• Title/Summary/Keyword: Mobile Framework

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Design and Implementation of a Proxy-based Mobile Grid Services Framework (프록시 기반의 모바일 그리드 서비스 프레임워크 설계 및 구현)

  • Kim, Min-Gyu;Park, Si-Yong;Lee, Bong-Hwan
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.85-98
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    • 2007
  • In distributed computing paradigm, mobile surrogate systems have not gained wide acceptance because of security concerns that have not been suitably addressed yet. Currently even the widely used Grid middleware, Globus, does not have a host authentication mechanism, which makes it hard to provide high performance Grid computing capabilities to mobile clients. In this paper, a mobile Grid service framework is designed and implemented in order to provide Grid services to mobile host such as PDA. The surrogate host-based system allows mobile hosts to be provided with Grid services while moving. The implemented mobile Grid services system has been applied to mobile healthcare system which utilizes Grid computing for ECG signal processing. The presented system framework can be used as a secure enterprise mobile healthcare system for hospital physicians.

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Design and Implementation of JPetStore Order System Based Mobile WebApp Office (모바일 웹앱 오피스 기반의 JPetStore 주문시스템의 설계 및 구현)

  • Lee, Myeong-Ho;Han, Jung-Su
    • Journal of Digital Convergence
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    • v.10 no.3
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    • pp.149-154
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    • 2012
  • This paper aims to design and realize android smartphone mobile webapp office JPetStore order system based Seam framework. Currently in production until the lightweight container architecture, known commonly architecture is Seam framework. However, there is no design and implementation research of mobile webapp office with the Seam framework environment. In this study, the Seam environment based on the android mobile webapp office JPetStore order system implementation after analyzing the mobile webapp office development productivity with the objective is to provide guidance.

Understanding Mobile e-Text Communication with the Framework of Orality and Literacy: Student Perception of Non-verbal Texts

  • LEE, Hye-Jung;HONG, Young-il;KIM, Yoon-Jung
    • Educational Technology International
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    • v.13 no.1
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    • pp.49-77
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    • 2012
  • The development of mobile devices and network technology is changing the ways in which people communicate with one another. Mobile text message has emerged as one of the most frequently used form of communication, which also gave rise to various non-verbal texts such as emoticons. Nonetheless, the use of text messages has largely been denied in education because text messages often involve colloquial and non-verbal texts considered inappropriate or grammatically incorrect by the teacher. In efforts to provide a theoretical framework to better understand mobile e-text communication, this research compared the practical usages of non-verbal texts in the mobile e-learning environment. The study developed three types of text messages according to the degree of using non-verbal texts and their phraseology as instructors' messages, which were then distributed to 259 students via mobile text messaging. The perceptions of students were analyzed using a semantic differential scale and a questionnaire. The results showed clear differences in students' perceptions of non-verbal text and traditional text, and that optimally designed non-verbal texts turned out to encourage the students' interaction the most out of the three types of text messages. Following the discussion of the results, an expanded theoretical framework beyond Ong's concepts of orality and literacy is also suggested to understand the evolution of mobile e-text communication in education.

Studying a Framework on Building Consumer Trust in Mobile Travel and Tourism Content (모바일 관광컨텐츠의 고객신뢰도 구축을 위한 프래임웍에 관한 연구)

  • Jeon, Hyo-Jae;Jo, Nam-Jae
    • 한국디지털정책학회:학술대회논문집
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    • 2005.11a
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    • pp.425-433
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    • 2005
  • The purpose of this paper is to study a framework on building and continuing consumer trust in mobile travel and tourism content (M-TTC). Trust development life cycle in e-commerce is a trust-oriented building flow of online consumer. Travel information and content in mobile commerce is a initiative and immature step in the ubiquitous era. Travel and tourism industry is information intensive and network business between the bricks and clicks, the public and private, and the virtual and physical. A framework of travel and tourism content in m-commerce based on Siau and Shen (2003) and in perspective of information cities by Ferguson, et al. (2004) proposes conceptual components to build information and content for continuous consumer trust. The main results of the paper by focus group research methodology focus on building a conceptual m-trust model of mobile content in travel and tourism industry. Additionally, it shows what the important factor is and how the trustworthy improves continuously to the public, mobile vendors, and technological aspects.

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Design and Implementation for Android Game Framework Using the Linked Observer Pattern (Linked Observer 패턴을 적용한 안드로이드 게임 프레임워크 설계 및 구현)

  • Seo, Moon-Seog
    • Journal of Information Technology Services
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    • v.12 no.3
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    • pp.421-432
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    • 2013
  • The changes in the game platform is appeared since the advent of smart-phones. Apple's iOS or Google's Android platform is gradually expanding their territories in the mobile game area. Android's platform fragmentation and the absence of game development framework act as barriers for game developments. In the development of game applications on the smart-phone, the standardized development procedures under game framework can achieve the productivity improvement. In this paper, we propose a new design pattern suitable for the design of a framework for new areas of application through the expansion of existing framework. The design and implementation of the Android game development framework is presented by taking advantage of existing design patterns and a proposed pattern. Also we propose the standardized development procedure of game applications under the proposed framework.

Design and Implementation of Mobile Office Ticket Reservation System Based Smartphone (스마트폰 기반의 모바일 오피스 티켓 예매 시스템의 설계 및 구현)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.5
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    • pp.2396-2401
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    • 2011
  • This paper aims to design and realize android smartphone mobile office ticket reservation system based Spring Framework 2.5 and iBatis 2.3 ORM solution. Currently being used as lightweight container architecture Spring Framework is well-known structure. Also intended to increase the productivity of database techniques are ORM. With the current ORM mapper is widely used in production are iBatis as a tool. Lightweight container architecture in this study, best known as the Spring Framework 2.5 and iBatis 2.3 ORM solution environment based on the android smartphone mobile ticket reservation system implementation after analyzing the mobile webapp development productivity with the objective is to provide guidance.

A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

A Study on Mobile IP-over-MPLS Framework to Provide Mobile IP service with Guarantied QoS (QoS 보장형 이동성 IP 서비스 제공을 위한 Mobile IP-over-MPLS 구조 연구)

  • 김호철;김영탁
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.9B
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    • pp.834-844
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    • 2003
  • Mobile IP has some performance degrade factors such as triangle routing and packet loss by the hand-off because the original IP was designed for the fixed network. The design goal for the next generation Internet service is to guarantee QoS. So, Mobile IP also should be able to provide the guaranteed QoS with performance enhancement because it is an IP-based mobile Internet service. In this paper, we propose route optimization, smooth hand-off scheme and MIP-LDP(Mobile IP-Label Distribution Protocol) on Mobile IP-over-MPLS framework to enhance the performance of the previously researched Mobile IP-over-MPLS schemes. The proposed framework enhanced long routing path problem and packet loss problem by the hand-off.

Evaluating the Efficiency of Mobile Content Companies Using Data Envelopment Analysis and Principal Component Analysis

  • Cho, Eun-Jin;Park, Myeong-Cheol
    • ETRI Journal
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    • v.33 no.3
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    • pp.443-453
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    • 2011
  • This paper evaluates the efficiency of mobile content firms through a hybrid approach combining data envelopment analysis (DEA) to analyze the relative efficiency and performance of firms and principal component analysis (PCA) to analyze data structures. We performed a DEA using the total amount of assets, operating costs, employees, and years in business as inputs, and revenue as output. We calculated fifteen combinations of DEA efficiency in the mobile content firms. We performed a PCA on the results of the fifteen DEA models, dividing the mobile content firms into those having either 'asset-oriented' or 'manpower and experience-oriented' efficiency. Discriminant analysis was used to validate the relationship between the efficiency models and mobile content types. This paper contributes toward the construction of a framework that combines the DEA and PCA approaches in mobile content firms for use in comprehensive measurements. Such a framework has the potential to present major factors of efficiency for sustainable management in mobile content firms and to aid in planning mobile content industry policies.