• Title/Summary/Keyword: Microsoft HoloLens

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Controlling Physics-Based Fluid and Rope Animations Using Microsoft HoloLens (마이크로소프트 홀로렌즈를 이용한 물리 기반 유체와 로프 애니메이션 제어)

  • Kim, Min Ji;Kim, Jong-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.577-580
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    • 2022
  • 본 논문에서는 마이크로소프트(Microsoft, MS) 홀로렌즈v2를 이용하여 물리 기반 애니메이션은 유체와 로프를 제어할 수 있는 새로운 방법에 대해 소개한다. 물리 기반 시뮬레이션 혼합현실, 메타버스, 게임 등 다양한 콘텐츠에서 몰입감을 개선하기 위해 활용되고 있는 기술이다. 하지만, 계산양이 크고 사용자가로 인한 직관적인 제어 시스템의 부재로 많은 시장에 활용되기에는 어려운 구조이다. 이러한 문제를 완화하기 위해 본 논문에서는 혼합현실 환경에서 무선으로 사용자 인터페이스를 구현한 홀로렌즈v2를 이용하여 물리 애니메이션을 제어하고자 한다. 이러한 도전은 혼합현실에서도 사용자의 손동작, 음성, 눈 추적 등 다양한 인터페이스를 통해 시뮬레이션을 제어할 수 있다는 가능성을 열어줌으로써, 관련시장도 확장 될 수 있다. 본 논문에서는 대표적으로 유체와 로프 시뮬레이션을 홀로렌즈를 통해 제어하는 결과를 보여준다.

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Development of Augmented Reality Service for Great Gilt-bronze Incense Burner of Baekje based on HoloLens 2 (홀로렌즈 2 기반의 백제 금동대향로를 위한 증강 현실 서비스 개발)

  • Yoon, Young-Suk;Kim, Dong-Myung;Suh, Jae-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.584-586
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    • 2022
  • In this paper, we proposed an augmented reality(AR) service for the Great Gilt-bronze Incense Burner of Beakje - one of Korea's national treasures - using smart glasses. The proposed AR service was developed using Microsoft's HoloLens 2, MRTK, and Unity programs. The proposed service starts when the user wears HoloLens 2 and looks at a QR code next to the displayed the Great Gilt-bronze Incense Burner. Then, the proposed service visually provides users with the historical explanation of the Great Gilt-bronze Incense Burner and the objects in it. In particular, the proposed service augments virtual 5 musicians of the Great Gilt-bronze Incense Burner so that users can experience the performance culture of the Baekje era. Therefore, we can provide users with the value and meaning of the cultural heritage of the Baekje era as an expanded experience by using the virtual 5 musicians to overcome the current temporal and spatial constraints. We can confirm whether the proposed AR service is provided to users through HoloLens 2, in harmony with the Great Gilt-bronze Incense Burner of Baekje, a cultural heritage.

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Feasibility of Applying Mixed-Reality to Enhancing Safety Risk Communication in Construction Workplaces

  • Olorunfemi, Abiodun;Dai, Fei;Peng, Weibing
    • International conference on construction engineering and project management
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    • 2017.10a
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    • pp.225-234
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    • 2017
  • Mixed-reality technologies have proven to be valuable in many architecture, engineering and construction / facilities management (AEC/FM) applications. However, its potential of being adapted to facilitate hazard identification and risk communication in construction workplaces has yet to be fully explored. This paper makes an attempt to evaluate the feasibility of applying mixed-reality to enhancing safety risk communication in construction workplaces. Experiments have been designed in which Microsoft HoloLens® together with a developed application will be used to intervene in the practice of jobsite risk communication. A cross-sectional survey will then be followed to examine the effectiveness and acceptability of this technology through analysis on data collected from participants in the construction industry. The preliminary results show that this emerging HoloLens® technology, compared to the traditional communication methods (i.e., phone calls, walking up people and talk, and video conferencing), facilitates accurate, prompt safety communication on construction sites. Such findings signify the potential of applying mixed-reality to safety performance enhancement in the construction industry.

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Design of Immersive Content supporting the Exhibition Viewing using Extended Reality Technology (XR 기술을 활용한 전시관람 지원 실감콘텐츠 설계)

  • TaeWoong Moon;Jeong-hyun Yoo;Hajun Cho;Hee-dong Kim;Seok-hun Kim;Kwanghyuk Im
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.423-424
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    • 2023
  • 본 논문에서 우리의 HMD는 Microsoft의 HoloLens 2와 국내 XR 기업을 비롯한 AR, XR을 이용하여 박물관 관람 지원 콘텐츠를 제시하고자 한다. 증강현실과 더불어 확장 현실의 기술 확장을 보이며 사용자는 박물관이란 공간 내에서 HMD를 착용하고 관람하며 설명 판에 QR코드를 인식하여 인터페이스와 더불어 각 주제에 맞는 애니메이션을 제공하여 시각적으로의 추가적 요소를 제공한다. 또한 사용자가 기존의 일반적이던 박물관 관람에서 XR이란 새로운 기술의 융합을 접목함으로 시각적 흥미를 갖게 하고 지역마다 특수한 역사, 배경에 맞춘 콘텐츠로서 지역을 알려 더 넓게 사회문제의 하나인 인구 저하에 따른 지역소멸에 지역홍보 차원이나 콘텐츠의 제공, 나아가 XR의 상용화까지 기대할 수 있는 콘텐츠를 기대한다.

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Framework for Hyper-Immersive Casual Ball Games in XR Environment (XR환경에서 초몰입형 캐주얼 공 게임을 위한 프레임워크)

  • Min Ji Kim;Sooho Lee;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.345-347
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    • 2023
  • 본 논문에서는 마이크로소프트(Microsoft, MS) 홀로렌즈를 이용한 초몰입형(혹은 과몰입형) 캐주얼 공게임을 제안한다. 일반적인 가상현실콘텐츠는 시각적인 몰입만을 전달하지만, 경우에 따라서는 과몰입형 콘텐츠도 매우 중요하며, 본 논문에서는 XR환경에서 사용자에게 과몰입을 전달할 수 있는 새로운 프레임워크를 제안한다. 특히, 어린 아이들이 체험하는 형태의 콘텐츠들은 대부분 과몰입형적인 특징을 가지며, 본 논문에서는 실제 그와 유사한 공 게임을 XR환경에서 제작함으로써 사용자가의 몰입을 개선시킨다.

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The use of augmented reality navigation technology in combination with endoscopic surgery for the treatment of an odontogenic cyst of the upper jaw: A technical report

  • Lysenko, Anna;Razumova, Alexandra;Yaremenko, Andrey;Ivanov, Vladimir;Strelkov, Sergey;Krivtsov, Anton
    • Imaging Science in Dentistry
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    • v.52 no.2
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    • pp.225-230
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    • 2022
  • Purpose: This report presents the first known use of a rigid endoscope with augmented reality technology for the removal of an odontogenic cyst that penetrated the maxillary sinus and illustrates its practical use in a patient. Materials and Methods: In the preoperative period, cone-beam computed tomography was performed in a specially designed marker holder frame, and the contours of the cyst and the nearest anatomical formations were segmented in the 3D Slicer program. During the operation, a marker was installed on the patient's head, as well as on the tip of the endoscope, which made it possible to visualize the mass and the movement of the endoscope. The surgical intervention was performed with the support of augmented reality in HoloLens glasses (Microsoft Corporation, Redmond, WA, USA). Results: The use of this technology improved the accuracy of surgical manipulations, reduced operational risks, and shortened the time of surgery and the rehabilitation period. Conclusion: With the help of modern technologies, a navigation system was created that helped to track the position of the endoscope in mixed reality in real time, as well as to fully visualize anatomical formations.

A Development of a Mixed-Reality (MR) Education and Training System based on user Environment for Job Training for Radiation Workers in the Nondestructive Industry (비파괴산업 분야 방사선작업종사자 직장교육을 위한 사용자 환경 기반 혼합현실(MR) 교육훈련 시스템 개발)

  • Park, Hyong-Hu;Shim, Jae-Goo;Park, Jeong-kyu;Son, Jeong-Bong;Kwon, Soon-Mu
    • Journal of the Korean Society of Radiology
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    • v.15 no.1
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    • pp.45-54
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    • 2021
  • This study was written to create educational content in non-destructive fields based on Mixed Reality. Currently, in the field of radiation, there is almost no content for educational Mixed Reality-based educational content. And in the field of non-destructive inspection, the working environment is poor, the number of employees is often 10 or less for each manufacturer, and the educational infrastructure is not built. There is no practical training, only practical training and safety education to convey information. To solve this, it was decided to develop non-destructive worker education content based on Mixed Reality. This content was developed based on Microsoft's HoloLens 2 HMD device. It is manufactured based on the resolution of 1280 ⁎ 720, and the resolution is different for each device, and the Side is created by aligning the Left, Right, Bottom, and TOP positions of Anchor, and the large image affects the size of Atlas. The large volume like the wallpaper and the upper part was made by replacing it with UITexture. For UI Widget Wizard, I made Label, Buttom, ScrollView, and Sprite. In this study, it is possible to provide workers with realistic educational content, enable self-directed education, and educate with 3D stereoscopic images based on reality to provide interesting and immersive education. Through the images provided in Mixed Reality, the learner can directly operate things through the interaction between the real world and the Virtual Reality, and the learner's learning efficiency can be improved. In addition, mixed reality education can play a major role in non-face-to-face learning content in the corona era, where time and place are not disturbed.