• 제목/요약/키워드: Methodological design

검색결과 332건 처리시간 0.018초

보길도 세연정(洗然庭)의 공간구조 형식에 내재한 전통색채 분석 (Analysis of the Korea Traditional Colors within the Spatial Arrangement and Form of the Traditional Garden of Seyeonjeong)

  • 한희정;조세환
    • 한국전통조경학회지
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    • 제32권4호
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    • pp.14-23
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    • 2014
  • 본 연구는 세연정의 공간구조 및 형식과 공감각적, 상징적 인지적 요소에 내재하는 전통색채를 분석함으로써 첫째, 세연정 작정에 내재한 전통 색채를 찾아내고 동시에 그 의미를 해석함으로써 세연정 작정의 또 다른 해석 방법을 제시하고 둘째, 기존에 제시된 별서정원의 전통색채 분석 방법론의 신뢰성과 타당성을 검증함을 부목적으로 하였다. 연구방법으로는 전통색채 및 세연정의 작정 배경과 이론, 전통색채 분석 방법 등에 대해서는 문헌연구를 통해 수행하였으며, 전통색채 분석 방법을 세연정 별서에 실증적으로 적용하여 연구 결과를 도출하는 방법을 사용하였다. 특히, 전통색채 분석 방법으로는 세연정에서 나타나는 공간적 요소를 크게 시각적, 공감각적, 상징적 인식적 공간 요소로 구분하여 시각적 공간으로 공간 및 경물의 위치와 방위, 공감각적 공간으로 계절과 시간 및 오관, 상징적 인식적 공간으로 칠정과 사단 등으로 구분하고 각각의 공간요소에 대한 오정색 체계 분석하여 그 의미를 해석하도록 하였다. 연구 결과를 정리 하면 다음과 같다. 첫째, 세연정에서 나타난 공간구조 및 형식은 세연정(洗然亭)을 중심으로 하여 세연정의 사각형 누각의 평면 형태에 따라 동남, 서북의 두 개의 방위 축으로 구분될 수 있었다. 둘째, 세연정에 나타나는 전통색채는 '백색', '청색', '흑색', '적색', '황색 '순으로 나타났다. 셋째, 전통색채 분석에서 청렴과 순결을 상징하는 '백색'이 가장 많이 출현하는 것은 작정자인 윤선도가 맑고 깨끗하게 정치적 미련 없이 세속에 묻혀 살아가는 것을 즐기고자 작정하였다는 해석의 여지를 남겼다. 또한 자연의 생명력을 상징하는 청색의 출현이 우세를 보이는 가운데 지혜를 상징하는 '흑색', 신성하고 숭고한 생명력을 상징하는 '적색'이 유사한 비율로 출현하고 높고 고귀한 지위를 상징하는 '황색'이 제일 낮은 빈도로 출현하는 것은 윤선도가 세연정을 통해 벼슬 등 지위보다는 자연을 즐기며, 그를 통해 지혜를 쌓고, 춤과 시 짓기 등 놀이를 통해 윤선도 스스로 신성하고 고귀한 존재로 여생의 삶을 영위하고자 하는 의도로 작정되었다는 것과 일치되거나 적어도 연관되어 해석될 여지를 보였다. 넷째, 이상의 연구 결과는 본 연구에 선행된 소쇄원의 전통색채 분석과 의미 해석과 비교 고찰해 보았을 때 소쇄원에 처음으로 적용된 전통색채 분석 방법론에 대한 신뢰성과 타당성을 검증할 수 있었다.

Video UGC 제작 동기와 행위 과정에 관한 이해: 구현의도이론 (Theory of Implementation Intentions)의 적용을 중심으로 (Understanding User Motivations and Behavioral Process in Creating Video UGC: Focus on Theory of Implementation Intentions)

  • 김형진;송세민;이호근
    • Asia pacific journal of information systems
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    • 제19권4호
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    • pp.125-148
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    • 2009
  • UGC(User Generated Contents) is emerging as the center of e-business in the web 2.0 era. The trend reflects changing roles of users in production and consumption of contents on websites and helps us to understand new strategies of websites such as web portals and social network websites. Nowadays, we consume contents created by other non-professional users for both utilitarian (e.g., knowledge) and hedonic values (e.g., fun). Also, contents produced by ourselves (e.g., photo, video) are posted on websites so that our friends, family, and even the public can consume those contents. This means that non-professionals, who used to be passive audience in the past, are now creating contents and share their UGCs with others in the Web. Accessible media, tools, and applications have also reduced difficulty and complexity in the process of creating contents. Realizing that users create plenty of materials which are very interesting to other people, media companies (i.e., web portals and social networking websites) are adjusting their strategies and business models accordingly. Increased demand of UGC may lead to website visits which are the source of benefits from advertising. Therefore, they put more efforts into making their websites open platforms where UGCs can be created and shared among users without technical and methodological difficulties. Many websites have increasingly adopted new technologies such as RSS and openAPI. Some have even changed the structure of web pages so that UGC can be seen several times to more visitors. This mainstream of UGCs on websites indicates that acquiring more UGCs and supporting participating users have become important things to media companies. Although those companies need to understand why general users have shown increasing interest in creating and posting contents and what is important to them in the process of productions, few research results exist in this area to address these issues. Also, behavioral process in creating video UGCs has not been explored enough for the public to fully understand it. With a solid theoretical background (i.e., theory of implementation intentions), parts of our proposed research model mirror the process of user behaviors in creating video contents, which consist of intention to upload, intention to edit, edit, and upload. In addition, in order to explain how those behavioral intentions are developed, we investigated influences of antecedents from three motivational perspectives (i.e., intrinsic, editing software-oriented, and website's network effect-oriented). First, from the intrinsic motivation perspective, we studied the roles of self-expression, enjoyment, and social attention in forming intention to edit with preferred editing software or in forming intention to upload video contents to preferred websites. Second, we explored the roles of editing software for non-professionals to edit video contents, in terms of how it makes production process easier and how it is useful in the process. Finally, from the website characteristic-oriented perspective, we investigated the role of a website's network externality as an antecedent of users' intention to upload to preferred websites. The rationale is that posting UGCs on websites are basically social-oriented behaviors; thus, users prefer a website with the high level of network externality for contents uploading. This study adopted a longitudinal research design; we emailed recipients twice with different questionnaires. Guided by invitation email including a link to web survey page, respondents answered most of questions except edit and upload at the first survey. They were asked to provide information about UGC editing software they mainly used and preferred website to upload edited contents, and then asked to answer related questions. For example, before answering questions regarding network externality, they individually had to declare the name of the website to which they would be willing to upload. At the end of the first survey, we asked if they agreed to participate in the corresponding survey in a month. During twenty days, 333 complete responses were gathered in the first survey. One month later, we emailed those recipients to ask for participation in the second survey. 185 of the 333 recipients (about 56 percentages) answered in the second survey. Personalized questionnaires were provided for them to remind the names of editing software and website that they reported in the first survey. They answered the degree of editing with the software and the degree of uploading video contents to the website for the past one month. To all recipients of the two surveys, exchange tickets for books (about 5,000~10,000 Korean Won) were provided according to the frequency of participations. PLS analysis shows that user behaviors in creating video contents are well explained by the theory of implementation intentions. In fact, intention to upload significantly influences intention to edit in the process of accomplishing the goal behavior, upload. These relationships show the behavioral process that has been unclear in users' creating video contents for uploading and also highlight important roles of editing in the process. Regarding the intrinsic motivations, the results illustrated that users are likely to edit their own video contents in order to express their own intrinsic traits such as thoughts and feelings. Also, their intention to upload contents in preferred website is formed because they want to attract much attention from others through contents reflecting themselves. This result well corresponds to the roles of the website characteristic, namely, network externality. Based on the PLS results, the network effect of a website has significant influence on users' intention to upload to the preferred website. This indicates that users with social attention motivations are likely to upload their video UGCs to a website whose network size is big enough to realize their motivations easily. Finally, regarding editing software characteristic-oriented motivations, making exclusively-provided editing software more user-friendly (i.e., easy of use, usefulness) plays an important role in leading to users' intention to edit. Our research contributes to both academic scholars and professionals. For researchers, our results show that the theory of implementation intentions is well applied to the video UGC context and very useful to explain the relationship between implementation intentions and goal behaviors. With the theory, this study theoretically and empirically confirmed that editing is a different and important behavior from uploading behavior, and we tested the behavioral process of ordinary users in creating video UGCs, focusing on significant motivational factors in each step. In addition, parts of our research model are also rooted in the solid theoretical background such as the technology acceptance model and the theory of network externality to explain the effects of UGC-related motivations. For practitioners, our results suggest that media companies need to restructure their websites so that users' needs for social interaction through UGC (e.g., self-expression, social attention) are well met. Also, we emphasize strategic importance of the network size of websites in leading non-professionals to upload video contents to the websites. Those websites need to find a way to utilize the network effects for acquiring more UGCs. Finally, we suggest that some ways to improve editing software be considered as a way to increase edit behavior which is a very important process leading to UGC uploading.