• 제목/요약/키워드: Methodology of Design

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UMM 적용을 위한 IDEF 매핑 방법에 대한 연구 (A Study on the Mapping Guideline of IDEF for UMM Adaptation)

  • 신기태;박찬권;심억수;김은갑
    • 경영과학
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    • 제21권2호
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    • pp.61-77
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    • 2004
  • As various methodologies for business process analysis and design have been conducted in many organizations by their own ways, those methodologies are not compatible each other. In order to reduce the cost of analysis for organizations. some mapping methods between different methodologies need to be developed. UMM(UN/CEFACT Modeling Methodology) that has an object-oriented point of view. can overcome the limits of existing bottom-up approaches and make it reasonable. It also simplifies the business and administrative procedures. IDEF( Integrated Definition Language) with a structural point of view that has been widely used as a system analysis and design method, needs to be mapped to UMM in order to reuse the existing IDEF models. In this study, we propose a guideline that deals with procedures of utilizing IDEF models from which we want to derive the UMM models for developing an electronic commerce system including electronic documents exchange. By comparing IDEF and UMM, we analyze the differences between those two methodologies. Based on these differences. we suggest the basic strategies for mapping method from IDEF to UMM. We also propose a mapping guideline that can make UMM results from the modeling results of IDEF. We can take an advantage of the existing IDEF analysis design results when we adopt UMM methodology for electronic business system. Many analysts who are familiar with the IDEF methodology can develop UMM work-flow by utilizing their existing results and skills.

공간디자인에서 디지털 표피 재 조직화, 물리적 구현 방법 연구 - 표피 재 조직화, 가공 중심으로 - (A Study on methodology of physical Fabrication & reorganization of Epidermis in Space Design - Focused on reorganization of Epidermis, Fabrication -)

  • 박정주
    • 한국실내디자인학회논문집
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    • 제17권2호
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    • pp.150-161
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    • 2008
  • It requires more close cooperation process and mediator for smooth communication in this industry structure where design and engineers are separated. The database of design integrates separate system and helps connection between organizations. The application category is utilized variously from formation to operation. Architectures addressed in this content as Frank Gehry and Nox are making differentiated design on the base of 3d digital methodology and using it widely from generation to fabrication. Especially they got to be free from the generative limit as it became available to analyse, digital surface organization, and realize the complex system form. Now more integrated and delicate works got to be affordable owing to various kinds of improved CNC, RP(rapid-prototype) machines, and architecture hardwares. With a linkage of software now at their disposal, architects can create a digital model of a building and all of its design elements, and in turn use this 3d information to construct actual building components using machines driven by CNC and other advanced manufacturing techniques. Digital technologies are enabling a direct correlation between what design and construction, thus bringing to the forefront the issue of the significance of information, the production, communication, application, and control of digital information in the industrial system. The central requirement is the clear, reliable, and consistent exchange of information among all parties involved in creating a given project.

전기자동차용 2속 변속기의 경량 최적 설계 (Optimal Design of Lightweight Two-Speed Transmission of Electric Vehicles)

  • 최재훈;서준호;박노길
    • Tribology and Lubricants
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    • 제36권2호
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    • pp.96-104
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    • 2020
  • The electric vehicle industry is rapidly developing because of enforced environmental regulations, and several studies have been conducted on the multispeed transmission to improve the fuel efficiency of electric vehicles. Among these studies, research on the power density improvement of electric vehicle transmission is critical. Thus, the optimal design of the gear train is necessary to enhance transmission efficiency. In this study, an optimal design methodology for the lightweight two-speed transmission of electric vehicles is proposed. Because a multispeed transmission has many operating conditions and equality and inequality constraints, a new gear design method that combines analytical and iterative methods is applied without using complex optimization algorithms. Sets of possible design variables are generated considering the operating conditions and various design variables. The modules and face width ratios of each stage gear that satisfy the corresponding operating conditions are analytically calculated. The volume of the gear train is calculated, evaluated, and arranged using these values to determine the optimal solution for minimizing the volume, and the proposed methodology is applied to the actual model to verify its effectiveness. The design of a two-speed transmission with multiple operating conditions and constraints without complicated optimization algorithms can be optimized.

컴퓨테이셔널 방법론에 따라 제안된 100가지 미개발 게임 유형들에 대한 기대 시장성 기준의 위계 분석 (Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability)

  • 김익환
    • 한국게임학회 논문지
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    • 제19권5호
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    • pp.133-142
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    • 2019
  • 본 연구에서는 컴퓨테이셔널한 방법에 의해 제안되는 100가지 유형의, 개발이 가능하지만 아직 개발 혹은 공개되지 않은, 새로운 게임들을 대상으로 이들에게서 기대되는 시장성을 기준으로 위계를 부여하고 그룹을 구성하였다. 김익환(2017)이 제안하는 5가지 분류 기준에 의한 게임 분류 방법론과 새로운 유형의 디지털 게임들 그리고 Decision Tree를 활용한 소거법이 본 연구의 방법론으로 활용되어졌으며, 이에 따라 100가지 유형의 게임들은 크게 셋으로 분류될 수 있었다. 본 연구는 새로운 유형의 게임을 설계하고자 하는 개발자들에게 즉각적인 활용이 가능한 실용적인 방향성을 제시해줄 수 있을 것으로 기대된다.

Towards achieving the desired seismic performance for hybrid coupled structural walls

  • Hung, Chung-Chan;Lu, Wei-Ting
    • Earthquakes and Structures
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    • 제9권6호
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    • pp.1251-1272
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    • 2015
  • It is widely recognized that the preferred yielding mechanism for a hybrid coupled wall structure is that all coupling beams over the height of the structure yield in shear prior to formation of plastic hinges in structural walls. The objective of the study is to provide feasible approaches that are able to promote the preferred seismic performance of hybrid coupled walls. A new design methodology is suggested for this purpose. The coupling ratio, which represents the contribution of coupling beams to the resistance of system overturning moment, is employed as a fundamental design parameter. A series of nonlinear time history analyses on various representative hybrid coupled walls are carried out to examine the adequacy of the design methodology. While the proposed design method is shown to be able to facilitate the desired yielding mechanism in hybrid coupled walls, it is also able to reduce the adverse effects caused by the current design guidelines on the structural design and performance. Furthermore, the analysis results reveal that the state-of-the-art coupled wall design guidelines could produce a coupled wall structure failing to adequately exhaust the energy dissipation capacity of coupling beams before walls yield.

Organizational Factors of the Successful Adoption in User-Centered Design

  • Kim, Byung-Kwan;Lee, Seung-Yong;Choi, Young-Keun
    • 유통과학연구
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    • 제15권1호
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    • pp.43-49
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    • 2017
  • Purpose - This study is to integrate organizational factors into UCD process. For this research purpose, we investigated the organizational factors which influence people behaviors in the context of user-centred design practice(UCP). And this study presents organizational culture, organizational learning and change management as the organizational factors. Especially, this study is to investigate how change management influences the relationship between the organizational culture/learning and UCD performance. Research design, data, and methodology - Using the survey methodology with a questionnaire, this study distributed the questionnaire to the experienced 112 practitioners of user-centred design practice in 52 Korean small and medium companies. The organizations differed in range and size from medium-scale, which is under 100 of employees, and to small-scale, which is from 100 to 500. Results - Organizational culture and organizational learning have positive effects on user-centred design practice performance as expected. And change management strengthens the positive relationship between organizational learning and user-centred design practice performance but has no effect on the relationship between organizational culture and user-centred design practice performance. Conclusions - This is the first empirical study of investigating and demonstrating some key organizational factors' relationships and UCD performance of an organization, which will support to institutionalize UCD within an organization, providing theoretical foundations.

증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평 (Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation)

  • 박형준;문희철
    • 한국CDE학회논문집
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    • 제13권3호
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

비동기 설계 방식기반의 저전력 뉴로모픽 하드웨어의 설계 및 구현 (Low Power Neuromorphic Hardware Design and Implementation Based on Asynchronous Design Methodology)

  • 이진경;김경기
    • 센서학회지
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    • 제29권1호
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    • pp.68-73
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    • 2020
  • This paper proposes an asynchronous circuit design methodology using a new Single Gate Sleep Convention Logic (SG-SCL) with advantages such as low area overhead, low power consumption compared with the conventional null convention logic (NCL) methodologies. The delay-insensitive NCL asynchronous circuits consist of dual-rail structures using {DATA0, DATA1, NULL} encoding which carry a significant area overhead by comparison with single-rail structures. The area overhead can lead to high power consumption. In this paper, the proposed single gate SCL deploys a power gating structure for a new {DATA, SLEEP} encoding to achieve low area overhead and low power consumption maintaining high performance during DATA cycle. In this paper, the proposed methodology has been evaluated by a liquid state machine (LSM) for pattern and digit recognition using FPGA and a 0.18 ㎛ CMOS technology with a supply voltage of 1.8 V. the LSM is a neural network (NN) algorithm similar to a spiking neural network (SNN). The experimental results show that the proposed SG-SCL LSM reduced power consumption by 10% compared to the conventional LSM.

모바일 인터랙션을 위한 새로운 접근 -휴대폰 버튼의 최적화 배치 방법을 중심으로 - (A New Approach to Mobile Interaction - focused on optimized button layout for mobile phone -)

  • 변재형;문준기;양승호;김명석
    • 디자인학연구
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    • 제18권2호
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    • pp.165-172
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    • 2005
  • 휴대폰의 버튼 배치는 제조회사에 따라 독특한 레이아웃으로 표준화를 이루어 가고 있으나, 각 제조사마다 서로 상이한 배치를 보이고 있으며, 심지어는 한 제조사에 있어서도 모델별로 일관성이 결여되기도 한다. 이러한 문제는 휴대폰 제조사의 제품 인터페이스 표준화가 미흡함에 기인하는 것으로서, 아직까지는 제품의 물리적 인터페이스 개발을 위한 방법론적 접근이 활발히 진행되지 않고 있기 때문이다. 휴대폰의 제품 인터페이스 요소 중 출발점은 버튼의 레이아웃을 결정하는 것이며, 본 연구에서는 이의 최적화에 대한 연구를 통해 휴대폰 버튼 레이아웃의 표준안 개발을 위한 방법론을 제시하고자 한다. 본 연구에서는, 휴대폰 사용 상황과 기능에 의한 시나리오를 바탕으로 각 버튼들의 군집도를 측정하고 조작 시퀀스(sequence) 평가를 통해 최적화를 위한 방향을 설정한 후, 새로운 제시안의 평가를 통해 최적화된 표준만을 제시한다. 이를 위해 국내 시판 중인 모델 중 평가제품을 선별하고 전체 버튼의 그루핑과 인접도, 조작경로에 대한 평가를 실행하였다. 본 연구에서는 기존의 인터페이스 평가 방법들이 GUI 위주로 이루어진 데 반해 제품의 물리적 인터페이스 개선을 위한 방법론적 접근을 제시하고자 하였으며, 휴대폰의 제품디자인을 위한 가이드라인의 역할을 기대할 수 있다.

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