• Title/Summary/Keyword: Mobile Ad-hoc Wireless Network

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An IP-address Auto-configuration Technique using Address Reservation for a Mobile Ad hoc Networks (모바일 애드 흑 네트워크에서의 주소 예약을 이용한 IP주소 자동 설정 기법)

  • Kim Namhoon;Ahn Soyeon;Moon Kyeongdeok;Lee Younghee
    • Journal of KIISE:Information Networking
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    • v.31 no.6
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    • pp.659-672
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    • 2004
  • A Mobile Ad hoc Network (MANET) is a group of independent mobile computing nodes that consist of a multi-hop wireless network without a central administration or any infrastructure. Every node that wants to join a MANET must obtain an address for communication. Having a centralized DHCP server that provides addresses to nodes, we can easily and automatically obtain addresses. However, a MANET lacks any fixed infrastructure such as a DHCP server. We therefore propose a distributed address autoconfiguration approach for a MANET using a reserved address and optimistic Duplicated Address Detection (DAD). The reserved address helps to reduce the allocation latency, and the optimistic DAD guarantees the uniqueness of addresses and lessens communication overhead. We then suggest methods of handling network partition and network merging situations, and go on to evaluate our approach through simulations. The simulation result shows that our scheme guarantees the uniqueness of allocated address and considerably improves allocation latency and communication overheads.

Performance Evaluation of Transmitting Brainwave Signals in Ad-Hoc Network at Medical Center (의료센터의 애드혹망에서 뇌파전송 성능평가)

  • Jo, Jun-Mo
    • The Journal of the Korea Contents Association
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    • v.10 no.12
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    • pp.216-222
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    • 2010
  • To improve the quality of life, wireless ad-hoc network technologies are considered as one of the key research areas in computer science and healthcare application industries. The ubiquitous healthcare systems also provide alerting mechanisms against ill conditions in real time. This minimizes the need for care-givers and helps the chronically ill and elderly to survive. For the application of the system, supporting the efficient and proper network system is essential. So in this paper, I suggest some hospital network environments including patient mobile nodes continuously sending brainwaves to the server of the hospital area. Finally, the network systems are simulated by OPnet simulator and evaluate the performance among various mobility of the mobile nodes and topologies of the network for the efficient system.

Indoor Environment Monitoring Using a PXA 270-based Mobile Embedded System (PXA 270 기반 이동형 임베디드 시스템을 이용한 실내 환경 모니터링)

  • Jeong, Goo-Jong;Kim, In-Hyuk;Son, Young-Ik
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.249-251
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    • 2009
  • Mobile patrol robots are mainly used in aerospace and military engineering because they can work at dangerous environment replacing a man. This paper presents a study on the remote monitoring and control system of a mobile patrol robot platform using TCP/IP. The mobile robot consists of intel PXA270 and linux-based system. It can get environment information such as images, temperature, humidity and slope by using two cameras and various sensors. And it transmits information data to a monitoring system through the ad-hoc network which is one of wireless network solutions. At this time, a mobile robot is a server and a monitoring system is a client. Users can monitor environment information which is received from a mobile robot by an application based on PC. We have used TCP/IP protocol, socket programming, interface technique of process and devices and control algorithm to embody the mobile robot and its monitoring system. Experimental results shows that the system can be utilized as a remote patrol monitoring tool.

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Reliable Distributed Lookup Service Scheme for Mobile Ad-hoc Networks

  • Malik Muhammad Ali;Kim Jai-Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.06d
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    • pp.124-126
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    • 2006
  • Mobile Ad hoc networking is an emerging technology and in these days many applications are being developed to run on these networks. In these networks lookup services are very important because all nodes do not have same resources in term of memory and computing power. Nodes need to use different services offered by different servers. Reliable and efficient scheme should be available for lookup services due to limited bandwidth and low computing power of devices in mobile ad hoc networks. Due to mobility and rapid change in network topology, lookup mechanism used in wired network is not appropriate. Service discovery mechanism can be divided into two main categories Centralized and Distributed. Centralized mechanism is not reliable as there is no central node in these networks. Secondly centralized mechanism leads toward single point failure. We can handle the service discovery mechanism by distributing server's information to each node. But this approach is also not appropriate due to limited bandwidth and rapid change in network. In this paper, we present reliable lookup service scheme which is based on distributed mechanism. We are not using replication approach as well due to low bandwidth of wireless networks. In this scheme service discovery mechanism will be handled through different lookup servers. Reliability is the key feature of our proposed scheme.

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A Delay Tolerant Vehicular Routing Protocol for Low Vehicle Densities in VANETs (차량 밀도가 낮은 VANET 환경을 위한 지연 허용 차량 라우팅 프로토콜)

  • Cha, Si-Ho;Ryu, Min-Woo;Cho, Kuk-Hyun
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.4
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    • pp.82-88
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    • 2012
  • A VANET (Vehicular Ad Hoc Network), a subclass of MANET (Mobile Ad Hoc Network), is an ad hoc network using wireless communication between vehicles without fixed infrastructure such as base station. VANET suffers a frequent link breakage and network topology change because of the rapid movement of vehicles and the density change of vehicles. From these characteristics of VANET, geographical routing protocols such as GPSR (Greedy Perimeter Stateless Routing) using only the information of neighbor nodes are more suitable rather than AODV and DSR that are used in existing MANETs. However, GPSR may have a transmission delay and packet loss by frequent link disconnection and continual local maxima under the low vehicle density conditions. Therefore, in this paper, we propose a DTVR (Delay Tolerant Vehicular Routing) algorithm that perform a DTN-based routing scheme if there is no 2-hop neighbor nodes for efficient routing under the low vehicle densities in VANETs. Simulation results using ns-2 reveal that the proposed DTVR protocol performs much better performance than the existing routing protocols.

Routing Configuration Scheme of Ad hoc Node Using Smart Packet in Heterogeneous Routing Domains (이질적인 라우팅 도메인에서 스마트 패킷을 사용한 이동 노드의 라우팅 프로토콜 설정 기법)

  • Choi Jae-Duck;Roh Hyo-Sun;Kim Young-Han;Jung Sou-Hwan
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.9B
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    • pp.803-810
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    • 2006
  • Mobile ad hoc nodes are supposed to be equipped with a number of operation modules including a specific routing operation module in heterogeneous MANET environment. It is not possible for a mobile node to carry all the necessary operation modules due to the limited resources. This paper proposes a scheme to reconfiguring mobile ad hoc nodes using smart packets in heterogeneous routing domains. The smart packet protocol has a capability to transfer a binary execution module to a mobile node, by which a node can be equipped with any necessary routing modules in any MANET environment. The proposed smart packet agent is designed to be suitable to a light weight terminal owing to its simple architecture. The utility of the proposed scheme was demonstrated through an example of DYMO scenario in the wireless network.

A Location-Aided Cooperative Transmission Method in Mobile Ad-hoc Wireless Sensor Networks (모바일 Ad-hoc 무선 센서 네트워크에서 위치도움 협력 전송 방법)

  • Son, Dong-Hwan;Lee, Joo-Sang;An, Beongku;Kong, Hyung-Yun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.2
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    • pp.23-28
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    • 2008
  • In this paper, we propose location-aided cooperative routing protocol (LACARP) for supporting power saving and stable route lifetime in mobile ad-hoc wireless sensor networks. The main ideas and features of the proposed routing protocol are as follows. First, the definition of the area of route search using location-based information to support power saving transmission. Second, the expect zone-based establishment of routing route within the area of route search. Third, the cooperative-aided transmission method. In the operation of data transmission over the established rout the datas are transmitted via both the established route and cooperative route aided by neighbor nodes. The performance evaluation using OPNET(Optimized Network Engineering Tool) shows the LACARP can improve the packet delivery ratio and power saving transmission efficiently.

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QoS sensitive VANET Control Scheme based on Feedback Game Model

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1752-1767
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    • 2015
  • As a special type of mobile ad-hoc network, Vehicular Ad-hoc Network (VANET) is considered as an attractive topic by many researchers. In VANETs, vehicles act as routers and clients, which are connected with each other through unreliable wireless links. Due to the dynamic nature of vehicles, developing communication protocols for VANETs is a challenging task. In this paper, we tackle the problem of real-world VANET operations and propose a new dual-level communication scheme through the combination of power and rate control algorithms. Based on the game theoretic approach, the proposed scheme effectively formulates the interactive situation among several vehicles. With a simulation study, it is confirmed that the proposed scheme can achieve better performance than other existing schemes under widely diverse VANET environments.

Detecting Jamming Attacks in MANET (MANET에서의 전파방해 공격 탐지)

  • Shrestha, Rakesh;Lee, Sang-Duk;Choi, Dong-You;Han, Seung-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.3
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    • pp.482-488
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    • 2009
  • Mobile Ad-hoc Networks provide communication without a centralized infrastructure, which makes them suitable for communication in disaster areas or when quick deployment is needed. On the other hand, they are susceptible to malicious exploitation and have to face different challenges at different layers due to its open Ad-hoc network structure which lacks previous security measures. Denial of service (DoS) attack is one that interferes with the radio transmission channel causing a jamming attack. In this kind of attack, an attacker emits a signal that interrupts the energy of the packets causing many errors in the packet currently being transmitted. In harsh environments where there is constant traffic, a jamming attack causes serious problems; therefore measures to prevent these types of attacks are required. The objective of this paper is to carry out the simulation of the jamming attack on the nodes and determine the DoS attacks in OPNET so as to obtain better results. We have used effective anomaly detection system to detect the malicious behaviour of the jammer node and analyzed the results that deny channel access by jamming in the mobile Ad-hoc networks.

Design of Bluetooth based MMORPG Game in MANETs (모바일 애드-혹 망에서 Bluetooth 기반 MMORPG의 설계)

  • Oh, Sun-Jin
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.39-45
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    • 2009
  • With the rapid growth of recent wireless mobile computing application technology and handheld mobile terminal device development technology, one of the big issue in these fields is to design online games in wireless mobile ad hoc network environment. Online games in mobile computing environment have lots of constraints for developing online games because mobile terminals have many limitations such as low performance of processor, limited memory space, small bandwidth of wireless communication, and confined life of battery power. Therefore, most of mobile games are restrictive in the function of online and multi-play up to date. In this paper, the online MMORPG game, capable of multi-play with many other mobile users using mobile terminals in wireless mobile computing environment, is designed and implemented. Proposed mobile online game uses bluetooth to construct temporary wireless mobile ad hoc network with other mobile clients, and designed to carry out online MMORPG game with these clients. It also supports multi-play among them.

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