• Title/Summary/Keyword: Moving Image(Video)

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Content Based Mesh Motion Estimation in Moving Pictures (동영상에서의 내용기반 메쉬를 이용한 모션 예측)

  • 김형진;이동규;이두수
    • Proceedings of the IEEK Conference
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    • 2000.06d
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    • pp.35-38
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    • 2000
  • The method of Content-based Triangular Mesh Image representation in moving pictures makes better performance in prediction error ratio and visual efficiency than that of classical block matching. Specially if background and objects can be separated from image, the objects are designed by Irregular mesh. In this case this irregular mesh design has an advantage of increasing video coding efficiency. This paper presents the techniques of mesh generation, motion estimation using these mesh, uses image warping transform such as Affine transform for image reconstruction, and evaluates the content based mesh design through computer simulation.

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Removing Shadows Using Background Features in the Images of a Surveillance Camera (감시용 카메라 영상에서의 배경 특성을 사용한 그림자 제거)

  • Kim, Jeongdae;Do, Yongtae
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.3
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    • pp.202-208
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    • 2013
  • In the image processing for VS (Video Surveillance), the detection of moving entities in a monitored scene is an important step. A background subtraction technique has been widely employed to find the moving entities. However, the extracted foreground regions often include not only real entities but also their cast shadows, and this can cause errors in following image processing steps, such as tracking, recognition, and analysis. In this paper, a novel technique is proposed to determine the shadow pixels of moving objects in the foreground image of a VS camera. Compared to existing techniques where the same decision criteria are applied to all moving pixels, the proposed technique determines shadow pixels using local features based on two facts: First, the amount of pixel intensity drop due to a shadow depends on the intensity level of background. Second, the distribution pattern of pixel intensities remains even if a shadow is cast. The proposed method has been tested at various situations with different backgrounds and moving humans in different colors.

Nonlinear Moving Picture Editor for Multiple Watermarking (다중 워터마킹을 지원하는 비선형 동영상 편집기)

  • 윤석민;한경섭;정순기
    • Journal of the Korea Society of Computer and Information
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    • v.7 no.2
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    • pp.124-129
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    • 2002
  • Currently, image processing are used widely and have various types of characteristics with the applications of VOD(Video on demand), the web casting services, the video conference systems and virtual realities. Using the scene change, at every time of video image transitions, an editor can classify the video context and also require a function of in(Boxing insertion. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. The Purpose of this thesis is to implement of nonlinear moving picture editor for the multiple watermarking. For the effective watermarking performance, this thesis considers the protection of image quality reduction and robustness for hiding information concurrently.

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Research and Development of 3 Dimensional Imaging Media Technology in Korea

  • Son, Jung-Young;Chun, You-Seek
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.45-50
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    • 1998
  • Several 3 dimensional image display systems were recently developed in Korea. These are a holographic video system based on pulse laser illumination, ad 8-view 3 dimensional image system capable of displaying computer generated 3 dimensional images and multiview 3 dimensional imaging system based on moving aperture and holographic screens of both transmission and reflection types. All these systems require no special glasses to watch and works impressively.

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A Study of Background Edge Generation for Moving Object Detection under Moving Camera (이동카메라에서 이동물체 감지를 위한 배경에지 생성에 관한 연구)

  • Lee, June-Hyung;Chae, Ok-Sam
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.151-156
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    • 2006
  • This paper presents an background edge generation based automatic algorithm for detection of moving objects under moving camera. Background image is generated by rotating the fixed the camera on the tripod horizontally, aligning and reorganizing this images. We develop an efficient approach for robust panoramic background edge generation as well as method of edge matching between input image and background image. We applied the proposed algorithm to real image sequences. The proposed method can be successfully realized in various monitoring systems like intrusion detection as well as video surveillance.

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A Research on Conceptual Expandability and the Guidelines on Video Analysis of Moving Images from the Perspectives of Objects (오브제 관점에서 본 움직이는 이미지의 개념적 확장성과 영상분석 가이드라인 연구)

  • Lim, Sangguk;Kim, Cheeyong
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1738-1746
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    • 2016
  • This study is on moving images among the various media created by the screen-based image media in the multimedia age. Moving images shown in the image media are reinterpreted in various forms and are necessary to have a conceptual definition as expression media to meet the changes. Therefore, the study identified the conceptual definition of moving images from the perspective of objects, and subdivided them into the visual cognitive area to satisfy the recent characteristics of visual media. It also suggested the guidelines required for analyzing the image media based on the results of the case analysis of 8 different works.

A Technique to Detect the Shadow Pixels of Moving Objects in the Images of a Video Camera (비디오 카메라 영상 내 동적 물체의 그림자 화소 검출 기법)

  • Park Su-Woo;Kim Jungdae;Do Yongtae
    • Journal of Korea Multimedia Society
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    • v.8 no.10
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    • pp.1314-1321
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    • 2005
  • In video surveillance and monitoring (VSAM), extracting foreground by detecting moving regions is the most fundamental step. The foreground extracted, however, includes not only objects in motion but also their shadows, which may cause errors in following video image processing steps. To remove the shadows, this paper presents a new technique to determine shadow pixels in the foreground image of a VSAM camera system. The proposed technique utilizes a fact that the effect of shadowing to each pixel is different defending on its brightness in a background image when determining shadow pixels unlike existing techniques where unified decision criteria are used to all pixels. Such an approach can easily accommodate local features in an image and hold consistent Performance even in changing environment. In real experiments, the proposed technique showed better results compared with an existing technique.

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Moving Target Indication using an Image Sensor for Small UAVs (소형 무인항공기용 영상센서 기반 이동표적표시 기법)

  • Yun, Seung-Gyu;Kang, Seung-Eun;Ko, Sangho
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.12
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    • pp.1189-1195
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    • 2014
  • This paper addresses a Moving Target Indication (MTI) algorithm which can be used for small Unmanned Aerial Vehicles (UAVs) equipped with image sensors. MTI is a system (or an algorithm) which detects moving objects. The principle of the MTI algorithm is to analyze the difference between successive image data. It is difficult to detect moving objects in the images recorded from dynamic cameras attached to moving platforms such as UAVs flying at low altitudes over a variety of terrain, since the acquired images have two motion components: 'camera motion' and 'object motion'. Therefore, the motion of independent objects can be obtained after the camera motion is compensated thoroughly via proper manipulations. In this study, the camera motion effects are removed by using wiener filter-based image registration, one of the non-parametric methods. In addition, an image pyramid structure is adopted to reduce the computational complexity for UAVs. We demonstrate the effectiveness of our method with experimental results on outdoor video sequences.

A Study of Motion Graphics Effects in Moving for Video Game Contents Projection (비디오 게임 콘텐츠 제작을 위한 모션그래픽 움직임 효과에 관한 연구)

  • Ju, Heon-Sik
    • 한국게임학회지
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    • v.9 no.1
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    • pp.15-23
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    • 2012
  • In this paper, studied about an effect in motion graphics to make video game contents projects. Using the motion graphics to make video game contents projects was applied with various effects. The effects in motion graphics is divided in two ways that moving effects and a motion image effects. The various effects of motion graphics extremely increases the effects of the video game contents projects. The various effects in the motion graphics, expects to be applied in the video game that can be more developed creative in video arts.

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A Fast Kernel Regression Framework for Video Super-Resolution

  • Yu, Wen-Sen;Wang, Ming-Hui;Chang, Hua-Wen;Chen, Shu-Qing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.1
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    • pp.232-248
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    • 2014
  • A series of kernel regression (KR) algorithms, such as the classic kernel regression (CKR), the 2- and 3-D steering kernel regression (SKR), have been proposed for image and video super-resolution. In existing KR frameworks, a single algorithm is usually adopted and applied for a whole image/video, regardless of region characteristics. However, their performances and computational efficiencies can differ in regions of different characteristics. To take full advantage of the KR algorithms and avoid their disadvantage, this paper proposes a kernel regression framework for video super-resolution. In this framework, each video frame is first analyzed and divided into three types of regions: flat, non-flat-stationary, and non-flat-moving regions. Then different KR algorithm is selected according to the region type. The CKR and 2-D SKR algorithms are applied to flat and non-flat-stationary regions, respectively. For non-flat-moving regions, this paper proposes a similarity-assisted steering kernel regression (SASKR) algorithm, which can give better performance and higher computational efficiency than the 3-D SKR algorithm. Experimental results demonstrate that the computational efficiency of the proposed framework is greatly improved without apparent degradation in performance.