• 제목/요약/키워드: Motion analysis system

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차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I) (A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I))

  • 박민규;이민철;손권;유완석;한명철;이장명
    • 한국정밀공학회지
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    • 제16권6호
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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유한요소법을 사용한 강체운동을 하는 다중보계의 동적 해석 (Dynamics Analysis of a Multi-beam System Undergoing Overall Rigid Body Motion Employing Finite Element Method)

  • 최신;유홍희
    • 대한기계학회논문집A
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    • 제24권9호
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    • pp.2266-2273
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    • 2000
  • Equations of motion of a multi-beam system undergoing overall rigid body motion are derived by employing finite element method. An orientation angle is employed to allow the arbitrary orientation o f the beam element. Modal coordinate reduction technique, which has been successfully utilized in the conventional linear modeling method, is employed for the present modeling method to reduce the computational effort. Different from the conventional linear modeling method, the present modeling method captures the motion-induced stiffness variations which are important for the dynamic analysis of structures undergoing overall rigid body motion. The numerical results are compared to those of a commercial program to verify the reliability of the present method.

Automated Markerless Analysis of Human Gait Motion for Recognition and Classification

  • Yoo, Jang-Hee;Nixon, Mark S.
    • ETRI Journal
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    • 제33권2호
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    • pp.259-266
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    • 2011
  • We present a new method for an automated markerless system to describe, analyze, and classify human gait motion. The automated system consists of three stages: I) detection and extraction of the moving human body and its contour from image sequences, ii) extraction of gait figures by the joint angles and body points, and iii) analysis of motion parameters and feature extraction for classifying human gait. A sequential set of 2D stick figures is used to represent the human gait motion, and the features based on motion parameters are determined from the sequence of extracted gait figures. Then, a k-nearest neighbor classifier is used to classify the gait patterns. In experiments, this provides an alternative estimate of biomechanical parameters on a large population of subjects, suggesting that the estimate of variance by marker-based techniques appeared generous. This is a very effective and well-defined representation method for analyzing the gait motion. As such, the markerless approach confirms uniqueness of the gait as earlier studies and encourages further development along these lines.

체감형 게임의 캐릭터 커스터마이징 디자인 시스템 분석 (An Analysis of Character Customization System for Motion Sensing Game)

  • 황해표;현승훈;유석호
    • 산업융합연구
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    • 제20권4호
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    • pp.15-21
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    • 2022
  • 코로나19의 확산과 함께 야외 운동이 제한되면서 실내에서 체감형 게임을 이용하는 이용자 수가 늘고 있다. 게이머를 대신하는 아바타 형식의 캐릭터 디자인 커스터마이징 시스템은 게이머에게 게임에 대한 매력을 높일 수 있다는 측면에서 개발자들에게 중요한 연구주제의 하나이다. 본 논문은 판매량이 많고 캐릭터 커스터마이징이 가능한 체감형 게임을 게임 분석 사례로 선택하였다. 선택된 세 개 게임의 캐릭터 커스터마이징 시스템 분석을 통해 커스터마이징 시스템의 중요한 요소를 추출하였다. 마지막으로 체감형 게임 캐릭터 커스터마이징 시스템의 단점을 도출하고 선택 시스템,변형 시스템,부분 시스템에 대해 개선안을 제시하였다. 이러한 제안이 향후 체감형 게임 캐릭터 커스터마이징 시스템 설계에 나름의 참고가 되기를 기대한다.

Seismic responses of transmission tower-line system under coupled horizontal and tilt ground motion

  • Wei, Wenhui;Hu, Ying;Wang, Hao;Pi, YongLin
    • Earthquakes and Structures
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    • 제17권6호
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    • pp.635-647
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    • 2019
  • Tests and theoretical studies for seismic responses of a transmission tower-line system under coupled horizontal and tilt (CHT) ground motion were conducted. The method of obtaining the tilt component from seismic motion was based on comparisons from the Fourier spectrum of uncorrected seismic waves. The collected data were then applied in testing and theoretical analysis. Taking an actual transmission tower-line system as the prototype, shaking table tests of the scale model of a single transmission tower and towers-line systems under horizontal, tilt, and CHT ground motions were carried out. Dynamic equations under CHT ground motion were also derived. The additional P-∆ effect caused by tilt motion was considered as an equivalent horizontal lateral force, and it was added into the equations as the excitation. Test results were compared with the theoretical analysis and indicated some useful conclusions. First, the shaking table test results are consistent with the theoretical analysis from improved dynamic equations and proved its correctness. Second, the tilt component of ground motion has great influence on the seismic response of the transmission tower-line system, and the additional P-∆effect caused by the foundation tilt, not only increases the seismic response of the transmission tower-line system, but also leads to a remarkable asymmetric displacement effect. Third, for the tower-line system, transmission lines under ground motion weaken the horizontal displacement and acceleration responses of transmission towers. This weakening effect of transmission lines to the main structure, however, will be decreased with consideration of tilt component.

Human Gender and Motion Analysis with Ellipsoid and Logistic Regression Method

  • Ansari, Md Israfil;Shim, Jaechang
    • Journal of Multimedia Information System
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    • 제3권2호
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    • pp.9-12
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    • 2016
  • This paper is concerned with the effective and efficient identification of the gender and motion of humans. Tracking this nonverbal behavior is useful for providing clues about the interaction of different types of people and their exact motion. This system can also be useful for security in different places or for monitoring patients in hospital and many more applications. Here we describe a novel method of determining identity using machine learning with Microsoft Kinect. This method minimizes the fitting or overlapping error between an ellipsoid based skeleton.

Surface Mounting Device의 동역학적 모델링 및 상태 민감도 해석

  • 장진희;한창수;김정덕
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.628-634
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    • 1995
  • In the area of assembly process of micro-chips and electronic parts on the printed circuit board, surface mounting device(SMD) is used as a fundamental tool. Generally speaking, the motion of the SMD is based on the ball screw system operated by any type of actuators. The ball screw system is a mechanical transformer which converts the mechanical rotational motion to the translational one. Also, this system could be considered as an efficient motion device against mechanical backash and friction. Therefore a dynamic modeling and stste sensitivity analysis of the ball screw system in SMD have to be done in the initial design stage. In this paper, a simple mathematical dynamic model for this system and the sensitivity snalysis are mentioned. Especially, the bond graph approach is used for graphical modeling of the dynamic system before analysis stage. And the direct differentiation method is used for the state sensitivity analysis of the system. Finally, some trends for the state variables with respect to the design variables could be suggested for the better design based on the results on the results of dynamic and state sensitivity.

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Dynamics of the Macpherson Strut Motor-Vehicle Suspension System in Point and Joint Coordinates

  • Attia, Hazem-Ali
    • Journal of Mechanical Science and Technology
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    • 제17권9호
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    • pp.1287-1296
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    • 2003
  • In this paper the dynamic analysis of the Macpherson strut motor-vehicle suspension system is presented. The equations of motion are formulated using a two-step transformation. Initially, the equations of motion are derived for a dynamically equivalent constrained system of particles that replaces the rigid bodies by applying Newton's second law The equations of motion are then transformed to a reduced set in terms of the relative joint variables. Use of both Cartesian and joint variables produces an efficient set of equations without loss of generality For open chains, this process automatically eliminates all of the non-working constraint forces and leads to an efficient solution and integration of the equations of motion. For closed loops, suitable joints should be cut and few cut-joints constraint equations should be included for each closed chain. The chosen suspension includes open and closed loops with quarter-car model. The results of the simulation indicate the simplicity and generality of the dynamic formulation.

Motion Recognition using Principal Component Analysis

  • Kwon, Yong-Man;Kim, Jong-Min
    • Journal of the Korean Data and Information Science Society
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    • 제15권4호
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    • pp.817-823
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    • 2004
  • This paper describes a three dimensional motion recognition algorithm and a system which adopts the algorithm for non-contact human-computer interaction. From sequence of stereos images, five feature regions are extracted with simple color segmentation algorithm and then those are used for three dimensional locus calculation precess. However, the result is not so stable, noisy, that we introduce principal component analysis method to get more robust motion recognition results. This method can overcome the weakness of conventional algorithms since it directly uses three dimensional information motion recognition.

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Analysis of Human Arm Movement During Vehicle Steering Maneuver

  • Tak, Tae-Oh;Kim, Kun-Young;Chun, Hyung-Ho
    • Journal of Mechanical Science and Technology
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    • 제19권spc1호
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    • pp.444-451
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    • 2005
  • The analysis of human arm motion during steering maneuver is carried out for investigation of man-machine interface of driver and steering system Each arm is modeled as interconnection of upper arm, lower arm, and hand by rotational joints that can properly represents permissible joint motion, and both arms are connected to a steering wheel through spring and damper at the contact points. The joint motion law during steering motion is determined through the measurement of each arm movement, and subsequent inverse kinematic analysis. Combining the joint motion law and inverse dynamic analysis, joint stiffness of arm is estimated. Arm dynamic analysis model for steering maneuver is setup, and is validated through the comparison with experimentally measured data, which shows relatively good agreement. To demonstrate the usefulness of the arm model, it is applied to study the effect of steering column angle on the steering motion.