• Title/Summary/Keyword: Monocular Camera

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A development of the simple camera calibration system using the grid type frame with different line widths (다른 선폭들로 구성된 격자형 교정판을 이용한 간단한 카메라 교정 시스템의 개발)

  • 정준익;최성구;노도환
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.371-374
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    • 1997
  • Recently, the development of computer achieves a system which is similar to the mechanics of human visual system. The 3-dimensional measurement using monocular vision system must be achieved a camera calibration. So far, the camera calibration technique required reference target in a scene. But, these methods are inefficient because they have many calculation procedures and difficulties in analysis. Therefore, this paper proposes a native method that without reference target in a scene. We use the grid type frame with different line widths. This method uses vanishing point concept that possess a rotation parameter of the camera and perspective ration that perspect each line widths into a image. We confirmed accuracy of calibration parameter estimation through experiment on the algorithm with a grid paper with different line widths.

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Real-time Simultaneous Localization and Mapping (SLAM) for Vision-based Autonomous Navigation (영상기반 자동항법을 위한 실시간 위치인식 및 지도작성)

  • Lim, Hyon;Lim, Jongwoo;Kim, H. Jin
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.39 no.5
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    • pp.483-489
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    • 2015
  • In this paper, we propose monocular visual simultaneous localization and mapping (SLAM) in the large-scale environment. The proposed method continuously computes the current 6-DoF camera pose and 3D landmarks position from video input. The proposed method successfully builds consistent maps from challenging outdoor sequences using a monocular camera as the only sensor. By using a binary descriptor and metric-topological mapping, the system demonstrates real-time performance on a large-scale outdoor dataset without utilizing GPUs or reducing input image size. The effectiveness of the proposed method is demonstrated on various challenging video sequences.

Real-Time Algorithm for Relative Position Estimation Between Person and Robot Using a Monocular Camera (영상정보만을 이용한 사람과 로봇간 실시간 상대위치 추정 알고리즘)

  • Lee, Jung Uk;Sun, Ju Young;Won, Mooncheol
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.37 no.12
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    • pp.1445-1452
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    • 2013
  • In this paper, we propose a real-time algorithm for estimating the relative position of a person with respect to a robot (camera) using a monocular camera. The algorithm detects the head and shoulder regions of a person using HOG (Histogram of Oriented Gradient) feature vectors and an SVM (Support Vector Machine) classifier. The size and location of the detected area are used for calculating the relative distance and angle between the person and the camera on a robot. To increase the speed of the algorithm, we use a GPU and NVIDIA's CUDA library; the resulting algorithm speed is ~ 15 Hz. The accuracy of the algorithm is compared with the output of a SICK laser scanner.

Constructing 3D Outlines of Objects based on Feature Points using Monocular Camera (단일카메라를 사용한 특징점 기반 물체 3차원 윤곽선 구성)

  • Park, Sang-Heon;Lee, Jeong-Oog;Baik, Doo-Kwon
    • The KIPS Transactions:PartB
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    • v.17B no.6
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    • pp.429-436
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    • 2010
  • This paper presents a method to extract 3D outlines of objects in an image obtained from a monocular vision. After detecting the general outlines of the object by MOPS(Multi-Scale Oriented Patches) -algorithm and we obtain their spatial coordinates. Simultaneously, it obtains the space-coordinates with feature points to be immanent within the outlines of objects through SIFT(Scale Invariant Feature Transform)-algorithm. It grasps a form of objects to join the space-coordinates of outlines and SIFT feature points. The method which is proposed in this paper, it forms general outlines of objects, so that it enables a rapid calculation, and also it has the advantage capable of collecting a detailed data because it supplies the internal-data of outlines through SIFT feature points.

A Study on the Camera Calibration Algorithm using the Grid Type Frame with Different Line Widths (다른 선폭들로 구성된 격자형 교정판을 이용한 카메라 교정 알고리즘에 관한 연구)

  • Jeong, Jun-Ik;Han, Young-Bae;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 1998.07g
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    • pp.2333-2335
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    • 1998
  • Recently, the development of computer achieves a system which is similar to the mechanics of human visual system. The 3D measurement using monocular vision system must be achieved a camera calibration. So far, the camera calibration technique required reference target in a scene. But, these methods are inefficient because they have many calculation procedures and difficulties in analysis. Therefore, this paper proposes a native method that without reference target in a scene. We use the grid type frame with different line widths. This method uses vanishing point concept that possess a rotation parameter of the camera and perspective ration that perfect each line widths into a image. We confirmed accuracy of calibration parameter estimation through experiment on the algorithm with a grid paper with different line widths.

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Real-time Monocular Camera Pose Estimation using a Particle Filiter Intergrated with UKF (UKF와 연동된 입자필터를 이용한 실시간 단안시 카메라 추적 기법)

  • Seok-Han Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.5
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    • pp.315-324
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    • 2023
  • In this paper, we propose a real-time pose estimation method for a monocular camera using a particle filter integrated with UKF (unscented Kalman filter). While conventional camera tracking techniques combine camera images with data from additional devices such as gyroscopes and accelerometers, the proposed method aims to use only two-dimensional visual information from the camera without additional sensors. This leads to a significant simplification in the hardware configuration. The proposed approach is based on a particle filter integrated with UKF. The pose of the camera is estimated using UKF, which is defined individually for each particle. Statistics regarding the camera state are derived from all particles of the particle filter, from which the real-time camera pose information is computed. The proposed method demonstrates robust tracking, even in the case of rapid camera shakes and severe scene occlusions. The experiments show that our method remains robust even when most of the feature points in the image are obscured. In addition, we verify that when the number of particles is 35, the processing time per frame is approximately 25ms, which confirms that there are no issues with real-time processing.

Localization of A Moving Vehicle using Backward-looking Camera and 3D Road Map (후방 카메라 영상과 3차원 도로지도를 이용한 이동차량의 위치인식)

  • Choi, Sung-In;Park, Soon-Yong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.3
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    • pp.160-173
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    • 2013
  • In this paper, we propose a new visual odometry technique by combining a forward-looking stereo camera and a backward-looking monocular camera. The main goal of the proposed technique is to identify the location of a moving vehicle which travels long distance and comes back to the initial position in urban road environments. While the vehicle is moving to the destination, a global 3D map is updated continuously by a stereo visual odometry technique using a graph theorem. Once the vehicle reaches the destination and begins to come back to the initial position, a map-based monocular visual odometry technqieu is used. To estimate the position of the returning vehicle accurately, 2D features in the backward-looking camera image and the global map are matched. In addition, we utilize the previous matching nodes to limit the search ranges of the next vehicle position in the global map. Through two navigation paths, we analyze the accuracy of the proposed method.

Development of a 3D Motion Capture System with Monocular PSD Camera and Two Active Markers (단안 PSD카메라와 두 능동마커를 이용한 3차원 모션인식 시스템 개발)

  • Seo, Pyeong-Won;Ryu, Young-Kee;O, Chun-Seok
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1025-1026
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    • 2008
  • This paper describes a monocular PSD-based motion capture sensor to employ with commercial video game systems such as Microsoft's XBOX and Sony's Playstation II. The system includes a PSD(Position Sensitive Detector) and active infrared (IR) LED markers that are placed on the object to be tracked. The micro-controller calculates the 3D position of the markers using only the measured intensity and the 2D position on the PSD. A series of experiments were performed to evaluate the performance of our prototype system. From the experimental results we see that the proposed system has the advantages of the compact size, the low cost, the easy installation, and the high frame rates to be suitable for high speed motion tracking in games.

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Improving Detection Range for Short Baseline Stereo Cameras Using Convolutional Neural Networks and Keypoint Matching (컨볼루션 뉴럴 네트워크와 키포인트 매칭을 이용한 짧은 베이스라인 스테레오 카메라의 거리 센싱 능력 향상)

  • Byungjae Park
    • Journal of Sensor Science and Technology
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    • v.33 no.2
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    • pp.98-104
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    • 2024
  • This study proposes a method to overcome the limited detection range of short-baseline stereo cameras (SBSCs). The proposed method includes two steps: (1) predicting an unscaled initial depth using monocular depth estimation (MDE) and (2) adjusting the unscaled initial depth by a scale factor. The scale factor is computed by triangulating the sparse visual keypoints extracted from the left and right images of the SBSC. The proposed method allows the use of any pre-trained MDE model without the need for additional training or data collection, making it efficient even when considering the computational constraints of small platforms. Using an open dataset, the performance of the proposed method was demonstrated by comparing it with other conventional stereo-based depth estimation methods.

Registration System of 3D Footwear data by Foot Movements (발의 움직임 추적에 의한 3차원 신발모델 정합 시스템)

  • Jung, Da-Un;Seo, Yung-Ho;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.24-34
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    • 2007
  • Application systems that easy to access a information have been developed by IT growth and a human life variation. In this paper, we propose a application system to register a 3D footwear model using a monocular camera. In General, a human motion analysis research to body movement. However, this system research a new method to use a foot movement. This paper present a system process and show experiment results. For projection to 2D foot plane from 3D shoe model data, we construct processes that a foot tracking, a projection expression and pose estimation process. This system divide from a 2D image analysis and a 3D pose estimation. First, for a foot tracking, we propose a method that find fixing point by a foot characteristic, and propose a geometric expression to relate 2D coordinate and 3D coordinate to use a monocular camera without a camera calibration. We make a application system, and measure distance error. Then, we confirmed a registration very well.