• 제목/요약/키워드: Motion Technique

검색결과 2,037건 처리시간 0.029초

Generating 3-D Models of Human Motions by Motion Capture

  • Yamaguchi, I.;Tou, K.;Tan, J.K.;Ishikawa, S.;Naito, T.;Yokota, M.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.1629-1632
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    • 2003
  • A technique is presented for generating a compound human motion from its primitive motions obtained by a motion capture system. Some human fundamental motions are modeled in a 3-D way and registered as primitive motions. Because the factorization method is used for the motion capture, calibration of video cameras and connection of the motion in the direction of time is both unnecessary. Employing these motions, various compound human motions are generated by connecting the motions after having applied rotation and parallel transformation to them. Linear interpolation is done at the discontinuous boundary between primitive motions and smooth connection is achieved. Experimental results show satisfactory performance of the proposed technique. The technique may contribute to producing various complicated human motions without much effort using a strict motion capture system.

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트랜스 코딩에서의 효율적인 움직임 벡터 재추정 기법 연구 (Efficient Technique of Motion Vector Re-estimation in Transcoding)

  • 한두진;박강서;유희준;김봉곤;박상희
    • 대한전기학회논문지:시스템및제어부문D
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    • 제53권8호
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    • pp.602-605
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    • 2004
  • A novel motion vector re-estimation technique for transcoding into lower spatial resolution is proposed. This technique is based on the fact that the block matching error is proportional to the complexity of the reference block with Taylor series expansion. It is shown that the motion vectors re-estimated by the proposed method are closer to optimal ones and offer better quality than those of previous techniques.

물체지향 분석 및 합성 부호화에서 가산 투영을 이용한 영상분석기법 (An image Analysis Technique Using Integral Projections in Object-Oriented Analysis-Synthesis Coding)

  • 김준석;박래홍
    • 전자공학회논문지B
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    • 제31B권8호
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    • pp.87-98
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    • 1994
  • Object-oriented analysis-synthesis coding subdivides each image of a sequence into moving objects and compensates the motion of each object. Thus it can reconstruct real motion better than conventional motion-compensated coding techniques at very-low-bit-rates. It uses a mapping parameter technique for estimating motion information of each object. Since a mapping parameter technique uses gradient operators it is sensitive to redundant details and noise. To accurately determine mapping parameters, we propose a new analysis method using integral projections for estimation of gradient values. Also to reconstruct correctly the local motion the proposed algorithm divides an image into segmented objects each of which having uniform motion information while the conventional one assumes a large object having the same motion information. Computer simulation results with several test sequences show that the proposed image analysis method in object-oriented analysis-synthesis coding shows better performance than the conventional one.

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전진 속도를 가지는 부유체 운동 문제에 대한 방사기법 비교 연구 (Comparative Study on the Radiation Techniques for the Problem of Floating Body Motion with Forward Speed)

  • 오승훈
    • 대한조선학회논문집
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    • 제56권5호
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    • pp.396-409
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    • 2019
  • In this paper, a comparative study on the radiation techniques for the motion analysis of the three dimensional floating structure with the forward speed was carried out. The Sommerfeld radiation condition, the damping technique, and the point shift technique were used for the comparative study. Radiated wave patterns and hydrodynamic coefficients of the heave motion of floating structure with the forward speed were compared and analyzed. The characteristics and limitations of each radiation technique were analyzed through the calculation results. To overcome the limitations of conventional radiation techniques, the hybrid radiation technique combining the Sommerfeld radiation condition with the damping technique was proposed. It is confirmed that the proposed method, the Hybrid radiation technique, improves the limitation of the speed range and the dissipation of the wave of the conventional radiation technique. The motion analysis code of the three dimensional floating structure with the forward speed based on the Rankine source method with hybrid radiation technique was developed. In order to validate the developed code, hydrodynamic analyses were carried and compared with published experiments.

가변 스킵율 기반의 프레임간 보간 기법 (Interframe interpolation technique based on variable skip rate)

  • 김동욱;최연성
    • 한국통신학회논문지
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    • 제25권3B호
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    • pp.510-518
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    • 2000
  • A new video interpolation technique based on variable skip rate of video sequence is proposed in this paper. in the proposed technique. the determination whether a frame is skipped or not is done by the degree of motion complexity of the frame. If the motion complexity of a frame is low the frame is skipped. otherwise it is coded and transmitted. To determine the motion complexity of a frame a new technique using MEF (moving edge in frame),the set of pixels considered as moving edges in a frame. is introduced. In the course of decoding and interpolating of receiver., the motion field is segmented. For the purpose of dividing vector field morphological filtering is applied. Morphological filtering also used to smooth the boundaries between the changed and unchanged region. In the simulation results, the proposed technique shows higher quality and lower fluctuation of picture quality than the conventional techniques on conditioning of the same bit rate.

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VHDL을 이용한 고속 움직임 예측기 설계 (Design of Fast Search Algorithm for The Motion Estimation using VHDL)

  • 김진연;박노경;진현준;윤의중;박상봉
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(4)
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    • pp.183-186
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    • 2000
  • Motion estimation technique has been used to increase video compression rates in motion video applications. One of the important algorithms to implement the motion estimation technique is search algorithm. Among many search algorithms, the H.263 adopted the Nearest Neighbors algorithm for fast search. In this paper, motion estimation block for the Nearest Neighbors algorithm is designed on FPGA and coded using VHDL and simulated under the Xilinx foundation environments. In the experiment results, we verified that the algorithm was properly designed and performed on the Xilinx FPGA(XCV300Q240)

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효율적인 비디오 부호화를 위한 영역 선택적 가변크기 움직임 예측 (New variable size motion estimation technique by selecting the active motion region)

  • Park, Yunjung;Kwanghoon Sohn
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.857-860
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    • 2000
  • In this letter, The proposed algorithm has processed the motion estimation and compensation only in the region which has the motion. By considering the temporal redundancies between the successive frames, the bit cost for representing the motion are reduced efficiently. The performance of them proposed technique show the superior result to the existing methods' in terms of both PSNR and coding cost.

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순방향과 역방향 움직임 추정을 이용한 효율적인 움직임 보상 외삽 기법 (Efficient Motion Compensated Extrapolation Technique Using Forward and Backward Motion Estimation)

  • 권혜경;이창우
    • 한국통신학회논문지
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    • 제36권4C호
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    • pp.207-216
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    • 2011
  • 움직임 보상 외삽 기법은 움직임 보상 보간 기법에 비해서 과거의 프레임만 사용하기 때문에 성능은 다소 떨어지지만, 전송 중에 손상된 프레임의 복원 및 프레임율 증가 뿐 아니라 분산 동영상 부호화 시스템의 부가 정보 생성에도 활용될 수 있다. 본 논문에서는 다양한 움직임 보상 외삽 기법의 성능을 평가하고 순방향과 역방향 움직임 추정을 함께 이용한 효율적인 움직임 보상 외삽 기법을 제안한다. 제안하는 기법은 순방향과 역방향 움직임 추정을 통해 두 개의 프레임을 생성하여 두 프레임의 화소값의 평균을 현재 프레임으로 한다. 모의 실험 결과 제안하는 기법이 기존의 기법에 비해서 블록 현상이 감소하고 우수한 PSNR 성능을 보임을 확인하였다.

동작 포착을 이용한 인체 동작의 생성 (Synthesis of Captured Human Motion using Kalman Filter)

  • 정순기;설창환;원광연
    • 한국컴퓨터그래픽스학회논문지
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    • 제4권1호
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    • pp.21-29
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    • 1998
  • 동작 포착(motion capture)된 결과의 사용에 있어서, 포착 과정 중의 잡음 등에 의해 생기는 거친 동작을 수정하거나 몇 개의 단위 동착을 결합하기 위한 사후 편집 과정이 필요하다. 본 논문은 Kalman filter 기법을 사용하여 포착된 동작을 편집하는 방법을 기술한다. 제안된 방법은 특히 인체 모형이 갖는 제약 조건을 만족하는 동작을 자동적으로 생성할 수 있다. 아울러, 관측 모텔에 포함되는 불확실성의 조절을 통한 동작의 해상도의 다단계 제어와 매끄러운 동작 전이가 가능하다.

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Greedy기법을 이용한 계층적 객체 기반 움직임 보상 (An Oobject-Oriented Hierarchical Motion Compensation Technique Using the Greedy Method)

  • 이준서;김인철;이상욱
    • 전자공학회논문지S
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    • 제35S권7호
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    • pp.62-71
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    • 1998
  • In this paper, we describe the object-oriented motioncompensation technique using the hierarchical grid interpolation(HGI). By noting that the HGI does not exploit effetively the rate-distortion (R-D) trade-off inherent in the quadtree decomposition, we propose an objectoriented HGI technique employing the greedy method. In the proposed technique, input image is decomposed in a quadtree basis using the greedy method, yielding maximum split gain in the R-D sense. Then, the motion compensation is performed using the HGI technique. The performance of the proposed technique is examined in simulation, and it will be show that the proposed technique provides better performance than the conventional object-oriented motion compensation techniques.

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