• Title/Summary/Keyword: Motion generation

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Development of TPF Generation SIW for KOMPSAT-2 X-Band Antenna Motion Control

  • Kang C. H.;Park D. J.;Seo S. B.;Koo I. H.;Ahn S. I.;Kim E. K.
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.485-488
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    • 2005
  • The 2nd KOrea Multi-Purpose Satellite (KOMPSAT -2) has been developed by Korea Aerospace Research Institute (KARI) since 2000. Multi Spectral Camera (MSC) is the payload for KOMPSAT -2, which will provide the observation imagery around Korean peninsula with high resolution. KOMPSAT-2 has adopted X-band Tracking System (XTS) for transmitting earth observation data to ground station. For this, data which describes and controls the pre-defined motion of each on-board X-Band antenna in XTS, must be transmitted to the spacecraft as S-Band command and it is called as Tracking Parameter Files (TPF). In this paper, the result of the development of TPF Generation S/W for KOMPSAT-2 X-Band Antenna Motion Control.

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Convolution-based Desired Trajectory Generation Method Considering System Specifications (시스템 사양을 고려한 컨볼루션 기반 목표궤적 생성 방법)

  • Lee, Geon;Choi, Young-Jin;Kim, Jin-Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.10
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    • pp.997-1005
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    • 2010
  • Most motion control systems consist of a desired trajectory generator, a motion controller such as a conventional PID controller, and a plant to be controlled. The desired trajectory generator as well as the motion controller is very important to achieve a good tracking performance. Especially, if the desired trajectory is generated actively utilizing the maximum velocity, acceleration, jerk and snap as given system specifications, the tracking performance would be better. For this, we make use of the properties of convolution operator in order to generate a smooth (S-curve) trajectory satisfying the system specifications. Also, the proposed trajectory generation method is extended to more general cases with arbitrary initial and terminal conditions. In addition, the suggested trajectory generator can be easily realized for real-time implementation. Finally, the effectiveness of the suggested method is shown through numerical simulations.

Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.11-20
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    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.

A Study on a technology of extraction of motion objects (3차원 동작객체 추출기술에 관한 연구)

  • 오영진;박노국
    • Journal of Korea Society of Industrial Information Systems
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    • v.4 no.3
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    • pp.21-27
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would by cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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Block-Centered Symmetric Motion Estimation for Side Information Generation in Distributed Video Coding (분산 비디오 부호화에서 보조정보 생성을 위한 블록중심 대칭형의 움직임 탐색 기법)

  • Lee, Chan-Hee;Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.35-42
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    • 2010
  • Side information generation techniques play a great role in determining the overall performance of the DVC (Distributed Video Coding) coding system. Most conventional techniques for side information generation are mainly based on the block matching algorithm with symmetric motion estimation between the previously reconstructed key frames. But, these techniques tend to show mismatches between the motion vectors and the real placements of moving objects. So these techniques need to be modified so as to search well the real placements of moving objects. To overcome this problem, this paper proposes a block-centered symmetric motion estimation technique which uses the same coordinates with the given block. Through computer simulations, it is shown that the proposed algorithm outperforms the conventional schemes in the objective quality.

Conceptual Design of Motion Reduction Device for Floating Wave-Offshore Wind Hybrid Power Generation Platform (부유식 파력-해상풍력 복합발전 플랫폼의 운동저감장치 개념설계)

  • Park, Sewan;Kim, Kyong-Hwan;Hong, Keyyong
    • Journal of Ocean Engineering and Technology
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    • v.32 no.1
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    • pp.9-20
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    • 2018
  • The present study deals with the conceptual design of a motion reduction device for a floating wave-offshore wind hybrid power generation platform. A damping plate attached to the bottom of a column of a large semi-submersible is introduced to reduce the motion of the platform. Performance analyses on various shapes and configurations of damping plates were performed using the potential flow solver, and the appropriate configuration and size of the damping plate were selected based on the numerical results. In order to see the effect of viscous damping, a small scale model test was performed in a 2D wave flume. The performances of five different damping plates were measured and discussed based on the results of free decay tests and regular wave tests.

Effect of Inlet Valve Angle on In-Cylinder Swirl Generation Characteristics(I) (흡입밸브 각이 실린더 내 와류 발생 특성에 미치는 영향(I))

  • Ohm, In-Yong;Park, Chan-Jun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.16 no.6
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    • pp.148-156
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    • 2008
  • This paper is the first of 2 companion papers which investigate in-cylinder swirl generation characteristics according to inlet valve angle. Two DOHC 4 valve engines, one has wide intake valve angle and the other has narrow valve angle, were used to compare the characteristics of swirl motion generation in the cylinder. One intake port was deactivated to induce swirl flow. A PIV (Particle Image Velocimetry) was applied to measure in-cylinder velocity field according to inlet valve angle during intake stroke. The results show that the stronger swirl motion is observed in wide valve angle engine at the early intake stage; however, the swirl motion is gradually distorted by the intake flow component passing through valve area near the cylinder wall as the stroke proceeds. The tumble motion also does so in wide angle. On the contrary, the swirl and tumble motions, which are not clear at the initial stage, become better and better arranged as the piston goes down and up again after bottom dead center.

Improved Side Information Generation using Field Coding for Wyner-Ziv Codec (Wyner-Ziv 부호화기를 위한 필드 부호화 기반 개선된 보조정보 생성)

  • Han, Chan-Hee;Jeon, Yeong-Il;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.10-17
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    • 2009
  • Wyner-Ziv video coding is a new video compression paradigm based on distributed source coding theory of Slepian-Wolf and Wyner-Ziv. Wyner-Ziv coding enables light-encoder/heavy-decoder structure by shifting complex modules including motion estimation/compensation task to the decoder. Instead of performing the complicated motion estimation process in the encoder, the Wyner-Ziv decoder performs the motion estimation for the generation of side information in order to make the predicted signal of the Wyner-Ziv frame. The efficiency of side information generation deeply affects the overall coding performance, since the bit-rates of the Wyner-Ziv coding is directly dependent on side information. In this paper, an improved side information generation method using field coding is proposed. In the proposed method, top fields are coded with the existing SI generation method and bottom fields are coded with new SI generation method using the information of the top fields. Simulation results show that the proposed method improves the quality of the side information and rate-distortion performance compared to the conventional method.

A Gait Implementation of a Biped Robot Based on Intelligent Algorithm (지능 알고리즘 기반의 이족 보행로봇의 보행 구현)

  • Kang Chan-Soo;Kim Jin-Geol;Noh Kyung-Kon
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.12
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    • pp.1210-1216
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    • 2004
  • This paper deals with a human-like gait generation of a biped robot with a balancing weight of an inverted pendulum type by using genetic algorithm. The ZMP (Zero Moment Point) is the most important index in a biped robot's dynamic walking stability. To perform a stable walking of a biped robot, a balancing motion is required according to legs' trajectories and a desired ZMP trajectory. A dynamic equation of the balancing motion is nonlinear due to an inverted pendulum type's balancing weight. To solve the nonlinear equation by the FDM (Finite Difference Method), a linearized model of equation is proposed. And GA (Genetic Algorithm) is applied to optimize a human-like balancing motion of a biped robot. By genetic algorithm, the index of the balancing motion is efficiently optimized, and a dynamic walking stability is verified by the ZMP verification equation. These balancing motion are simulated and experimented with a real biped robot IWR-IV. This human-like gait generation will be applied to a humanoid robot, at future work.

Motion characteristics along the shape of the activating body of a floating wave energy convertor

  • Kim, Sung-Soo;Lee, Su-Bong;Lee, Soon-Sup;Kang, Dong-Hoon;Lee, Jong-Hyun
    • Journal of Advanced Marine Engineering and Technology
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    • v.40 no.8
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    • pp.704-709
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    • 2016
  • Wave energy generation systems can be divided into oscillating water chamber type, over topping device type and wave activating body type. The wave activating body type converts wave energy to kinetic energy, and the power generation amount increases as the motion of an activating body increases. In this paper, the wave energy convertor consists of a main body, which has an H-shape, and the activating body. These are connected by a bar-type bridge. By the incident wave, when the activating body moves with vertical motion this motion is consequently converted into rotational motion. The twisting moment and angular velocity at a shaft of convertor are calculated according to various conditions of the incident wave and the shape of the activating body. This can be used as a basic idea for determining the design of wave activating body type convertor.