• Title/Summary/Keyword: Mobile View

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Multimodal Interaction on Automultiscopic Content with Mobile Surface Haptics

  • Kim, Jin Ryong;Shin, Seunghyup;Choi, Seungho;Yoo, Yeonwoo
    • ETRI Journal
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    • v.38 no.6
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    • pp.1085-1094
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    • 2016
  • In this work, we present interactive automultiscopic content with mobile surface haptics for multimodal interaction. Our system consists of a 40-view automultiscopic display and a tablet supporting surface haptics in an immersive room. Animated graphics are projected onto the walls of the room. The 40-view automultiscopic display is placed at the center of the front wall. The haptic tablet is installed at the mobile station to enable the user to interact with the tablet. The 40-view real-time rendering and multiplexing technology is applied by establishing virtual cameras in the convergence layout. Surface haptics rendering is synchronized with three-dimensional (3D) objects on the display for real-time haptic interaction. We conduct an experiment to evaluate user experiences of the proposed system. The results demonstrate that the system's multimodal interaction provides positive user experiences of immersion, control, user interface intuitiveness, and 3D effects.

Towards Scalable and Cost-efficient Software-Defined 5G Core Network

  • Park, Jong Han;Choi, Changsoon;Jeong, Sangsoo;Na, Minsoo;Jo, Sungho
    • Information and Communications Magazine
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    • v.33 no.6
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    • pp.18-26
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    • 2016
  • Network and network functions virtualization (NFV) promise a number of attractive benefits and thus have driven mobile network operators to transform their previously static networks to more dynamic and software-defined networks. In this article, we share a mobile network operator's view based on implementation and deployment experiences in the wild during the past few years towards a software-defined 5G core network. More specifically, we present a practical point of view from mobile network operators and elaborate on why some of the virtualization benefits such as total cost of ownership (TCO) reduction are not easily realized as initially intended. Then, we describe 5G visions, services, and their requirements commonly agreed across mobile operators globally. Given the requirements, we then introduce desirable characteristics of 5G mobile core network and its key enabling technologies.

MVC Architecture and a Case Study for Service-based Mobile Applications (서비스 기반 모바일 어플리케이션의 MVC 아키텍처 및 적용 사례연구)

  • Lee, Ho-Joong;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.11
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    • pp.1111-1115
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    • 2010
  • Mobile devices are utilized not only for communications but also for running applications, However, applications with high complexity could not be deployed on mobile devices which have inherent resource limitation. While Model-View-Control(MVC) is commonly used in designing applications, it does not address mobile device specific characteristics. In this paper, we propose effective mobile application architectures which extend the conventional MVC architecture, to develop mobile application with high performance while remedying their resource constraints.

Development of Multi-View Simulator for Mobile Display based on Augmented Reality for Providing an Optimum Viewing Zone (최적 입체시를 제공하기 위한 상호작용 기반 다시점 모바일 디스플레이 모의장치 개발)

  • Lee, Dong-Su;Lee, Kwang-Hoon;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.896-902
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    • 2013
  • Crosstalk has been regarded as one of inherent problems in a factor disturbing optimal viewing experiences. For this reason, display developers address the crosstalk issues. However, due to various display characteristics and viewing environments it is hard to estimate the crosstalk generated in real space. This paper proposes an interactive multi-view display simulator based on augmented reality for developing mobile autostereoscopic displays. This display simulator can be used for the developers to estimate the crosstalk and find optimal viewing zone intuitively. Typical parameters for mobile phone use are applied for the estimation. The proposed simulator provides visualized crosstalk in real space for them to determine better viewing zone interactively. The proposed system is expected to help establish ergonomic guidelines for mobile multi-view autostereoscopic display developers, designers, and viewers.

Self-localization from the panoramic views for autonomous mobile robots

  • Jo, Kang-Hyun;Kang, Hyun-Deok;Kim, Tae-Ho;Inhyuk Moon
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.49.6-49
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    • 2001
  • This paper describes a self-localization method for the mobile robot using panoramic view images. A panoramic view image has the information of location of the objects from the viewer robot and direction between the objects at a position. Among the sequence of panoramic view images, the target objects in the image like traffic signs, facade of a building, road signs, etc. locate in the real world so that robot´s position and direction deliver to localize from his view. With the previously captured panoramic images, the method calculates the distance and direction of the region of interest, corresponds the regions between the sequences, and identifies the location in the world. To obtain the region, vertical edge line segments

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Game Transformation from Non-Augmented Reality to Augmented Reality

  • Tan, Chin-Tong;Hwang, Gi-Hyun;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.5
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    • pp.619-623
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    • 2011
  • The evolution of technology has lead gaming playable in augmented reality and more games are developed only for augmented reality. There are mainly no supportive reasons for game designed in non-augmented reality and transforms to augmented reality. Genre of game played in augmented reality is always one of the defined game genres. In this paper, transformation process and effects of mobile games to augmented reality is discussed. Augmented reality game is recommended for mobile devices due to its portability. Modification for mobile games transformation including way of game rendering, game controlling, camera view controlling and game environment design are discussed. User experience is affected after the game transformed to augmented reality because of the differences in game controlling. The presence of game in real world is increased due to the usage of actual view in game playing.

User Experience of touch based mobile phones

  • Kim, Seung-Chan;Lee, Kwang-Yeol
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.298-298
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    • 2009
  • Touch screen using in portable devices is expanding continuously, has become particularly strong in mobile phones. These trends are able to open the "New Horizon" which refers the design and usability of mobile phones and provide "New Experience" which users have never been experienced on mobile phones. This research argues new usability issues and important points which can be occurred in touch based mobile phones as user experience point of view.

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Design and Implementation of Indoor Air Hazardous Substance Detection Mobile System based on IoT Platform (IoT platform 기반 실내 대기 위험 물질 감지 모바일 시스템 설계 및 구현)

  • Yang, Oh-Seok;Kim, Yeong-Uk;Lee, Hong-Lo
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.6
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    • pp.43-53
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    • 2019
  • In recent years, there have been many cases of damage to indoor air hazardous materials, and major damage due to the lack of quick action. In this regard, the system is intended to establish for sending push messages to the user's mobile when the concentration of hazardous substances is exceeded. This system extracts data with IoT system such as Arduino and Raspberry Pi and then constructs database through MongoDB and MySQL in cloud computing system. The database is imported through the application server using NodeJS and sent to the application for visualization. Also, when receiving signals about a dangerous situation in IoT system, push message is sent using Google FCM library. Mobile application is developed using Android Web view, and page to enter Web view is developed using HTML5 (HTML, Javascript CSS). The application of this system enables real-time monitoring of indoor air-dangerous substances. In addition, real-time information on indoor/outdoor detection location and concentration can be sent to the user's mobile in case of a risk situation, which can be expected to help the user respond quickly.

Surveillance System Using Person Tracking in Mobile Platform (모바일 플랫폼 기반의 사람 추적 감시시스템)

  • Lee, Kyoung-Mi;Lee, Youn-Mi
    • The Journal of the Korea Contents Association
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    • v.7 no.8
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    • pp.94-101
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    • 2007
  • In this paper, we propose a surveillance system using multi-person tracking in a WIPI based mobile system, which is the standard wireless internet platform. The proposed system consists of two subsystems: the person tracking system and the mobile information transmission system. The person tracking system tracks persons who invade security and the mobile information transmission system sends the tracking results from the person tracking system to the user's mobile phone. In this paper, the person tracking system tracks persons who appear on many cameras with non-overlapping views in order to achieve a wider view. The mobile information transmission system saves automatically tracked data to the owner's web server and transmits the saved data to the user's WIPI mobile phone. Therefore, whenever the user wishes to view tracked data later, the mobile system can provide the user with the tracking results by either the user selecting particular cameras or the time on the owner's mobile phone. The proposed system is a new surveillance system that transfers tracked data among cameras to the user's mobile phone in order to overcome space limitations in tracking areas and monitoring areas and spatial limitations in monitoring hours.

Construction Design 3D Modeling in Smart Phone (스마트폰에서 건축설계 3D 모델링)

  • Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.333-338
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    • 2013
  • This paper was aimed to represent 3D design process to enable the construction design in a smart phone. The construction design was done in pattern units, by composing construction materials in components first, followed by assembling the components in pattern. Four types of views were constructed and each function was described to enable construction design in mobile environment. In addition, the skills needed for each view were described in detail through the libraries used. The process and calculation results were shown in mobiles how each view performed its function and behave worked together with a complementary way based on this implementation technique.