• Title/Summary/Keyword: Motion Graphic

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Parallel-Jaw Grasp Planning of Polygonal Parts in Uncertain Dynamic Environments (불확실 동적 환경에서 다각형 부품의 평행-턱 파지 계획)

  • Han, Inhwan;Cho, Jeongho
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.4
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    • pp.126-135
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    • 1997
  • A sensorless motion planner which succeeds in grasping a polygonal part firmly into a desired orientation has been developed through the dynamic analysis. The analytical results on the impact process with friction are used for modeling the contact motionduring the parallel-jaw grasp operation, which is com- posed of the pushing and the squeezing process. The developed planner succeeds in grasping a part into a specified orientation in the face of uncertainties of initial position and orientation of the part, motion direction of the finger, and the physical parameters such as the coefficients of friction and restitution. The motion planner has been fully implemented into a viable package on the computer system, and verified experimentally. The motion of parts is recorded using a high-speed video camera, and then compared to the results of the planner and the graphic simulation results that illustrate the simulated motion of the grasp operation.

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Graphic Simulator of the Mechanical Master-Slave Manipulator (기계식 Master-Slave 조작기의 그래픽 시뮬레이터)

  • 이종열;송태길;김성현;홍동희;정재후;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.743-746
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    • 1997
  • The Master-Slave manipulator is the generally used remote handling equipment in the hot cell, in which the high level radioactive materials such as spent fuels are handled. To analyze the motion and to implement the training system by virtual reality technology, the simulator for M-S manipulator using the computer graphics is developed. The parts are modelled in 3-D graphics, assembled, and kinematics are assigned. The inverse kinematics of the manipulator is defined, and the slave of manipulator is coupled with master by the manipulator's specification. Also, the virtual workcell is implemented in the graphical environment which is the same as the real environment. This graphic simulator of manipulator can be effectively used in designing of the maintenance processes for the hot cell equipment and enhance the reliability of the spent fuel management.

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Virtual Prototyping of Spent Fuel Disassembling Process Using Graphic Simulator (그래픽 시뮬레이터에 의한 사용후핵연료 집합체 해체공정 가상모형)

  • 이종열;송태길;김성현;김영환;홍동희;윤지섭
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.760-763
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    • 2001
  • In this study, the graphical design system is developed and the digital mock-up is implemented for designing the spent fuel handling and disassembling processes. This system is used throughout the design stages from the conceptual design to the motion analysis. By using this system, all the processes involved in the spent fuel handling and disassembling precesses are analyzed and optimized. Also, this system is used in developing the on-line graphic simulator to enhance the reliability and safety of the spent fuel handling process by providing the remote monitoring function of the process. The graphical design system and the digital mock-up system can be effectively used for designing the process equipment, as well as the optimization of the main processes and maintenance processes of the spent fuel management.

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The Computer Simulation of Ink Penetration in the Gravure (그라비어에서 잉크 침투의 컴퓨터 시뮬레이션)

  • Youn, Jong-Tae
    • Journal of the Korean Graphic Arts Communication Society
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    • v.28 no.2
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    • pp.45-56
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    • 2010
  • The computer simulation is presented of gravure ink transferring behavior and penetration to the paper when an gravure roller is used to transfer a printing ink onto a substrate. The three dimensional unsteady ink motion is simulated by Polyflow package software and experimented by IGT gravure printing test machine. The simulation is performed where the flow domain is bounded above by a stress free surface and bounded below by a moving substrate. Specific predictions are made for particular pattern of cells and substrates. Cell size and ink rheological properties are found to be the principal determination of transferring behavior. Simulation is currently restricted to the flow domain beneath the receding meniscus. Both Newtonian and shear thinning inks are considered.

Implementation of Integrated Control Environment for Biped Robot(IWR-III) (이족보행로봇(IWR-III)의 통합 저어 환경 구축)

  • Noh, Gyeong-Gon;Seo, Yeong-Seop;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
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    • 1999.07g
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    • pp.3089-3091
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    • 1999
  • To control IWR-III Biped Waking Robot, those complex modules are necessary that concurrent control multi-axes servo motors, PID & Feedforward gain tuning, initial value calibration, display current status of system, user interface for emergency safety and three-dimensional rendering graphic visualization. It is developed for various-type gait $data^{[1]}$ and for control modes (i.e open/closed loop and pulse/velocity/torque control) that Integrated Control Enviroment with GUI( Graphic User Interface) consist of time-buffered control part using MMC (Multi-Motion Controller) and 3D simulation part using DirectX graphic library.

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Digital Signage with Motion Graphics (모션 그래픽스의 디지털 사이니지 적용)

  • Park, Daehyuk
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.377-383
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    • 2020
  • Digital signage is constantly being researched as new digital video platform to replace existing signage market. Traditionally, It conveys various information combining still images with text. Nowadays, it is rapidly exchanging to multi digital platform by high specificaton system, improvement of internet speed and advancement of video and audio compression technology with HTML5 technology. Not only a single wide-screen display but also the combination and adjustment of screens with setop box, OLED, media facades, and lase beam projectors are transformed into various forms to enable creative and diverse attempts for graphic designers. This study focuses on the application of motion graphics in rapidly evolving future platform - digital signage, and looking forward to help digital video content creator, researchers, and motion graphic designers.

Design and Analysis of a Linear Feeder using Computer Simulation (컴퓨터 시뮬레이션을 이용한 리니어 피더의 설계 및 분석)

  • Lee, Kyu-Ho;Kim, Sung-Hyun;Chung, Jin-Tai
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.749-753
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    • 2007
  • The purpose of this study is to design of a linear feeder using a multi body dynamic program, and to analyze a dynamic motion of the feeder that can transport small mechanical parts uniformly. In order to establish the analysis model of the linear feeder, each parts of the feeder are divided into two types which the rigid and flexible body. For the dynamic simulation, RecurDyn, which is a commercial multi-body dynamic package, is used. We also consider the design parameters for optimal dynamic motion such as centroid, stiffness, and mass of the feeder system. In order to analyze the dynamic motion of a linear feeder, the displacements of the feeder are measured by several accelerometers when it is in an operating condition. After the signal data from the accelerometers are captured in the time domain, the dynamic motion in the space is visualized by using graphic computer software.

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A Multi-Modal Complex Motion Authoring Tool for Creating Robot Contents

  • Seok, Kwang-Ho;Kim, Yoon-Sang
    • Journal of Korea Multimedia Society
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    • v.13 no.6
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    • pp.924-932
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    • 2010
  • This paper proposes a multi-modal complex motion authoring tool for creating robot contents. The proposed tool is user-friendly and allows general users without much knowledge about robots, including children, women and the elderly, to easily edit and modify robot contents. Furthermore, the tool uses multi-modal data including graphic motion, voice and music to simulate user-created robot contents in the 3D virtual environment. This allows the user to not only view the authoring process in real time but also transmit the final authored contents to control the robot. The validity of the proposed tool was examined based on simulations using the authored multi-modal complex motion robot contents as well as experiments of actual robot motions.

Simulation of an Active Catheter Actuator Using Shape Memory Alloy (형상기억합금을 이요한 능동내시경 작동기의 시뮬레이션)

  • 권대규;윤여흥;유기호;이성철
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.72-75
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    • 2000
  • This paper presents a simulation study on the description of the motion and the control of an active catheter actuator with multi-link structure actuated by Shape Memory Alloy(SMA). The model of an active catheter adopted in this paper has 3 links, and the individual links are composed of 3 micro coils of SMA for the omni-directional motion. In order to analyze the motions of multi-link structure, 3-dimensional kinematics description is presented. Also, the motion control of the end point of an active catheter using simple Neural Network is shown based on GUI(Graphic User Interface) system.

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Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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