• Title/Summary/Keyword: Mobile Libraries

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AndroScope: An Insightful Performance Analyzer for All Software Layers of the Android-Based Systems

  • Cho, Myeongjin;Lee, Ho Jin;Kim, Minseong;Kim, Seon Wook
    • ETRI Journal
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    • v.35 no.2
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    • pp.259-269
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    • 2013
  • Android has become the most popular platform for mobile devices. However, Android still has critical performance issues, such as "application not responding" errors and hiccups resulting from garbage collection. Many phone vendors have tried to resolve the problems by characterizing and improving the performance. However, there are few insightful performance analysis tools for the Android-based systems. This paper presents AndroScope, which is a performance analysis tool for both the Android platform (Dalvik virtual machine, core libraries, Android libraries, and even Linux kernels) and its applications. To the best of our knowledge, this is the first tool to collect and analyze performance data from all the software layers of the Android-based systems. AndroScope offers a trace mechanism to collect such deep and wide performance data as hardware performance counters, time, and memory usage. In addition, the tool includes TraceBridge, which is a middleware for the fast handling of mass logs. Moreover, AndroScope offers an integrated graphical user interface with the Android software development kit to display a great volume of the detailed performance data.

A Study on the Library Activation Plan Using Autonomous Objects (자율사물을 활용한 도서관 활성화 방안 연구)

  • Noh, Younghee;Shin, Youngji
    • Journal of Korean Library and Information Science Society
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    • v.52 no.1
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    • pp.27-54
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    • 2021
  • This study examines the overall contents of robots, drones, and autonomous driving that can be applied to libraries among autonomous objects, and proposes a plan that can be introduced and applied to libraries in the future based on this. As a result of the study, in the case of the building, robots and drones can be used to apply from collection inspection, collection transport, collection arrangement, collection classification, book location guidance, book recommendation, loan/return, library general guidance, and reference information service. Outside of the building, robots, drones, and autonomous vehicles can be used for book delivery service, book return service, and unmanned mobile libraries. This study is a basic research for the introduction and application of autonomous objects in the library, and follow-up studies such as perception survey and application model development for systematic introduction should be conducted in the future.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Programming Toolkit for Localization and Simulation of a Mobile Robot (이동 로봇 위치 추정 및 시뮬레이션 프로그래밍 툴킷)

  • Jeong, Seok Ki;Kim, Tae Gyun;Ko, Nak Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.4
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    • pp.332-340
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    • 2013
  • This paper reports a programming toolkit for implementing localization and navigation of a mobile robot both in real world and simulation. Many of the previous function libraries are difficult to use because of their complexity or lack of usability. The proposed toolkit consist of functions for dead reckoning, motion model, measurement model, and operations on directions or heading angles. The dead reckoning and motion model deals with differential drive robot and bicycle type robot driven by front wheel or rear wheel. The functions can be used for navigation in both real environment and simulation. To prove the feasibility of the toolkit, simulation results are shown along with the results in real environment. It is expected the proposed toolkit is used for test of algorithms for mobile robot navigation such as localization, map building, and obstacle avoidance.

A Static Analysis Technique for Android Apps Written with Xamarin (자마린으로 개발된 안드로이드 앱의 정적 분석 연구)

  • Lim, Kyeong-hwan;Kim, Gyu-sik;Shim, Jae-woo;Cho, Seong-je
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.3
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    • pp.643-653
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    • 2018
  • Xamarin is a representative cross-platform development framework that allows developers to write mobile apps in C# for multiple mobile platforms, such as Android, iOS, or Windows Phone. Using Xamarin, mobile app developers can reuse existing C# code and share significant code across multiple platforms, reducing development time and maintenance costs. Meanwhile, malware authors can also use Xamarin to spread malicious apps on more platforms, minimizing the time and cost of malicious app creation. In order to cope with this problem, it is necessary to analyze and detect malware written with Xamarin. However, little studies have been conducted on static analysis methods of the apps written in Xamarin. In this paper, we examine the structure of Android apps written with Xamarin and propose a static analysis technique for the apps. We also demonstrate how to statically reverse-engineer apps that have been transformed using code obfuscation. Because the Android apps written with Xamarin consists of Java bytecode, C# based DLL libraries, and C/C++ based native libraries, we have studied static reverse engineering techniques for these different types of code.

Construction Design 3D Modeling in Smart Phone (스마트폰에서 건축설계 3D 모델링)

  • Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.333-338
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    • 2013
  • This paper was aimed to represent 3D design process to enable the construction design in a smart phone. The construction design was done in pattern units, by composing construction materials in components first, followed by assembling the components in pattern. Four types of views were constructed and each function was described to enable construction design in mobile environment. In addition, the skills needed for each view were described in detail through the libraries used. The process and calculation results were shown in mobiles how each view performed its function and behave worked together with a complementary way based on this implementation technique.

Improvement of Smart Library Information Service System for SaaS-based Cloud Computing Service

  • Min, Byung-Won
    • International Journal of Contents
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    • v.12 no.4
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    • pp.23-30
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    • 2016
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.

Solutions for Adjusting SELinux To Android-Powered Devices (안드로이드 응용 단말기를 위한 SELinux 환경설정 방법)

  • Vu, Anh-Duy;Han, Jea-Il;Kim, Young-Man
    • Proceedings of the KAIS Fall Conference
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    • 2011.12b
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    • pp.565-568
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    • 2011
  • Google Android framework consists of an operating system and software platform for mobile devices. Using a general-purpose Linux operating system in mobile device has some advantages but also security risks. Security-Enhanced Linux (SELinux) is a kernel-based protection approach which can help to reduce potential damage from successful attacks. However, there are some challenges to integrate SELinux in Android. In this research, we do a study on how to do the integration and find out four challenges. The first one is that the Android file system (yaff2) does not support security namespace for extended attribute (xattr) which is required by SELinux. The second one is that it's difficult to apply SELinux policy to Dalvik process on which an Android application runs on. The third one is that Android lacks methods, tools and libraries to interact with SELinux. The last one is how to update the SELinux policy automatically when installing or removing an application. In this paper, we propose solutions for the above limitations that make the SELinux more adaptive and suitable for Android framework.

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The Design and Implementation of an English Situated Learning System based on RFID (RFID 기반 영어 상황 학습 시스템의 설계 및 구현)

  • Yang, Kyoung Mi;Kim, Cheol Min;Kim, Seong Baeg
    • The Journal of Korean Association of Computer Education
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    • v.9 no.6
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    • pp.65-78
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    • 2006
  • Recently, there has been much research to develope and apply RFID technology, which has a kcy role in the upcoming ubiquitous society, in many fields such as physical distribution, traffic control, medical service, and so on. However, there has been little research on a ubiquitous education or learning including 'u-Campuses' and 'u-Libraries'. Based on the characteristics of RFlD, this paper proposes a system for English learning required in globalization age. RFID tags and sensors utilize wireless communications to track the location and status information of the user to deliver English situated learning services. The current RFID-based system should use quite a different rniddleware, compared with a general-purpose middleware on server or desktop. The RFID system is used on a mobile PDA and consists of essential APIs such as reader and tag control, queue, and filter management.

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Evolution of Integrated Management Systems for Smart Library

  • Min, Byung-Won;Oh, Yong-Sun
    • International Journal of Contents
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    • v.8 no.4
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    • pp.12-20
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    • 2012
  • For a library to be able provide information services and fulfill its function as a knowledge convergence center capable of responding to various information demands, the development of next-generation information systems based on the latest information and communication technology is needed. The development of mobile information services using portable devices such smart phones and tablet PCs and information systems which incorporate the concepts of cloud computing, SaaS (Software as a Service), annotation and Library2.0 is also required. This paper describes a library information system that utilizes collective intelligence and cloud computing. The information system developed for this study adopts the SaaS-based cloud computing service concept to cope with the shift in the mobile service paradigm in libraries and the explosion of electronic data. The strengths of such a conceptual model include the sharing of resources, support of multi-tenants, and the configuration and support of metadata. The user services are provided in the form of software on-demand. To test the performance of the developed system, the efficiency analysis and TTA certification test were conducted. The results of performance tests, It is encouraging that, at least up to 100MB, the job time is approximately linear and with only a moderate overhead of less than one second. The system also passed the level-3 or higher criteria in the certification test, which includes the SaaS maturity, performance and application program functions.