs), the coordination of spectrum access introduces challenges to researchers due to rapid utilisation changes in the available spectrum, as well as the multi-hop nature of ad-hoc networks, which creates additional challenges in the analysis of resource allocation (e.g., power control, channel and rate allocation). Instead, game theory has been adopted as a powerful mathematical tool in analysing and modelling the interaction processes of AHCRNs. In this survey, we first review the most fundamental concepts and architectures of CRNs and AHCRNs. We then introduce the concepts of game theory, utility function, Nash equilibrium and pricing techniques. Finally, we survey the recent literature on the game theoretic analysis of AHCRNs, highlighting its applicability to the physical layer PHY, the MAC layer and the network layer.

The Vehicle Accident Reconstruction using Skid and Yaw Marks (스키드마크 및 요마크를 이용한 차량사고재구성)

  • 이승종;하정섭
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.55-63
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    • 2003
  • The traffic accident is the prerequisite of the traffic accident reconstruction. In this study, the traffic accident (forward collision) and traffic accident reconstruction (inverse collision) simulations are conducted to improve the quality and accuracy of the traffic accident reconstruction. The vehicle and tire models are used to simulate the trajectories for the post-impact motion of the vehicles after collision. The impact dynamic model applicable to the forward and inverse collision simulations is also provided. The accuracy of impact analysis for the vehicular collision depends on the accuracy of the coefficients of restitution and friction. The neural network is used to estimate these coefficients. The forward and inverse collision simulations for the multi-collisions are conducted. The new method fur the accident reconstruction is proposed to calculate the pre-impact velocities of the vehicles without using the trial and error process which requires the repeated calculations of the initial velocities until the forward collision simulation satisfies with the accident evidences. This method estimates the pre-impact velocities of the vehicles by analyzing the trajectories of the vehicles. The vehicle slides on a road surface not only under the skidding during an emergency braking but also under the steering. A vehicle over steering or cornering with excessive speed loses the traction and leaves tile yaw marks on the road surface. The new critical speed formula based on the vehicle dynamics is proposed to analyze the yaw marks and shows smaller errors than ones of the existing critical speed formula.

A Multiple User Class Congestion Pricing Model and Equity (혼잡통행료 산정모형의 개발 및 계층간 형평성 연구)

  • Im, Yong-Taek;Kim, Byeong-Gwan
    • Journal of Korean Society of Transportation
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    • v.25 no.5
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    • pp.183-193
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    • 2007
  • Traditionally, a congestion charge based on first-best congestion pricing theory, namely, the theory of marginal cost pricing theory, is equal to the difference between marginal social cost and marginal private cost. It is charged on each link so as to derive a user equilibrium flow pattern to a system optimal one. Based on this theory this paper investigates on the characteristics of first-best congestion pricing of multiple user class on road with variable demand, and presents two methods for analysis of social and spatial equity. For these purposes, we study on the characteristics of first-best congestion pricing derived from system optimal in time and in monetary unit, and analyze equity from this congestion pricing with an example network.

Study of Tongue Diagnosis for Pattern Identification in Stroke Patients (중풍환자의 변증분형을 위한 설진에 관한 연구)

  • Park, Sae-Wook;Kang, Kyung-Won;Kang, Byung-Gab;Kim, Jeong-Cheol;Kim, Bo-Young;Go, Mi-Mi;Choi, Dong-Jun;Cho, Hyung-Kyung;Lee, In;Seol, In-Chan;Cho, Ki-Ho;Choi, Sun-Mi
    • Journal of Physiology & Pathology in Korean Medicine
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    • v.22 no.1
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    • pp.262-266
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    • 2008
  • We plan to make the standardization of the pattern identifications for stroke and differentiate them by tongue diagnosis. We make a case report form which has questionnaires for tongue diagnosis in stroke patients. And we collected cases from the multi center network which consists of twelve university hospitals and one local hospital. The cases confirmed by diagnosis of medical specialists and residents are 321 cases. They are divided into Qi Defficiency 30.84%, Dampness& Phlegm 25.55%, Fire & Heat 22.43%, Eum Defficiency 18.69% and Blood Stasis 2.49%. We analyzed the markers which classified into the color of tongue body, the color of fur, the quality of fur, the dryness of tongue, the shape of tongue. To make a stroke pattern identification standard, we must try variable ways.