• Title/Summary/Keyword: Mobile user interface

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Effects of Consumer Trust and Perceived Usefulness on Mobile Payments and Online Shopping Website Loyalty (간편결제 서비스에 대한 지각된 유용성 및 신뢰가 결제 및 쇼핑몰 충성도에 미치는 영향)

  • Han, Jin-Hee;Jae, So-Hyun;Kim, Bo-Hyun;Park, Jee-Sun
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.75-87
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    • 2015
  • The current study examines whether consumers' perceived usefulness of and trust in the integrated mobile payments services positively influence consumer loyalty to the payments system as well as to the online shopping websites where they have used the payments system. Moreover, the study investigates the effects of individual characteristics and brand awareness of the provider of mobile payments on perceived usefulness and trust. Online survey was administered to consumers ranging in age from 20s to 40s. Data analysis reveals that as consumers' perceived usefulness of and trust in the mobile payments system positively influence consumer loyalty to mobile payments and shopping mall websites. The results of the study suggests that e-commerce's user interface design, particularly the transaction system, should receive greater attention as a basic web element of e-commerce building rather than a set of plug-ins or so.

Implementation of Efficient Mobile Monitoring System of the GreenHouse Environment Data (온실 환경 데이터의 효과적인 모바일 모니터링 시스템 구현)

  • Seo, Jung-Hee;Park, Hung-Bog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.572-579
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    • 2009
  • A monitoring system needs many parameters to increase devices for monitoring data and to support various services. In particular, monitoring the status of a device in a wireless mobile environment has a difficulty in displaying multi data in a limited screen size, and transfer of the status data of a device into a network is largely related with network traffic. The research aims at designing a control board that collects data in order to effectively manage a greenhouse environment system. Also, the research tries to appropriately operate devices, environment data monitoring, and the control of each device by realizing a multiplexed interface based on a web. Thus, in the case in which a distributed client was a computer, monitoring and control were obtained with a web browser through the Lab VIEW web server of a server or local control module in order to effectively monitor and control according to the status of a user. In the case in which a client was a PDA, application of a wireless mobile considering the scale and data processing capacity of a displayer was connected. As a result of the research, we could confirm a satisfactory outcome from the viewpoint of a human-centered design by supplying adaptability and mobility according to the environment of a user.

Interactive UI for Smartphone/ Web Applications and Impact of Social Networks

  • Malik, Hafiz Abid Mahmood;Mohammad, AbdulHafeez;Mehmood, Usman;Ali, Ashraf
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.189-200
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    • 2022
  • In today's digital world, smartphones and web-based applications have gained remarkable importance throughout the globe. These smart applications are playing a very significant role in maintaining a powerful business. As well as, they are helping a lot to expand these businesses via social networks. Social media networks such as Instagram, Facebook, Twitter, and LinkedIn are playing a prominent role to promote the companies. In the hospitality sector, most of the companies are running their hotel booking systems by utilizing mobile applications and a web-based infrastructure, but usability issues still exist. This study has been conducted specifically to tackle the usability issues of hotel booking systems and the best utilization of social networks to promote the business. TripAdvisor was selected as an authentic source for selecting those systems and two international hotels are selected for this study. The first step is to identify different hotel booking systems. In the second step, the user's satisfaction level was measured for the selected systems by performing the System Usability Scale (SUS, Quick & Dirty) approach. Additionally, by which source (social media or personal relations) they found these hotels. It is found that the SUS rating for both systems is below the acceptable level of usability. The Mean SUS for hotel 1 is found at 55.25 and 51.2 for hotel 2. The third step was to identify the user interface (UI) issues, and heuristic evaluation is performed for this. The experts identified the UI issues on the basis of their experience. The major issues were related to the visibility of system status, error prevention, flexibility and efficiency of use. Depending upon the identified issues, an interactive UI (prototype) for the selected web-based applications was proposed. This prototype is mainly based on the user's perspective. This prototype can be used for improving the UI of the selected systems which is based on the user's perspective. During the process of verifying the satisfaction level, it is revealed that the targeted audience is not able to use these systems efficiently and effectively. The reason behind this is the negligence of usability guidelines throughout the process of design and development of these hotel booking systems. Therefore, it is highly recommended that the usability of these systems should be evaluated and redesigned, based on expert opinions. It has also been observed that the reviews/ feedback of customers has spread a negative impact through social networks.

ACT-R Predictive Model of Korean Text Entry on Touchscreen

  • Lim, Soo-Yong;Jo, Seong-Sik;Myung, Ro-Hae;Kim, Sang-Hyeob;Jang, Eun-Hye;Park, Byoung-Jun
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.291-298
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    • 2012
  • Objective: The aim of this study is to predict Korean text entry on touchscreens using ACT-R cognitive architecture. Background: Touchscreen application in devices such as satellite navigation devices, PDAs, mobile phones, etc. has been increasing, and the market size is expanding. Accordingly, there is an increasing interest to develop and evaluate the interface to enhance the user experience and increase satisfaction in the touchscreen environment. Method: In this study, Korean text entry performance in the touchscreen environment was analyzed using ACT-R. The ACT-R model considering the characteristics of the Korean language which is composed of vowels and consonants was established. Further, this study analyzed if the prediction of Korean text entry is possible through the ACT-R cognitive model. Results: In the analysis results, no significant difference on performance time between model prediction and empirical data was found. Conclusion: The proposed model can predict the accurate physical movement time as well as cognitive processing time. Application: This study is useful in conducting model-based evaluation on the text entry interface of the touchscreen and enabled quantitative and effective evaluation on the diverse types of Korean text input interfaces through the cognitive models.

Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.6A
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    • pp.517-525
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    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.

A Study on Development of Application Model for Prevention and Management of Obesity in Children with Disabilities (장애아동 비만 예방·관리를 위한 애플리케이션 모형 개발에 관한 연구)

  • Kang, Seungae
    • Convergence Security Journal
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    • v.20 no.2
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    • pp.85-90
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    • 2020
  • The purpose of this study was to provide information necessary for development of the applications that could facilitate the prevention and management of obesity in children with intellectual disabilities and to present improvement measure for development of practical applications. Mobile applications for prevention and management of obesity for children with intellectual disabilities need to be configured to enable effective flow of information and services delivered between parents and children with disabilities through applications. This configuration is expected to allow effective obesity control to be derived through parental involvement in the process of motivation.. The composition of contents consists of three parts: nutrition, exercise(physical activity), and lifestyle. It is desirable for each content to be applied in a simple but easy-to-understand method, reflecting the characteristics of an intellectually disabled child. In addition, this study presented the user expansion and their continuous involvement through interface simplification, alert function, reward, voice recognition and subtitle support strategies in consideration of the characteristics of the children with intellectual disabilities.

Quantified Lockscreen: Integration of Personalized Facial Expression Detection and Mobile Lockscreen application for Emotion Mining and Quantified Self (Quantified Lockscreen: 감정 마이닝과 자기정량화를 위한 개인화된 표정인식 및 모바일 잠금화면 통합 어플리케이션)

  • Kim, Sung Sil;Park, Junsoo;Woo, Woontack
    • Journal of KIISE
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    • v.42 no.11
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    • pp.1459-1466
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    • 2015
  • Lockscreen is one of the most frequently encountered interfaces by smartphone users. Although users perform unlocking actions every day, there are no benefits in using lockscreens apart from security and authentication purposes. In this paper, we replace the traditional lockscreen with an application that analyzes facial expressions in order to collect facial expression data and provide real-time feedback to users. To evaluate this concept, we have implemented Quantified Lockscreen application, supporting the following contributions of this paper: 1) an unobtrusive interface for collecting facial expression data and evaluating emotional patterns, 2) an improvement in accuracy of facial expression detection through a personalized machine learning process, and 3) an enhancement of the validity of emotion data through bidirectional, multi-channel and multi-input methodology.

Implementation of Design Simulator for SAW Coupled Mode Resonator Filter using a Mathematical Modeling of SAW Coupled Mode (SAW 결합 모드 공진기 필터의 수학적 모델링을 이용한 설계 시뮬레이터의 구현)

  • 정영지
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.2
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    • pp.291-304
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    • 1999
  • In this work, a mathematical modeling of SAW coupled mode in SAW resonator filter, which is very useful in analyzing the characteristics of periodic electrode structure such as SAW reflective array and inter-digital transducers. was considered by mathematical analytic approach. The design and simulation method for resonator filter was also proposed by equivalent transduction matrix using this mathematical modeling. In order for a designer to simulate, and to design the coupled mode SAW resonator filters effectively that could be applied to mobile communication system, a design simulator for coupled mode filter was implemented by graphic user interface, and it was investigated by designing and analyzing practical SAW coupled mode resonator filter from a view point of application of this simulator.

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Development of a Sales Support Application Based on E-Business Cards (전자명함 기반의 영업지원 앱 개발)

  • Byun, Dae-Ho
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.464-471
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    • 2018
  • The business card is regarded as the simplest means as well as a tool the most likely to use as a means of sales. Every day, we are exchanging business cards with many customers, but the paper based business card is easy to discard and difficult for searching information on the business card. As a solution, if we take a photographed business card with a smart phone and make it into a database, we can easily obtain customer information we wanted for sales at any time. In this study, we develop an application solution based on electronic business card database that supports sales management. The system operates in a cloud environment and has various decision support functions such as customer's human network management, customer classification, and finding prospective customers.

Implementation to human-computer interface system with motion tracking using OpenCV and FPGA (FPGA와 OpenCV를 이용한 눈동자 모션인식을 통한 의사소통 시스템)

  • Lee, Hee Bin;Heo, Seung Won;Lee, Seung Jun;Yu, Yun Seop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.696-699
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    • 2018
  • This paper introduces a system that enables pupillary tracing and communication with patients with amyotrophic lateral sclerosis (ALS) who can not move free. Face and pupil are tracked using OpenCV, and eye movements are detected using DE1-SoC board. We use the webcam, track the pupil, identify the pupil's movement according to the pupil coordinate value, and select the character according to the user's intention. We propose a system that can use relatively low development cost and FPGA can be reusable, and can select a text easily to mobile phone by using Bluetooth.

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