• Title/Summary/Keyword: Mobile Phone Use

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MPEG Omnidirectional Media Format (OMAF) for 360 Media (360 미디어를 위한 MPEG Omnidirectional Media Format (OMAF) 표준 기술)

  • Oh, Sejin
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.600-607
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    • 2017
  • Virtual Reality (VR) has lately gained significant attention primarily driven by the recent market availability of consumer devices, such as mobile phone-based Head Mounted Displays (HMDs). Apart from classic gaming use cases, the delivery of $360^{\circ}$ video is considered as another major application and is expected to be ubiquitous in the near future. However, the delivery and decoding of high-resolution $360^{\circ}$ videos in desirable quality is a challenging task due to network limitations and constraints on available end device decoding and processing. In this paper, we focus on aspects of $360^{\circ}$ video streaming and provide an overview and discussion of possible solutions as well as considerations for future VR video streaming applications. This paper mainly focuses on the status of the standardization activities, Omnidirectional MediA Format (OMAF), to support interoperable $360^{\circ}$ video streaming services. More concretely, MPEG's ongoing work for OMA aims at harmonization of VR video platforms and applications. The paper also discusses the integration in MPEG Dynamic Adaptive Streaming over HTTP (MPEG-DASH), which is considered as $360^{\circ}$ video streaming services with OMAF content. In context of the general OMAF service architecture.

A Simulation Study of IT Diffusion by Using System Dynamics (시스템 다이내믹스를 활용한 정보 기술 수용에 대한 동태적 모형 개발 - 휴대 전화 사용을 중심으로 -)

  • Han, Sang-Jun;Lee, Sang-Gun
    • CRM연구
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    • v.1 no.1
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    • pp.49-69
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    • 2006
  • Previous studies, Technology Acceptance Model (TAM) and Post Acceptance Model (PAM) have a little limitation in time series analysis. To solve this limitation, we used system dynamics as research methodology and designed simulation model based on TAM and PAM. Moreover, we designed new simulation model which can analyize time series data in customers' demand change from initial acceptance to post acceptance. This study targeted domestic mobile phone market. The simulation results showed that diffusion graph was similar to real data. That means we validated our simulation model. Since the simulation model offers the graph of customer's demand change by time, so it can be useful as a leaning tool. Therefore, we think this study helps IT companies use the model for forecasting of market demand.

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Child-to-school Vehicle Safety Accident Prevention System Utilizing Video and PIR Sensor (영상 및 인체 감지 센서를 활용한 어린이 통학 차량 안전사고 방지 시스템)

  • Park, Sang-Soo;Park, Hyun-Gyu;Park, Sung-Chul;Jeon, Moon-Pyo;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1019-1024
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    • 2019
  • In this paper, we plan to design and manufacture a new sleeping child check system using image and PIR sensors. Therefore, it plans to implement a system that can prevent in-vehicle accidents that can occur due to presence of human and certain temperature inside the vehicle by collecting data from PIR sensors and temperature sensors with the main control device based on Arduino. In addition, the values of sensors can be linked with Bluetooth communication or Wi-Fi communication to send information to the mobile phone, and the sensor values can be printed by texting on the screen. It also plans to use raspberry pie and camera modules to build a display and smartphone streaming service inside the vehicle. Through this, the objective of this study is to prevent safety accidents in school vehicles by making experiments and research in this paper recognize 100% inside the vehicle with the quantitative goal of PIR sensors.

Audio Watermarking Technique for Embedding Side Information during Acoustic Transmission through the Air (공기 중 음향 전송 시 부가 정보 삽입을 위한 오디오 워터마킹 기법)

  • Choi, Joon-Hwan;Song, Won-Seok;Choi, Hyuk;Kim, Tae-Jeong
    • Journal of KIISE:Information Networking
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    • v.37 no.2
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    • pp.150-156
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    • 2010
  • Audio watermarking is the process of embedding inaudible information in an audio signal and has been widely used for copyright protection. In this research, we use the audio watermarking not for copyright protection but for the transmission of side information for user convenience, presenting an algorithm suitable for this purpose. Our new algorithm includes watermark embedding/extraction methods during acoustic transmission through the air that employ energy modulation of the audio signal and an efficient two-step synchronization method. The proposed algorithm is evaluated in experiments of conveying information from audio speakers to a mobile phone. The results show that reliable transmission is possible within a 5m range, which is an improvement achieved by our algorithm as compared to the existing one.

Packet Scheduling Scheme and Receiver-Based Recovery Scheme for MPTCP in Heterogeneous Networks (이종망에서 MPTCP를 위한 패킷 스케줄링 방법과 수신단 기반의 손실 복구 방법)

  • Oh, Bong-Hwan;Kim, Hanah;Lee, Jaiyong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.11
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    • pp.975-983
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    • 2012
  • Multi network interface has become common phenomenon for mobile devices such as smart phone which has 3G, LTE-advanced, WiFi. Consequently, there are researches for a transmission strategies using multiple paths below on end-to-end connection. MPTCP which is proposed and being standardized by the IETF as a new transport protocol can perform concurrent multipath transfer using multiple network interfaces. However, current MPTCP has performance degradation when it use heterogeneous networks which have quite different network characteristics. Therefore, this paper proposes the packet scheduling scheme and receiver-based recovery scheme to reduce the performance degradation due to reordering problem. Also, simulation results show that the proposed scheme can improve throughput and retransmission performance.

A study on Convergence of the Digital Contents Industry and Possibility of Exportation (디지털콘텐츠 산업의 융합화와 수출 가능성)

  • Chun, Byung-June;Choi, Dong-Gil
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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Comparison of HMM models and various cepstral coefficients for Korean whispered speech recognition (은닉 마코프 모델과 켑스트럴 계수들에 따른 한국어 속삭임의 인식 비교)

  • Park, Chan-Eung
    • 전자공학회논문지 IE
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    • v.43 no.2
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    • pp.22-29
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    • 2006
  • Recently the use of whispered speech has increased due to mobile phone and the necessity of whispered speech recognition is increasing. So various feature vectors, which are mainly used for speech recognition, are applied to their HMMs, normal speech models, whispered speech models, and integrated models with normal speech and whispered speech so as to find out suitable recognition system for whispered speech. The experimental results of recognition test show that the recognition rate of whispered speech applied to normal speech models is too low to be used in practical applications, but separate whispered speech models recognize whispered speech with the highest rates at least 85%. And also integrated models with normal speech and whispered speech score acceptable recognition rate but more study is needed to increase recognition rate. MFCE and PLCC feature vectors score higher recognition rate when applied to separate whispered speech models, but PLCC is the best when a lied to integrated models with normal speech and whispered speech.

Three channel Skin-Detection Algorithm for considering all constituent in YCbCr color space (YCbCr 색 좌표계의 모든 요소를 고려한 3-channel 피부 검출 알고리즘)

  • Shin, Sun-Mi;Im, Jeong-Uk;Jang, Won-Woo;Kwak, Boo-Dong;Kang, Bong-Soon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.127-130
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    • 2007
  • Skin detection research is important role in the 3G of mobile phone for video telephony and security system by using face recognition. We propose skin detection algorithm as preprocessing to the face recognition, and use YCbCr color space. In existing skin detection algorithm using CbCr, skin colors that is brightened by camera flash or sunlight at outdoor in images doesn't acknowledged the skin region. In order to detect skin region accuracy into any circumstance, this paper proposes 3-channel skin detection algorithm.

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Real-time Online Test Experience and Fairness at a University (대학에서의 실시간 온라인 시험 경험 및 공정성)

  • Kim, Kyung Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.229-237
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    • 2020
  • This study attempted to share the results of real-time online tests in online classes conducted by 33 students in the 4th grade of the department of nursing, K University, and to suggest ways to secure fairness in real-time online tests. Real-time online testing in this study utilized zoom cloud meetings. Students were invited to participate in the meeting at the same time with a desktop or laptop, including a mobile phone, and the instructor displayed a single question in real time on the screen and collected answers using private talk. Through this method, students' monitor screen, keyboard, mouse, and posture were monitored and controlled. As a result of the survey on the real-time online test, 93.8% of students answered that they were fair and satisfied overall, and 90.6% said they were willing to recommend the online test to others. In the upcoming future, remote lectures and online tests will become more active, so efforts should be made to gradually expand to other tests by developing a fairer, more systematic and easy-to-use online testing method.

The Factors Influencing Perceived Health: A Comparison of Life Styles in Korean, Chinese and Japanese Adolescents (한.중.일 중학생의 생활양식 비교 및 생활양식이 주관적 건강에 미치는 영향)

  • Choe, Eun-Hee;Nam, Eun-Woo;Lee, Kyu-Sik;Jin, Gi-Nam;Houri, Daisuke;Min, Liu Zhong;Matsumoto, Kenji
    • The Journal of Korean Society for School & Community Health Education
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    • v.11 no.2
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    • pp.1-12
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    • 2010
  • Objectives: This study examined the life style differences of middle school students among in Korea, China and Japan and analyzed the factors influencing on the perceived health. Methods: The data of 1,390 students aged between 14 years and 16 from three countries collected between in November, 2008 and January, 2009 and analyzed the data using $x^2$-test, ANOVA-test and logistic regression analysis in SPSS Win 12.0. Results: Korean students spent more time on study and mobile phone use than Japanese, and more time on TV computer game than Chinese students. In addition, Korean students had a higher percentage in skipping breakfast and in not exercising than the other two countries. Overall, students who went to bed before midnight, having breakfast or doing exercise had better perceived health. Conclusions: The policies on health education should be conducted at a national level in order to improve their unhealthy life styles of Korean middle school students.

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