• Title/Summary/Keyword: Mobile Phone Use

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An Empirical Investigation on Factors Influencing SNS Addiction (SNS 중독에 영향을 미치는 영향 요인에 대한 실증적 연구)

  • Kim, Jong-Uk;Park, Sang-Cheol;Jeon, Dae-Yong
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.179-185
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    • 2015
  • Along with the recent advances of mobile internet technology, use of social network service(SNS) is very common among adolescents or college students in their daily lives. Although there have been a lot of studies on Internet addiction or mobile phone addiction, however, there were little research on SNS addiction so far. Scholars investigated somewhat broader and obscure phenomenon of Internet addiction. In this regard, the current study tried to examine factors which influence SNS addiction behavior. Unlike Internet addiction, there are positive influencing factors such socialization, enjoyment as well as problematic ones like loneliness. Data were collected from college students in Korea to examine how those factors influence addiction behavior and hypotheses were tested using the partial least square method. All three factors, socialization, enjoyment, and loneliness, were found to significantly influence SNS addiction and socialization was positively associated with enjoyment.

Grid-based Cloaking Area Creation Scheme supporting Continuous Query Processing for Location-based Services of Peer-to-Peer Environment (P2P 환경의 위치 기반 서비스에서 연속적인 질의 처리를 지원하는 그리드 기반 Cloaking 영역 설정 기법)

  • Kim, Hyeong-Il;Lee, Ah-Reum;Chang, Jae-Woo
    • Spatial Information Research
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    • v.18 no.3
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    • pp.53-62
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    • 2010
  • Recent development in wireless communication technology, like GPS, and mobile equipments, like PDA and cellular phone, make location-based services (LBSs) popular. However, because, users continuously request a query to a server in the LBSs by using their exact locations, privacy information could be in danger. Therefore, a mechanism for users' privacy protection is required for the safe and comfortable use of LBSs by mobile users. For this, we, in this paper, propose a grid-based cloaking area creation scheme supporting continuous LBSs in peer-to-peer environment. The proposed scheme creates a cloaking area by using Chord protocol, so as to support the continuous LBSs in peer-to-peer environment. Finally, we show from a performance analysis that our cloaking scheme outperforms the existing cloaking schemes, in terms of service time.

Augmented Reality based Dynamic State Transition Algorithm using the 3-Axis Accelerometer Sensor (3축 가속도 센서를 이용한 증강현실 기반의 동적 상태변환 알고리즘)

  • Jang, Yu-Na;Park, Sung-Jun
    • The Journal of the Korea Contents Association
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    • v.10 no.10
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    • pp.86-93
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    • 2010
  • With the introduction of smart phones, the augmented reality became popular and is increasingly drawing attention. The augmented reality in the mobile devices is becoming an individual area to study. Many applications of the augmented reality have been studied, but there are just a few studies on its combination with artificial intelligence in games. In this study, an artificial intelligence algorithm was proposed, which dynamically converts the state of the 3D agent in the augmented reality environment using the 3-Axis acceleration sensor in the smart phone. To control the state of the agent to which the artificial intelligence is applied, users used to directly enter the data or use markers to detect them. The critical values, which were determined via test, were given to the acceleration sensor to ensure accurate state conversion. In this paper, makerless tracking technology was used to implement the augmented reality, and the state of the agent was dynamically converted using the 3-Axis acceleration seonsor.

The Effect of Sub-chronic Whole-Body Exposure to a 1,950 MHz Electromagnetic Field on the Hippocampus in the Mouse Brain

  • Son, Yeonghoon;Jeong, Ye Ji;Kwon, Jong Hwa;Choi, Hyung-Do;Pack, Jeong-Ki;Kim, Nam;Lee, Yun-Sil;Lee, Hae-June
    • Journal of electromagnetic engineering and science
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    • v.15 no.3
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    • pp.151-157
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    • 2015
  • The increasing use of mobile phones has raised public concern about the possible biological effects of radiofrequency electromagnetic field (RF-EMF) exposure on the human brain. To investigate the potential effect of RF-EMF exposure on the brain, we examined the behaviors and hippocampal morphology of C57BL/6 mice after sub-chronic exposure to RF-EMFs with a relatively high SAR level (5.0 W/kg). We applied a 2-hour daily exposure of WCDMA 1,950 MHz using a reverberation chamber that was designed for whole-body exposure for 60 days. In the behavioral tests, RF-EMF did not alter the physical activity or long-term memory of mice. Moreover, no alteration was found in the neuronal and glial cells in the hippocampus by RF-EMFs. In this study, we showed that sub-chronic whole body RF exposure did not produce memory impairment and hippocampal morphological alteration in C57BL/6 mice.

Development and Validation of Reverberation Chamber Type Whole Body Exposure System fer Mobile Phone Frequency (이동전화 주파수에 대한 전자파 잔향실 형태의 전신 노출장치 개발 및 유효성 평가)

  • 정기범;고경배;도현정;백정기;정연춘;최재훈
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.15 no.3
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    • pp.291-300
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    • 2004
  • Due to the rapid growth of mobile communication services, many studies have been performed on the biological effects of EMF(Electromagnetic field) exposure. However, it is not easy to create the field uniformity in radio frequency. To overcome this difficulty, the electric field and SAR(Specific Absorption Rate) distribution is developed to measure the whole body exposure system. In this paper, we developed the whole body exposure system for in-vivo study utilizing reverberation chamber which has a high possibility of practical use by substituting previous the EMC chamber. The field uniformity in the test area of the designed reverberation chamber was satisfied by the simulation and measurement data. In animal study of the whole body exposure for a mouse, the results of FDTD simulation were compared with those of measurement to confirm SAR under the electromagnetic exposure. We analyze the electric field distribution in the interior of the reverberation chamber and treat these results in statistical manner. In the CDMA frequency band(PCS & Cellular band), an average value of the whole body SAR and local peak value for a experimental mouse were presented for various input power.

Java Card-based User Authentication and Personalized IPTV Services in 3G Mobile Environment (개인 맞춤형 IPTV 서비스를 위한 자바카드 기반의 사용자 인증 메커니즘)

  • Park, Youn-Kyoung;Lim, Sun-Hee;Yun, Seung-Hwan;Yi, Ok-Yeon;Lee, Sang-Jin
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.528-543
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    • 2008
  • Internet Protocol Television (IPTV) provides an interactive and personalized service for realizing integrated broadcasting and telecommunication services. Set-top box (SIB) connected to TV is an essential component required for IPTV and has a unique hardware identifier used in identification and authentication. It means that subscriber authentication based on box-level identification is inconsistent with IPTV's main intention of providing personalized services. The proposed solution is to provide an opportunity to use the flexible user-centric authentication mechanism through Java Card applets in IPTV application server and 3G networks. This paper suggests personalized services by moving the user's private data and authentication management beyond the STB to a truly personalized device, the ubiquitous mobile phone. In addition, this paper presents effectiveness and security analysis for verifying the proposal.

A Research on the FCB Detection Algorithm for the GSM Mobile System (GSM 무선시스템에서 주파수정정 버스트 (FCB) 검출 알고리즘에 관한 연구)

  • 김범진;한재충;홍승억
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.24 no.12A
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    • pp.1876-1882
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    • 1999
  • In this paper, we have proposed a FCB detection algorithm for the GSM system which is european cellular standard. The detection algorithm can be implemented using received signal sampler, correlator, and post detection combiner. GSM mobile phone can use the proposed algorithm for detection of the Broadcasting Channel, and to obtain the initial timing estimate. The proposed algorithm has a architecture which is suitable for DSP or ASIC implementation, and required memory size is small. The performance of the algorithm is a function of the processing data window size and the threshold values. Proper window size and the threshold values can be determined by analyzing the correlator and combiner. The proposed algorithm has been implemented using DSP, and the performance was verified using baseband simulation. The simulation assumed frequency offset values of 0ppm and 15ppm with the receiver filter bandwidth set at both minimum and maximum. It is shown that the algorithm is robust under various assumptions, and suitable for real implementations.

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Resource Allocation Based on Location Information in D2D Cellular Networks (D2D 셀룰러 네트워크에서 위치기반 자원할당)

  • Kang, Soo-Hyeong;Seo, Bang-Won;Kim, Jeong-Gon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.4
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    • pp.750-757
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    • 2017
  • Recently, mobile internet traffic has rapidly increased as the huge increase of the smart phone and mobile devices. D2D get attention, because D2D is known that it reduce the traffic load of the base station and also improves the reliability of the network performance. However, D2D has a problem that the efficiency decreases as interference is increased. In this paper, we propose a resource allocation scheme to use the resources efficiently when the D2D link share the cellular resources in the cellular network based the uplink. D2D communication utilizes the location information for allocating resources when the eNB know the location of all devices. The proposed scheme select some cellular user using location informations in order to ensure performance of the D2D communication. and D2D link choose cellular user that performs resource allocation using only selected cellular user. Simulation results show optimal value of resource selection in order to ensure most performance of the D2D communication.

A Study on Home Network Functional Model for Personal Area Network based Virtual Home Network (PAN (Personal Area Network) 기반 가상 홈 (Virtual Home) 지원을 위한 홈 네트워크 연동 모델 연구)

  • Joong Hyun Joong
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.1 s.33
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    • pp.167-174
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    • 2005
  • With the progress of portable appliances such as cell phone and handhold PC, the popularization of Personal Area Network (PAN) and the diversification of services that are based on Personal Mobile Gateway (PMG) . To use home services at any time regardless of their Position, it needs a virtual home network that a home network and outside networks are finally integrated. Although interoperability among home appliances reached their service stage, research for services and middleware for new small scale network such as PAN is at an early stage. Traditional home network service/connection methods, terminal control schemes, and middlewares must be extended to accommodate PMG-based PAM. In this paper, we propose an integrated virtual home network Platform that guarantees seamless connections between home network and PAM. We also analyze indispensable functions and presents functions that should be added existent home gateway or home sewer by function.

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Gesture based Input Device: An All Inertial Approach

  • Chang Wook;Bang Won-Chul;Choi Eun-Seok;Yang Jing;Cho Sung-Jung;Cho Joon-Kee;Oh Jong-Koo;Kim Dong-Yoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.3
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    • pp.230-245
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    • 2005
  • In this paper, we develop a gesture-based input device equipped with accelerometers and gyroscopes. The sensors measure the inertial measurements, i.e., accelerations and angular velocities produced by the movement of the system when a user is inputting gestures on a plane surface or in a 3D space. The gyroscope measurements are integrated to give orientation of the device and consequently used to compensate the accelerations. The compensated accelerations are doubly integrated to yield the position of the device. With this approach, a user's gesture input trajectories can be recovered without any external sensors. Three versions of motion tracking algorithms are provided to cope with wide spectrum of applications. Then, a Bayesian network based recognition system processes the recovered trajectories to identify the gesture class. Experimental results convincingly show the feasibility and effectiveness of the proposed gesture input device. In order to show practical use of the proposed input method, we implemented a prototype system, which is a gesture-based remote controller (Magic Wand).