• Title/Summary/Keyword: Multi-agent architecture

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Comparative Analysis of IoT Enabled Multi Scanning Parking Model for Prediction of Available Parking Space with Existing Models

  • Anchal, Anchal;Mittal, Pooja
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.404-412
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    • 2022
  • The development in the field of the internet of things (IoT) have improved the quality of the life and also strengthened different areas in the society. All cities across the world are seeking to become smarter. The creation of a smart parking system is the essential use case in smart cities. In recent couple of years, the number of vehicles has increased significantly. As a result, it is critical to make the use of technology that enables hassle-free parking in both public and private spaces. In conventional parking systems, drivers are not able to find free parking space. Conventional systems requires more human interference in a parking lots. To manage these circumstances there is an intense need of IoT enabled parking solution that includes the well defined architecture that will contain the following components such as smart sensors, communication agreement and software solution. For implementing such a smart parking system in this paper we proposed a design of smart parking system and also compare it with convetional system. The proposed design utilizes sensors based on IoT and Data Mining techniques to handle real time management of the parking system. IoT enabled smart parking solution minimizes the human interference and also saves energy, money and time.

The Integration of heterogeneous applications through Plug-and Play (플러그 앤드 플래이(Plug-and-Play)개념을 이용한 이형 응용 프로그램의 통합 기법)

  • Baek, Sun-Cheol;Choe, Jung-Min;Jang, Myeong-Uk;Park, Sang-Gyu;Min, Byeong-Ik;Im, Yeong-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.6
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    • pp.947-959
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    • 1995
  • In this paper, we discuss an effort to develop a multi-agent architecture through which heterogeneous applications communicate and cooperate by means of plug-and play mechanism. Three componets are created in order to challenge the plug-and-play mechanism : meta-information, PnP agent module, and ICM. The meta- information is used to automatically set up a suitable configuration for a new plugged application, eliminating the need for direct addressing among heterogeneous applications. The PnPagent module is a homogeneous controller that operates on an application to ensure that its activities are coordin ated with those of the others within the community, provides a homogeneous communication envelope for all heterogeneous applications. The combination of these three components is used to meet the desire for implementing the plug-and-play mechanism. In this distributed, open architecture, one should be able to simply plug in a new application and it should work.

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A Study on Design of Agent based Nursing Records System in Attending System (에이전트기반 개방병원 간호기록시스템 설계에 관한 연구)

  • Kim, Kyoung-Hwan
    • Journal of Intelligence and Information Systems
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    • v.16 no.2
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    • pp.73-94
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    • 2010
  • The attending system is a medical system that allows doctors in clinics to use the extra equipment in hospitals-beds, laboratory, operating room, etc-for their patient's care under a contract between the doctors and hospitals. Therefore, the system is very beneficial in terms of the efficiency of the usage of medical resources. However, it is necessary to develop a strong support system to strengthen its weaknesses and supplement its merits. If doctors use hospital beds under the attending system of hospitals, they would be able to check a patient's condition often and provide them with nursing care services. However, the current attending system lacks delivery and assistance support. Thus, for the successful performance of the attending system, a networking system should be developed to facilitate communication between the doctors and nurses. In particular, the nursing records in the attending system could help doctors monitor the patient's condition and provision of nursing care services. A nursing record is the formal documentation associated with nursing care. It is merely a data repository that helps nurses to track their activities; nursing records thus represent a resource of primary information that can be reused. In order to maximize their usefulness, nursing records have been introduced as part of computerized patient records. However, nursing records are internal data that are not disclosed by hospitals. Moreover, the lack of standardization of the record list makes it difficult to share nursing records. Under the attending system, nurses would want to minimize the amount of effort they have to put in for the maintenance of additional records. Hence, they would try to maintain the current level of nursing records in the form of record lists and record attributes, while doctors would require more detailed and real-time information about their patients in order to monitor their condition. Therefore, this study developed a system for assisting in the maintenance and sharing of the nursing records under the attending system. In contrast to previous research on the functionality of computer-based nursing records, we have emphasized the practical usefulness of nursing records from the viewpoint of the actual implementation of the attending system. We suggested that nurses could design a nursing record dictionary for their convenience, and that doctors and nurses could confirm the definitions that they looked up in the dictionary through negotiations with intelligent agents. Such an agent-based system could facilitate networking among medical institutes. Multi-agent systems are a widely accepted paradigm for the distribution and sharing of computation workloads in the scientific community. Agent-based systems have been developed with differences in functional cooperation, coordination, and negotiation. To increase such communication, a framework for a multi-agent based system is proposed in this study. The agent-based approach is useful for developing a system that promotes trade-offs between transactions involving multiple attributes. A brief summary of our contributions follows. First, we propose an efficient and accurate utility representation and acquisition mechanism based on a preference scale while minimizing user interactions with the agent. Trade-offs between various transaction attributes can also be easily computed. Second, by providing a multi-attribute negotiation framework based on the attribute utility evaluation mechanism, we allow both the doctors in charge and nurses to negotiate over various transaction attributes in the nursing record lists that are defined by the latter. Third, we have designed the architecture of the nursing record management server and a system of agents that provides support to the doctors and nurses with regard to the framework and mechanisms proposed above. A formal protocol has also been developed to create and control the communication required for negotiations. We verified the realization of the system by developing a web-based prototype. The system was implemented using ASP and IIS5.1.

A Study on the Shipbuilding Yard Information System Based on Wireless LAN (Wireless LAN 기반의 조선소 현장 정보시스템에 관한 연구)

  • SEO K. H.;KIM H. M.;KIM S. Y.
    • Journal of Ocean Engineering and Technology
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    • v.19 no.6 s.67
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    • pp.86-91
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    • 2005
  • Regarding some of tire important works in tire shipyard, like tire production process, quality control, and material handling, there are many elements that disturb tire work-flaw. For example, there are mistakes in manufacturing, delay of production, and poor quality. These kinds of disturbances are from tire delay of communication time between tire production field and tire management. Therefore, it would be possible to strengthen tire competitiveness of shipbuilding industries by applying tire information technology based on Wireless Local Area Network (Wireless LAN), in order to establish tire multi-possession of real time production information in limited large shipbuilding yard. In this study, tire construction concept of tire information system, based on Wireless LAN, is proposed to build communication infrastructures in shipyards. The various information regarding shipbuilding inspection, process management, and material flaw are analyzed and constructed to databases in tire middle ware system, as tire platform for using Personal Display Agent (PDA). At last, tire middle ware system, which delivers tire information, is developed by tire C$\sharp$ and Microsoft.net; also, tire PDA application system is structured in WinCE O/S, and is tested and evaluated under tire server linked condition.

Leveraging Visibility-Based Rewards in DRL-based Worker Travel Path Simulation for Improving the Learning Performance

  • Kim, Minguk;Kim, Tae Wan
    • Korean Journal of Construction Engineering and Management
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    • v.24 no.5
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    • pp.73-82
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    • 2023
  • Optimization of Construction Site Layout Planning (CSLP) heavily relies on workers' travel paths. However, traditional path generation approaches predominantly focus on the shortest path, often neglecting critical variables such as individual wayfinding tendencies, the spatial arrangement of site objects, and potential hazards. These oversights can lead to compromised path simulations, resulting in less reliable site layout plans. While Deep Reinforcement Learning (DRL) has been proposed as a potential alternative to address these issues, it has shown limitations. Despite presenting more realistic travel paths by considering these variables, DRL often struggles with efficiency in complex environments, leading to extended learning times and potential failures. To overcome these challenges, this study introduces a refined model that enhances spatial navigation capabilities and learning performance by integrating workers' visibility into the reward functions. The proposed model demonstrated a 12.47% increase in the pathfinding success rate and notable improvements in the other two performance measures compared to the existing DRL framework. The adoption of this model could greatly enhance the reliability of the results, ultimately improving site operational efficiency and safety management such as by reducing site congestion and accidents. Future research could expand this study by simulating travel paths in dynamic, multi-agent environments that represent different stages of construction.

Designing a Multi-agent System Architecture for Implementing CPFR (CPFR 구현을 위한 다중 에이전트 시스템 구조 설계)

  • 최진성;한재준;김창욱
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.869-876
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    • 2003
  • 현재 인터넷 기술의 발달은 공급망상의 참여 기업들이 서로 독립적으로 생산관리를 실행하는 기존의 생산관리 방식에 많은 변화를 가져오고 있다. 대표적인 예가 참여 기업간의 정보공유를 기반으로 하는 협업적 생산관리 방식인 CPFR (Collaborative Planning, Foretasting and Replenishment)이다. 이는 공급망상의 참여자들이 예외적 생산관리 상황이 발생하였을 때 이를 협업적으로 해결할 수 있는 생산관리 프레임워크를 의미한다. 본 논문에서는 CPFR 방식을 효과적으로 지원하며 이를 현실에 적응하기 위래서 데이터 뷰 (Data View) 에이전트, 협업 (Collaboration) 에이전트 및 비즈니스 규격 (Business Rule) 에이전트로 구성된 멀티 에이전트 시스템 구조를 제시한다. 또한 이를 분산 컴퓨팅 기술인 EJB (Enterprise Java Bean)를 이용하여 웹기반 CPFR 어플리케이션을 구현한다.

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A Multi-Agent Architecture for Dynamic Environments (동적인 환경을 위한 다중 에이전트 구조)

  • 원용대;이수원
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10c
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    • pp.108-110
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    • 1998
  • 가상환경은 3D 컴퓨터 시뮬레이션을 통해 실제 작업환경에서 작업하는 것과 같은 몰입감을 사용자에게 줄 수 있지만, 동적인 가상환경은 발생하는 문제들이 복잡하기 때문에 하나의 단일 에이전트로 주어진 문제를 해결하기에는 한계가 있다. 따라서 복잡한 문제들을 작은 문제들로 모듈화 시켜서 해결해야 하는데, 이에 적합한 시스템이 다중 에이전트 시스템이다. 다중 에이전트 시스템은 여러 에이전트들이 협동하여 문제를 해결해야하기 때문에 에이젼트들과의 통신문제와 정보의 공유, 그리고 동적으로 변화되는 가상환경과의 효율적인 상호작용 방법 등이 중요한 문제가 된다. 본 논문에서는 Soar라는 인공지능 아키텍처를 이용하여 이러한 다중 에이전트 시스템을 모형화하는 방법에 대해 기술하고 가상현실 시스템과 동적으로 상호작용 하면서 추론/계획하고 행위를 생성하는 방법을 제시한다.

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Control Architecture for N-Screen Based Interactive Mutli-Vision System (N-스크린 기반 인터렉티브 멀티 비전 시스템 제어 구조)

  • Sarwar, Ghulam;Ullah, Farman;Yoon, Changwoo;Lee, Sungchang
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.72-81
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    • 2013
  • In this paper, we propose the architecture and user interaction mechanism to implement N-Screen services on Multi-Vision System (MVS) that are not supported in existing systems. N-Screen services enable users to control the MVS displays through any of their devices and share contents among MVS displays and user's active-devices with service continuation at any location. We provide N-Screen interactive services on MVS by introducing N-Screen interaction & session management server and agent. Furthermore, we present some examples of the protocols such as application launching, user interaction for service control and visualcasting to support N-Screen services. In addition, we explain the N-Screen service scenarios for providing split sessions on user's active-devices and launching metadata content on any of his devices at any location supported by these protocols. The simulation result demonstrates the feasibility and performance improvement of the proposed visualcasting mechanisms.

Intelligent Intrusion Detection and Prevention System using Smart Multi-instance Multi-label Learning Protocol for Tactical Mobile Adhoc Networks

  • Roopa, M.;Raja, S. Selvakumar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.6
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    • pp.2895-2921
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    • 2018
  • Security has become one of the major concerns in mobile adhoc networks (MANETs). Data and voice communication amongst roaming battlefield entities (such as platoon of soldiers, inter-battlefield tanks and military aircrafts) served by MANETs throw several challenges. It requires complex securing strategy to address threats such as unauthorized network access, man in the middle attacks, denial of service etc., to provide highly reliable communication amongst the nodes. Intrusion Detection and Prevention System (IDPS) undoubtedly is a crucial ingredient to address these threats. IDPS in MANET is managed by Command Control Communication and Intelligence (C3I) system. It consists of networked computers in the tactical battle area that facilitates comprehensive situation awareness by the commanders for timely and optimum decision-making. Key issue in such IDPS mechanism is lack of Smart Learning Engine. We propose a novel behavioral based "Smart Multi-Instance Multi-Label Intrusion Detection and Prevention System (MIML-IDPS)" that follows a distributed and centralized architecture to support a Robust C3I System. This protocol is deployed in a virtually clustered non-uniform network topology with dynamic election of several virtual head nodes acting as a client Intrusion Detection agent connected to a centralized server IDPS located at Command and Control Center. Distributed virtual client nodes serve as the intelligent decision processing unit and centralized IDPS server act as a Smart MIML decision making unit. Simulation and experimental analysis shows the proposed protocol exhibits computational intelligence with counter attacks, efficient memory utilization, classification accuracy and decision convergence in securing C3I System in a Tactical Battlefield environment.

Development of a Remote Multi-Task Debugger for Qplus-T RTOS (Qplus-T RTOS를 위한 원격 멀티 태스크 디버거의 개발)

  • 이광용;김흥남
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.4
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    • pp.393-409
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    • 2003
  • In this paper, we present a multi-task debugging environment for Qplus-T embedded-system such as internet information appliances. We will propose the structure and functions of a remote multi-task debugging environment supporting environment effective ross-development. And, we are going enhance the communication architecture between the host and target system to provide more efficient cross-development environment. The remote development toolset called Q+Esto consists to several independent support tools: an interactive shell, a remote debugger, a resource monitor, a target manager and a debug agent. Excepting a debug agent, all these support tools reside on the host systems. Using the remote multi-task debugger on the host, the developer can spawn and debug tasks on the target run-time system. It can also be attached to already-running tasks spawned from the application or from interactive shell. Application code can be viewed as C/C++ source, or as assembly-level code. It incorporates a variety of display windows for source, registers, local/global variables, stack frame, memory, event traces and so on. The target manager implements common functions that are shared by Q+Esto tools, e.g., the host-target communication, object file loading, and management of target-resident host tool´s memory pool and target system´s symbol-table, and so on. These functions are called OPEn C APIs and they greatly improve the extensibility of the Q+Esto Toolset. The Q+Esto target manager is responsible for communicating between host and target system. Also, there exist a counterpart on the target system communicating with the host target manager, which is called debug agent. Debug agent is a daemon task on real-time operating systems in the target system. It gets debugging requests from the host tools including debugger via target manager, interprets the requests, executes them and sends the results to the host.