• 제목/요약/키워드: Movie

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정보기술 수용에 관한 실증적 연구 : 영화관 웹사이트를 중심으로 (An Empirical Investigation of IT Adoption: Based on Movie Website)

  • 김종원;정석찬;김은정
    • 한국정보시스템학회지:정보시스템연구
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    • 제16권4호
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    • pp.157-176
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    • 2007
  • Most of the Information Systems(IS) literature has focused on utilitarian or hedonic Information Technology(IT) to explain and predict IT adoption and use. This study investigates the relationships among individuals' beliefs and intention to use of movie website, which has both utilitarian and hedonic characteristics simultaneously. As a theoretical background, this study adopts Technology Acceptance Model(TAM) and Motivation Theory, in which the former is well-known as a theory of IT adoption and use in IS field, and the latter is famous for a theory of individual's behavior in organizational behavior field. With 153 responses, five hypotheses are tested by using structured equation model. The results show that perceived ease of use positively influences perceived usefulness and perceived enjoyment, and that all individuals' beliefs have a positive impact on intention to use of movie web-site. Based upon the study results, movie website's managers and professionals can plan and conduct their courses of action effectively for users' continuous visits on their operating website.

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워드 임베딩과 CNN을 사용하여 영화 리뷰에 대한 감성 분석 (Sentiment Analysis on Movie Reviews Using Word Embedding and CNN)

  • 주명길;윤성욱
    • 디지털산업정보학회논문지
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    • 제15권1호
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    • pp.87-97
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    • 2019
  • Reaction of people is importantly considered about specific case as a social network service grows. In the previous research on analysis of social network service, they predicted tendency of interesting topic by giving scores to sentences written by user. Based on previous study we proceeded research of sentiment analysis for social network service's sentences, which predict the result as positive or negative for movie reviews. In this study, we used movie review to get high accuracy. We classify the movie review into positive or negative based on the score for learning. Also, we performed embedding and morpheme analysis on movie review. We could predict learning result as positive or negative with a number 0 and 1 by applying the model based on learning result to social network service. Experimental result show accuracy of about 80% in predicting sentence as positive or negative.

Effects of 3-W Movie Screen Advertising on Viewers' Perceived Pleasure, Arousal, and Advertisement Evaluation: The Mediating Role of Physical Presence

  • 박남기;서기슬;손서희
    • 광고학연구
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    • 제29권7호
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    • pp.7-27
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    • 2018
  • This study explored the effects of three-wall (3-W) movie screen on advertisement viewers' feelings of physical presence, perceived pleasure, and evaluation of advertisements. The findings from an experiment (N = 188) in a real movie theater demonstrate that 3-W screen enhances the feelings and perception toward the advertisements, with physical presence presenting the mediating effects. Of note is that the effects of 3-W screen were presented differently depending upon the types of the advertisements; the dynamic one and the static one. The effects were mostly applied to the dynamic advertisement, but not to the static one. Given the high costs of installing 3-W screen in movie theaters, the study's findings suggest more elaborate designs of advertisements to enhance the applicability of 3-W screen.

"Gattaca" and the Problem of Genetic Enhancement

  • Beuthan, Ralf;Yang, Hyunkyung
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.140-146
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    • 2019
  • Andrew Niccols's movie Gattaca (1997) inspired the formulation of the "Gattaca Argument" concerning the negative outcome of biotechnology, which has since been critiqued especially in the context of transhumanism and posthumanism. According this argument the development of genetic enhancement will produce a genetic discrimination and lead us to serious form of inequality. However, in particular transhumanists deny that here are reasons to worry and advocating instead the transformation of human condition in terms of genetic enhancement. Moreover, they question that genetic enhancement will necessarily lead to social inequality. In what follows, we will reexamine the Gattaca Argument and its critiques based on the movie in order to reassess the role the movie plays in the subsequent scholarly discussion. We will argue that existing critiques fall short of capturing the problem posed in the movie - the problem of the inhumane. Based on a hermeneutic approach to the movie we will both reconstruct the arguments and evaluate the transhuman counterarguments in terms of modern history of philosophical ideas.

영화를 이용한 AI 기반 콘텐츠 재생산 시스템 연구 (Study on AI-based content reproduction system using movie contents)

  • 양석환;이영숙
    • 한국멀티미디어학회논문지
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    • 제24권2호
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    • pp.336-343
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    • 2021
  • AI technology is spreading not only to industrial fields, but also to culture, art, and content fields. In this paper, we proposed a system based on AI technology that can automate the process of reproducing contents using characters for movie contents. After creating the basic appearance of the character by using the StyleGAN2 model from the video extracted from the movie contents, analyzing the character's personality and propensity using the extracted dialogue data, it was determined from the contemplative appearance based on the yin-yang and five elements to the character's propensity. Accordingly, the external characteristics are reflected in the character. Using the OpenPose model, a character's motion is created, and the finally generated data is integrated to reproduce the content. It is expected that many movie contents can be reproduced through the study of the proposed system.

2018년 북미영화산업 발전 연구 (Research on the Development of North American Movie Industry in 2018)

  • 팽박
    • 한국엔터테인먼트산업학회논문지
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    • 제13권6호
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    • pp.15-24
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    • 2019
  • 할리우드 전통 영화 회사들이 스트리밍(streaming media) 콘텐츠로 위주의 새로운 회사가 가져올 위협에 지속적으로 직면하고 있다. 본 연구는 최신 시장 데이터 통계를 바탕으로 제작, 배급, 상영, 해외시장 등 여러 측면에서 2018년 북미 영화산업이 글로벌 디지털 미디어 대응 과정에서 변화와 발전을 분석하여, 또한 할리우드 주류 영화회사들이 새로운 미디어 소비 환경에서 자신의 구조와 운영 시스템 조정을 통하여 발전을 유지하는 데 효과적인 조치를 살펴보고자 한다.

태국 영화 <낭낙> 속의 여성상 (A Study of the Women's Images in the Thai Movie 'Nang-Nak')

  • 배수경
    • 수완나부미
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    • 제1권1호
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    • pp.75-89
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    • 2009
  • This paper aims at scrutinizing how the women's image in the Thai film 'Nang-Nak' has been represented, affecting the Thai people intensely and achieving its great success in spite of having the background of 19th century and being a remaker. To fulfill the purpose and analyze the argument, the ideas of Lee(1989), Joan(1973) and Joo(1996) are used as theoretical concepts for this study. As a result, two images of Thai women seem to be revealed in the movie. The first image, drawn from 'Maen' and 'Mian', is conventional, somewhat ideal type for Thai women, so being a common aspect. What makes the movie a big deal, however, is another image which the heroine 'Nak' has shown, attracting the audience to be moved to tears. It may be apparently an idiosyncratic or extraordinary one from the traditional point of view in Thailand, but in other sense is a new, fresh image for which the contemporary Thai women want to seek. That is why the movie became one of the most popular in Thailand.

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영화(映畵)의 복식(服飾)과 색채(色彩) 이미지 (A Study on the Costume and Color Image of the Movie)

  • 이예은;조규화
    • 패션비즈니스
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    • 제10권5호
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    • pp.28-44
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    • 2006
  • The purpose of this study is to study the movie costume and color image through the movie "The Aviator". Firstly, looking at the costumes of main characters and their color images expressed in the movie, one extreme of Hughes' image to another was expressed in order to show his extreme inner world by using the light-dark contrast rather than specific colors as the base. The gold color used to express the image of Hepburn represented an image expressing her intellectual elegance. As for her dress silhouette, the taste of intellectual elegance was displayed by a dress whose back was exposed with a grownup-style feminine silhouette or one with drapes and pleats ornaments. To express Gardner's image; that is, her alluring charm and glow, a vivid red color was used. As for her costume, her splendid and fascinating image was expressed by the 40s' rectangular- shouldered tailored suit, exotic peasant blouse and showy accessories. Secondly, the color image expressed in the background in the movie as a special space for Hughes. The red color image of screening room was shown to be as a space for passion and desire and the green color image of men’s room as a space for stability and rest.

"순수(純粹)의 시대(時代)" 영화(映畵) 의상(衣裳) 디자인 연구(硏究) - May와 Ellen의 의상(衣裳)을 중심(中心)으로 - (A Study on Movie Costume Design of The Age of Innocence - Focusing on May & Ellen's Costume -)

  • 김용미;조규화
    • 패션비즈니스
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    • 제7권1호
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    • pp.135-151
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    • 2003
  • This study was carried out in order to become that it helped a base of education to train creation of movie costume. The object is the movie costume of the movie, The Age of Innocence that got the Academy award in movie costume. This study analyzed the costume and color symbolism of the film based on the novel, The Age of Innocence written by Edith Wharton who is a realism writer, and a master of manners and customs novel, is the first Pulitzer Prizewinner as a woman. And this study created the movie costume and hair-style of two heroines, May and Ellen who lead the huge irony that is principal stream of a novel. May stands for 'irony of innocence' and Ellen does for 'absolute innocence'. And each image represents on a display of the front and back of 'innocence' symbolically. The costume design of them was planned along the character which was analyzed and interpreted irony of a drama in a viewpoint of Wharton through this study and expressed with illustration. And using 57cm Porcelain doll, produced a hair-style and costume.

3D입체 라이더영상의 촬영기법에 관한 연구 (A Study on Shooting Techniques of 3 Dimensional Stereoscopic Rider Movie)

  • 최원호;김치용
    • 한국멀티미디어학회논문지
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    • 제17권2호
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    • pp.257-265
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    • 2014
  • 3D입체영상은 인간의 눈을 지향하면서 하드웨어의 발전에 따라 새롭게 부각되고 있다. 그러나 3D입체영상은 두 대의 카메라 또는 두 개의 렌즈를 사용하면서 2D영상의 제작에 비해 많은 시간과 노력을 필요로 한다. 본 연구에서는 3D입체영상의 제작기법을 활용하여 라이더영상을 제작하기 위한 시스템의 장단점을 분석하고, 효과적인 입체감의 형성을 위한 요소를 적용하여 연출의도에 부합하는 3D입체 라이더영상을 제작할 수 있는 방안을 모색하였다. 연구결과 3D입체 라이더영상은 장르적 특성으로 인해 경량화된 일체형 시스템이 효과적이었으며, 후반작업에서의 Time Remapping, 색보정, 그래픽요소의 추가를 고려한 로케이션 촬영이 요구되었다.