• Title/Summary/Keyword: Moving sources

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Review of the Improved Moving Frame Acoustic Holography and Its Application to the Visualization of Moving Noise Sources (개선된 이동 프레임 음향 홀로그래피 방법과 이동 음원의 방사 소음의 가시화에 대한 응용)

  • 박순홍;김양한
    • Journal of KSNVE
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    • v.10 no.4
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    • pp.669-678
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    • 2000
  • This paper reviews the improved moving frame acoustic holography (MFAH) method and its application. Moving frame acoustic holography was originally proposed to increase the aperture size and the spatial resolution of hologram by using a moving line array of microphones. The hologram of scanned plane can be obtained by assuming the sound field to be product of spatial and temporal information. Although conventional MFAH was only applied to sinusoidal signals, it allows us to visualize the noise generated by moving noise sources by employing a vertical line array of microphones affixed to the ground. However, the sound field generated by moving sources becomes different from that of stationary ones due to the movement of the sources. Firstly, this paper introduces the effect of moving noise sources on the obtained hologram by MFAH and the applicability of MFAH to the visualization of moving sources. Secondly, this paper also reviews improved MFAH that can visualize a coherent narrow band noise and a pass-by noise. The practical applicability of the improved MFAH was demonstrated by visualizing tire noise during a pass-by test.

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Visualization of pass-by noise by means of a line array of microphones affixed to the ground (지면에 고정된 선형 마이크로폰 어레이를 이용한 pass-by 소음의 가시화)

  • Park, Soon-Hong;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2000.06a
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    • pp.1479-1486
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    • 2000
  • This paper introduces the improved moving frame acoustic holography (MFAH) method and its application. MFAH allows us to visualize the noise generated by moving noise sources by employing a vertical line array of microphones affixed to the ground. The sound field generated by moving sources is different from that of stationary ones due to the movement of the sources. Therefore the measured sound pressure by the microphone on the ground has to be processed so that it cooperates the effect of the movement. This paper discusses the effect of moving noise sources on the obtained hologram by MFAH. This assures the applicability of MFAH to the visualization of moving sources. This paper also reviews the improved MFAH that can visualize a coherent narrow band noise and a pass-by noise. The practical applicability of the improved MFAH was demonstrated by visualizing tire noise during a pass-by test.

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Noise Visualization of Moving Vehicles Using Microphone Line Array (선형 마이크로폰 어레이를 이용한 이동 차량의 음장 가시화)

  • 김시문;권휴상;박순홍;김양한
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 1996.04a
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    • pp.291-297
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    • 1996
  • To visualize sound field or to identify noise sources, we can use many methods such as intensity method, acoustic holographic method, source identification method using line array, etc. Conventionally all these methods are performed with the assumption of stationary condition in space and time. But for moving source, spatial characteristics and frequency components are changing, so we need another processing algorithm. This paper shows some experimental results - sound field by moving noise sources. In the experiment cross type microphone line array is used for sensing pressure and cars and a motorcycle are used as moving sources that are assumed to have constant speed. The processing methods are acoustic holographic method, spherical beamforming and spectrogram.

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The Relative Position Estimate of the Moving Distributed Sources Using the Doppler Scanning Technique (도플러 스캐닝 기법을 이용한 이동하는 다중 음원의 상대 위치 추적 기법)

  • 노용주;윤종락;전재진
    • The Journal of the Acoustical Society of Korea
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    • v.21 no.5
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    • pp.446-454
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    • 2002
  • This paper presents the Doppler Scanning technique which enables us to detect the relative positions of moving distributed sources using Doppler frequency shift estimate when the moving source consists of distributed sources with different signature frequencies. Doppler frequency shifts of characteristic frequencies of machinery noise sources such as ship's generator and propeller, with tine along CPA (Closest Point of Approach of moving source) are unique, and can be functioned with respect to each source position. Therefore, this technique can be applied to estimate the relative geometrical positions between machinery noise sources. The Extended Kalman Filter (EKF) which has a high frequency resolution with high time resolution, is adopted for improving accuracy of Doppler frequency shift estimate geometric resolution of machinery positions since machinery noise sources show in general low frequency band characteristics with limited spacial distance. The performance of the technique is examined by the numerical simulations and is verified by the experiment using loudspeaker sources on the roof of the car.

A Mobile Robot Estimating the Real-time Moving Sound Sources by using the Curvature Trajectory (곡률궤적을 이용한 실시간 이동하는 음원을 추종하는 모바일 로봇)

  • Han, Jong-Ho;Park, Sook-Hee;Lee, Dong-Hyuk;Noh, Kyung-Wook;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.1
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    • pp.48-57
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    • 2014
  • It is suggested that the curvature trajectory be used to estimate the real-time moving sound sources and efficiently the robot estimating the sound sources. Since the target points of the real-time moving sound sources change, the mobile robot continuously estimates the changed target points. In such a case, the robot experiences a slip phenomenon due to the abnormal velocity and the changes of the navigating state. By selecting an appropriate curvature and navigating the robot gradually by using it, it is possible to enable the robot to reach the target points without having much trouble. In order to recognize the sound sources in real time, three microphones need to be organized in a straight form. Also, by applying the cross-correlation algorithm to the TDOA base, the signals can be analyzed. By using the analyzed data, the locations of the sound sources can be recognized. Based on such findings, the sound sources can be estimated. Even if the mobile robot is navigated by selecting the gradual curvature based on the changed target points, there could be errors caused by the inertia and the centrifugal force related to the velocity. As a result, it is possible to control the velocity of both wheels of the robot through the velocity PID controller in order to compensate for the slip phenomenon and minimize the estimated errors. In order to examine whether the suggested curvature trajectory is appropriate for estimating the sound sources, two mobile robots are arranged to carry out an actual experiment. The first robot is moved by discharging the sound sources, while the second robot recognizes and estimates the locations of the discharged sound sources in real time.

Direct Position Determination of Coherently Distributed Sources based on Compressed Sensing with a Moving Nested Array

  • Yankui, Zhang;Haiyun, Xu;Bin, Ba;Rong, Zong;Daming, Wang;Xiangzhi, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2454-2468
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    • 2019
  • The existing direct position determinations(DPD) for coherently distributed(CD) sources are mostly applicable for uniform linear array(ULA), which result in a low degree of freedom(DOF), and it is difficult for them to realize the effective positioning in underdetermined condition. In this paper, a novel DPD algorithm for coherently distributed sources based on compressed sensing with a moving nested array is present. In this algorithm, the nested array is introduced to DPD firstly, and a positioning model of signal moving station based on nested array is constructed. Owing to the features of coherently distributed sources, the cost function of compressed sensing is established based on vectorization. For the sake of convenience, unconstrained transformation and convex transformation of cost functions are carried out. Finally, the position coordinates of the distribution source signals are obtained according to the theory of optimization. At the same time, the complexity is analyzed, and the simulation results show that, in comparison with two-step positioning algorithms and subspace-based algorithms, the proposed algorithm effectively solves the positioning problem in underdetermined condition with the same physical element number.

Korean traditioinal village's spaces and human moving line system (전통마을 공간의 동선구조분석 - 한개ㆍ한잠마을의 길을 대상으로 -)

  • 김용수;나정화;박수국
    • Journal of the Korean Institute of Landscape Architecture
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    • v.25 no.3
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    • pp.25-34
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    • 1997
  • As you know, there are a lot of our own traditional folk village exist in Korea, our country. Most people just know is that Korean traditional village is just happen make it and just continuously keeping this times type. But this village is not just make it but made by serious scientific sources such as, rule of locating streets. There are three very important reasons why I research this topic for my research paper. The first important reason is that Korean traditional villages have the pattern of human moving line system in accordance with hyung-kug. Hangae village that located on inclined ground named baesanimsu has the longer human moving line than Hanbam village that located on level ground. The second important reason is that Korean traditional villages have the smaller human moving line of the length and the amplitude as long as going inside villages. But the unit of the amplitude is the larger. Hanae and Hanbam village is the same pattern. The third important reason is that Korean traditional villages have the smaller human moving line of the length and the amplitude as long as having the larger gradient. Hangae and hanbam village is the same pattern. And Hanbam village hast he bigger human moving line of the length, the amplitude and the unit of the amplitude. In conclusion, by these three important big reasons, Korean traditional village is built by scientific sources. And now we can say that our old generation was very unbelievable genius. By these reasons we have to make sure when we make another city town and farm village planning. The meaning of making sure is that a person who have responsibility for making city have to make plan by scientific sources. It has to be not only theoretical but also think about real human life. It also fit on our traditional.

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Experiments on the Noise Source Identification from a Moving Vehicle (주행하는 자동차 외부 소음원 측정에 관한 실험적 연구)

  • Hong, Suk-Ho;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.911-915
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    • 2004
  • Recently, several experimental techniques for identifying the noise sources distributed over a moving vehicle are being developed and used in order to design a low noise vehicle. The beamforming method, which uses phase information between several microphones to localize the source position, is proved to be one of the promising techniques applicable even under complicated test environments. In this study a beamforming algorithm is developed and applied to measure the dominant noise sources on a passenger car moving at constant speed. Unlike the acoustic signals from a stationary noise source, the sound generated from a moving source is distorted due to the Doppler effects. The sound pressure are measured with an spiral array system composed of 26 microphones and a pair of photo sensors are used to measure the. vehicle speed. The information about the speed and relative position of the vehicle are used to eliminate the Doppler effects from the measured pressure signal by using a de-Dopplerization algorithm. The noise generated from a moving vehicle can be grouped in many ways, however, tire noise and the noise generated from the engine are distinguishable at the speeds being tested.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.490-495
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency-domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, two sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array show the most accurate determination of multiple sources' positions.

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Study on 3D Sound Source Visualization Using Frequency Domain Beamforming Method (주파수영역 빔형성 기법을 이용한 3차원 소음원 가시화)

  • Hwang, Eun-Sue;Lee, Jae-Hyung;Rhee, Wook;Choi, Jong-Soo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.9
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    • pp.907-914
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    • 2009
  • An approach to 3D visualization of multiple sound sources has been developed with the application of a moving array technique. Frequency domain beamforming algorithm is used to generate a beam power map and the sound source is modeled as a point source. When a conventional delay and sum beamformer is used, it is considered that 2D distribution of sensors leads to have deficiency in spatial resolution along a measurement distance. The goal of moving an array in this study is to form 3D array aperture surrounding multiple sound sources so that the improved spatial resolution in a virtual space can be expected. Numerical simulation was made to examine source localization capabilities of various shapes of array. The 3D beam power maps of hemispherical and spherical distribution are found to have very sharp resolution. For experiments, several sound sources were placed in the middle of defined virtual space and arc-shaped line array was rotated around the sources. It is observed that spherical array shows the most accurate determination of multiple sources' positions.