• 제목/요약/키워드: Mobile-based App.

검색결과 439건 처리시간 0.032초

스마트폰 기반의 모바일 웹앱 시스템의 설계 및 구현 (Design and Implementation of Mobile WebApp System Based Smartphone)

  • 이명호
    • 디지털융복합연구
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    • 제11권4호
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    • pp.209-213
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    • 2013
  • 본 논문은 N-티어 모바일 웹앱 프레임워크 환경에서 스마트폰 기반의 모바일 웹앱 티켓 예매 시스템의 설계 및 구현을 하는데 목적이 있다. 모바일 프레임워크에서 표현 티어는 HTML5/CSS3와 센차터치를 이용하고, 미들 티어는 스프링 프레임워크와 마이바티스로 구성하며, 데이터베이스 티어는 오라클을 이용하여 엔터프라이즈 서비스의 모바일 웹앱 오피스에 적용 가능하도록 하였다. 본 연구에서는 N-티어에서 앱의 지원 없이 배포 및 형상 관리에 신경 쓰지 않아도 되는 장점을 가진 모바일 프레임워크 환경에서 스마트폰 기반의 모바일 웹앱 티켓 예매 시스템을 분석 및 설계한 후 구현하고자 한다.

모바일앱을 구현하기 위한 모바일 클라우드 도입 (Introducing Mobile Cloud Computing-Cloudlet for implementing mobile APP)

  • 라이오넬;장종욱
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2015년도 춘계학술대회
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    • pp.304-307
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    • 2015
  • Virtualization lacks capabilities for enabling the application to scale efficiently because of new applications components which are raised to be configured on demand. In this paper, we propose an architecture that affords mobile app based on nomadic smartphone using not only mobile cloud computing-cloudlet architecture but also a dedicated platform that relies on using virtual private mobile networks to provide reliable connectivity through Long Term Evolution (LTE) wireless communication. The design architecture lies with how the cloudlet host discovers service and sends out the cloudlet IP and port while locating the user mobile device. We demonstrate the effectiveness of the proposed architecture by implementing an android application responsible of real time analysis by using a vehicle to applications smart phones interface approach that considers the smartphones to act as a remote users which passes driver inputs and delivers outputs from external applications.

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모바일앱 관광콘텐츠 사용자의 재사용의도에 미치는 영향요인 분석 (Analysis on the Factors that Affect the User's Intention of Reusing Mobile App-based Tourism Contents)

  • 고영관;김근형
    • 한국콘텐츠학회논문지
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    • 제11권12호
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    • pp.844-855
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    • 2011
  • 본 연구의 목적은 모바일앱 관광콘텐츠 사용자의 재사용 의도에 영향을 미치는 요인들과 그들사이의 관계를 파악하는 것이다. 이를 위하여 기존 TAM 모형의 외부변수로 모바일앱 관광콘텐츠의 특성요인인 주변상황인식성, 편재접속성, 서비스품질, 지각된 가치 요인을 도입함으로서 기존 TAM모형을 확장하였으며 이를 바탕으로 모바일앱 관광콘텐츠의 사용 경험자를 대상으로 하여 실증분석을 수행하였다. 구조방정식을 이용한 실증분석 결과, 편재접속성과 지각된 가치 요인은 지각된 유용성과 용이성에 유의한 영향을 미쳤고, 지각된 유용성과 용이성은 태도에 유의한 영향을 미쳤으며, 태도는 재사용의도에 유의한 영향을 미침을 알 수 있었다.

An App Visualization design based on IoT Self-diagnosis Micro Control Unit for car accident prevention

  • Jeong, YiNa;Jeong, EunHee;Lee, ByungKwan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권2호
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    • pp.1005-1018
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    • 2017
  • This paper proposes an App Visualization (AppV) based on IoT Self-diagnosis Micro Control Unit (ISMCU) for accident prevention. It collects a current status of a vehicle through a sensor, visualizes it on a smart phone and prevents vehicles from accident. The AppV consists of 5 components. First, a Sensor Layer (SL) judges noxious gas from a current vehicle and a driver's driving habit by collecting data from various sensors such as an Accelerator Position Sensor, an O2 sensor, an Oil Pressure Sensor, etc. and computing the concentration of the CO collected by a semiconductor gas sensor. Second, a Wireless Sensor Communication Layer (WSCL) supports Zigbee, Wi-Fi, and Bluetooth protocol so that it may transfer the sensor data collected in the SL to ISMCU and the data in the ISMCU to a Mobile. Third, an ISMCU integrates the transferred sensor information and transfers the integrated result to a Mobile. Fourth, a Mobile App Block Programming Tool (MABPT) is an independent App generation tool that changes to visual data just the vehicle information which drivers want from a smart phone. Fifth, an Embedded Module (EM) records the data collected through a Smart Phone real time in a Cloud Server. Therefore, because the AppV checks a vehicle' fault and bad driving habits that are not known from sensors and performs self-diagnosis through a mobile, it can reduce time and cost spending on accidents caused by a vehicle's fault and noxious gas emitted to the outside.

The Effect of the Attractiveness of Mobile Music Applications on the Level of User Loyalty

  • Mengyu, Dong;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • 제24권3호
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    • pp.63-72
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    • 2017
  • The purpose of this study is to investigate the relationship between application attractiveness and loyalty to mobile music applications. The application attractiveness is operationalized into four dimensions: richness of music contents, music app design quality, music app functionality, and promotion. The hypotheses are postulated and tested using a sample of 370 student respondents from Henan Polytechnic University and Henan Institute of Technology, China. The result shows that there is a positive correlation between loyalty and three application attractiveness aspects: richness of music contents, music app design quality and music app functionality. Based on the results of this study, the research put forward constructive suggestions about improving mobile music application loyalty. Finally, several conclusions, managerial suggestions, limitations and future research are proposed.

웹 기반 모바일 어플리케이션 검증 시스템 (Mobile Application Verification System Web-based)

  • 유기선;문일영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2009년도 추계학술대회
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    • pp.1075-1076
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    • 2009
  • 미국 Apple 사의 App-store와 같은 모바일 어플리케이션 오픈마켓이 국내의 통신사를 통하여 서비스를 하게 되었다. 이에 따라, 국내 개발자들이 어플리케이션을 개발하여 유통을 하는데 많은 관심을 가지게 되었다. 하지만 App-store의 i-Pod과 같이 단일 모델과 다르게 국내 모바일의 종류가 너무 많아서 개발자들이 모든 단말기를 테스트 해볼 수 없다. 이를 해결하기 위해서 본 논문에서는 웹에 모바일 시뮬레이터를 탑재하여 여러 개발자들이 쉽게 모의 단말기 테스트를 할 수 있는 시스템 제안한다. 이 시스템을 통하여 개발자들이 많은 단말기에 테스트 하는 것을 간소화하고, 검증된 어플리케이션을 유통할 수 있다.

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A Study on Automatic Service Creation Method of Cloud-based Mobile Contents

  • Park, Jong-Youel
    • International Journal of Internet, Broadcasting and Communication
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    • 제10권4호
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    • pp.19-24
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    • 2018
  • Recently, people can create small content by themselves and it improved into a form that can be promoted. Also, as active small business owners increase, they produce the content for promotion by themselves without external professional help and they utilize it. This paper studies the method to make Mobile Apps, Mobile Web and homepage services available by automatically generating the mobile based mini content. The automated content creation system suggests the method that small business owners and groups can easily communicate with new people by bringing Single Page Application, hybrid mobile web app, N-Screen based content building, private cloud-based PaaS building technology, P2P network based file sharing and multimedia thread technologies together and creating the content.

G4C 스마트 앱 서비스 특성이 사용의도에 미치는 영향: 한·중 비교 분석을 중심으로 (The Influence of Using Intention by G4C Smart Application Service Characteristics: Comparing Korea and China)

  • 상회강;김화경;이종호
    • 유통과학연구
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    • 제12권11호
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    • pp.85-100
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    • 2014
  • Purpose - Recently, the prevalence of high-speed mobile communication technology (4G) and mobile devices (smart phones, tablet PC, etc.) is leading innovative changes across all fields in society as well as business environments. Furthermore, a diversified mobile application service has spread rapidly through mobile devices such as smart phones and tablet PCs. Accordingly, the traditional E-government services paradigm has rapidly changed into mobile intelligence. To identify the influencing factors on the using intention of G4C smart app services, based on previous studies, the variables that influence using G4C smart app services are defined; these are user cognitive factors (perceived usefulness, perceived easiness), user characteristics factors (user innovativeness, self-efficiency, social influence), service quality factors (convenience, interactivity, accessibility), and system quality factors (instant connectivity, safety). Research design, data, and methodology - This is designed not only to collect data with a questionnaire survey (9/22/13~10/23/13) but also to test hypotheses with SEM by SPSS 21.0 and AMOS 21.0 in both Korea and China. All items are used with Likert 5 scales. A total of 643 questionnaires (Korea 318, China 325) are used. Results - The perceived usefulness and perceived easiness in user cognitive factors have positive influence on using intention. The user innovativeness, self-efficiency, and social factors in user characteristics factors have positive influences on using intention. The convenience, interactivity, and accessibility in service quality factors have positive influences on both reliability and using intention. Safety in system quality has positive influence on both reliability and using intention. Reliability has positive influence on using intention. The control variables (Korea and China) affect its control hypothesis. Strategies and implications are suggested to assist the public using the intention of smartphone's e-government services based on the results of the empirical analysis. The mobile application service can be considered a new emergence of the paradigm just like the government's on-line portal websites appeared in the past. Under this prevailing situation of mobile smart devices, to promote the success of e-government mobile APP services, accurate analysis and understanding of users should precede anything, to provide services to grasp and satisfy users' desire properly. Conclusions - This study proposes implications to help E-governmental officers and companies make strategies. First, this is expected to give some information on the understanding and knowledge regarding the process of G4C smart APP service based on the empirical study. Second, this helps to make future policies and ways about E-government G4C smart APP service. Third, it is proved that super speed mobile communication technology and devices including phones will be crucial to change the structure of E-government services in 2-3 years. Fourth, it is necessary to increase the trust and using intention of users. Fifth, considering what type of environment users are placed in, to present proper public information matching their inclination, is important. Finally, various ways of experiencing service to explore potential users and ceaseless public relations are required.

모바일 앱 사용행태 분석을 위한 역컴파일 및 역어셈블 데이터 로깅 (Disassembly and De-Compilation Based Data Logging for Mobile App Usage Analysis)

  • 김명준;남양희
    • Journal of Information Technology Applications and Management
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    • 제21권4호
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    • pp.127-139
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    • 2014
  • This study presents a logging method to trace the usage patterns of existing smartphone apps. The actual smartphone app itself, not a specially developed similar app with usage logging, would be used best for the experiment of observing the usage patterns. For this purpose, we used a method of injecting logging codes into existing smartphone app. Using this method, we conducted an experiment to trace usage patterns of a commercial IPTV app, and found that the method is very useful for acquiring detail usage log without influencing participants.

가스안전 작업자들의 IoT 기반 앱 개발을 위한 작업유형 분류 및 인터랙션 기능설계 (Work Type Classification of Gas Safety Workers and Interaction Function Design for IoT-based App. Development)

  • 이주아;김미혜
    • 한국융합학회논문지
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    • 제8권5호
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    • pp.45-52
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    • 2017
  • 본 연구는 가스 안전 작업 관리 모바일 앱의 개발을 위하여 다음과 같은 사항을 연구하였다. 기 연구된 초기 연구에 의해 모바일 앱의 시나리오 설계 및 1, 2차 이미지 도출이 완료된 후 후속 연구로 이루어 진 본 연구에서는 1) 가스 작업의 유형별 분류를 형태별 분류와 위험도 별 분류로 나누어 제안 2) 투핸드 작업의 많은 산업현장에서 모바일 앱과 작업자의 효과적인 연동을 위한 인터랙션 방안의 연구 및 제안이 이루어졌다. 특히 가스 작업뿐 아니라 각 산업현장 영역에서 이를 관리하는 메인 시스템과 상호작용하는 모바일 앱의 개발은 국내 최초의 시도라 할 수 있으며, 다양한 인터랙션 방안을 통해 작업자가 자유롭고 안전하게 작업할 수 있도록 도왔다.