• Title/Summary/Keyword: Multi-Contents

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Performance Improvement of Multi-Carrier DS-CDMA System using Hybrid SC/MRC-Lc/L Diversity Received Technique (Multi-Carrier: DS-CDMA 시스템에서의 하이브리드 SC/MRC-Lc/L 다이버시티 수신 기법을 이용한 성능 개선)

  • Kim, Young-Chul
    • Journal of Digital Contents Society
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    • v.7 no.4
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    • pp.279-285
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    • 2006
  • In this paper, we have considered the performance improvement of Multi-Carrier DS-CDMA system using hybrid SC/MRC-Lc/L diversity receiving technique over multipath fading environment and compared with that of a Wideband DS-CDMA system. In the result, the PBI has caused a performance deterioration over partial bandwidth in Multi-Carrier DS-CDMA system. Also, Multi-Carrier DS-CDMA system using Hybrid SC/MRC-Lc/L diversity received can determined the complexity and the performance vs the expenses for the system that select the number of input branches.

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A Study of Multi-Channel Internet Radio Platform (Multi-Channel Internet Radio Platform에 대한 연구)

  • Kim, Jong-Duk;Kim, Toung-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.7
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    • pp.1723-1728
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    • 2010
  • In this paper we concentrate design and develop method about Multi-Channel Internet Radio Platform to broadcast music contents in large outlet and between spaces to protect music contents which have drastically widespread demage. we provide application concept and design rule of hardware path for Multi-Channel Connection and Multi Stream.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

Multi Emotional Agent based Story Generation (다중 감정 에이전트를 이용한 자동 이야기 생성 시스템의 설계)

  • Kim, Won-Il;Kim, Dong-Hyun;Hong, You-Sik;Kim, Sung-Sik;Lee, Chang-Min
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.45 no.5
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    • pp.134-139
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    • 2008
  • In this paper, we propose a story generation system using multi emotional agents. The proposed multi emotional agents are equipped with multiple emotional model so that it can be used as individually personalized agents that can generates unique storylines. Basically these kinds of multi emotional agents are easily employed as Avatar or NPC in computer games. In the proposed system, emotional agents are used as actor or actress whose characters and preferences are different each other. The storylines generated using the proposed system are realistic since the characters are emotional as humans.

Multisignature Suitable for Digital Contents Copyright Protect ion on CDN (디지털 콘텐츠 저작권 보호를 위한 CDN에서 다중서명)

  • Shin, Seung-Soo;Kim, Duck-Sool
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.77-85
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    • 2005
  • Digital copyright protection is important in the protective side of effort to have leaned to in property right and it which are intelligent of an author and is very important for development of digital contents industry. It is the misgovernment that a reproduction is easy as for the digital contents. and the original and a copy have the same characteristic, and it is so, and is experiencing what is hard for protection of copyright and large quantity illegal copy and illegal distribution prevention. CDN needs a copyright protective plan about the digital contents that digital contents providers were written jointly. The paper used a non-repudiation multi-technique for copyright protection about the digital contents which were written jointly. The Non-repudiation multi-technique proved efficiency about this.

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Content Analysis on Rural Multi-Functionality published in Science Textbooks of Elementary.Middle.High School (초.중.고 과학교과서에 나타난 농업.농촌 다원적 기능 교육 내용 분석)

  • Kim, Eun-Ja;Ahn, Sam-Young;Kim, Young;Rhee, Sang-Young;Lee, Jeung-Won
    • Journal of Agricultural Extension & Community Development
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    • v.16 no.4
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    • pp.869-912
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    • 2009
  • The objective of this study is to promote alternative plans on the prejudiced and distorted contents in school textbooks in the aspect of multi-functionality of agriculture and rural community. This was done through analysis of contents in 47 kinds of textbooks in science (8 of elementary school, 27 of middle school and 12 of high school). This will lead to promote understanding about the multi-functionality and form the proper value system related to agriculture and rural community for children and juveniles using textbooks. A content analysis was employed to examine to what extent the contents on agriculture and rural community were reflected in the textbooks for elementary school, middle school and high school. The content analysis was done in three categories, including presentation form, application method and function view. The followings are results of contents analysis in textbooks. The most frequently used presentation forms related to agriculture and rural community was figures and tables. In analysis of application methods, this research found that the contents related to agriculture and rural community were used to explain scientific facts and phenomena. In the function view, maintenance of local societies was most frequent among the various multi-functionalities in elementary and middle school, and food security in high school. Based on the results of content analysis, findings and recommendations in textbooks for elementary, middle and high school have been drawn, and several examples for contents development to be included in the textbooks were listed.

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Multi-Style License Plate Recognition System using K-Nearest Neighbors

  • Park, Soungsill;Yoon, Hyoseok;Park, Seho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2509-2528
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    • 2019
  • There are various styles of license plates for different countries and use cases that require style-specific methods. In this paper, we propose and illustrate a multi-style license plate recognition system. The proposed system performs a series of processes for license plate candidates detection, structure classification, character segmentation and character recognition, respectively. Specifically, we introduce a license plate structure classification process to identify its style that precedes character segmentation and recognition processes. We use a K-Nearest Neighbors algorithm with pre-training steps to recognize numbers and characters on multi-style license plates. To show feasibility of our multi-style license plate recognition system, we evaluate our system for multi-style license plates covering single line, double line, different backgrounds and character colors on Korean and the U.S. license plates. For the evaluation of Korean license plate recognition, we used a 50 minutes long input video that contains 138 vehicles of 6 different license plate styles, where each frame of the video is processed through a series of license plate recognition processes. From two experiments results, we show that various LP styles can be recognized under 50 ms processing time and with over 99% accuracy, and can be extended through additional learning and training steps.

The undeniable digital multisignature scheme suitable for joint copyright protection on digital contents (온라인 디지털 콘텐츠 공동 저작권 보호에 적합한 부인봉쇄 디지털 다중서명 기법)

  • 윤성현;한군희
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.261-267
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    • 2004
  • In undeniable digital signature scheme, the signature can not be verified without the signer's cooperation. The undeniable signature scheme can be used to computerize many applications which can not be done by a conventional digital signature scheme. In this study, we propose the undeniable digital multi-signature scheme which requires many signers and designated verifier. The multi-signature can be verified only in cooperation with all signers. The proposed scheme satisfies undeniable property and it is secure against active attacks such as modification and denial of the multi-signature by signers. We also discuss practical applications such as joint copyright protection on digital contents.

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Comparative study of application method of OSMU(One-source Multi-use) in digital contents creation (디지털 영상콘텐츠의 원소스 멀티유스(One-Source Multi-Use) 제작방식 비교 연구)

  • Choi, Jeung-Il
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.551-560
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    • 2008
  • The basic strategy of OSMU(One-source Multi-use) in digital image is a marketing that applying one source to other genres for leverage based on that cross-referencing in different genre enabled that one material(one-source) has synergy effect when reproduced to various products(multi-use) as cultural sources are available through on-line and digital format. Recently, according to the characteristics of culture industry with Window Effect, many culture contents such as movies, games, animations and characters are carefully planned at its design stage to get the maximum effect. Especially, the fact that one leading-trend source makes it easier to produce additional products with the least cost is observed and it enables organized management which resulted in low marketing and PR cost. This paper confirmed that OSMU strategy in Korea mainly get started from online to offline comparing to Japan and USA.

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