• 제목/요약/키워드: Multi User

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다중 뷰 편집환경을 위한 점진적 다중진입 지원 파서에 대한 연구 (A Study of Incremental and Multiple Entry Support Parser for Multi View Editing Environment)

  • 염세훈;방혜자
    • 디지털산업정보학회논문지
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    • 제14권3호
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    • pp.21-28
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    • 2018
  • As computer performance and needs of user convenience increase, computer user interface are also changing. This changes had great effects on software development environment. In past, text editors like vi or emacs on UNIX OS were the main development environment. These editors are very strong to edit source code, but difficult and not intuitive compared to GUI(Graphical User Interface) based environment and were used by only some experts. Moreover, the trends of software development environment was changed from command line to GUI environment and GUI Editor provides usability and efficiency. As a result, the usage of text based editor had decreased. However, because GUI based editor use a lot of computer resources, computer performance and efficiency are decreasing. The more contents are, the more time to verify and display the contents it takes. In this paper, we provide a new parser that provide multi view editing, incremental parsing and multiple entry of abstract syntax tree.

OFDM-CDMA기반의 광대역 무선접속시스템에서 공간-시간부호의 성능분석 (Performance Analysis of Space-Time Codes on OFDM-CDMA based Broadband Wireless Access Networks)

  • 강민구
    • 인터넷정보학회논문지
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    • 제7권1호
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    • pp.173-178
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    • 2006
  • 본 논문에서는 OFDM-CDMA기반의 광대역 무선 접속시스템에서 다중 안테나를 적용한다. 이로서 시간영역에서 윈도우 기반의 채널추정 기법과 OFDM기반의 공간영역에서 다중 안테나 전송시스템에서 채널추정의 불완전성을 극복하기 위한 다채널 분리용 프리앰블을 적용함으로서 광대역 무선 접속시스템에서 사용자수를 최대로 확대하고 사용자 용량을 증대하는 광대역 무선접속시스템의 성능을 분석하였다.

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User experience and multi-purposing of stereoscopic content

  • Kawai, Takashi
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1095-1098
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    • 2009
  • Stereoscopic (3D) content must be viewable in a variety of visual environments, from 3D theaters to 3D mobile displays. However, the depth sensations provided by 3D media are affected by the viewing conditions, such as screen size, viewing distance, and other factors. This user experience (UX) aspect makes it difficult to create multi-purpose 3D content. This paper describes two study cases in which the authors have focused on the UX and the multi-purposing of 3D content. The first case is an evaluation of 3D image quality on a mobile display. The second case is a trial development of a scalable 3D conversion process.

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다중 사용자 환경에서의 DS-PAM과 TH-PPM UWB 시스템의 분석과 응용 (Analysis and Applications of Multi-user DS-PAM and TH-PPM UWB System)

  • 성태경;김동식;김철성;조형래
    • Journal of Advanced Marine Engineering and Technology
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    • 제32권4호
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    • pp.603-610
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    • 2008
  • In this paper, analytical methods for calculating the average probability of bit error of direct sequence pulse amplitude modulation ultra wideband (DS-PAM UWB) system and time hopping pulse position modulation ultra wideband (TH-PPM UWB) system are given. For the multi-user DS-PAM UWB system, the bipolar pulse amplitude modulation is used in order to achieve better performance. As we know, more attention is paid to the TH-PPM UWB systems recently. In this paper. we first introduce the accurate BER calculation methods of the multi-user DS-PAM UWB and TH-PPM UWB systems and then give the performance analysis over the ideal AWGN channel and a correlation receiver. Furthermore, we also introduce their applications in image transmission and data transmission and give the simulation results. The analytical method yields simple and exact formulas relating the performance to the system parameters.

Efficient Near-Optimal Detection with Generalized Sphere Decoder for Blind MU-MIMO Systems

  • Kim, Minjoon;Park, Jangyong;Kim, Hyunsub;Kim, Jaeseok
    • ETRI Journal
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    • 제36권4호
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    • pp.682-685
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    • 2014
  • In this letter, we propose an efficient near-optimal detection scheme (that makes use of a generalized sphere decoder (GSD)) for blind multi-user multiple-input multiple-output (MU-MIMO) systems. In practical MU-MIMO systems, a receiver suffers from interference because the precoding matrix, the result of the precoding technique used, is quantized with limited feedback and is thus imperfect. The proposed scheme can achieve near-optimal performance with low complexity by using a GSD to detect several additional interference signals. In addition, the proposed scheme is suitable for use in blind systems.

Energy-Efficient Resource Allocation in Multi-User AF Two-Way Relay Channels

  • Kim, Seongjin;Yu, Heejung
    • Journal of Communications and Networks
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    • 제18권4호
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    • pp.629-638
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    • 2016
  • In this paper, we investigate an energy-efficient resource allocation problem in a two-way relay (TWR) network consisting of multiple user pairs and an amplify-and-forward (AF) relay. As the users and relay have individual energy efficiencies (EE), we formulate a multi-objective optimization problem (MOOP). A single-objective optimization problem (SOOP) of the MOOP is introduced using a weighted-sum method, which achieves a single Pareto optimal point of the MOOP. To derive the algorithm for the SOOP, we propose a more tractable equivalent problem using the Karush-Kuhn-Tucker conditions of the SOOP, which guarantees convergence at the local optimal points. The proposed equivalent problem can be efficiently solved by the proposed iterative algorithm. Numerical results demonstrate the effectiveness of the proposed algorithm in achieving the optimal EE in multi-user AF TWR networks.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • 한국컴퓨터정보학회논문지
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    • 제24권5호
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

멀티레이어 기법을 활용한 웹기반 POD 시스템 (Web-based POD system Using Multi-Layer Technique)

  • 이병권;김학진;정회경
    • 한국정보통신학회논문지
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    • 제16권6호
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    • pp.1193-1198
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    • 2012
  • 본 논문에서는 멀티레이어(Multi-layer) 기법을 이용한 A4 크기의 웹기반 POD(Print on Demand) 시스템을 설계 및 구현하였다. 이를 위해, 멀티레이어 기법을 활용하고, 접근성이 뛰어난 웹 서비스라는 환경을 이용하며, 템플릿을 생성 제공하고, 사용자가 쉽게 편집 할 수 있도록 제공하며, 편집한 파일과 동질의 인쇄물을 실시간으로 출력할 수 있는 웹 표준을 따르는 POD 시스템의 프레임워크(framework)를 제안한다. 이는 웹기반 전자출판 및 e-book 분야 등에서 널리 활용될 수 있을 것이다.

An Efficient Algorithm for Performance Analysis of Multi-cell and Multi-user Wireless Communication Systems

  • Wang, Aihua;Lu, Jihua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권11호
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    • pp.2035-2051
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    • 2011
  • Theoretical Bit Error Rate (BER) and channel capacity analysis are always of great interest to the designers of wireless communication systems. At the center of such analyses people are often encountered with a high-dimensional multiple integrals with quite complex integrands. Conventional Gaussian quadrature is inefficient in handling problems like this, as it tends to entail tremendous computational overhead, and the principal order of its error term increase rapidly with the dimension of the integral. In this paper, we propose a new approach to calculate complex multi-fold integrals based on the number theory. In contrast to Gaussian quadrature, the proposed approach requires less computational effort, and the principal order of its error term is independent of the dimension. The effectiveness of the number theory based approach is examined in BER and capacity analyses for practical systems. In particular, the results generated by numerical computation turn out in good match with that of Monte-Carlo simulations.

단독주택 리모델링의 다차원모듈 설계 방법 적용을 위한 사례조사 연구 - 단독주택 사례 조사를 통한 인터페이스맵 작성을 중심으로 - (A Study on the Method for Multi-dimensional Module Plan of Detached House Remodeling)

  • 이찬용
    • 한국디지털건축인테리어학회논문집
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    • 제11권2호
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    • pp.61-70
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    • 2011
  • This study aims to establish the concept about a new approaching method dor remodeling in the planning step. also, this study sets up the way how to approach in a dimensional way by classifying the conceptual composition of the target housing as a method. The dimensional definition is as below. The one dimensional approach: the spot. the two dimensional approach: the line, the three dimensional approach: the apatial mass, the four dimensional approach: space + time, the n dimensional (multi-dimensional) approach: the space + time + emotion. The research findings are as follows : For the purpose of remodeling, the old housing should be viewed in the three dimensional shape and space. It is defined as multi-dimensional module method to design the shape and space of the target housing in a multi-dimensional point, considering the three dimensional space composition, the emotion of the user, the housing itself. and the time of the user.