• Title/Summary/Keyword: Methodology of Design

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A Study on the Mapping Guideline of IDEF for UMM Adaptation (UMM 적용을 위한 IDEF 매핑 방법에 대한 연구)

  • Shin Kitae;Park Chankwon;Sim Eoksu;Kim Eungab
    • Korean Management Science Review
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    • v.21 no.2
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    • pp.61-77
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    • 2004
  • As various methodologies for business process analysis and design have been conducted in many organizations by their own ways, those methodologies are not compatible each other. In order to reduce the cost of analysis for organizations. some mapping methods between different methodologies need to be developed. UMM(UN/CEFACT Modeling Methodology) that has an object-oriented point of view. can overcome the limits of existing bottom-up approaches and make it reasonable. It also simplifies the business and administrative procedures. IDEF( Integrated Definition Language) with a structural point of view that has been widely used as a system analysis and design method, needs to be mapped to UMM in order to reuse the existing IDEF models. In this study, we propose a guideline that deals with procedures of utilizing IDEF models from which we want to derive the UMM models for developing an electronic commerce system including electronic documents exchange. By comparing IDEF and UMM, we analyze the differences between those two methodologies. Based on these differences. we suggest the basic strategies for mapping method from IDEF to UMM. We also propose a mapping guideline that can make UMM results from the modeling results of IDEF. We can take an advantage of the existing IDEF analysis design results when we adopt UMM methodology for electronic business system. Many analysts who are familiar with the IDEF methodology can develop UMM work-flow by utilizing their existing results and skills.

A Study on methodology of physical Fabrication & reorganization of Epidermis in Space Design - Focused on reorganization of Epidermis, Fabrication - (공간디자인에서 디지털 표피 재 조직화, 물리적 구현 방법 연구 - 표피 재 조직화, 가공 중심으로 -)

  • Park, Jeong-Joo
    • Korean Institute of Interior Design Journal
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    • v.17 no.2
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    • pp.150-161
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    • 2008
  • It requires more close cooperation process and mediator for smooth communication in this industry structure where design and engineers are separated. The database of design integrates separate system and helps connection between organizations. The application category is utilized variously from formation to operation. Architectures addressed in this content as Frank Gehry and Nox are making differentiated design on the base of 3d digital methodology and using it widely from generation to fabrication. Especially they got to be free from the generative limit as it became available to analyse, digital surface organization, and realize the complex system form. Now more integrated and delicate works got to be affordable owing to various kinds of improved CNC, RP(rapid-prototype) machines, and architecture hardwares. With a linkage of software now at their disposal, architects can create a digital model of a building and all of its design elements, and in turn use this 3d information to construct actual building components using machines driven by CNC and other advanced manufacturing techniques. Digital technologies are enabling a direct correlation between what design and construction, thus bringing to the forefront the issue of the significance of information, the production, communication, application, and control of digital information in the industrial system. The central requirement is the clear, reliable, and consistent exchange of information among all parties involved in creating a given project.

Optimal Design of Lightweight Two-Speed Transmission of Electric Vehicles (전기자동차용 2속 변속기의 경량 최적 설계)

  • Choi, Jaehoon;Suh, Junho;Park, Nogil
    • Tribology and Lubricants
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    • v.36 no.2
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    • pp.96-104
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    • 2020
  • The electric vehicle industry is rapidly developing because of enforced environmental regulations, and several studies have been conducted on the multispeed transmission to improve the fuel efficiency of electric vehicles. Among these studies, research on the power density improvement of electric vehicle transmission is critical. Thus, the optimal design of the gear train is necessary to enhance transmission efficiency. In this study, an optimal design methodology for the lightweight two-speed transmission of electric vehicles is proposed. Because a multispeed transmission has many operating conditions and equality and inequality constraints, a new gear design method that combines analytical and iterative methods is applied without using complex optimization algorithms. Sets of possible design variables are generated considering the operating conditions and various design variables. The modules and face width ratios of each stage gear that satisfy the corresponding operating conditions are analytically calculated. The volume of the gear train is calculated, evaluated, and arranged using these values to determine the optimal solution for minimizing the volume, and the proposed methodology is applied to the actual model to verify its effectiveness. The design of a two-speed transmission with multiple operating conditions and constraints without complicated optimization algorithms can be optimized.

Hierarchy analysis of computationally proposed 100 cases of new digital games based on the expected marketability (컴퓨테이셔널 방법론에 따라 제안된 100가지 미개발 게임 유형들에 대한 기대 시장성 기준의 위계 분석)

  • Kim, Ikhwan
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.133-142
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    • 2019
  • In this study, 100 types of computationally proposed digital games were analyzed based on the expected marketability. The game classification methodology with five classification criteria proposed by Kim (2017) and the elimination method leveraged by the Decision Tree have been adopted as the methodology of the study. As a result, digital games could be classified into three groups. With the result, designers in the field will be able to leverage computational design methodology to develop a new type of digital game more efficiently by following the proposed hierarchy.

Towards achieving the desired seismic performance for hybrid coupled structural walls

  • Hung, Chung-Chan;Lu, Wei-Ting
    • Earthquakes and Structures
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    • v.9 no.6
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    • pp.1251-1272
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    • 2015
  • It is widely recognized that the preferred yielding mechanism for a hybrid coupled wall structure is that all coupling beams over the height of the structure yield in shear prior to formation of plastic hinges in structural walls. The objective of the study is to provide feasible approaches that are able to promote the preferred seismic performance of hybrid coupled walls. A new design methodology is suggested for this purpose. The coupling ratio, which represents the contribution of coupling beams to the resistance of system overturning moment, is employed as a fundamental design parameter. A series of nonlinear time history analyses on various representative hybrid coupled walls are carried out to examine the adequacy of the design methodology. While the proposed design method is shown to be able to facilitate the desired yielding mechanism in hybrid coupled walls, it is also able to reduce the adverse effects caused by the current design guidelines on the structural design and performance. Furthermore, the analysis results reveal that the state-of-the-art coupled wall design guidelines could produce a coupled wall structure failing to adequately exhaust the energy dissipation capacity of coupling beams before walls yield.

Organizational Factors of the Successful Adoption in User-Centered Design

  • Kim, Byung-Kwan;Lee, Seung-Yong;Choi, Young-Keun
    • Journal of Distribution Science
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    • v.15 no.1
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    • pp.43-49
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    • 2017
  • Purpose - This study is to integrate organizational factors into UCD process. For this research purpose, we investigated the organizational factors which influence people behaviors in the context of user-centred design practice(UCP). And this study presents organizational culture, organizational learning and change management as the organizational factors. Especially, this study is to investigate how change management influences the relationship between the organizational culture/learning and UCD performance. Research design, data, and methodology - Using the survey methodology with a questionnaire, this study distributed the questionnaire to the experienced 112 practitioners of user-centred design practice in 52 Korean small and medium companies. The organizations differed in range and size from medium-scale, which is under 100 of employees, and to small-scale, which is from 100 to 500. Results - Organizational culture and organizational learning have positive effects on user-centred design practice performance as expected. And change management strengthens the positive relationship between organizational learning and user-centred design practice performance but has no effect on the relationship between organizational culture and user-centred design practice performance. Conclusions - This is the first empirical study of investigating and demonstrating some key organizational factors' relationships and UCD performance of an organization, which will support to institutionalize UCD within an organization, providing theoretical foundations.

Design Evaluation of Portable Electronic Products Using AR-Based Interaction and Simulation (증강현실 기반 상호작용과 시뮬레이션을 이용한 휴대용 전자제품의 설계품평)

  • Park, Hyung-Jun;Moon, Hee-Cheol
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.3
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    • pp.209-216
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    • 2008
  • This paper presents a novel approach to design evaluation of portable consumer electronic (PCE) products using augmented reality (AR) based tangible interaction and functional behavior simulation. In the approach, the realistic visualization is acquired by overlaying the rendered image of a PCE product on the real world environment in real-time using computer vision based augmented reality. For tangible user interaction in an AR environment, the user creates input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. For functional behavior simulation, we adopt state transition methodology to capture the functional behavior of the product into a markup language-based information model, and build a finite state machine (FSM) to controls the transition between states of the product based on the information model. The FSM is combined with AR-based tangible objects whose operation in the AR environment facilitates the realistic visualization and functional simulation of the product, and thus realizes faster product design and development. Based on the proposed approach, a product design evaluation system has been developed and applied for the design evaluation of various PCE products with highly encouraging feedbacks from users.

Low Power Neuromorphic Hardware Design and Implementation Based on Asynchronous Design Methodology (비동기 설계 방식기반의 저전력 뉴로모픽 하드웨어의 설계 및 구현)

  • Lee, Jin Kyung;Kim, Kyung Ki
    • Journal of Sensor Science and Technology
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    • v.29 no.1
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    • pp.68-73
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    • 2020
  • This paper proposes an asynchronous circuit design methodology using a new Single Gate Sleep Convention Logic (SG-SCL) with advantages such as low area overhead, low power consumption compared with the conventional null convention logic (NCL) methodologies. The delay-insensitive NCL asynchronous circuits consist of dual-rail structures using {DATA0, DATA1, NULL} encoding which carry a significant area overhead by comparison with single-rail structures. The area overhead can lead to high power consumption. In this paper, the proposed single gate SCL deploys a power gating structure for a new {DATA, SLEEP} encoding to achieve low area overhead and low power consumption maintaining high performance during DATA cycle. In this paper, the proposed methodology has been evaluated by a liquid state machine (LSM) for pattern and digit recognition using FPGA and a 0.18 ㎛ CMOS technology with a supply voltage of 1.8 V. the LSM is a neural network (NN) algorithm similar to a spiking neural network (SNN). The experimental results show that the proposed SG-SCL LSM reduced power consumption by 10% compared to the conventional LSM.

A New Approach to Mobile Interaction - focused on optimized button layout for mobile phone - (모바일 인터랙션을 위한 새로운 접근 -휴대폰 버튼의 최적화 배치 방법을 중심으로 -)

  • Byun, Jae-Hyung;Moon, Joon-Ki;Yang, Sung-Ho;Kim, Myung-Suk
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.165-172
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    • 2005
  • Button layout of mobile phone depends on the manufacturer and is going to be characterized in it's own way. So, there is not a standard layout except for numeric part. It is due to the lack of study on physical user interface and methodology to develop a design guideline. This study focuses on suggesting a methodology for development of button layout for mobile phone in term of physical user interface. The methodology of this study starts from scenarios of mobile phone usage. Operational sequences of 4 scenarios for 5 models are gathered based on the user manual. Proximity of each buttons is calculated according to the operational sequence. One of 5 models is selected and benchmarked by evaluating operational path. Considerations and directions are implicated to develop new solution alternatives. After evaluation of them, one of alternatives is suggested as an optimized button layout for mobile phone. This study focuses on an attempt to suggest a methodology of UI development in the matter of physical user interface, and a simple and easy way to be adopted and used at product designer level, compared to existing UI methodology for the expert.

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