• Title/Summary/Keyword: Motor ability of fingers

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Analysis on sEMG Signals of Contents Using Finger Tapping Device (Finger Tapping 기기를 활용한 콘텐츠의 sEMG 신호 분석)

  • Han, Sang-bae;Byeon, Sang-kyu;Kim, Jae-hoon;Shin, Sung-Wook;Chung, Sung-taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.153-160
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    • 2019
  • In this paper, we would like to support anyone who can rehabilitate conveniently and happily by implementing rehabilitation device and game contents that can improve the motor ability of fingers. So we developed a Finger Tapping Device that can measure finger-regulation ability, accuracy, and agility and implemented tracking, visual response, finger-regulation on game contents by utilizing this device. The verification of usability was confirmed by analyzing sEMG signals during the execution of three types of game contents after attaching sEMG to the flexor digitorum poundus, which is most involved in finger movement. As a result of the experiment, activation of the flexor digitorum poundus was performed during execution of every game contents. Furthermore, we confirmed that there is a difference in agility by measuring the reaction time for each finger according to the visual response.