• Title/Summary/Keyword: Mobile Location

Search Result 1,854, Processing Time 0.028 seconds

Two Location Algorithm with Call Information in Mobile Communication Networks (이동통신에서 발신호를 고려한 이중영역 위치등록방법)

  • Jang, Hee-Seon;Cho, Kee-Seong;Hwang, Hark
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.25 no.3
    • /
    • pp.342-350
    • /
    • 1999
  • Two location algorithm (TLA) considers two location areas (LAs) to track the location of a mobile station (MS). The TLA significantly outperforms the single location algorithm when the call-to-mobility ratio (CMR) is low (i.e., the user moves more frequently than to receive calls). However, because of the paging cost for the users moving back to the previously visited LA, the performance of the TLA degrades when the CMR is high. To reduce those paging cost, we propose the new algorithm called TLA with call information (TLAC). In TLAC, we use the location information of the MS within the setup message when the MS originates a call in the previously visited LA. Through the setup message, the system can know the exact location of the MS without the additional location registration operation, and the paging cost for the arriving calls in the visited LA can be reduced. An analytical model is proposed to compare the TLAC and previous TLA protocol. Our study indicates that the TLAC always guarantees better performance than the TLA. We also observe that the TLAC is much better than the TLA when the CMR is high.

  • PDF

A Design of Indoor Location Tracking System for Ubiquitous Computing Environment (유비쿼터스 컴퓨팅 환경을 위한 실내 위치 추적 시스템의 설계)

  • Woo Sung-Hyun;Jeon Hyeon-Sig;Kim Ki-Hwan;Park Hyun-Ju
    • Journal of Internet Computing and Services
    • /
    • v.7 no.3
    • /
    • pp.71-82
    • /
    • 2006
  • This paper propose a realtime tracking algorithm of mobile object in indoor environment. this proposed system selects location data closer to mobile objects in real time that are results of Triangulation method and DCM(Database Correlation Method)method. Also, this system applies adjusted location data selected by using Kalman filter, and in result it improved location accuracy of transfer object. Be studied in existing the Kalman filter have unstable location data until its settlement because of it extracts current values by using the past the information. However, proposed location tracking system don't apply existent Kalman filter to this system and it permits precisional tracking location by uses more effective methods.

  • PDF

A Location Management Scheme Using Gateway in PCN (PCN에서 VLR 게이트웨이를 이용한 위치관리 기법)

  • 박남식;유영철;남궁한;진성일
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.24 no.8B
    • /
    • pp.1444-1455
    • /
    • 1999
  • In the standard location strategy such as IS-41 and GSM, Home Location Register(HLR) and Visitor Location Register(VLR) databases are used to manage the location of mobile terminals. The primary goal that location management schemes investigate is to reduce the cost of database access and the traffic for signaling network. When mobile terminals move frequently, one of problems in the standard location management scheme is that HLR database is highly updated and the traffic in signaling network can be occurred significantly due to high message transfer rate between HRL and VLR. As a solution to these problems, this paper proposes the location management scheme using VLR Gateway(VG) to reduce the both traffics of HLR update and signaling network which are resulted from location registration requirements of mobile terminals whenever they cross their registration area boundary. VG is a kind of database that is placed between HLR and VLR. It integrates one or more registration area defined in a system into one group and plays a role on behalf of HLR in a integrated registration scope so that the call delivery and the movement of mobile terminals are possible without HLR access in the scope. In order to evaluate performance of IS-41 and proposed scheme, we simulate two schemes based on wide range of call to mobility ratio. Its experiment result shows that in the proposed scheme total database cost increased slightly whereas HLR and signaling traffic decreased remarkably.

  • PDF

An Efficient Dynamic Paging Scheme in Mobile IPv6 (Mobile IPv6에서 효율적인 동적 페이징 방식)

  • Joe In-Whee
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.31 no.6B
    • /
    • pp.544-550
    • /
    • 2006
  • Next-generation wireless/mobile networks are envisioned to have an IP-based infrastructure. One of the research challenges for next-generation all IP-based networks is the design of intelligent mobility management technologies that have a seamless mobility and minimal signaling overhead. Recently, HMIPv6 was proposed by the IETF for efficient mobility management. HMIPv6 reduces the amount of signaling and improves the performance of MIPv6 in terms of handover latency. However the MAP can be a single point of performance bottleneck when there are a lot of local movements. HMIPv6 can cause signaling overhead due to the unnecessary location update of idle mobile nodes. Therefore, in this paper, we propose the dynamic paging Mobile IPv6 that reduces the signaling cost of the unnecessary location updates using IP paging and organizes dynamically optimal MAP area according to user's mobility and traffic. We show performance results that are obtained from the average total location update cost and packet delivery cost.

Examining the Functions of Attributes of Mobile Applications to Build Brand Community

  • Yi, Kyonghwa;Ruddock, Mullykar;Kim, HJ Maria
    • Journal of Fashion Business
    • /
    • v.19 no.6
    • /
    • pp.82-100
    • /
    • 2015
  • Mobile fashion apps present much opportunity for marketers to engage consumers, however not all apps provide enough functions for their targeted audience. This study aims to determine how mobile fashion apps can be used to build brand community with consumer engagement. Qualitative data on fashion mobile apps were collected from the Apple app store and Android market during the spring and summer of 2015. A total of 110 fashion mobile apps were collected;, 50 apps were identified as apparel brands that either manufacture or sell apparel to consumers, which we categorized as "brand" fashion apps, and the remaining 60 were categorized as "non-brand" fashion apps. The result of the study can be summarized as below. The 60 non-brand fashion apps were grouped into 5 app types: shopping, searching, sharing, organizational, and informational. The main functions are for informational use and shopping needs, since at least half (31 apps) are used for either retrieving information or for shopping. However, in contrast, social networking and location were infrequent and not commonly utilized by these apps. The most common type of non-brand fashion apps available were shopping apps;, many shopping apps enable users to shop from several different websites and save their items into one universal shopping cart so that they only check out once. Most of these apps are informational and help consumers make more informed decisions on purchases;, in addition many offer location services to help consumers find these items in store. While these apps perform several functions, they do not link to social media. The 50 brand apps were grouped into 5 brand types: athletic, casual, fast fashion, luxury, and retailer. These apps were also checked for attributes to determine their functionality. The result shows that the main functions of brand fashion apps are for information (82% of the 50 apps) as well as location searching (72% of 50 apps). Conversely, these apps do not offer any photo sharing, and very few have organizational or community functions. Fashion mobile apps and m-marketing elements: To build brand community, mobile apps can be designed to motivate consumer's engagement with brands. The motivations of fashion mobile apps are useful in developing fashion mobile apps. Entertainment motives can be fulfilled with multimedia attributes, functionality motives are satisfied with organizational and location-based features, information motives with informational service, socialization with community and social network, learning and intellectual stimulation from informational attributes, and trend following through photo sharing. The 8 key attributes of mobile apps can correspond to the 4 m-marketing elements (i.e., Informative content, multimedia, interactions, and product promotions) that are further intertwined with m-branding elements. App Attributes and M-Marketing aim to Build Brand Community;, the eight key attributes can impact on 4 m-branding elements, which further contribute to building brand community by affecting consumers' perceptions of brands preference and advocacy, and their likelihood to be loyal.

A Study on Mobile SFA System Prototyping Using P2P LBS Service (P2P LBS를 활용한 모바일 영업자동화(SFA) 시스템에 관한 연구)

  • 박기호;정재곤;황명화
    • Spatial Information Research
    • /
    • v.11 no.1
    • /
    • pp.61-72
    • /
    • 2003
  • LBS has attracted considerable attention with the spread of high performance mobile devices and the expansion of mobile business. Our study starts from the recognition of the problems associated with the current mobile Sales Force Automation(SFA) which is one of the application domain of LBS: they lack the capabilities such as an efficient sharing of information. This paper presents a technical framework in which the location information on the move and the mobile P2P service are utilized for the realization of truly mobile SF A platforms. Major contributions of our study include feasible prototyping of gCRM middleware via which the location-based services on the move are enabled, and a agent module involving the P2P service for mobile clients.

  • PDF

Cooperative Control of Mobile Robot for Carrying Object (물체 운반을 위한 다수 로봇의 협조제어)

  • Jeong, Hee-In;Hoang, Nhat-Minh;Woo, Chang-Jun;Lee, Jangmyung
    • The Journal of Korea Robotics Society
    • /
    • v.10 no.3
    • /
    • pp.139-145
    • /
    • 2015
  • This paper proposed a method of cooperative control of three mobile robots for carrying an object placed on a floor together. Each robot moves to the object independently from its location to a pre-designated location for grasping the object stably. After grasping the common object, the coordination among the robots has been achieved by a master-slave mode. That is, a trajectory planning has been done for the master robot and the distances form the master robot to the two slave robots have been kept constant during the carrying operation. The localization for mobile robots has been implemented using the encoder data and inverse kinematics since the whole system does not have the slippage as much as a single mobile robot. Before the carrying operation, the lifting operations are implemented using the manipulators attached on the top of the mobile robots cooperatively. The real cooperative lifting and carrying operations are implanted to show the feasibility of the master-slave mode control based on the kinematics using the mobile manipulators developed for this research.

Design of a Web-based Autonomous Under-water Mobile Robot Controller Using Neuro-Fuzzy in the Dynamic Environment (동적 환경에서 뉴로-퍼지를 이용한 웹 기반 자율 잠수 이동로봇 제어기 설계)

  • 최규종;신상운;안두성
    • Journal of the Korean Society of Fisheries and Ocean Technology
    • /
    • v.39 no.1
    • /
    • pp.77-83
    • /
    • 2003
  • Autonomous mobile robots based on the Web have been already used in public places such as museums. There are many kinds of problems to be solved because of the limitation of Web and the dynamically changing environment. We present a methodology for intelligent mobile robot that demonstrates a certain degree of autonomy in navigation applications. In this paper, we focus on a mobile robot navigator equipped with neuro-fuzzy controller which perceives the environment, make decisions, and take actions. The neuro-fuzzy controller equipped with collision avoidance behavior and target trace behavior enables the mobile robot to navigate in dynamic environment from the start location to goal location. Most telerobotics system workable on the Web have used standard Internet techniques such as HTTP, CGI and Scripting languages. However, for mobile robot navigations, these tools have significant limitations. In our study, C# and ASP.NET are used for both the client and the server side programs because of their interactivity and quick responsibility. Two kinds of simulations are performed to verify our proposed method. Our approach is verified through computer simulations of collision avoidance and target trace.

Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.10
    • /
    • pp.149-157
    • /
    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

Self-Adaptive Location Checking Mechanism in Mobile Ad-hoc Networks (모바일 애드혹 네트워크에서 자가 적응형 위치 검증 기법)

  • Youn, Joo-Sang;Kim, Young-Hyun;Pack, Sang-Heon
    • The KIPS Transactions:PartC
    • /
    • v.17C no.3
    • /
    • pp.281-290
    • /
    • 2010
  • In geographic forwarding algorithms, traditional route maintenance requires mobile nodes periodically exchange beacon messages with their neighbors. In beacon message based forwarding scheme, a longer interval reduces the number of beacons needed, but may result in significant location errors. Conversely, a shorter interval guarantees more accurate location information, but induces control overheads.Therefore, the fixed or dynamic interval scheme based forwarding schemes cannot adapt well to different mobility environments. Also, existing schemes result in the uncertainty of neighbor node's position in the forwarding table of mobile node. Therefore, this paper presents a self-adaptive location checking mechanism based proactive geo-routing algorithm for beacon-based geographic routing. Simulation results show that the proposed routing algorithm not only significantly increases the relay transmission rate but also guarantees the high end-to-end packet delivery in low and high mobility environments.