• Title/Summary/Keyword: Mobile Multimedia Devices

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A Segment Algorithm for Extracting Item Blocks based on Mobile Devices in the Web Contents (웹 콘텐츠에서 모바일 디바이스 기반 아이템 블록을 추출하기 위한 세그먼트 알고리즘)

  • Kim, Su-Do;Park, Tae-Jin;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.12 no.3
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    • pp.427-435
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    • 2009
  • Users are able to search and read interesting items and hence click hyperlink linked to the item which is detailed content unit such as menu, login, news, video, etc. Small screen like mobile device is very difficult to viewing all web contents at once. Browsing and searching for interesting items by scrolling to left and right or up and down is discomfort to users in small screen. Searching and displaying directly the item preferred by users can reduces difficulty of interface manipulation of mobile device. To archive it, web contents based on desktop will be segmented on a per-item basis which component unit of web contents. Most segment algorithms are based on segment method through analysis of HTML code or mobile size. However, it is difficult to extract item blocks. Because present web content is getting more complicated and diversified in structure and content like web portal services. A web content segment algorithm suggested in this paper is based on extracting item blocks is component units of web contents.

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A Study on the Mobile Video Contents Application (모바일 어플리케이션 의 영상콘텐츠 사례 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.18 no.3
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    • pp.311-316
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    • 2020
  • is a mobile application based SNS video platform that launched its service in China in 2016. At the beginning of the service, TikTok is a music video content platform, and later, it evolved into a social platform that provides a wide variety of contents, and the process of creating, producing, and editing videos was easily provided. Since started its service, it has analyzed various social phenomena that have appeared to young people and the types and characteristics of video content popular in this app. The demand for vertical video content in the form of short clip is on the rise rapidly, which can be expected to improve the quality of video content in accordance with the development of mobile-based imaging technology. Useful for mobile based on the creative video producers through this study data are to be used to.

Detecting User Activities with the Accelerometer on Android Smartphones

  • Wang, Xingfeng;Kim, Heecheol
    • Journal of Multimedia Information System
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    • v.2 no.2
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    • pp.233-240
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    • 2015
  • Mobile devices are becoming increasingly sophisticated and the latest generation of smartphones now incorporates many diverse and powerful sensors. These sensors include acceleration sensor, magnetic field sensor, light sensor, proximity sensor, gyroscope sensor, pressure sensor, rotation vector sensor, gravity sensor and orientation sensor. The availability of these sensors in mass-marketed communication devices creates exciting new opportunities for data mining and data mining applications. In this paper, we describe and evaluate a system that uses phone-based accelerometers to perform activity recognition, a task which involves identifying the physical activity that a user is performing. To implement our system, we collected labeled accelerometer data from 10 users as they performed daily activities such as "phone detached", "idle", "walking", "running", and "jumping", and then aggregated this time series data into examples that summarize the user activity 5-minute intervals. We then used the resulting training data to induce a predictive model for activity recognition. This work is significant because the activity recognition model permits us to gain useful knowledge about the habits of millions of users-just by having them carry cell phones in their pockets.

A Study on the Design of Automatic Billing Information Systems for Long-Term Home Care Services Business Using iBeacon (iBeacon을 활용하는 장기요양 재가 서비스 업무를 위한 자동청구 정보시스템의 설계에 관한 연구)

  • Jung, Sung Hwa;Kim, Myong Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.19 no.3
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    • pp.612-619
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    • 2016
  • Applying evolved IT technology to increase the satisfaction of the consumer is a typical feature of the rapidly transformed service industry. Smart devices have taken a place as the mainstream of major media, moreover, IT service strategies utilizing smart devices have been constantly developed. Location recognition method of users has been proposed as one of the significant features to the IT service industry. The long-term care home services can be one example of user location recognition methods that real time computerization of service record utilize an attached tag to home of pensioners with RFID reader or an NFC function of mobile when a home carer provides service. And, the Homecare Electronics Management System (HEMS) and the various location recognition methods will be discussed to improve effectiveness of services. In this paper, we propose a home applicable electronic management system which insurer, home care service facilities, home cares, pensioners and guardians which enables to simultaneously check service records based on the improved system by use of iBeacon.

Cross Platform Game Development Environment for PMP (PMP(Portable Multimedia Player)를 위한 크로스 플랫폼 게임 개발 환경)

  • Lee, Ya-Ri;Kim, Jung-Sook
    • Journal of Digital Contents Society
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    • v.8 no.3
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    • pp.377-383
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    • 2007
  • The existing PMP contents have been usually providing moving picture services. However the rapid increasement by users of mobile equipment brought the need for multipurpose convergence, it is needed to develop the appropriate contents as these products appear. In this paper we designed the easy development environment for game contents that provide limited killer services. Game with the limited PMP input devices as a variety of portable input devices are developed and the equipment function of PMP itself is enhanced, its field of application will be further extended. So, we will design cross platform game development environment for PMP that is able to give friendly and valuable game contents to PMP users.

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A Study on the Analysis and Device Immersion of Game Platforms Optimized for Metabus Environment - Comparison of popular games in Korea, China, and Japan - (메타버스 환경에 적합한 게임 플랫폼과 디바이스 몰입요소 분석 - 한·중·일 인기게임 비교를 통해서 -)

  • Lim, SangGuk
    • Journal of Korea Multimedia Society
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    • v.25 no.6
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    • pp.852-865
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    • 2022
  • During the COVID-19 pandemic, games played an important role in people's lives. Numerous online users flocked to the game platform, and brand companies started using online games to promote their products. Medical institutions have also implemented policies for healthy physical activity through online games. In order to attract more global game users, research on immersion in games is also very important to prevent users from leaving the platform. Therefore, it is necessary to analyze the common immersion elements of popular games by country and study them from the perspective of changing devices. In this paper, representative popular games of Korea, China, and Japan, which are recently called the dark horse of the game industry, are classified by devices of mobile, online PCs, and VR games and analyzed using immersion analysis tools proposed by researcher. Next, the representative metaverse games of the Web 3.0 era were analyzed, and their characteristics were compared with the results of the immersion analysis between Korea, China, and Japan, and proposed as game immersion elements suitable for metabus games.

A Study on Java COS for Devices Which Have Safe Power System (전력공급이 안정된 장치들을 위한 자바 COS에 관한 연구)

  • Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.103-111
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    • 2011
  • Legacy Java card which adapts a Java platform loads and executes an application when electronics power is provided. However, recently the most Java cards are embedded into a mobile terminal as USIM cards, therefore the power is continually provided for the smart cards. In this case, operation of a Java card system needs to consider its operating system to be advanced in memory management, object management and transaction mechanism. In this paper, we present a high performance Java Card system which is able to have efficient installation, loading and execution of application by applying a new memory management of the smart card that has safe power system.

Improving the Performance of Cellular Network by Controlling SIP Retransmission Time Interval and Implementing Home Network (셀룰러 망에서 SIP 재전송 간격조절에 의한 성능 개선과 이를 이용한 홈 네트워크 구현)

  • Kwon, Kyung-Hee;Kim, Jin-Hee;Go, Yun-Mi
    • The Journal of the Korea Contents Association
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    • v.8 no.2
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    • pp.67-73
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    • 2008
  • Recently, due to the rapid advances of mobile communication, multimedia service can be provided by mobile devices. Cellular network tends to uses SIP as a call setup protocol in order to provide various multimedia service to consumers. Cellular network holds the characteristic of higher BER(Bit Error Rate), narrower bandwidth than the wired network. The value of SIP RTI(Retransmission Time interval) based on the wired network decreases a network efficiency and increases a call setup delay over cellular network. By using NS-2 simulator, we show new SIP RTI value adequate over cellular network. We design and implement home network by using the modified SIP that is suitable for cellular network.

A Study of Efficient LCD Brightness Control Technique in the Mobile Embedded System (모바일 제품의 효율적인 LCD 밝기 조절 기법에 관한 연구)

  • Kim, Jong-Dae;Kim, Young-Kil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.1
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    • pp.129-137
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    • 2010
  • There are a lot of multimedia functions getting included in mobile devices recently, not only simple audio but visual functions as well, such as video playing, game and web browsing. Such the visual multimedia functions brought the strong requirement for much bigger LCD Display and high resolution. And the brightness of LCD is also one of major requirements and it is required to be more bright. However, LCD brightness is limited to increase because of power consumption. It occupies nearly 30% of the whole system power. This thesis suggests an effective and simple method of adjusting the LCD backlight brightness, considering a characteristic of battery and user pattern.

Scalable BWS Service for Hybrid DMB Data Broadcasting (하이브리드 DMB 데이터 방송을 위한 계층 연동형 BWS 서비스)

  • Yun, Joungil;Bae, Byungjun;Song, Yun-Jeong;Lim, Hyongsoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.1019-1028
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    • 2013
  • The BWS (broadcast website) data broadcasting service for terrestrial DMB (digital multimedia broadcasting) has a great advantage that it can provide a website like service through broadcast without web traffic to a plurality of receiving terminals. However, the value of BWS has not been recognized due to the development of mobile communication technology and changes in the environment, where mobile web services through smart devices such as smart phones and pads are common. Recently, various hybrid service technologies provided through hybrid broadcasting, a fusion of broadcasting and communications, have been developed. In this paper, we propose a scalable BWS dividing the hierarchy of BWS into transmission layers and present its application for hybrid DMB data broadcasting services.