• Title/Summary/Keyword: Mobile location

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A Study on the Usage of Investigation of Google Cloud Data (Smartphone user-oriented) (구글 클라우드 데이터의 수사활용 방안에 관한 연구 (스마트폰 사용자 중심))

  • Kim, Dongho;Lee, Sangjin
    • Journal of Digital Forensics
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    • v.12 no.3
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    • pp.109-120
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    • 2018
  • The smartphone is the communication device that is the most personal to the user, and it keeps a lot of information related to the user and makes information communication with other devices. With these characteristics, forensics on smartphones are one of the most basic methods of investigation in criminal investigations, and have actually contributed to the settlement of the case by providing many clues. However, recently, it is designed to encrypt data stored as a social issue related to the protection of user's personal information, or to delete deleted data or to delete log data together. So, any solutions? In this paper, I try to find the answer from cloud data stored by smartphone user account. Cloud forensics should approach complementary relationships rather than smartphone forensics. There are a lot of data stored in the cloud that can be meaningfully used in the investigation. Online activity information of users, such as Internet usage, YouTube view, and contents purchase information, cloud service such as e-mail, cloud drive, and location information are the most representative data. These data can be unvaluable, but here are some important clues in various types of criminal investigations. In this paper, I propose a method to extract data from the google cloud so that the data can be used for investigation, and to utilize the extracted data for investigation. And it explains the role of the extracted artifacts in the actual investigation business through virtual cases and proves its value.

Study on Establishment of Deoksugung Palace, Tourist Information Services using Augmented Reality(AR) Technology (증강현실(AR) 기술을 이용한 덕수궁 관광안내서비스 구축방안 연구)

  • Oh, Sung-hwan;Kim, Ki-duk
    • Korean Journal of Heritage: History & Science
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    • v.46 no.2
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    • pp.26-45
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    • 2013
  • Sudden increase exceeding 30million in the number of smart phone users, and rising interest in the technology of augmented reality, is now trying to combine it with AR technology in other areas very much. The field of cultural heritage, which has been constructed by the Internet and 3D technology, is not unusual and this field is now rapidly changing thanks to the AR technology which can make users experience cultural heritage with high reality. The Palaces in Seoul, however, use fragmentary tools of information - lack of heritage commentators, leaflet, etc, even though the number of visitors is gradually increasing. Therefore, three-dimensional and comprehensive cultural heritage information service is needed with the guidance in the mobile era. This study utilizes the AR technology for building the Deoksugung Tourist Information Service Application(App.) applying the markerless-based recognition technology which is a more advanced tool than the location-based AR technology. This new AR technology can switch perceived real images such as the tablet of the King in the Palace of in the real world, patterns and pedestals into virtual world, which can reproduce the damaged cultural assets as 3D. This also composes photos of the past with the current buildings, which can increase people's interest and absorption of the contents, and helps them understand and be aware of Korean traditional culture and cultural heritage effectively. In addition, convergence between IT new technology, Augmented Reality(AR) and humanities through storytelling based implementation of cultural heritage in smart phone is attempted to demonstrate that there is strength in which augmented reality technique exerts infinite creativity based on actual reality world.

A Study on the Operation of Multi-Beam Antenna for Airborne Relay UAV considering the Characteristics of Aircraft (비행체의 특징을 고려한 공중중계 무인기 다중빔 안테나 운용 방안)

  • Park, Sangjun;Lee, Wonwoo;Kim, Yongchul;Kim, Junseob;Jo, Ohyun
    • Journal of Convergence for Information Technology
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    • v.11 no.4
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    • pp.26-34
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    • 2021
  • In the era of the Fourth Industrial Revolution, the future battlefield will carry out multi-area operations with hyper-connected, high-speed and mobile systems. In order to prepare for changes in the future, the Korean military intends to develop various weapons systems and form a multi-layer tactical network to support On The Move communication. However, current tactical networks are limited in support of On The Move communications. In other words, the operation of multi-beam antennas is necessary to efficiently construct a multi-layer tactical network in future warfare. Therefore, in this paper, we look at the need for multi-beam antennas through the operational scenario of a multi-layer tactical network. In addition, based on development consideration factors, features of rotary-wing and fixed-wing aircraft, we present the location and operation of airborne relay drone installations of multi-beam antennas.

Analysing Management Crises and Resilience of the Game Industry in Daegu (대구 게임산업의 경영위기와 회복력에 대한 분석)

  • Jeon, Ji-Hye;Lee, Chul-Woo
    • Journal of the Economic Geographical Society of Korea
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    • v.24 no.3
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    • pp.313-329
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    • 2021
  • This study analyzed the characteristics of the management crisis, the level of resilience, and the alternatives based on the companies' self-evaluation of the game industry in Daegu. The Daegu game industry, which started spontaneously in the late 1990s, grew rapidly until the late 2000s with the support of the government and supporting organizations. However, from the mid-2010s, it has entered a period of recession due to the number of companies that failed to respond to the saturation of the mobile game market and fierce competition at home and abroad. In response, some game companies turned the crisis into an opportunity to strengthen their competitiveness by pursuing challenging strategies for product differentiation and pioneering new markets. On the other hand, companies that were passive in responding to the crisis have not get out of the management crisis. In addition, in terms of the resilience level of game companies in Daegu, the level of immediate response to shock(rapidity) and replacement of the damaged part(redundancy) was low, but the level of mobilizing sufficient resources internally(resourcefulness) was high. However, as the Daegu game industry is facing more complex multi-spatial-scale environmental changes than in the past, its resilience should be strengthened through strategies that can compensate for weaknesses in terms of the game industry ecosystem beyond individual company-level efforts.

Effects of Foodservice Franchise's Online Advertising and E-WOM on Trust, Commitment and Loyalty

  • AHN, Sung-Man;YANG, Jae-Jang
    • The Korean Journal of Franchise Management
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    • v.12 no.2
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    • pp.7-21
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    • 2021
  • Purpose: One of the characteristics of service companies such as foodservice franchise is that it is easy to imitate, so many brands can imitate the menu that is popular with consumers. Therefore, foodservice franchise company should develop a brand that customers can identify from other brands in order differentiate it from its competitors. In order make the foodservice franchise company identifiable from other brands, it is possible through communication with customers. Therefore, this study proposes a new research model to analyze customer loyalty through online advertising and online word of mouth trust and immersion. Online was provided to customers through a mixture of advertisements and word of mouth, but previous studies have only considered online advertisements or online word of mouth. In addition, we want to verify the difference according to gender, which is an important variable in researching the online information processing behavior of customers. Research design, data, and methodology: The questionnaire of this study was surveyed on 20 years of age or older who have visited the restaurant franchise store within the last 3 months among the foodservice franchise companies operating SNS. During the survey period, 400 surveys were surveyed for a total of 20 days from April 1 to April 20, 2020. Result: The research results are as follows. First, in this study, the effect of online advertisement and online word of mouth on trust and immersion was studied. Second, this study verified the social influence theory in online advertising and online word of mouth. Third, the effect of online advertising and online word of mouth on loyalty according to gender was verified. Fourth, compared to existing advertisements, online advertisements are suitable for marketing by foodservice franchise companies because they can interact with consumers, modify advertisements immediately, execute extensive advertisements at low cost, segment the market, and measure advertisement effectiveness. The recent online expansion has been expanded to mobile-based, allowing foodservice franchisees to provide new communication services such as SMS (Short Message Service), multimedia messaging services, and location-based services. Fifth, a foodservice franchise company can increase brand awareness through online marketing or induce the use of offline stores. Sixth, franchisor can grow into a sustainable company only when they use resources efficiently. Conclusions: Trust is important in foodservice franchise information. This trust has a significant impact on customer commitment and loyalty.

Design of Geo-fence-based Smart Attendance System (지오펜스 기반 스마트 출결시스템 설계)

  • Hong, Seong-Pyo;Kim, Tae-Yeun
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.13 no.6
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    • pp.496-502
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    • 2020
  • The electronic attendance management system is being introduced and operated on a pilot basis by some universities and educational institutions. However, most of the related systems have installed and operated the existing barcode and magnetic card systems. Classroom attendance is managed by introducing RF cards, but it causes problems such as recognition distance (less than 5cm) and the need for a check process in which students have to read the card each time with a reader for attendance. Also, it is not possible to respond in real time to the situation of midterm (early leave, absence from the second lecture time, etc.) because it is used in the lecture time of one subject with the record checked once. In order to solve these problems, the various mobile attendance systems proposed to solve these problems are also unable to fundamentally solve problems such as interim attendance and proxy attendance because they check attendance using only the application of a smartphone. In this paper, we use geofencing technology, which is a positioning-based technology that detects the entry and exit of people, objects, etc. in areas separated by virtual boundaries. The proposed system solves the problem of intermediate attendance and alternate attendance by setting the student to automatically record the access record when entering and leaving the classroom set as a geofence with a smartphone. In addition, it also provides a function to prevent unintentional mistakes that occur through the smartphone by limiting some of the functions of the smartphone such as silence, vibration, and Internet use when entering the classroom.

Object Detection Based on Hellinger Distance IoU and Objectron Application (Hellinger 거리 IoU와 Objectron 적용을 기반으로 하는 객체 감지)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.2
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    • pp.63-70
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    • 2022
  • Although 2D Object detection has been largely improved in the past years with the advance of deep learning methods and the use of large labeled image datasets, 3D object detection from 2D imagery is a challenging problem in a variety of applications such as robotics, due to the lack of data and diversity of appearances and shapes of objects within a category. Google has just announced the launch of Objectron that has a novel data pipeline using mobile augmented reality session data. However, it also is corresponding to 2D-driven 3D object detection technique. This study explores more mature 2D object detection method, and applies its 2D projection to Objectron 3D lifting system. Most object detection methods use bounding boxes to encode and represent the object shape and location. In this work, we explore a stochastic representation of object regions using Gaussian distributions. We also present a similarity measure for the Gaussian distributions based on the Hellinger Distance, which can be viewed as a stochastic Intersection-over-Union. Our experimental results show that the proposed Gaussian representations are closer to annotated segmentation masks in available datasets. Thus, less accuracy problem that is one of several limitations of Objectron can be relaxed.

Program Development and Field Application for the use of the Integration Map of Underground Spatial Information (지하공간통합지도 활용을 위한 프로그램 개발 및 현장 적용)

  • Kim, Sung Gil;Song, Seok Jin;Cho, Hae Yong;Heo, Hyun Min
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.39 no.6
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    • pp.483-490
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    • 2021
  • Due to the recent increase in various problems from underground development in urbanized areas, accurate underground facility information management is highly needed. Therefore, in this study, in order to utilize the Integration Map of Underground Goespatial Information in real time on-site, the function of comparing the mutual location of the GPR (Ground Penetration Radar) sensing data and the Integration Map of Underground Goespatial Information, and function of analyze underground facilities, and function of converting surveying data into a shape file through position correction & attribute editing in a 3D space, and the function of submitting the shape file to the Integration Map of Underground Goespatial Information mobile center was defined and developed as a program. In addition, for the on-site application test of the development program, scenarios used at the underground facility real-time survey site and GPR exploration site were derived, and four sites in Seoul were tested to confirm that the use scenario worked properly. Through this, the on-site utilization of the program developed in this study could be confirmed, and it would contribute to the confirmation of the quality of Shape-file and the "update automation" of "Integration Map of Underground Goespatial Information". In addition, it is expected that the development program will be further applied to the Underground Facility Map's Accuracy Improvement Diffusion Project' promoted by the MOLIT (Ministry of Land, Infrastructure, and Transport).

Development of Software-Defined Perimeter-based Access Control System for Security of Cloud and IoT System (Cloud 및 IoT 시스템의 보안을 위한 소프트웨어 정의 경계기반의 접근제어시스템 개발)

  • Park, Seung-Kyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.2
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    • pp.15-26
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    • 2021
  • Recently, as the introduction of cloud, mobile, and IoT has become active, there is a growing need for technology development that can supplement the limitations of traditional security solutions based on fixed perimeters such as firewalls and Network Access Control (NAC). In response to this, SDP (Software Defined Perimeter) has recently emerged as a new base technology. Unlike existing security technologies, SDP can sets security boundaries (install Gateway S/W) regardless of the location of the protected resources (servers, IoT gateways, etc.) and neutralize most of the network-based hacking attacks that are becoming increasingly sofiscated. In particular, SDP is regarded as a security technology suitable for the cloud and IoT fields. In this study, a new access control system was proposed by combining SDP and hash tree-based large-scale data high-speed signature technology. Through the process authentication function using large-scale data high-speed signature technology, it prevents the threat of unknown malware intruding into the endpoint in advance, and implements a kernel-level security technology that makes it impossible for user-level attacks during the backup and recovery of major data. As a result, endpoint security, which is a weak part of SDP, has been strengthened. The proposed system was developed as a prototype, and the performance test was completed through a test of an authorized testing agency (TTA V&V Test). The SDP-based access control solution is a technology with high potential that can be used in smart car security.

YOLO-based Traffic Signal Detection for Identifying the Violation of Motorbike Riders (YOLO 기반의 교통 신호등 인식을 통한 오토바이 운전자의 신호 위반 여부 확인)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.141-143
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    • 2022
  • This paper presented a new technology to identify traffic violations of motorbike riders by detecting the traffic signal using You Only Look Once (YOLO) object detection. The hardware module that is mounted on the front of the motorbike consists of Raspberry Pi with a camera to run the YOLO object detection, a GPS module to acquire the motorcycle's coordinate, and a LoRa communication module to send the data to a cloud DB. The main goal of the software is to determine whether a motorbike has violated a traffic signal. This paper proposes a function to recognize the red traffic signal colour with its movement inside the camera angle and determine that the traffic signal violation happens if the traffic signal is moving to the right direction (the rider turns left) or moving to the top direction (the riders goes straight). Furthermore, if a motorbike rider is violated the signal, the rider's personal information (name, mobile phone number, etc), the snapshot of the violation situation, rider's location, and date/time will be sent to a cloud DB. The violation information will be delivered to the driver's smartphone as a push notification and the local police station to be used for issuing violation tickets, which is expected to prevent motorbike riders from violating traffic signals.

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