• Title/Summary/Keyword: Mobile location

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Smart Home Personalization Service based on Context Information using Speech (음성인식을 이용한 상황정보 기반의 스마트 흠 개인화 서비스)

  • Kim, Jong-Hun;Song, Chang-Woo;Kim, Ju-Hyun;Chung, Kyung-Yong;Rim, Kee-Wook;Lee, Jung-Hyun
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.80-89
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    • 2009
  • The importance of personalized services has been attracted in smart home environments according to the development of ubiquitous computering. In this paper, we proposed the smart home personalized service system based on context information using the speech recognition. The proposed service consists of an OSGi framework based service mobile manager, service manager, voice recognition manager, and location manager. Also, this study defines the smart home space and configures the commands of units, sensor information, and user information that are largely used in the defined space as context information. In particular, this service identifies users who exist in the same space that shows a difficulty in the identification using RFID through the training model and pattern matching in voice recognition and supports the personalized service of smart home applications. In the results of the experiment, it was verified that the OSGi based automated and personalized service can be achieved through verifying users in the same space.

Incorporating Time Constraints into a Recommender System for Museum Visitors

  • Kovavisaruch, La-or;Sanpechuda, Taweesak;Chinda, Krisada;Wongsatho, Thitipong;Wisadsud, Sodsai;Chaiwongyen, Anuwat
    • Journal of information and communication convergence engineering
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    • v.18 no.2
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    • pp.123-131
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    • 2020
  • After observing that most tourists plan to complete their visits to multiple cultural heritage sites within one day, we surmised that for many museum visitors, the foremost thought is with regard to the amount of time is to be spent at each location and how they can maximize their enjoyment at a site while still balancing their travel itinerary? Recommendation systems in e-commerce are built on knowledge about the users' previous purchasing history; recommendation systems for museums, on the other hand, do not have an equivalent data source available. Recent solutions have incorporated advanced technologies such as algorithms that rely on social filtering, which builds recommendations from the nearest identified similar user. Our paper proposes a different approach, and involves providing dynamic recommendations that deploy social filtering as well as content-based filtering using term frequency-inverse document frequency. The main challenge is to overcome a cold start, whereby no information is available on new users entering the system, and thus there is no strong background information for generating the recommendation. In these cases, our solution deploys statistical methods to create a recommendation, which can then be used to gather data for future iterations. We are currently running a pilot test at Chao Samphraya national museum and have received positive feedback to date on the implementation.

Multicast Methods in Support of Internet Host Mobility (인터넷 상에서 호스트 이동성을 지원하는 멀티캐스트 방안)

  • Bang, Sang-Won;Jo, Gi-Hwan;Kim, Byeong-Gi
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1231-1242
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    • 1997
  • This paper deals with an IP mukticast protocol in support of host mobility. Most of the previous multicast schemes have utilized an underlying logical strucuture of network topology,in order to provide a certain degree of order and predictability.On the other hand,mobility implies that a host location relaative to the rest of the net-work changes with time;the physical connectivity of the entire network is thus modified as move.In this case.some multicast datagrams nay not delivered properly,or may delivered twice or more,to a mobile host because the destinations will keep moving whlist datagrams are dekivered with different time delay.This paper first describes the relation between host mobility and multicast, by exploring the possible interactions,and presents a multicast scheme in support of Internet host mobility.A revised scheme is then proposed to adapt the multicast semantic and to optimize the communication overhead.

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A Management Method for Personal Purchases in Mobile RFID System (개인 물품 관리 지원 모바일 RFID 시스템)

  • Kim, Tae-Sung;Sohn, Kyung-Ho;Yoon, Kang-Jin;Kim, Young-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.2B
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    • pp.296-301
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    • 2010
  • Radio frequency identification(RFID) system can identify an object using wireless transmission. RFID applications are numerous and far reaching. The most interesting and widely used applications are supply chain management for companies. Currently, RFID tags must be detached or killed for security and privacy reasons when tagged objects are purchased. In this paper, we present a new architecture that transfers information about products from the electronic product code information services (EPCIS) server of a company to an individual's personal purchases management (PPM) server when products with RFID codes are sold. It solves the security and privacy issues without detaching the tag. Moreover, the PPM server described in this paper allows customers to handle the expiration dates, updates, location management, and group management of products.

Omni-directional Vision SLAM using a Motion Estimation Method based on Fisheye Image (어안 이미지 기반의 움직임 추정 기법을 이용한 전방향 영상 SLAM)

  • Choi, Yun Won;Choi, Jeong Won;Dai, Yanyan;Lee, Suk Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.868-874
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    • 2014
  • This paper proposes a novel mapping algorithm in Omni-directional Vision SLAM based on an obstacle's feature extraction using Lucas-Kanade Optical Flow motion detection and images obtained through fish-eye lenses mounted on robots. Omni-directional image sensors have distortion problems because they use a fish-eye lens or mirror, but it is possible in real time image processing for mobile robots because it measured all information around the robot at one time. In previous Omni-Directional Vision SLAM research, feature points in corrected fisheye images were used but the proposed algorithm corrected only the feature point of the obstacle. We obtained faster processing than previous systems through this process. The core of the proposed algorithm may be summarized as follows: First, we capture instantaneous $360^{\circ}$ panoramic images around a robot through fish-eye lenses which are mounted in the bottom direction. Second, we remove the feature points of the floor surface using a histogram filter, and label the candidates of the obstacle extracted. Third, we estimate the location of obstacles based on motion vectors using LKOF. Finally, it estimates the robot position using an Extended Kalman Filter based on the obstacle position obtained by LKOF and creates a map. We will confirm the reliability of the mapping algorithm using motion estimation based on fisheye images through the comparison between maps obtained using the proposed algorithm and real maps.

Finding Smartphone's Factors which Affect Satisfaction or Dissatisfaction based on KANO Model (KANO 모델을 활용한 스마트폰의 만족 및 불만족 요인 분석)

  • Lee, Sang-Gun;Lee, Sin-Seok;Kang, Ju-Young
    • The Journal of Information Systems
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    • v.20 no.3
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    • pp.257-277
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    • 2011
  • The current study categorizes factors of smartphone into three, using KANO model: attractive factors which cause only product satisfaction, must-be factors for dissatisfaction, and one-dimensional factors for both. Based on it, it presents a new model for the effects that smartphone factors have on satisfaction or dissatisfaction. The purpose is to theoretically explain that smartphone factors on which companies and users place a high value can actually affect satisfaction or dissatisfaction. After choosing 15 factors out of 25 which had been selected through literature study, these were divided into attractive, must-be, and one-dimensional ones. 93 out of 109 questionnaires returned were used for analysis. After frequency analysis using SPSS were conducted on the surveys, the factors were grouped, based on KANO table. The grouping results are as follows. Attractive factors include 'expansion slots for external memory, battery desorption, brand awareness, mobile banking and internet telephony'. Must-be ones include 'multi-touch, information security, entertainment, information retrieval, location based service and SNS. Finally, 'screen visibility, size of internal memory, the amount of internal memory, battery life, and response to after-sales service' are classified as one-dimensional factors. A critical finding of this paper is that since the results are different depending on the operating system of smartphones, it must be taken into consideration in studies on smartphones. The wide and rapid spread of smartphones has changed people's lifestyle as well as business environment, which forces companies to compete with each other to adapt to the changed circumstances. In this competitive system, studies on smartphone factors of satisfaction and dissatisfaction are essential for firms to establish a new strategy. From this point of view, the present paper is expected to be a basic material for enterprises not only to develop goods and services that maximize customer satisfaction and minimize dissatisfaction, but also to establish the future business strategy.

A Review of Research on Augmented Reality Based Educational Contents for Students with Autism Spectrum Disorders (자폐 스펙트럼 장애 학생 대상 증강현실기반 교육 콘텐츠 연구에 대한 고찰)

  • Son, Ji-Young
    • Journal of Digital Contents Society
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    • v.18 no.1
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    • pp.35-46
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    • 2017
  • The purpose of the study was to review the recent literature on applying augmented reality based educational contents for students with autism spectrum disorders and to identify research trends and implications. The search procedures through the Web-database system were implemented to find the proper research and a total of 12 studies were included in this review. The results indicated that most of subjects were elementary school-age children, also single subject design was mostly implemented. Mobile devices were used mostly for augmented reality, and most of data collection methods was behavioral observation. Results founded several contents types: objects manipulation, manipulation for self-modeling, on-site problem solving program, and location-based learning guide. Additionally, the results indicated that the educational effectiveness was the improvements of social behaviors, play and imitation behaviors, and emotion recognition. Furthermore, considerations to develop and apply augmented reality based educational contents for students with autism spectrum disorders were suggested.

Walking Assistance System for Visually Impaired People using Vultiple sensors (다중 센서를 이용한 시각장애인 보행 보조 시스템)

  • Park, Hye-Bin;Ko, Yong-Jin;Lee, Seung-Min;Jang, Ji-Hoon;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.4
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    • pp.533-538
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    • 2017
  • In this thesis, the ambulatory aid mechanism was implemented so that blind people could be safer at risk of walking outdoors. Using ultrasonic sensors, the obstacles can be detected when the distance between the obstacle is within 50 cm of the obstacle. If the light sensor becomes less than 25 lux, the LED will automatically turn on and help the safety of the visually impaired and the security of sight of the peripheral walkers. Color recognition sensors increase the rate of recognition of yellow color by the detection distance is 1cm, it vibrated when yellow light was detected. Using GPS with 7.3 m of error range, the guardian was able to check the location of the visually impaired.

Ubiquitous Service Model for Information Convergence of Jeju Island Culture, Tourism, Sport and Traffic (제주 문화·관광·체육·교통 정보를 융합한 유비쿼터스 서비스 모델)

  • Lee, Chang-Young;Yang, Jin-Seok;Kim, Do-Hyeun;An, Beongku;Kim, Nam-Soo
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.97-104
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    • 2008
  • Recently the navigation service and LBS (Location based Services) using map supports much information services on mobile terminal. Also Internet Web sites support user much information. But, the user has the difficulty for acquiring the service and the various information based on map because of searching the many Internet sites. Accordingly, this paper supports a convergence information service model of various culture, education, tourism, sport and traffic for accessing synthesizing information based on map. And we design and implement this model using 공개 API. We present a convergence information service model of culture, tourism, sport and bus line information form tour destination and cultural place of Jeju province using the model. Additionally, we develop this service model using apache web server on Linux environment, PHP and JavaScript, MySQL database and Map 공개 API. As this service model supports a convenience action of culture and tourism for Jeju islanders and tourists.

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Smart Cane for the blind interworking with Sound Signal Generator (음향 신호기와 연동하는 시각 장애인을 위한 스마트 지팡이)

  • Lee, Seong-Joo;Kim, Seok-Hoon;Jang, Won-Seok;Jwa, JeongWoo;Kim, Soon-Whan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.17 no.6
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    • pp.137-143
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    • 2017
  • Facilities for pedestrian safety of the visually impaired are scarce on the walkway and crosswalk. Braille blocks are installed on the walkways and RF controlled signal lights and sound generators are installed on the crosswalk at the main intersection for the visually impaired. An RF remote control system using one frequency has a problem of simultaneously operating nearby signal lamps and sound generators at an intersection. In this paper, we develop the smart cane that uses a beacon to identify the signal lamp and sound generators installed on the crosswalk at intersections and to operate the signal lamps and sound generators in the direction of the walk by IR communication. The developed smart cane is able to provide the pedestrian navigation for the blind by interworking with mobile apps through Bluetooth communication.