• Title/Summary/Keyword: Mobile internet user interface

Search Result 93, Processing Time 0.025 seconds

Design Adaptive Acoustic Echo Canceller for AVRCP Bluetooth Hands Free (AVRCP 기반의 블루투스 핸즈프리를 위한 음향반향제거기 설계)

  • Jung, Yong-Gyu;Kim, Kyeong-Woong
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.9 no.4
    • /
    • pp.33-38
    • /
    • 2009
  • Recently most of A/V devices are being adopted hi-tech of A VRCP and changed to mobile environment. AVRCP is designed to provide a standard interface to control A/V devices, hi-fi equipment, or others to allow a single remote control or other device to control all the A/V equipment to which a user has access. It may be used in concert with A2DP or VDP. The AVRCP defines two roles, that of a controller and target device. In AVRCP, the controller translates the detected user action to the A/V control signal, and then transmits it to a remote Bluetooth enabled device. It can be small and mixed mobile devices using bluetooth technologies. The functions available for a conventional infrared remote controller can be realized in this protocol. The remote control described in this protocol is designed specifically for A/V control only. We designed new DSP using Adaptive Acoustic Echo Canceller for bluetooth hands free based this AVRCP standard specifications.

  • PDF

A Study on Improved SMETA System and Applying Encryption Function (개선된 SMETA 시스템과 암호화적용에 관한 연구)

  • Hwang, In-Moon;Yoo, Nam-Hyun;Son, Cheol-Su;Kim, Won-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.12 no.5
    • /
    • pp.849-856
    • /
    • 2008
  • As the XML is used as the standard format for information delivery and exchange in various fields, the SVG is frequently used as a user interface or expression tool for the embedded system like an internet based mobile phone. The SVG file must contain additional information specifying the structure of the document and it consumes more transmission time than the actual data sent. The SMETA(Svg transmission MEthod using Semantic meTAdata) system[9] is a study to reduce the size of the SVG file by partitioning the SVG file to a minimal size and assigning meaningful meta data to each portion of the data. In this paper, instead of the meta data exchange method for reducing the size of the file exchanged in the existing SMETA system, we studied an improved version of SMETA system that analyzes the data for each user in the server system and only transmits the data that a user needs. In addition, through our simulation, we verified that it provides better performance than the existing system even if encryption is used.

Factors affecting success and failure of Internet company business model using inductive learning based on ID3 algorithm (ID3 알고리즘 기반의 귀납적 추론을 활용한 인터넷 기업 비즈니스 모델의 성공과 실패에 영향을 미치는 요인에 관한 연구)

  • Jin, Dong-su
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.23 no.2
    • /
    • pp.111-116
    • /
    • 2019
  • New technologies such as the IoT, Big Data, and Artificial Intelligence, starting from the Web, mobile, and smart device, enable new business models that did not exist before, and various types of Internet companies based on these business models has been emerged. In this research, we examine the factors that influence the success and failure of Internet companies. To do this, we review the recent studies on business model and examine the variables affecting the success of Internet companies in terms of network effect, user interface, cooperation with actors, creating value for users. Using the five derived variables, we will select 14 Internet companies that succeeded and failed in seven commercial business model categories. We derive decision tree by applying inductive learning based on ID3 algorithm to the analysis result and derive rules that affect success and failure based on derived decision tree. With these rules, we want to present the strategic implications for actors to succeed in Internet companies.

A Customized Mobile Tour Guide System for Amusement Park based on GPS (GPS 기반 모바일 맞춤형 놀이공원 경로추천시스템의 설계 및 구현)

  • Yu, Seok-Jong
    • Journal of the Korea Society of Computer and Information
    • /
    • v.15 no.8
    • /
    • pp.99-105
    • /
    • 2010
  • Because in the amusement park, a number of people use various vehicles facilities complicated arraigned, it needs an effective way to search optimal path to reduce errors in touring a park. Particularly, when choosing a facility, searching a waiting time-based path as well as shortest path is important. This paper presents a path recommendation system which minimizes total park tour time based on tour distance and waiting time through GPS and wireless internet. This system can also recommend customized tour path based on the characteristics of user members as well as a simple shortest path.

Effects of Self- and Social-Reference Point Diagnosticity Interfaces on Unbalanced Information Consumption in the Mobile News Context (자기 준거 진단 인터페이스와 사회적 준거 진단 인터페이스가 정보 편식에 미치는 영향: 모바일 뉴스를 중심으로)

  • Kang, HyeBin;Lee, Seongwon;Suh, Kil-Soo
    • Information Systems Review
    • /
    • v.17 no.2
    • /
    • pp.219-238
    • /
    • 2015
  • As Internet and IT have been developed, people have been exposed to large amounts of information. So, many online information providers recommend relevant information to users to relieve an information overload. However, information recommendation which is based on the taste and preference of a user can lead to a problem of unbalanced information consumption. Prior research about online information has not investigated the side-effect of a recommendation function. This research suggests IT solutions for alleviating unbalanced information consumption behavior. Based on adaptation level theory and expectancy theory, we proposed self-reference point diagnosticity interface and social-reference point diagnosticity interface to help people to consume information following their own information consuming goal. We hypothesized positive impacts of these two interfaces on the self-awareness about information consuming pattern. And we predicted that self-awareness has a positive impact on the motivation and actual behavior to conform the ideal information consuming pattern which the user sets. Laboratory experiment was executed as a research method. As a result, the self-reference diagnosticity interface leaded to higher self-awareness and mitigated the unbalanced information consumption. But, the social-reference diagnosticity interface and the motivation to improve the information consuming behavior had no significant results. Academic and practical implications are discussed.

gABC: A Text Entry Framework using Gamepad (gABC: 게임패드를 이용한 문자 입력 방법)

  • Min, Kyung-Ha
    • Journal of Korea Game Society
    • /
    • v.7 no.3
    • /
    • pp.67-76
    • /
    • 2007
  • As the performance of game consoles is so highly progressed that services such as internet browsing become available on the consoles, the need for text input schemes on game consoles is rapidly raised. In this paper, we present a text input method of alphabet characters and several symbols using a gamepad, which is a widely used input device for most game consoles. Just like other text input methods using gamepad, our method allows users to enter texts by manipulating the gamepad with a user interface displayed on the screen of the console. A key idea of this paper is to present the user interface that is similar to the $4{\times}3$ keypad on mobile phones. The motivation of this idea is a principle that the experience of using a text input tool can be transferred to another tool that has similar interface. Another motivation is that the keyboard-based interface is too complex to be easily manipulated by simple input from a keypad, which is four orthogonal directions and several fire signals. Since most of keys on keypad of $4{\times}3$ keys are represented by a combination of two orthogonal directions, users feel easier in entering texts using keypad-based interface. We prove this argument in this paper by a user test of ten subjects. After about two experiment sessions, subjects reach 13 WPM in average, which proves that the proposed text input method enables much faster text input than the existing keyboard-based text input methods.

  • PDF

Implementation of Web Game System using Multi Modal Interfaces (멀티모달 인터페이스를 사용한 웹 게임 시스템의 구현)

  • Lee, Jun;Ahn, Young-Seok;Kim, Jee-In;Park, Sung-Jun
    • Journal of Korea Game Society
    • /
    • v.9 no.6
    • /
    • pp.127-137
    • /
    • 2009
  • Web Game provides computer games through a web browser, and have several benefits. First, we can access the game through web browser easily if we are connected to the internet environment. Second, usually we don't need much space of a game data for downloading it into a local disk. Nowadays, an industry area of Web Game has a chance to grow through advancements of mobile computing technologies and an age of Web 2.0. This study proposes a Web Game system that users can apply to manipulate the game with multimodal interfaces and mobile devices for intuitive interactions. In this study, multi modal interfaces are used to efficient control the game, and both ordinary computers and mobile devices are applied to the game scenarios. The proposed system is evaluated in both performance and user acceptability in comparison with previous approaches. The proposed system reduces total clear time and numbers of errors of the experiment in a mobile device. It can also provide good satisfactions of users.

  • PDF

A study on Development of Remote Vehicle Fault Diagnostic System (원격 자동차 고장 진단 시스템 개발에 대한 연구)

  • Nkenyereye, Lionel;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2015.10a
    • /
    • pp.224-227
    • /
    • 2015
  • Data transmission via the car driver's tethered smart phone may have a volume-dependent billing in case car driver' phone transmits data in real-time to the remote data center. The on-board diagnosis data generated are temporary stored locally to mobile remote diagnosis application on the car driver's phone, and then transmit to the data center later when car driver connects to the Internet. To increase the easiest of using the remote vehicle application without blocking other tasks to be executing on the cloud, node.js stands as a suitable candidate for handling tasks of data storage on the cloud via mobile network. We demonstrate the effectiveness of the proposed architecture by simulating a preliminary case study of an android application responsible of real time analysis by using a vehicle-to- smart phones applications interface approach that considers the smart phones to act as a remote user which passes driver inputs and delivers output from external applications. In this paper, we propose a study on development of Remote Vehicle fault diagnostic system features web server architecture based event loop approach using node.js platform, and wireless communication to handle vehicle diagnostics data to a data center.

  • PDF

Implementation & Performance Analysis of Virtual Storage System Based on iSCSI Protocol in Wireless Networks (iSCSI 기반의 무선 네트워크 연결형 가상 저장장치 드라이버 구현 및 성능 분석)

  • Choi Sae-bom;Lim Hyotaek
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.30 no.6A
    • /
    • pp.517-525
    • /
    • 2005
  • iSCSI(Internet Small Computer System Interface) is a block-oriented storage access protocol that enables a user to recognize a remote storage as their own local block device through general TCP/IP networks. Since iSCSI uses a standard ethernet switch and router for this kind of access, it can not only be applied to ethernet technologies, but can also be used to create a storage networking system without any distance restrictions that can equally be applied to a wireless network environment. Accordingly, focusing on this applicability, this paper presents an alternative approach to overcome the limited storage space of mobile devices based on the iSCSI initiator driver, which was originally designed for wired networks. Additionally, its potential with a wireless network is also evaluated.

A Design of Protocol for Credit Card Transaction on PDA Using ECC (타원곡선 암호를 이용한 PDA 기반의 신용카드 결제 프로토콜 설계)

  • Yu, Seong-Jin;Kim, Seong-Youl;Youn, Chun-Kyun;Chung, Il-Yong
    • The KIPS Transactions:PartD
    • /
    • v.10D no.6
    • /
    • pp.1033-1040
    • /
    • 2003
  • In order to provode information services on M-Commerce, a payment solution with security function should be required. User's mobile terminals for using M-Commerce services are diversifying to cellular phone, PDA, Smart phone etc. Among them, intergration of PDA's interface and mobile connection overcomes the weak point of existing cullular phone depending on information via the internet. In this paper, the protocol for a credit card transaction on PDA using ECC is presented. Secure Card module on this protocol encrypts user's information such as private information, delivery information and credit card information and store them on PDA in order to free from inputting information whenever it is used. This scheme also offers security services on M-Commerce including authentication, confidentiality, integration, non-repudiation and so on.