• 제목/요약/키워드: Motivation Design

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A Study on Customer Satisfaction Factors of Supply Chain Management Support Center(SCSC)

  • Coo, Byung-Mo
    • 산경연구논집
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    • 제9권2호
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    • pp.27-38
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    • 2018
  • Purpose - This study centers on field surveys aimed at deriving the customer satisfaction factors of customer support centers that are positioned between suppliers and consumers in the supply chain. They consists of manufacturing, sales, distribution, consumption and collection, and that are in charge of core functions for suppliers' customer satisfaction management and consumers' satisfaction with consuming activities. Research design, data, and methodology - The customer satisfaction factors of customer support centers were derived through literature review and expert opinion surveys, and a questionnaire was developed through a process of the refinement of variables using pilot tests and 330 questionnaire sheets were distributed. The questionnaire sheets were collected and opinions in them were analyzed using fuzzy AHP methodology. Results - Three factors, which are turnover intentions, motivation, and job satisfaction, were derived as customer satisfaction factors of customer support centers, and the ranking relationships of these three factors were analyzed. In addition, the ranking relationships among six execution variables of turnover intentions, 10 execution variables of motivation, and 10 execution variables of job satisfaction were analyzed using fuzzy AHP methodology to obtain quite significant results. Based on the results of this study, three implications in the three strategic aspects and an implication in the academic aspects are presented. Conclusions - Motivation and job satisfaction, job satisfaction and turnover intentions, and motivation and turnover intentions are not formed by independent or different factors or environments. They are in the same context with each other (maintaining high correlations) and are in the relationships of virtuous circles in which they complement each other.

문제중심 스토리텔링 프로그래밍 학습이 학습동기 및 문제해결능력에 미치는 효과 (The Effect on Motivation and Problem Solving Ability of Problem Based Storytelling Programming Learning)

  • 구정모;박정호;송정범;배영권;안성훈;이태욱
    • 컴퓨터교육학회논문지
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    • 제12권1호
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    • pp.23-32
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    • 2009
  • 현 사회는 치열한 국제 경쟁 속에서 부가가치가 높은 아이디어를 창출해 낼 수 있는 문제해결능력을 갖춘 인재를 필요로 하고 있다. 프로그래밍은 문제해결능력 신장에 효과적이지만 초등학생에게 지도하기 위해서는 동기를 유발할 수 있는 전략이 동반되어야 한다. 본 연구에서는 초등학생의 프로그래밍에 대한 동기 및 문제해결능력 향상을 위해 문제중심학습과 스토리텔링을 결합한 프로그래밍 학습 모형과 학습지원시스템을 개발하고 현장에 적용하였다. 8주간의 실험 처치 후 프로그래밍에 학습동기 및 문제해결능력 모두에서 실험집단이 비교집단에 비해 유의미한 결과를 얻었다.

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The International Influence of China's Equipment Manufacturing Industry: Evidence from the WIOT

  • Ying, Wang;Lan, Li
    • 유통과학연구
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    • 제14권10호
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    • pp.21-27
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    • 2016
  • Purpose - This study analyzes economic relations and mutual influence in the global equipment manufacturing industry (EMI) and China's influence. Research design, data, and methodology - Data were collected from the World Input-Output Database (WIOT), looking at 16 countries. The sample time period was 2002-2011. Influence and motivation coefficients were calculated. Results - 1) China's EMI showed a very strong influence coefficient, even surpassing world industrial powers like Japan, the USA, Germany, and Korea. 2) As for influence on added-value, China's EMI motivation coefficient was ranked third in 2011, which meant it had a negligible effect on added-value. 3) From 2002 to 2011, both the influence and motivation coefficients of China's EMI rose. Conclusions - China's EMI has strong influence and motivation coefficients. It has a significant impact on the world EMI, especially on the total output of the global EMI. Additionally, during 2002 to 2011, the ranking of China's EMI motivation coefficient improved year over year, and its economic efficiency obviously improved. By 2011, China's EMI's international influence was second only to the US and Japan.

사회적 요인과 게임적 요인이 모바일 소셜 네트워크 게임 몰입에 미치는 영향 (Effects of Social Factors and Game Factors on Commitment of Mobile Social Network Games(M-SNG))

  • 한주영;이새봄;이상철;서영호
    • 품질경영학회지
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    • 제44권3호
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    • pp.601-616
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    • 2016
  • Purpose: The purposes of this study are (1) to examine why users commit to M-SNG and (2) to understand what factors impact M-SNG users' enjoyment, motivation and commitment. Methods: We use a questionnaire survey to collect 190 data on users' perception on M-SNG. we also use a structural equation modeling method with Smart PLS 3.0 Results: Playfulness, design aesthetics, competition and social identity are found to be statistically significant factors affecting enjoyment and motivation. Also, enjoyment and motivation are found to be statistically significant factors affecting commitment. Conclusion: We suggest three points of view as game factors, socio-game factors, and social factors. Game factors are more important than other factors. Also, enjoyment is a more powerful factor than motivation in affecting user's commitment to using M-SNG.

영화기반 간호중재 프로그램이 뇌졸중 환자의 재활동기와 우울에 미치는 효과 (The Effect of a Movie-Based Nursing Intervention Program on Rehabilitation Motivation and Depression in Stroke Patients)

  • 권혜경;이숙자
    • 대한간호학회지
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    • 제47권3호
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    • pp.345-356
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    • 2017
  • Purpose: The aim of this study was to develop and measure the effect of a movie-based-nursing intervention program designed to enhance motivation for rehabilitation and reduce depression levels in stroke patients. Methods: The study used a quasi-experimental, nonequivalent control group and a pretest-posttest design. The 60 research subjects were assigned to the experimental (n=30) or control group (n=30). The movie-based nursing intervention program was provided for the experimental group during 60-minute sessions held once per week for 10 weeks. The program consisted of patient education to strengthen motivation for rehabilitation and reduce depression, watching movies to identify role models, and group discussion to facilitate therapeutic interaction. Results: After 10 weeks of participation in the movie-based nursing intervention program, the experimental group's rehabilitation motivation score was significantly higher, F=1161.54 (within groups df=49, between groups df=1), p<.001, relative to that observed in the control group. In addition, the experimental group's depression score was significantly lower relative to that observed in the control group, F=258.97 (within groups df=49, between groups df=1), p<.001. Conclusion: The movie-based nursing intervention program could be used for stroke patients experiencing psychological difficulties including reduced motivation for rehabilitation and increased depression during the rehabilitation process.

예비교사의 코스페이시스 교육을 위한 수업 설계 및 학습동기에 미치는 영향의 분석 (Analysis on Instruction Design and Learning Motivation for Pre-Service Teachers' Cospace Education)

  • 남충모;김종우
    • 정보교육학회논문지
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    • 제22권4호
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    • pp.501-508
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    • 2018
  • 가상현실 콘텐츠는 교수 학습활동에서 학생들의 체험을 요구되는 부분에 도움을 줄 수 있으며, 가상현실을 교육현장에 활용하려는 관심이 교사와 학생들에게서 높아지고 있다. 이를 위해 교육대학에 재학 중인 예비교사에게 가상현실 제작도구인 코스페이시스를 교육하기 위한 수업을 설계하였고, 학습자의 학습동기에 미치는 영향에 대하여 분석하였다. 본 연구에 대한 평가를 위해 사전 사후 설문조사를 실시하고 분석하였으며, 그 결과로는 학습동기의 주의집중과 자신감은 성별에 따라 차이를 보이고, 새로운 기술과 성취감이 학습동기 향상에 영향을 미치는 것으로 나타났다.

일개 간호대학생의 플립드 러닝을 적용한 수업이 학습동기, 학습태도, 문제해결능력에 미치는 차이 (The comparison of flipped-learning-applied classes of nursing college students on learning motivation, learning attitude and problem solving ability)

  • 김필환;김경남
    • 한국임상보건과학회지
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    • 제8권1호
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    • pp.1369-1376
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    • 2020
  • Purpose: This research was conducted to the comparison of flipped learning on nursing students' learning motivation, learning attitude and problem solving ability. Method: Flipped learning was a learner-centered learning method. This study was conducted on 93 nursing students and 4th grade students taking community nursing. This study was a comparative experimental study of single group. The collected data were analyzed using SPSS Win 20.0 program. Results: The results of this study showed that the instruction of the flip learning application was statistically different from that before the test in the learning motivation (t=-2.149, p=.034) and problem solving ability (t=2.210, p=.030). However, there was no statistically significant difference in learning attitude. It is thought that the flipped-learning classes was progressed with the learner-centered, and the learner was given a lot of tasks and the preparation time was required. The classes with the flip learning was effective for the motivation and problem solving ability improvement. Conclusion: Therefore, in the next study, it is necessary to design a classes that complements this part in order to positively increase the students' attitude of learning. I would like to apply flipped-learning classes in various subjects.

관람객의 관람 동기가 공연만족에 미치는 영향 (The effect of Spectators' Motivation on Satisfaction)

  • 황금주;강은주;한주희
    • 한국산학기술학회논문지
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    • 제12권4호
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    • pp.1684-1695
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    • 2011
  • 본 연구는 문화예술 공연에 있어 관람객의 동기가 공연 만족에 미치는 영향력을 살펴보았다. 지금까지 공연예술에 대한 연구는 대부분 공연의 마케팅 요소에 초점을 맞추어 이루어져 왔다. 그러나 본 연구는 공연 관람객을 중심으로 공연 기획 과정에서 관람객의 만족을 높이기 위하여 고려되어야 할 점이 무엇인지 알아보고자 하였다. 그리고 관람객의 만족이 구성원의 심리적 안정에 기여하는가를 탐색하기 위하여 스트레스에 미치는 영향력을 알아보았다. 연구 결과는 다음과 같다. 감성적 동기와 이성적 동기는 정서적 만족을 높이는 것으로 나타났으며, 시설 만족에는 감성적 동기의 영향력만이 확인되었다. 그리고 정서적 만족은 관람객의 스트레스를 낮추는 것으로 분석되어 공연 관람을 통한 만족은 관람객의 심리적 안정에 기여하는 것으로 나타났다.

Enhancing Workplace Performance Across Banking Distribution Networks: The Role of Self-Leadership and Intrinsic Motivation in Mitigating Procrastination Behavior

  • Fazia KAUSAR;Indraah a/p KOLANDAISAMY;Nurul Sharniza HUSIN
    • 유통과학연구
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    • 제21권10호
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    • pp.63-75
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    • 2023
  • Purpose: This research delves into the relationship between self-leadership and procrastination behavior in banking distribution networks. Based on the self-determination theory, the study explores how organizational commitment mediates the relationship between these variables. Moreover, the research considers the vital role that intrinsic motivation plays in enhancing and reinforcing these connections. Research design and methodology: Using data from 384 bank employees and partial least squares structural equation modeling, the research found evidence to support the theory. This methodological approach enabled the investigation to uncover the intricate links between self-leadership, procrastination behavior, organizational commitment, and intrinsic motivation. Results: The findings strongly support the hypotheses, indicating a negative association between self-leadership and procrastination behavior at the workplace; conversely, a positive correlation was found between self-leadership and organizational commitment. The discovery further strengthens the results that intrinsic motivation amplifies the positive relationship between self-leadership and organizational commitment. Conclusions: This research underscores the importance of cultivating a culture of self-leadership among banking distribution network employees. By doing so, procrastination can be substantially reduced, enhancing both productivity and overall performance. The study's insights are particularly valuable for organizational leaders in the banking sector, as they provide actionable pathways to foster a more committed, motivated, and efficient workforce.

소셜커머스의 경제적 가치와 정보품질이 재구매의도에 미치는 영향 : 동기이론을 기반으로 (Influence of Economic Value and Information Quality on Repurchase Intention in Social Commerce based on Motivation Theory)

  • 강주희;문태수
    • 한국정보시스템학회지:정보시스템연구
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    • 제26권2호
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    • pp.63-83
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    • 2017
  • Purpose: In Korea, market size of social commerce has been increased steadily and highly, but profits of social commerce companies have been decreased because of excessive marketing cost. To overcome this stagnant market environment, new marketing strategy that could attract customers and make customers continue to use social commerce is required instead of cost consuming marketing strategy. The purpose of this study is to investigate the relationship among characteristics of social commerce - that is, economic value and information quality - usefulness, enjoyment, satisfaction and repurchase intention by applying motivation theory to the area of social commerce. Design/Methodology/Approach: Previous researches have been studied by applying Expectation-Confirmation Model (ECM), Theory of Planned Behavior (TPB), Technology Acceptance Model (TAM) and Stimulus-Organism-Response (S-O-R) Model, although there are many studies related with customer acceptance model in the field of e-commerce. However, there is not so many studies in applying motivation theory. So this study adopts new approach to examine why customers use social commerce based on motivation theory. Thus, this study adopts economic value and information quality as antecedents, and then customers will perceive extrinsic and intrinsic motivation; usefulness is extrinsic and enjoyment is intrinsic, and adopts satisfaction and repurchase intention as a dependent variable. The data of questionnaire were collected from customers who have experience to buy something in social commerce. 228 questionnaires as data unit of individual level were collected using random sampling. Findings: This study proved empirically that the relationship between antecedents and motivation factors has a positive influence, and motivation factors also have a positive influence on repurchase intention through satisfaction. This study provides the managers an insight that social commerce companies should pay more attention to improve customer satisfaction in order to increase higher performance in repurchase intention of social commerce.