• Title/Summary/Keyword: Mobile Multimedia Service

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Development of Android App for Suppor ting Smooth Multimedia Streaming Service Using Frame Buffer (프레임 버퍼를 이용한 매끄러운 멀티미디어 스트리밍 서비스를 지원하는 안드로이드 앱 개발)

  • Seo, Sang-min;Kwon, Jonnho;Choi, Yoon-Ho
    • Journal of Internet Computing and Services
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    • v.17 no.1
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    • pp.55-64
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    • 2016
  • Existing Android applications for streaming video in real time are dependent on the codec, which composes the encoding function, and the version of Android operating system. Also, for streaming video in real time, most applications should be connected with a separate desktop PC. To overcome these disadvantages, we propose a new application, which records and streams video in real time. Specifically, the proposed application uses the flash video file format, which is the common media file format supported by various versions of Android operating system. Through experiments, we show that it is possible for the proposed application to record the video screens more than 20 frames per second and to stream it in real time while using the existing video encoding methods.

IP Over USB for Improved QoS of UDP/IP Messages (UDP/IP 메시지 전송의 QoS 성능 향상을 위한 IP Over USB)

  • Jang, Byung-Chul;Park, Hyeon-Hui;Yang, Seung-Min
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.295-300
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    • 2007
  • The Linux-based embedded systems such as mobile telephones. PDAs and MP3 players are widely in use. USB(Universal Serial Bus) is the interface for data communication between the computers and these peripheral devices. Some embedded systems like intelligent home networking and multimedia streaming require guaranteed QoS(Quality of Service), which is needed for real time transmission of UDP/IP messages through USB. Although USB Ethernet driver is supported by USB Gadget API in Linux, it is unable to provide the desirable QoS required by each type or small embedded systems due to the unpredictability or TCP/IP Stack in Linux. This paper proposes IP-Over-USB to improve QoS of UDP/IP message transmission in the embedded systems using USB in Linux system.

Study on the Performance of Hierarchical Modulation for AT-DMB System (AT-DMB 시스템을 위한 계층변조 방식의 성능 분석)

  • Lee, Sang-Jin;Lee, Sang-Woon;Yang, Kyu-Tae;Lim, Jong-Soo
    • Journal of Broadcast Engineering
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    • v.14 no.4
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    • pp.509-517
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    • 2009
  • This paper introduces an Advanced Terrestrial DMB (AT-DMB) system which provides higher efficiency of transmission and better quality of service than conventional T-DMB system. In AT-DMB, a hierarchical modulation method is applied to transmit more data while maintaining backward compatibility to conventional T-DMB receivers. This method can provide not only high quality video service but also lots of broadcasting channels. In this paper, the performance of the hierarchical modulation in AT-DMB system is analyzed with computer simulation in several environments compared with the performance of T-DMB system.

Development of the EPG Provider System based on DAB (DAB 기반의 EPG Provider 시스템 개발)

  • Jin Hyun-Joon;Park Nho-Kyung;Hwang Woon-Jae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.41 no.12
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    • pp.51-60
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    • 2004
  • DAB(Digital Audio Broadcasting) is a new media service that can provide CD quality audio, various data service, interactive and high quality mobile communications through popular media such as terrestrial broadcasting, satellite, cable TV, and internet. In this paper, a new EPG(Electronic Program Guide) application model is proposed. The model is based on DAB and combines a DAB receiver and PCs so that it can take advantages of using various multimedia services and plenty of internet contents. The developed EPSD(EPG Provider System on DAB) has Web-based Server/Client structure and povides EPG functionalities to client PCs over internet. Therefore, the DAB receiver can be smaller and cheaper, and can develop abundant data services on internet. It can also provide high quality video services and be expected to become an important component in future home network systems.

A Video Pictures-based Error Control Method for Improving Resources Efficiency over Wireless Networks (무선 네트워크 자원 효율 향상을 위한 비디오 픽처 기반 오류 제어 기법)

  • Sohn, Yejin;Lee, Woong-Jae;Paik, Jong-Ho
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.67-73
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    • 2014
  • Due to the development of the communication technology and the high-performance mobile device, the number of video streaming service user has been increasing. Video streaming services in the restricted network environments need error control to support users for the Ultra High Definition(UHD) video delivery. Packet-level FEC method was used to control the error for delay-sensitive video service, but it has a defect in huge occupation of network resources by redundant packets. In this paper, we proposed a packet-level FEC algorithm which maintains the video quality by previous FEC methods and also reduces the occupation of network resource in the restricted network environments. The proposed algorithm controls the redundant rate with using the delivery characteristic of the video coding technology, and improves the efficiency of network resources by reducing the traffic by around 33% in comparison with the previous FEC methods.

Using OpenWRT-based Router to Build a Multi-function Web Server (OpenWRT기반의 유무선 공유기를 활용한 다기능 웹 서버 구축)

  • Ban, Tae-Hak;Ha, Seung-Eup;Min, Jun-Ki;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.4
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    • pp.833-838
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    • 2014
  • Recently the use router is to allow multiple computers by one IP can be connect to the Internet. Also, the PC or server in order to use a Web server or a print server, Web Hard, P2P should be settings. In this paper, we are building a multi-functional Web server that using a router supported OpenWRT based on network settings and firewall settings and a variety of services. A web server can be provided the Internet phone and secure multimedia service Web server router based OpenWRT may be provided through a mobile app and the PC application service.

Analysis of Cell Stream Scheme and Service Transmission using Time-Stamp Method in the Wireless ATM (무선 ATM에서 타임스탬프 방식을 이용한 셀 스트림 구조와 서비스전송 해석)

  • Kim, Jeong-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.8
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    • pp.2179-2187
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    • 1999
  • To privide multimedia mobile communication services for the users in scattered locations, the application ATM cells efficiently in wireless communications, it is effective to the use TDMA method. However, it is necessary to have methods to compensate the CDV(cell delay variation) caused by the difference between TDMA-ATM and cell stream multiplexing of the users. This paper optimizes the cell control time(Tc) when VBR traffic inputs have MMPP by applying CDV characteristics of time stamp method, which has the most advantages among compensation methods of CDV. This paper suggests a cell stream multiplex method employing time stamp techniques to reduce CDV for wireless suggest method shows that CDV distribution and cell stream multiples rangd can be controlled to 1.2${\times}$Tc which reduced over the VBR service in the TDMA-WATM transmission. This paper also presents evaluation of the suggested architecture obtained simulation.

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Effective Frequency Reuse Scheme for OFDMA Cellular Multihop Networks for Improving Cell Throughput with Low Outage Ratio (OFDMA 셀룰러 다중홉 네트워크에서 셀 용량을 증가시키는 효율적인 주파수 재활용 방법)

  • Lim, Sung-Gook;Jeon, Hahn-Earl;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.12A
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    • pp.1198-1206
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    • 2010
  • Recently smart phone and tablet PC are regarded as the most valuable mobile devices, so the demand of customers for multimedia supporting has been greatly increased. The network operators are now considering the deployment of relay stations ensuring low installation costs for its service cell to improve the cell capacity. Enhancing the relay stations, however, increases intra-cell interference, which is affecting the quality of service and outage ratio. In this paper, we present MPFR(Multihop Partial Frequency reuse) as the new frequency reuse scheme to increase cell throughput while maintaining low outage ratio for the OFDMA cellular multihop networks. Dynamic power control is also introduced to improve cell capacity. Overall cell throughput and outage ratio are observed by the simulation, and comparison between MPFR and conventional multihop frequency reuse schemes is convincing the performance enhancement.

A Study of a Hierarchical Grade-based Contents Forwarding Scheme for CCN Real-time Streaming Service (CCN 실시간 스트리밍 서비스를 위한 계층별 차등기반의 데이터 전송 기법 연구)

  • Kim, Taehwan;Kwon, Taewook
    • Journal of KIISE
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    • v.44 no.11
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    • pp.1219-1230
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    • 2017
  • Real-time streaming services over the Internet have increased with the explosive growth of the various mobile platforms, with a focus on smart phones, and the demand for them is growing. In addition, the bandwidth occupied by the streaming services over the Internet had already surpassed 50% in 2010. Because of the shortage of network bandwidth for multimedia services traffic, restrictions on quality and capacity will become more and more serious. CCN is a future Internet architecture that improves how existing host-based Internet architecture handles content-oriented structure, but it is designed for the transmission of general contents and is not suitable for transmitting real-time streaming contents. In this paper, we focus on the inefficient aspects of CCN and propose a hierarchical grade-based scheme for real-time service for a more efficient environment in real-time streaming services. Experiments have shown better performance in terms of bandwidth, network load, and reliability.

A Design and Implementation of N-Screen Emulator Based on Cloud (클라우드 기반의 N-Screen 에뮬레이터 설계 및 구현)

  • Lee, Won Joo;Lee, Jung-Pyo;Yoon, Yong Ik
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.11-18
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    • 2013
  • In this paper, we propose a new design scheme of N-Screen emulator based on Cloud and then implement the emulator, in order to solve the critical point of N-Screen emulator based on Cloud. This method, without the emulator in the server, will be able to confirm the features of the emulator with a browser using Web Service. This means that the identical service is possible without regard to personal computer or mobile environment. Also, in order to emulating each different web browser engine of the various devices separately, we revise and manage the WebKit engine to be suitable to the characteristics of each device. In the previous design method, the number of emulators which can be shown in a monitor is restricted to 2 or 3. However, we show that the proposed design method can improve the performance of server to the extent that this method could operate more than 100 emulators per each server.