• Title/Summary/Keyword: Multi-Traffic

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Performance Analysis of Multimedia CDMA Network with Concatenated Coding and RAKE Receiver

  • Roh Jae-Sung;Kim Choon-Gil;Cho Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.2 no.3
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    • pp.139-144
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    • 2004
  • In order to transmit various types of multimedia data (i.e. voice, video, and data) over a wireless channel, the coding and modulation scheme needs to be flexible and capable of providing a variable quality of service, data rates, and latency. In this paper, we study a mobile multimedia COMA network combined with the concatenated Reed-Solomon/Rate Compatible Punctured Convolution code (RS/RCPC). Also, this paper propose the combination of concatenated RS/RCPC coder and COMA RAKE receiver for multimedia COMA traffic which can be sent over wireless channels. From the results, using a frequency selective Rayleigh fading channel model, it is shown that concatenated RS/RCPC coder at the wireless physical layer can be effective in providing reliable wireless multimedia CDMA network. And the proposed scheme that combine concatenated RS/RCPC coder and CDMA RAKE receiver provides a significant gain in the BER performance over multi-user interference and multipath frequency selective fading channels.

Intention-Oriented Itinerary Recommendation Through Bridging Physical Trajectories and Online Social Networks

  • Meng, Xiangxu;Lin, Xinye;Wang, Xiaodong;Zhou, Xingming
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.12
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    • pp.3197-3218
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    • 2012
  • Compared with traditional itinerary planning, intention-oriented itinerary recommendations can provide more flexible activity planning without requiring the user's predetermined destinations and is especially helpful for those in unfamiliar environments. The rank and classification of points of interest (POI) from location-based social networks (LBSN) are used to indicate different user intentions. The mining of vehicles' physical trajectories can provide exact civil traffic information for path planning. This paper proposes a POI category-based itinerary recommendation framework combining physical trajectories with LBSN. Specifically, a Voronoi graph-based GPS trajectory analysis method is utilized to build traffic information networks, and an ant colony algorithm for multi-object optimization is implemented to locate the most appropriate itineraries. We conduct experiments on datasets from the Foursquare and GeoLife projects. A test of users' satisfaction with the recommended items is also performed. Our results show that the satisfaction level reaches an average of 80%.

Voice-Data Capacity in a multimedia mobile System with Multi-rate Data Traffic. (멀티미디어 이동통신 시스템에서 통신 속도별 음성-데이터 상호 용량계산)

  • Kwon, Young Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.891-894
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    • 2009
  • In this paper, a scheme to evaluate the number of users in a WCDMA supporting multi-rate traffic is presented through the calculations of Erlang capacity from a derived blocking probability. It is observed that voice-data Erlang capacities have an inverse linear relationship. When the $E_b/N_o$ decreases from 4 dB to 3 dB within the outage probability of 2 % and at the voice rate of 8 kbps, the results show an increase of 8 Erlang at the data rates of 15 kbps, 4 Erlang at 30 kbps, 2 Erlang at 60 kbps, and 1 Erlang at 120 kbps respectively and an increase of the Erlang capacities through a gradual decrease of the data rates from 960 kbps to 15 kbps. So this is useful for optimizing as a reference of design for the capacity in a WCDMA system.

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TASL: A Traffic-Adapted Sleep/Listening MAC Protocol for Wireless Sensor Network

  • Yang, Yuan;Zhen, Fu;Lee, Tae-Seok;Park, Myong-Soon
    • Journal of Information Processing Systems
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    • v.2 no.1
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    • pp.39-43
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    • 2006
  • In this paper, we proposed TASL-MAC, a medium-access control (MAC) protocol for wireless sensor networks. In wireless sensor networks, sensor nodes are usually deployed in a special environment, are assigned with long-term work, and are supported by a limited battery. As such, reducing the energy consumption becomes the primary concern with regard to wireless sensor networks. At the same time, reducing the latency in multi-hop data transmission is also very important. In the existing research, sensor nodes are expected to be switched to the sleep mode in order to reduce energy consumption. However, the existing proposals tended to assign the sensors with a fixed Sleep/Listening schedule, which causes unnecessary idle listening problems and conspicuous transmission latency due to the diversity of the traffic-load in the network. TASL-MAC is designed to dynamically adjust the duty listening time based on traffic load. This protocol enables the node with a proper data transfer rate to satisfy the application's requirements. Meanwhile, it can lead to much greater power efficiency by prolonging the nodes' sleeping time when the traffic. We evaluate our implementation of TASL-MAC in NS-2. The evaluation result indicates that our proposal could explicitly reduce packet delivery latency, and that it could also significantly prolong the lifetime of the entire network when traffic is low.

A Comparison of 20 and 3D MMORPG's Traffic (2D와 3D에 기반한 MMORPG 트래픽간의 특성 비교)

  • Kim, Jae-Cheol;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • Journal of Information Technology Services
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    • v.7 no.2
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    • pp.137-148
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    • 2008
  • This paper measures and compares the traffic of a series of Massively Multi-player On-line Role Playing Game (MMORPG). The purpose of this analysis is to characterize the MMORPG traffic and compare the traffic characteristics of those games caused by the game structure difference between 2D and 3D environment. The target game is 'Lineage I' and 'Lineage II' which represent world's largest MMORPGs in terms of the number of concurrent users. We collect about 280 giga bytes and 1 tera bytes of packet headers, respectively. We compare packet size, packet inter-arrival time and bandwidth usage of these two games. The MMORPG traffic consists of two kinds of packets: client-generated upstream packets and server-generated downstream packets. We observe that the upstream packet size of payload has grown from 9 bytes to 19 bytes, while the average payload size of downstream packets has grown from 37 bytes to 318 bytes. This asymmetry of growing rate is caused by 3D game structure. Packet inter-arrival time becomes shorter from average 2 milliseconds to 58 microseconds. Bandwidth consumption per client has grown from 4 kbps to 20 kbps. We find that there is a linear relationship between the number of users and the bandwidth usage in both case.

Analysis of importance by category for quantitative economic evaluation of multi-utility tunnel (공동구의 정량적 경제성 평가를 위한 항목별 중요도 분석)

  • Cho, Choong-yeun;Sim, Young-Jong;Kim, Hun-kyom;Lee, Pil-yoon;Lee, Min-jae
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.20 no.1
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    • pp.119-130
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    • 2018
  • The VE/LCC study on the existing multi-utility tunnel examined the economical feasibility of the collective area through the cost-benefit analysis of the ten major routes of Seoul for the benefit (7 items) and the cost (5 items) through quantitative methods. In this paper, we analyzed the economic efficiency of 61 sectors by adding 3 items (reduced traffic accident, reduced vehicle noise, social-economic loss). The reduced traffic accident item is an improvement of the traffic accident cost that can be saved by the implementation of the project, and the reduced vehicle noise item is an indicator of the amount of noise change caused by the implement of the business. Finally, the social-economic loss items represent the impact on the local economy due to the construction of the multi-utility tunnel. The amounts of the additional items were compared and items added in the open type and tunnel type multi-utility tunnel were analyzed for each analysis. Result on the analysis, it analyzed the items applied to the basic and detail models in the economic evaluation of the multi-utility tunnel design, and makes it possible to evaluate the economic efficiency more efficiently. The economic evaluation of the basic and detailed models including the items presented in this study will be often used in the design of the multi-utility tunnel design.

Day-to-day dynamic combined model on the evaluation of traveller's traffic information for multi-mode and multi-class (다수단 다계층 통행정보제공에 따른 일별동적결합모형 개발 및 평가)

  • 이승재;손의영;김인경
    • Journal of Korean Society of Transportation
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    • v.17 no.4
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    • pp.85-97
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    • 1999
  • The Purpose of this Paper is the development of the day-to-day dynamic combined model on the evaluation of traveller's traffic information for multi-mode and multi-class environments. Information is assumed to be provided for multi-mode such as bus and automobile. and multi-class such as a driver with and without route guidance equipment when they depart for their trips. The information provision strategies have been developed in the base of user equilibrium, system optimum and in between them. The Sioux Falls network is used for the evaluation of the model and information provision strategies. In the numerical analysis, a Braess' paradox for the information provision, which is the increase of travel time even though the number of information usage level and user are increased, has been occurred so that these kinds of information strategies should be implemented with special care.

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Estimating Telephone Network Structure and Investment Cost Changes (교환/전송 기술진화에 따른 전화교환망 구조변화-시뮬레이션 모형에 의한 사례 분석-)

  • 송석재;장석권;전용수
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1997.10a
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    • pp.138-141
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    • 1997
  • In this study, a simulation model is developed to analyze the effects of routing and scale-economy of transmission facilities on the traffic network topology and investment cost changes in a metropolitan telephone network. Computational experiments showed that the wide deployment of bifurcated routing in a dual-homing configuration reduces significantly the traffic network connectivity and the investment cost. Its enhanced version, when combined with the subscriber network cost model, can be used as a prototype cost proxy model for figuring out the access charges in a multi-operator environment.

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Q-learning for intersection traffic flow Control based on agents

  • Zhou, Xuan;Chong, Kil-To
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.94-96
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    • 2009
  • In this paper, we present the Q-learning method for adaptive traffic signal control on the basis of multi-agent technology. The structure is composed of sixphase agents and one intersection agent. Wireless communication network provides the possibility of the cooperation of agents. As one kind of reinforcement learning, Q-learning is adopted as the algorithm of the control mechanism, which can acquire optical control strategies from delayed reward; furthermore, we adopt dynamic learning method instead of static method, which is more practical. Simulation result indicates that it is more effective than traditional signal system.

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Anattical Perfowmnce Modeling of Multi-class QoS IP Router (다중클래스 QoS를 지원하는 IP라우터의 성능분석을 위한 해석적 모델의 구현)

  • 진승의;김태일;이형호
    • Proceedings of the IEEK Conference
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    • 2001.06a
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    • pp.257-260
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    • 2001
  • As today's network infrastructure continues to grow and DiffServ IP networks ate now available to provide various levels of flexible QoS services. DiffServ guarantees good scalability but shows dynamic QoS dependent on network traffic loads. Therefore, in this paper, we investigate the dynamics of DiffSev QoS and present analytical model to estimate the allowable traffic load under the given network conditions.

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