• Title/Summary/Keyword: Mobile set

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Design and Implementation of a Mobile Middleware System for Mobile Business (모바일 비즈니스를 위한 모바일 미들웨어 시스템 설계 및 구현)

  • Lee, Il-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.2
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    • pp.102-113
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    • 2014
  • Present communication and network environment have been moving rapidly toward wireless and mobile base from existing wired internet base. This change of trend influences greatly on business methods accordingly. Therefore many enterprises are trying hard to adopt mobile business in order to gain competitive edge of their products and they are in need of more effective and stable mobile solutions. However, the method of establishing optimal mobile computing environment and how to handle existing business process and use vast amount of database are still needed. Therefore this paper tries to realize a mobile middleware system as a mobile business establishment supporting tool that could link various computational resource on wired internet with wireless LAN, mobile phone network, and mobile devices. To accomplish that specific goal, this paper provides a powerful tool of mobile and wireless application data access that could expand the line of business already set up in general enterprises easily and rapidly into mobile environment. When this suggested solution is applied in the field of industry, it can economically change legacy business process into mobile environment without having to change existing logic and resources at all.

Position Estimation Using Neural Network for Navigation of Wheeled Mobile Robot (WMR) in a Corridor

  • Choi, Kyung-Jin;Lee, Young-Hyun;Park, Chong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1259-1263
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    • 2004
  • This paper describes position estimation algorithm using neural network for the navigation of the vision-based wheeled mobile robot (WMR) in a corridor with taking ceiling lamps as landmark. From images of a corridor the lamp's line on the ceiling in corridor has a specific slope to the lateral position of the WMR. The vanishing point produced by the lamp's line also has a specific position to the orientation of WMR. The ceiling lamps have a limited size and shape like a circle in image. Simple image processing algorithms are used to extract lamps from the corridor image. Then the lamp's line and vanishing point's position are defined and calculated at known position of WMR in a corridor. To estimate the lateral position and orientation of WMR from an image, the relationship between the position of WMR and the features of ceiling lamps have to be defined. But it is hard because of nonlinearity. Therefore, data set between position of WMR and features of lamps are configured. Neural network are composed and learned with data set. Back propagation algorithm(BPN) is used for learning. And it is applied in navigation of WMR in a corridor.

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Mobile Location Estimation scheme Using Fuzzy Set Theory in Microcell Structure (마이크로셀 구조에서 퍼지 이론을 이용한 이동체 위치 추정 방법)

  • Lee, Jong-Chan;Lee, Mun-Ho
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.37 no.10
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    • pp.1-8
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    • 2000
  • In this paper, positioning schemes based on AOA(Angle of Arrival), TOA(Time of Arrival), and TDOA(Time Difference of Arrival) measurements are reviewed and analyzed. In the case of using those schemes in microcell structure with severe multipath fading and shadowing conditions, the rapid and unpredictable variation of signal level makes it difficult to estimate the position and velocity of mobiles. Therefore, we propose a novel mobile tracking method based on the multicriteria decision making, in which uncertain parameters such as RSS(Received Signal Strength), the distance between mobile and base station, the moving direction, and the previous location are participated in the decision process using aggregation function in fuzzy set theory. Through a simulation, we analysis the impaction of the frequent change of direction and speed of mobiles.

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Design of Moving Object Query Processing Based on UDF (UDF 기반 이동객체 질의 처리 설계 및 구현)

  • Yoo, Kihyun;Yang, Pyoung Woo;Nam, Kwang Woo
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.2
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    • pp.85-90
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    • 2017
  • Various mobile devices are spreading in recent developments in mobile computing environments. Especially the popularity of mobile devices equipped with GPS has become widespread, and various application services utilizing location information are born. In this paper, we propose a system model for storing and managing the trajectory of moving objects, which is the set of location information of moving objects acquired in continuous time, and the UDF (User-Defined Functions) based trajectory index method which can quickly query the large data set of moving object and the Pre-Materialized table method. Then we compare and evaluate the performance of each method through experiments. Experimental results show that the Pre-Materialized table method is about 1.2 times faster than the UDF based trajectory index method on execution time.

Optimization of parameters in mobile robot navigation using genetic algorithm (유전자 알고리즘을 이용한 이동 로봇 주행 파라미터의 최적화)

  • 김경훈;조형석
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1161-1164
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    • 1996
  • In this paper, a parameter optimization technique for a mobile robot navigation is discussed. Authors already have proposed a navigation algorithm for mobile robots with sonar sensors using fuzzy decision making theory. Fuzzy decision making selects the optimal via-point utilizing membership values of each via-point candidate for fuzzy navigation goals. However, to make a robot successfully navigate through an unknown and cluttered environment, one needs to adjust parameters of membership function, thus changing shape of MF, for each fuzzy goal. Furthermore, the change in robot configuration, like change in sensor arrangement or sensing range, invokes another adjusting of MFs. To accomplish an intelligent way to adjust these parameters, we adopted a genetic algorithm, which does not require any formulation of the problem, thus more appropriate for robot navigation. Genetic algorithm generates the fittest parameter set through crossover and mutation operation of its string representation. The fitness of a parameter set is assigned after a simulation run according to its time of travel, accumulated heading angle change and collision. A series of simulations for several different environments is carried out to verify the proposed method. The results show the optimal parameters can be acquired with this method.

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Intelligent Navigation Algorithm for Mobile Robots based on Optimized Fuzzy Logic (최적화된 퍼지로직 기반 이동로봇의 지능주행 알고리즘)

  • Zhao, Ran;Lee, Hong-Kyu
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.440-445
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    • 2018
  • The work presented in this paper deals with a navigation problem for a multiple mobile robots in unknown dynamic environments. The environments are completely unknown to the robots; thus, proximity sensors installed on the robots' bodies must be used to detect information about the surroundings. In order to guide the robots along collision-free paths to reach their goal positions, a navigation method based on a combination of primary strategies has been developed. Most of these strategies are achieved by means of fuzzy logic controllers, and are uniformly applied in every robot. In order to improve the performance of the proposed fuzzy logic, the genetic algorithms were used to evolve the membership functions and rules set of the fuzzy controller. The simulation experiments verified that the proposed method effectively addresses the navigation problem.

Development of Localization and Pose Compensation for Mobile Robot using Magnetic Landmarks (마그네틱 랜드마크를 이용한 모바일 로봇의 위치 인식 및 위치 보정 기술의 개발)

  • Kim, Bum-Soo;Choi, Byung-June;You, Won-Suk;Moon, Hyung-Pil;Koo, Ja-Choon;Choi, Hyouk-Ryeol
    • The Journal of Korea Robotics Society
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    • v.5 no.3
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    • pp.186-196
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    • 2010
  • In this paper, we present a global localization and position error compensation method in a known indoor environment using magnet hall sensors. In previous our researches, it was possible to compensate the pose errors of $x_e$, $y_e$, ${\theta}_e$ correctly on the surface of indoor environment with magnets sets by regularly arrange the magnets sets of identical pattern. To improve the proposed method, new strategy that can realize the global localization by changing arrangement of magnet pole is presented in this paper. Total six patterns of the magnets set form the unique landmarks. Therefore, the virtual map can be built by using the six landmarks randomly. The robots search a pattern of magnets set by rotating, and obtain the current global pose information by comparing the measured neighboring patterns with the map information that is saved in advance. We provide experimental results to show the effectiveness of the proposed method for a differential drive wheeled mobile robot.

A Routing Method Using Swarm Intelligence in MANETs (MANET에서 군집지능을 이용한 라우팅 방안)

  • Woo, Mi-Ae;Dong, Ngo Huu;Roh, Woo-Jong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.7B
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    • pp.550-556
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    • 2008
  • Swam intelligence refers that a large group of simple and unsophisticated entities work together to achieve complex and significant tasks. Researches using such swarm intelligence has been performed in the network routing area. Expecially, it has been well known that routing in mobile ad-hoc networks whose features are dynamic topology and routing based on the local information is one of the applications of swarm intelligence. In this paper, we propose an ant-based routing method for MANET. The proposed method sets its goals to reduce overheads by managing ants efficiently, and to reduce route set up time. The results obtained from simulations proved that the proposed method provides shorter path set-up time and end-to-end delay and less overhead while providing comparable packet delivery ratio.

Design of Chip Set for CDMA Mobile Station

  • Yeon, Kwang-Il;Yoo, Ha-Young;Kim, Kyung-Soo
    • ETRI Journal
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    • v.19 no.3
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    • pp.228-241
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    • 1997
  • In this paper, we present a design of modem and vocoder digital signal processor (DSP) chips for CDMA mobile station. The modem chip integrates CDMA reverse link modulator, CDMA forward link demodulator and Viterbi decoder. This chip contains 89,000 gates and 29 kbit RAMs, and the chip size is $10 mm{\times}10.1 mm$ which is fabricated using a $0.8{\mu}m$ 2 metal CMOs technology. To carry out the system-level simulation, models of the base station modulator, the fading channel, the automatic gain control loop, and the microcontroller were developed and interfaced with a gate-level description of the modem application specific integrated circuit (ASIC). The Modem chip is now successfully working in the real CDMA mobile station on its first fab-out. A new DSP architecture was designed to implement the Qualcomm code exited linear prediction (QCELP) vocoder algorithm in an efficient way. The 16 bit vocoder DSP chip has an architecture which supports direct and immediate addressing modes in one instruction cycle, combined with a RISC-type instruction set. This turns out to be effective for the implementation of vocoder algorithm in terms of performance and power consumption. The implementation of QCELP algorithm in our DSP requires only 28 million instruction per second (MIPS) of computation and 290 mW of power consumption. The DSP chip contains 32,000 gates, 32K ($2k{\times}16\;bit$) RAM, and 240k ($10k{\times}24\;bit$) ROM. The die size is $8.7\;mm{\times}8.3\;mm$ and chip is fabricated using $0.8\;{\mu}m$ CMOS technology.

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A Study of Usability Analysis on 'Low-Budget' Mobile Game Development (저비용 모바일 게임 개발사례 분석을 통한 사용성 연구)

  • Ahn, Duck-ki;Kim, Suk-rae
    • Journal of Digital Convergence
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    • v.17 no.6
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    • pp.355-363
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    • 2019
  • This study is an analytical case study focusing on 'low-budget' mobile game development centered on both short-term development and small-scale collaboration. This study set up the assumption of four months as development period limited by three developers along with step by step productional documentation. In the previous study, we set up the responsibilities of the development personnels to analyze the effective process of the practical production. Furthermore, the study analyzed the usability verification of both advantages and disadvantages for conducting the quantitative survey with developer's feedbacks. The study is to provide the essential guideline for 'low-budget' development group with effective pipeline.