• 제목/요약/키워드: Motion generation

검색결과 754건 처리시간 0.03초

Enhancement of Turbulent Heat Transfer of the Cooling System in Nuclear Reactor by Large Scale Vortex Generation

  • Chun, Kun-Ho;Park, Jong-Seok;Choi, Young-Don
    • International Journal of Air-Conditioning and Refrigeration
    • /
    • 제9권2호
    • /
    • pp.77-84
    • /
    • 2001
  • Experimental and computational studies were carried out to investigate the turbulent heat transfer enhancement of the cooling system in nuclear reactor by large scale vortex generation. The large scale vortex motion was generated by rearranging the inclination angels of mixing vanes to the coordinate direction. Axial development of mean and turbulent velocities in the subchannels were measured by the 2-color LDV system. Eddy diffusivity concept based on $\kappa{-}\varepsilon$ model was employed to calculate the turbulent heat and momentum transfers in the subchannel. The turbulences generated by split mixing vanes has small length scales so that they maintain only about $10D_H$ after the spacer grid. On the other hand, the turbulences generated by the large scale vortex motions continue longer and remain up to $25D_H$ after the spacer grid.

  • PDF

Betatron Radiation of an Off-axis Injected Electron in a Laser Wakefield Accelerator

  • Hwang, Seok-Won;Lee, Hae-June
    • Journal of the Optical Society of Korea
    • /
    • 제13권1호
    • /
    • pp.86-91
    • /
    • 2009
  • The electrons injected into a laser wakefield undergo betatron oscillation and give rise to the emission of intense X-ray radiation. To investigate the generation conditions of the X-rays, the relativistic motion of an electron injected in an off-axis position has been simulated with wakefield profiles which are pre-calculated with a two-dimensional particle-in-cell code. The wakefield with a plasma density of $1.78{\times}10^{18}\;cm^{-3}$ is generated by the laser with an intensity of $1.37{\times}10^{18}\;W/cm^2$ and a pulse width of 30 fs. From the calculation of the single particle motion, the characteristics of the betatron radiation are investigated in the time domain. As the transverse injection position increases, the power and the duration time of the radiation increase, but the width of each pulse decreases.

터빈 특성을 고려한 부유식 조류발전장치의 운동성능 고찰 (Dynamic Behavior of Floating Tidal Current Power Device Considering Turbine Specifications)

  • 조철희;황수진;박홍재;김명주
    • 한국해양공학회지
    • /
    • 제32권6호
    • /
    • pp.427-432
    • /
    • 2018
  • Tidal current power is one of the energy sources of the ocean. Electricity can be generated by converting the flow energy of the current into the rotational energy of a turbine. Unlike tidal barrage, tidal current power does not require dams, which have a severe environmental impact. A floating-type tidal current power device can reduce the expensive support and installation cost, which usually account for approximately 41% of the total cost. It can also be deployed in relatively deep water using tensioned wires. The dynamic behavior of a floater and turbine force are coupled because the thrust and moment of the turbine affect the floater excursion, and the motion of the floater can affect the incoming speed of the flow into the turbine. To maximize the power generation and stabilize the system, the coupled motion of the floater and turbine must be extensively analyzed. However, unlike pile-fixed devices, there have been few studies involving the motion analysis of a moored-type tidal current power device. In this study, the commercial program OrcaFlex 10.1a was used for a time domain motion analysis. In addition, in-house code was used for an iterative calculation to solve the coupled problems. As a result, it was found that the maximum mooring load of 200 kN and the floater excursion of 5.5 m were increased by the turbine effect. The load that occurred on the mooring system satisfied the safety factor of 1.67 suggested by API. The optimum mooring system for the floating tidal current power device was suggested to maximize the power generation and stability of the floater.

깊이맵 생성 알고리즘의 합성곱 신경망 구현 (Implementing a Depth Map Generation Algorithm by Convolutional Neural Network)

  • 이승수;김홍진;김만배
    • 방송공학회논문지
    • /
    • 제23권1호
    • /
    • pp.3-10
    • /
    • 2018
  • 깊이맵은 현재 다양한 분야에서 활용되고 있다. 이러한 깊이맵을 인공 신경망으로 생성하는 연구가 최근 관심을 받고 있다. 본 논문에서는 기존의 기 제작된 깊이맵 생성 알고리즘을 합성곱 신경망으로 구현할 수 있는지에 대한 타당성을 검증한다. 먼저 깊이맵은 관심맵과 운동 히스토리 영상의 가중치 합으로 얻는다. 실험영상과 깊이맵을 합성곱 신경망의 입력과 출력으로 하여, 신경망을 학습시킨다. 정성적, 정량적 실험 결과는 제안한 합성곱 신경망이 깊이맵 생성 방법을 대체할 수 있다는 것을 보여준다.

Study on 2D Sprite *3.Generation Using the Impersonator Network

  • Yongjun Choi;Beomjoo Seo;Shinjin Kang;Jongin Choi
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제17권7호
    • /
    • pp.1794-1806
    • /
    • 2023
  • This study presents a method for capturing photographs of users as input and converting them into 2D character animation sprites using a generative adversarial network-based artificial intelligence network. Traditionally, 2D character animations have been created by manually creating an entire sequence of sprite images, which incurs high development costs. To address this issue, this study proposes a technique that combines motion videos and sample 2D images. In the 2D sprite generation process that uses the proposed technique, a sequence of images is extracted from real-life images captured by the user, and these are combined with character images from within the game. Our research aims to leverage cutting-edge deep learning-based image manipulation techniques, such as the GAN-based motion transfer network (impersonator) and background noise removal (U2 -Net), to generate a sequence of animation sprites from a single image. The proposed technique enables the creation of diverse animations and motions just one image. By utilizing these advancements, we focus on enhancing productivity in the game and animation industry through improved efficiency and streamlined production processes. By employing state-of-the-art techniques, our research enables the generation of 2D sprite images with various motions, offering significant potential for boosting productivity and creativity in the industry.

이족보행로봇의 횡보행 경로생성을 위한 시뮬레이터 연구 (Study on a Simulator for Generating Side Walking Path of the Biped Walking Robot)

  • 최형식;전창훈;강진일
    • Journal of Advanced Marine Engineering and Technology
    • /
    • 제32권8호
    • /
    • pp.1285-1295
    • /
    • 2008
  • A research on a simulator for a side walking path of a 16 degree-of-freedom (d.o.f) biped walking robot(BWR) which is composed of 4 d.o.f upper-part body and 12 d.o.f lower-part of the body is presented. For generation of stable side walking motion, the kinematics, dynamics and the zero moment of point(ZMP) of the BWR were analyzed analytically and included in the simulator. To operate the motion simulator for stable side walking of the BWR, a graphic user interface program was developed which needs inputs for the side distance between legs, base joint angle, walking type, and walking velocity. The simulator was developed to generate joint angle data of legs for side walking, and the data are transmitted to the BWR for stable side walking. In the simulator, a new path function for smooth walking motion was proposed and applied to the simulator and actual motion of a BWR. Also for actual side walking, an algorithm for estimating backlashes of the actuating joint motors was proposed and included in the simulator. To validate the performance of the proposed motion simulator, the simulator was operated and its side walking data of the simulator were generated for a period of side walking.

중첩 격자계를 이용한 물체운동의 수치 시뮬레이션 (Numerical Simulation of Body Motion Using a Composite Grid System)

  • 박종천;전호환;송기종
    • 대한조선학회논문집
    • /
    • 제40권5호
    • /
    • pp.36-42
    • /
    • 2003
  • A CFD simulation technique has been developed to handle the unsteady body motion with large amplitude by use of overlapping multi-block grid system. The three-dimensional, viscous and incompressible flow around body is investigated by solving the Navier-Stokes equations, and the motion of body is represented by moving effect of the grid system. Composite grid system is employed in order to deal with both the body motion with large amplitude and the condition of numerical wave maker in convenience at the same time. The governing equations, Navier-Stokes (N-S) and continuity equations, are discretized by a finite volume method, in the framework of an O-H type boundary-fitted grid system (inner grid system including test model) and a rectangular grid system (outer grid system including simulation equipments for generation of wave environments). If this study, several flow configurations, such as an oscillating cylinder with large KC number, are studied in order to predict and evaluate the hydrodynamic forces. Furthermore, the motion simulation of a Series 60 model advancing in a uniform flow under the condition of enforced roll motion of angle 20$^{\circ}$ is performed in the developed numerical wave tank.

작업영역의 해석적 생성을 위한 2자유도 동작의 동작범위 측정 (Measurement on range of two degrees of freedom motion for analytic generation of workspace)

  • 기도형
    • 대한인간공학회지
    • /
    • 제15권2호
    • /
    • pp.15-24
    • /
    • 1996
  • To generate workspace analytically using the robot kinematics, data on range of human joints motion, especially range of two degrees of freedom motion, are needed. However, these data have not been investigated up to now. Therefore, in this research, we are to investigate an interaction effect of motions with two degrees of freedom occurred simultaneously at the shoulder, virtual hip(L5/S1) and hip joints, respectively, for 47 young male students. When motion with two degrees of freedom occurred at a joint such as shoulder, virtual hip and hip joints, it was found from the results of ANOVA that the action of a degree of freedom motion may either decrease or increase the effective functioning of the other degree of freedom motion. In other words, the shoulder flexion was decreased as the shoulder was adducted or abducted to $60^{\circ}C$TEX>or abducted from $60^{\circ}C$TEX>to maximum degree of abduction, while the shoulder flexion increased as the joint was abducted from $60^{\circ}C$TEX> to $60^{\circ}C$TEX> The flexion was decreased as the virtual hip was bent laterally at the virtual hip joint, and also did as the hip was adducted or abducted from the neutral position. It is expected that workspace can be generated more precisely based the data on the range of two degrees of joint motion measured in this study.

  • PDF